Mercurial > sdl-ios-xcode
view src/thread/irix/SDL_systhread.c @ 4573:6399178be313
Completed work on X11_CreateTexture. Added lots of safety features.
These include support for drawing a texture using the core protocol
while other textures are drawn using Xrender if Xrender does not support
the color format of the said texture or any other fault with Xrender.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
---|---|
date | Fri, 28 May 2010 20:40:09 +0530 |
parents | f7b03b6838cb |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* IRIX thread management routines for SDL */ #include <errno.h> #include <signal.h> #include <sys/types.h> #include <sys/wait.h> #include <sys/prctl.h> #include "SDL_thread.h" #include "../SDL_systhread.h" static int sig_list[] = { SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGCLD, SIGWINCH, SIGVTALRM, SIGPROF, 0 }; int SDL_SYS_CreateThread(SDL_Thread * thread, void *args) { /* Create the thread and go! */ if (sproc(SDL_RunThread, PR_SALL, args) < 0) { SDL_SetError("Not enough resources to create thread"); return (-1); } return (0); } void SDL_SYS_SetupThread(void) { int i; sigset_t mask; /* Mask asynchronous signals for this thread */ sigemptyset(&mask); for (i = 0; sig_list[i]; ++i) { sigaddset(&mask, sig_list[i]); } sigprocmask(SIG_BLOCK, &mask, NULL); } SDL_threadID SDL_ThreadID(void) { return ((SDL_threadID) getpid()); } void SDL_WaitThread(SDL_Thread * thread, int *status) { errno = 0; while (errno != ECHILD) { waitpid(thread->handle, NULL, 0); } } /* vi: set ts=4 sw=4 expandtab: */