view src/main/beos/SDL_BeApp.cc @ 4573:6399178be313

Completed work on X11_CreateTexture. Added lots of safety features. These include support for drawing a texture using the core protocol while other textures are drawn using Xrender if Xrender does not support the color format of the said texture or any other fault with Xrender.
author Sunny Sachanandani <sunnysachanandani@gmail.com>
date Fri, 28 May 2010 20:40:09 +0530
parents 99210400e8b9
children b530ef003506
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Handle the BeApp specific portions of the application */

#include <AppKit.h>
#include <storage/Path.h>
#include <storage/Entry.h>
#include <unistd.h>

#include "SDL_BeApp.h"
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_error.h"

/* Flag to tell whether or not the Be application is active or not */
int SDL_BeAppActive = 0;
static SDL_Thread *SDL_AppThread = NULL;

static int
StartBeApp(void *unused)
{
    BApplication *App;

    App = new BApplication("application/x-SDL-executable");

    App->Run();
    delete App;
    return (0);
}

/* Initialize the Be Application, if it's not already started */
int
SDL_InitBeApp(void)
{
    /* Create the BApplication that handles appserver interaction */
    if (SDL_BeAppActive <= 0) {
        SDL_AppThread = SDL_CreateThread(StartBeApp, NULL);
        if (SDL_AppThread == NULL) {
            SDL_SetError("Couldn't create BApplication thread");
            return (-1);
        }

        /* Change working to directory to that of executable */
        app_info info;
        if (B_OK == be_app->GetAppInfo(&info)) {
            entry_ref ref = info.ref;
            BEntry entry;
            if (B_OK == entry.SetTo(&ref)) {
                BPath path;
                if (B_OK == path.SetTo(&entry)) {
                    if (B_OK == path.GetParent(&path)) {
                        chdir(path.Path());
                    }
                }
            }
        }

        do {
            SDL_Delay(10);
        } while ((be_app == NULL) || be_app->IsLaunching());

        /* Mark the application active */
        SDL_BeAppActive = 0;
    }

    /* Increment the application reference count */
    ++SDL_BeAppActive;

    /* The app is running, and we're ready to go */
    return (0);
}

/* Quit the Be Application, if there's nothing left to do */
void
SDL_QuitBeApp(void)
{
    /* Decrement the application reference count */
    --SDL_BeAppActive;

    /* If the reference count reached zero, clean up the app */
    if (SDL_BeAppActive == 0) {
        if (SDL_AppThread != NULL) {
            if (be_app != NULL) {       /* Not tested */
                be_app->PostMessage(B_QUIT_REQUESTED);
            }
            SDL_WaitThread(SDL_AppThread, NULL);
            SDL_AppThread = NULL;
        }
        /* be_app should now be NULL since be_app has quit */
    }
}

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