view Xcode-iPhoneOS/Demos/src/rectangles.c @ 4573:6399178be313

Completed work on X11_CreateTexture. Added lots of safety features. These include support for drawing a texture using the core protocol while other textures are drawn using Xrender if Xrender does not support the color format of the said texture or any other fault with Xrender.
author Sunny Sachanandani <sunnysachanandani@gmail.com>
date Fri, 28 May 2010 20:40:09 +0530
parents 64ce267332c6
children 78db79f5a4e2
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/*
 *	rectangles.c
 *	written by Holmes Futrell
 *	use however you want
*/

#include "SDL.h"
#include <time.h>
#include "common.h"

void
render(void)
{

    Uint8 r, g, b;
    /*  Come up with a random rectangle */
    SDL_Rect rect;
    rect.w = randomInt(64, 128);
    rect.h = randomInt(64, 128);
    rect.x = randomInt(0, SCREEN_WIDTH);
    rect.y = randomInt(0, SCREEN_HEIGHT);

    /* Come up with a random color */
    r = randomInt(50, 255);
    g = randomInt(50, 255);
    b = randomInt(50, 255);

    /*  Fill the rectangle in the color */
    SDL_SetRenderDrawColor(r, g, b, 255);
    SDL_RenderFill(&rect);

    /* update screen */
    SDL_RenderPresent();

}

int
main(int argc, char *argv[])
{

    SDL_Window *window;
    int done;
    SDL_Event event;

    /* initialize SDL */
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        fatalError("Could not initialize SDL");
    }

    /* seed random number generator */
    srand(time(NULL));

    /* create window and renderer */
    window =
        SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
                         SDL_WINDOW_SHOWN);
    if (window == 0) {
        fatalError("Could not initialize Window");
    }
    if (SDL_CreateRenderer(window, -1, 0) != 0) {
        fatalError("Could not create renderer");
    }

    /* Fill screen with black */
    SDL_SetRenderDrawColor(0, 0, 0, 255);
    SDL_RenderFill(NULL);

    /* Enter render loop, waiting for user to quit */
    done = 0;
    while (!done) {
        while (SDL_PollEvent(&event)) {
            if (event.type == SDL_QUIT) {
                done = 1;
            }
        }
        render();
        SDL_Delay(1);
    }

    /* shutdown SDL */
    SDL_Quit();

    return 0;
}