Mercurial > sdl-ios-xcode
view VisualC/SDLmain/SDLmain.vcproj @ 4573:6399178be313
Completed work on X11_CreateTexture. Added lots of safety features.
These include support for drawing a texture using the core protocol
while other textures are drawn using Xrender if Xrender does not support
the color format of the said texture or any other fault with Xrender.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
---|---|
date | Fri, 28 May 2010 20:40:09 +0530 |
parents | 5f812979e179 |
children | be2250bb482b |
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<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="8.00" Name="SDLmain" ProjectGUID="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}" > <Platforms> <Platform Name="Win32" /> </Platforms> <ToolFiles> </ToolFiles> <Configurations> <Configuration Name="Release|Win32" OutputDirectory=".\Release" IntermediateDirectory=".\Release" ConfigurationType="4" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" > <Tool Name="VCPreBuildEventTool" Description="Making sure basic SDL headers are in place..." CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" /> <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" AdditionalIncludeDirectories="..\..\include,..\..\include\SDL" PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE;WIN32,NDEBUG,_WINDOWS" StringPooling="true" RuntimeLibrary="2" EnableFunctionLevelLinking="true" UsePrecompiledHeader="0" PrecompiledHeaderFile=".\Release/SDLmain.pch" AssemblerListingLocation=".\Release/" ObjectFile=".\Release/" ProgramDataBaseFileName=".\Release/" WarningLevel="3" SuppressStartupBanner="true" CompileAs="0" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLibrarianTool" OutputFile=".\Release\SDLmain.lib" SuppressStartupBanner="true" /> <Tool Name="VCALinkTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> <Configuration Name="Release_NoSTDIO|Win32" OutputDirectory=".\Release_NOSTDIO" IntermediateDirectory=".\Release_NOSTDIO" ConfigurationType="4" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" > <Tool Name="VCPreBuildEventTool" Description="Making sure basic SDL headers are in place..." CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" /> <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" AdditionalIncludeDirectories="..\..\include,..\..\include\SDL" PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE;WIN32,NDEBUG,_WINDOWS,NO_STDIO_REDIRECT" StringPooling="true" RuntimeLibrary="2" EnableFunctionLevelLinking="true" UsePrecompiledHeader="0" PrecompiledHeaderFile=".\Release_NOSTDIO/SDLmain.pch" AssemblerListingLocation=".\Release_NOSTDIO/" ObjectFile=".\Release_NOSTDIO/" ProgramDataBaseFileName=".\Release_NOSTDIO/" WarningLevel="3" SuppressStartupBanner="true" CompileAs="0" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLibrarianTool" OutputFile=".\Release_NOSTDIO\SDLmain.lib" SuppressStartupBanner="true" /> <Tool Name="VCALinkTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> <Configuration Name="Debug|Win32" OutputDirectory=".\Debug" IntermediateDirectory=".\Debug" ConfigurationType="4" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" > <Tool Name="VCPreBuildEventTool" Description="Making sure basic SDL headers are in place..." CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" /> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="..\..\include,..\..\include\SDL" PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE;WIN32,_DEBUG,_WINDOWS" RuntimeLibrary="2" UsePrecompiledHeader="0" PrecompiledHeaderFile=".\Debug/SDLmain.pch" AssemblerListingLocation=".\Debug/" ObjectFile=".\Debug/" ProgramDataBaseFileName=".\Debug/" WarningLevel="3" SuppressStartupBanner="true" DebugInformationFormat="1" CompileAs="0" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLibrarianTool" OutputFile=".\Debug\SDLmain.lib" SuppressStartupBanner="true" /> <Tool Name="VCALinkTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> </Configurations> <References> </References> <Files> <File RelativePath="..\..\Src\Main\Win32\SDL_win32_main.c" > </File> </Files> <Globals> </Globals> </VisualStudioProject>