Mercurial > sdl-ios-xcode
view INSTALL @ 4573:6399178be313
Completed work on X11_CreateTexture. Added lots of safety features.
These include support for drawing a texture using the core protocol
while other textures are drawn using Xrender if Xrender does not support
the color format of the said texture or any other fault with Xrender.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
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date | Fri, 28 May 2010 20:40:09 +0530 |
parents | 00e7c6b7eb03 |
children |
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To compile and install SDL: 0. If you have downloaded this from the website, skip to the next step. If you have checked this out from subversion, you'll need to run ./autogen.sh to build the configure script. 1. Run './configure; make; make install' If you are compiling for Windows using gcc, read the FAQ at: http://www.libsdl.org/faq.php?action=listentries&category=4#42 If you are compiling using Visual C++ on Win32, you should read the file VisualC.html 2. Look at the example programs in ./test, and check out the HTML documentation in ./docs to see how to use the SDL library. 3. Join the SDL developer mailing list by sending E-mail to sdl-request@libsdl.org and put "subscribe" in the subject of the message. Or alternatively you can use the web interface: http://www.libsdl.org/mailing-list.php That's it! Sam Lantinga <slouken@libsdl.org>