view test/graywin.c @ 3168:6338b7f2d024

Hi, I have prepared a set of patches to readd WindowsCE support to SDL 1.3. I've created a new GAPI/Rawframebuffer and a DirectDraw renderer. Both renderers are work in progress and there are several unimplemented cases. (Notably RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and texture blending ) Nevertheless I am successfully using these renderers together with the SDL software renderer. (On most devices the SDL software renderer will be much faster as there are only badly optimized vendor drivers available) I send these patches now in this unpolished state because there seems to be some interest in win ce and someone has to start supporting SDL 1.3 Now on to the patches: wince_events_window_fixes.patch fixes some wince incompatibilities and adds fullscreen support via SHFullScreen. NOTE: This patch shouldn't have any side effects on Windows, but I have NOT tested it on Windows, so please double-check. This patch doesn't dependent on the following ones. wince_renderers_system.patch This patch does all necessary modifications to the SDL system. - it adds the renderers to the configure system - it adds the renderers to win32video SDL_ceddrawrender.c SDL_ceddrawrender.h SDL_gapirender_c.h SDL_gapirender.c SDL_gapirender.h these files add the new render drivers and should be placed in src/video/win32 Some notes to people who want to test this: - I have only compiled sdl with ming32ce, so the VisualC files are not up to date - As mingw32ce has no ddraw.h this file must be taken from the MS SDK and modified to work with gcc - I had to modify line 2611 in configure.in to EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer -Wl,--image-base -Wl,0x10000" otherwise GetCPinfo wouldn't link. If someone knows whats causing this I'd be happy to hear about it. It would be great if these patches could make their way into SVN as this would make collaboration much much easier. I'm out of office for the next week and therefore will be unavailable via email. Regards Stefan
author Sam Lantinga <slouken@libsdl.org>
date Sun, 07 Jun 2009 02:44:46 +0000
parents c121d94672cb
children 27ab20a36eba
line wrap: on
line source


/* Simple program:  Fill a colormap with gray and stripe it down the screen */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>

#include "SDL.h"

#ifdef TEST_VGA16               /* Define this if you want to test VGA 16-color video modes */
#define NUM_COLORS	16
#else
#define NUM_COLORS	256
#endif

/* Draw a randomly sized and colored box centered about (X,Y) */
void
DrawBox(SDL_Surface * screen, int X, int Y, int width, int height)
{
    static unsigned int seeded = 0;
    SDL_Rect area;
    Uint32 color;
    Uint32 randc;

    /* Seed the random number generator */
    if (seeded == 0) {
        srand(time(NULL));
        seeded = 1;
    }

    /* Get the bounds of the rectangle */
    area.w = (rand() % width);
    area.h = (rand() % height);
    area.x = X - (area.w / 2);
    area.y = Y - (area.h / 2);
    randc = (rand() % NUM_COLORS);

    if (screen->format->BytesPerPixel == 1) {
        color = randc;
    } else {
        color = SDL_MapRGB(screen->format, randc, randc, randc);
    }

    /* Do it! */
    SDL_FillRect(screen, &area, color);
    if (screen->flags & SDL_DOUBLEBUF) {
        SDL_Flip(screen);
    } else {
        SDL_UpdateRects(screen, 1, &area);
    }
}

void
DrawBackground(SDL_Surface * screen)
{
    int i, j, k;
    Uint8 *buffer;
    Uint16 *buffer16;
    Uint16 color;
    Uint8 gradient;

    /* Set the surface pixels and refresh! */
    /* Use two loops in case the surface is double-buffered (both sides) */

    for (j = 0; j < 2; ++j) {
        if (SDL_LockSurface(screen) < 0) {
            fprintf(stderr, "Couldn't lock display surface: %s\n",
                    SDL_GetError());
            return;
        }
        buffer = (Uint8 *) screen->pixels;

        if (screen->format->BytesPerPixel != 2) {
            for (i = 0; i < screen->h; ++i) {
                memset(buffer, (i * (NUM_COLORS - 1)) / screen->h,
                       screen->w * screen->format->BytesPerPixel);
                buffer += screen->pitch;
            }
        } else {
            for (i = 0; i < screen->h; ++i) {
                gradient = ((i * (NUM_COLORS - 1)) / screen->h);
                color =
                    SDL_MapRGB(screen->format, gradient, gradient, gradient);
                buffer16 = (Uint16 *) buffer;
                for (k = 0; k < screen->w; k++) {
                    *(buffer16 + k) = color;
                }
                buffer += screen->pitch;
            }
        }

        SDL_UnlockSurface(screen);
        if (screen->flags & SDL_DOUBLEBUF) {
            SDL_Flip(screen);
        } else {
            SDL_UpdateRect(screen, 0, 0, 0, 0);
            break;
        }
    }
}

SDL_Surface *
CreateScreen(Uint16 w, Uint16 h, Uint8 bpp, Uint32 flags)
{
    SDL_Surface *screen;
    int i;
    SDL_Color palette[NUM_COLORS];

    /* Set the video mode */
    screen = SDL_SetVideoMode(w, h, bpp, flags);
    if (screen == NULL) {
        fprintf(stderr, "Couldn't set display mode: %s\n", SDL_GetError());
        return (NULL);
    }
    fprintf(stderr, "Screen is in %s mode\n",
            (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");

    if (bpp == 8) {
        /* Set a gray colormap, reverse order from white to black */
        for (i = 0; i < NUM_COLORS; ++i) {
            palette[i].r = (NUM_COLORS - 1) - i * (256 / NUM_COLORS);
            palette[i].g = (NUM_COLORS - 1) - i * (256 / NUM_COLORS);
            palette[i].b = (NUM_COLORS - 1) - i * (256 / NUM_COLORS);
        }
        SDL_SetColors(screen, palette, 0, NUM_COLORS);
    }

    return (screen);
}

int
main(int argc, char *argv[])
{
    SDL_Surface *screen;
    Uint32 videoflags;
    int done;
    SDL_Event event;
    int width, height, bpp;

    /* Initialize SDL */
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        exit(1);
    }

    /* See if we try to get a hardware colormap */
    width = 640;
    height = 480;
    bpp = 8;
    videoflags = SDL_SWSURFACE;
    while (argc > 1) {
        --argc;
        if (argv[argc - 1] && (strcmp(argv[argc - 1], "-width") == 0)) {
            width = atoi(argv[argc]);
            --argc;
        } else if (argv[argc - 1]
                   && (strcmp(argv[argc - 1], "-height") == 0)) {
            height = atoi(argv[argc]);
            --argc;
        } else if (argv[argc - 1] && (strcmp(argv[argc - 1], "-bpp") == 0)) {
            bpp = atoi(argv[argc]);
            --argc;
        } else if (argv[argc] && (strcmp(argv[argc], "-hw") == 0)) {
            videoflags |= SDL_HWSURFACE;
        } else if (argv[argc] && (strcmp(argv[argc], "-hwpalette") == 0)) {
            videoflags |= SDL_HWPALETTE;
        } else if (argv[argc] && (strcmp(argv[argc], "-flip") == 0)) {
            videoflags |= SDL_DOUBLEBUF;
        } else if (argv[argc] && (strcmp(argv[argc], "-noframe") == 0)) {
            videoflags |= SDL_NOFRAME;
        } else if (argv[argc] && (strcmp(argv[argc], "-resize") == 0)) {
            videoflags |= SDL_RESIZABLE;
        } else if (argv[argc] && (strcmp(argv[argc], "-fullscreen") == 0)) {
            videoflags |= SDL_FULLSCREEN;
        } else {
            fprintf(stderr,
                    "Usage: %s [-width] [-height] [-bpp] [-hw] [-hwpalette] [-flip] [-noframe] [-fullscreen] [-resize]\n",
                    argv[0]);
            exit(1);
        }
    }

    /* Set a video mode */
    screen = CreateScreen(width, height, bpp, videoflags);
    if (screen == NULL) {
        exit(2);
    }

    DrawBackground(screen);

    /* Wait for a keystroke */
    done = 0;
    while (!done && SDL_WaitEvent(&event)) {
        switch (event.type) {
        case SDL_MOUSEBUTTONDOWN:
            DrawBox(screen, event.button.x, event.button.y, width, height);
            break;
        case SDL_KEYDOWN:
            /* Ignore ALT-TAB for windows */
            if ((event.key.keysym.sym == SDLK_LALT) ||
                (event.key.keysym.sym == SDLK_TAB)) {
                break;
            }
            /* Center the mouse on <SPACE> */
            if (event.key.keysym.sym == SDLK_SPACE) {
                SDL_WarpMouse(width / 2, height / 2);
                break;
            }
            /* Toggle fullscreen mode on <RETURN> */
            if (event.key.keysym.sym == SDLK_RETURN) {
                videoflags ^= SDL_FULLSCREEN;
                screen = CreateScreen(screen->w, screen->h,
                                      screen->format->BitsPerPixel,
                                      videoflags);
                if (screen == NULL) {
                    fprintf(stderr, "Couldn't toggle fullscreen mode\n");
                    done = 1;
                }
                DrawBackground(screen);
                break;
            }
            /* Any other key quits the application... */
        case SDL_QUIT:
            done = 1;
            break;
        case SDL_VIDEOEXPOSE:
            DrawBackground(screen);
            break;
        case SDL_VIDEORESIZE:
            printf("Screen resized to %dx%d\n", event.resize.w,
                   event.resize.h);
            screen =
                CreateScreen(event.resize.w, event.resize.h,
                             screen->format->BitsPerPixel, videoflags);
            if (screen == NULL) {
                fprintf(stderr, "Couldn't resize video mode\n");
                done = 1;
            }
            DrawBackground(screen);
            break;
        default:
            break;
        }
    }
    SDL_Quit();
    return (0);
}