view src/video/x11/SDL_x11opengl.c @ 3168:6338b7f2d024

Hi, I have prepared a set of patches to readd WindowsCE support to SDL 1.3. I've created a new GAPI/Rawframebuffer and a DirectDraw renderer. Both renderers are work in progress and there are several unimplemented cases. (Notably RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and texture blending ) Nevertheless I am successfully using these renderers together with the SDL software renderer. (On most devices the SDL software renderer will be much faster as there are only badly optimized vendor drivers available) I send these patches now in this unpolished state because there seems to be some interest in win ce and someone has to start supporting SDL 1.3 Now on to the patches: wince_events_window_fixes.patch fixes some wince incompatibilities and adds fullscreen support via SHFullScreen. NOTE: This patch shouldn't have any side effects on Windows, but I have NOT tested it on Windows, so please double-check. This patch doesn't dependent on the following ones. wince_renderers_system.patch This patch does all necessary modifications to the SDL system. - it adds the renderers to the configure system - it adds the renderers to win32video SDL_ceddrawrender.c SDL_ceddrawrender.h SDL_gapirender_c.h SDL_gapirender.c SDL_gapirender.h these files add the new render drivers and should be placed in src/video/win32 Some notes to people who want to test this: - I have only compiled sdl with ming32ce, so the VisualC files are not up to date - As mingw32ce has no ddraw.h this file must be taken from the MS SDK and modified to work with gcc - I had to modify line 2611 in configure.in to EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer -Wl,--image-base -Wl,0x10000" otherwise GetCPinfo wouldn't link. If someone knows whats causing this I'd be happy to hear about it. It would be great if these patches could make their way into SVN as this would make collaboration much much easier. I'm out of office for the next week and therefore will be unavailable via email. Regards Stefan
author Sam Lantinga <slouken@libsdl.org>
date Sun, 07 Jun 2009 02:44:46 +0000
parents 7f684f249ec9
children 08c5964f2a34
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with _this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_x11video.h"

/* GLX implementation of SDL OpenGL support */

#if SDL_VIDEO_OPENGL_GLX
#include "SDL_loadso.h"

#if defined(__IRIX__)
/* IRIX doesn't have a GL library versioning system */
#define DEFAULT_OPENGL	"libGL.so"
#elif defined(__MACOSX__)
#define DEFAULT_OPENGL	"/usr/X11R6/lib/libGL.1.dylib"
#elif defined(__QNXNTO__)
#define DEFAULT_OPENGL	"libGL.so.3"
#else
#define DEFAULT_OPENGL	"libGL.so.1"
#endif

#ifndef GLX_ARB_multisample
#define GLX_ARB_multisample
#define GLX_SAMPLE_BUFFERS_ARB             100000
#define GLX_SAMPLES_ARB                    100001
#endif

#ifndef GLX_EXT_visual_rating
#define GLX_EXT_visual_rating
#define GLX_VISUAL_CAVEAT_EXT              0x20
#define GLX_NONE_EXT                       0x8000
#define GLX_SLOW_VISUAL_EXT                0x8001
#define GLX_NON_CONFORMANT_VISUAL_EXT      0x800D
#endif

#ifndef GLX_ARB_create_context
#define GLX_ARB_create_context
#define GLX_CONTEXT_MAJOR_VERSION_ARB      0x2091
#define GLX_CONTEXT_MINOR_VERSION_ARB      0x2092
#define GLX_CONTEXT_FLAGS_ARB              0x2094
#define GLX_CONTEXT_DEBUG_BIT_ARB          0x0001
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
#endif

#define OPENGL_REQUIRS_DLOPEN
#if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN)
#include <dlfcn.h>
#define GL_LoadObject(X)	dlopen(X, (RTLD_NOW|RTLD_GLOBAL))
#define GL_LoadFunction		dlsym
#define GL_UnloadObject		dlclose
#else
#define GL_LoadObject	SDL_LoadObject
#define GL_LoadFunction	SDL_LoadFunction
#define GL_UnloadObject	SDL_UnloadObject
#endif

static void X11_GL_InitExtensions(_THIS);

/* Typedef for the GL 3.0 context creation function */
typedef GLXContext(*PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display * dpy,
                                                        GLXFBConfig config,
                                                        GLXContext
                                                        share_context,
                                                        Bool direct,
                                                        const int
                                                        *attrib_list);

int
X11_GL_LoadLibrary(_THIS, const char *path)
{
    void *handle;

    /* Load the OpenGL library */
    if (path == NULL) {
        path = SDL_getenv("SDL_OPENGL_LIBRARY");
    }
    if (path == NULL) {
        path = DEFAULT_OPENGL;
    }
    _this->gl_config.dll_handle = SDL_LoadObject(path);
    if (!_this->gl_config.dll_handle) {
        return -1;
    }
    SDL_strlcpy(_this->gl_config.driver_path, path,
                SDL_arraysize(_this->gl_config.driver_path));

    /* Allocate OpenGL memory */
    _this->gl_data =
        (struct SDL_GLDriverData *) SDL_calloc(1,
                                               sizeof(struct
                                                      SDL_GLDriverData));
    if (!_this->gl_data) {
        SDL_OutOfMemory();
        return -1;
    }

    /* Load function pointers */
    handle = _this->gl_config.dll_handle;
    _this->gl_data->glXGetProcAddress =
        (void *(*)(const GLubyte *)) GL_LoadFunction(handle,
                                                     "glXGetProcAddressARB");
    _this->gl_data->glXChooseVisual =
        (XVisualInfo * (*)(Display *, int, int *)) GL_LoadFunction(handle,
                                                                   "glXChooseVisual");
    _this->gl_data->glXCreateContext =
        (GLXContext(*)(Display *, XVisualInfo *, GLXContext, int))
        GL_LoadFunction(handle, "glXCreateContext");
    _this->gl_data->glXDestroyContext =
        (void (*)(Display *, GLXContext)) GL_LoadFunction(handle,
                                                          "glXDestroyContext");
    _this->gl_data->glXMakeCurrent =
        (int (*)(Display *, GLXDrawable, GLXContext)) GL_LoadFunction(handle,
                                                                      "glXMakeCurrent");
    _this->gl_data->glXSwapBuffers =
        (void (*)(Display *, GLXDrawable)) GL_LoadFunction(handle,
                                                           "glXSwapBuffers");

    if (!_this->gl_data->glXChooseVisual ||
        !_this->gl_data->glXCreateContext ||
        !_this->gl_data->glXDestroyContext ||
        !_this->gl_data->glXMakeCurrent || !_this->gl_data->glXSwapBuffers) {
        SDL_SetError("Could not retrieve OpenGL functions");
        return -1;
    }

    /* Initialize extensions */
    X11_GL_InitExtensions(_this);

    return 0;
}

void *
X11_GL_GetProcAddress(_THIS, const char *proc)
{
    void *handle;

    handle = _this->gl_config.dll_handle;
    if (_this->gl_data->glXGetProcAddress) {
        return _this->gl_data->glXGetProcAddress((const GLubyte *) proc);
    }
    return GL_LoadFunction(handle, proc);
}

void
X11_GL_UnloadLibrary(_THIS)
{
    /* Don't actually unload the library, since it may have registered
     * X11 shutdown hooks, per the notes at:
     * http://dri.sourceforge.net/doc/DRIuserguide.html
     */
#if 0
    GL_UnloadObject(_this->gl_config.dll_handle);
    _this->gl_config.dll_handle = NULL;
#endif

    /* Free OpenGL memory */
    SDL_free(_this->gl_data);
    _this->gl_data = NULL;
}

static SDL_bool
HasExtension(const char *extension, const char *extensions)
{
    const char *start;
    const char *where, *terminator;

    /* Extension names should not have spaces. */
    where = SDL_strchr(extension, ' ');
    if (where || *extension == '\0')
        return SDL_FALSE;

    if (!extensions)
        return SDL_FALSE;

    /* It takes a bit of care to be fool-proof about parsing the
     * OpenGL extensions string. Don't be fooled by sub-strings,
     * etc. */

    start = extensions;

    for (;;) {
        where = SDL_strstr(start, extension);
        if (!where)
            break;

        terminator = where + SDL_strlen(extension);
        if (where == start || *(where - 1) == ' ')
            if (*terminator == ' ' || *terminator == '\0')
                return SDL_TRUE;

        start = terminator;
    }
    return SDL_FALSE;
}

static void
X11_GL_InitExtensions(_THIS)
{
    Display *display = ((SDL_VideoData *) _this->driverdata)->display;
    int screen = ((SDL_DisplayData *) SDL_CurrentDisplay.driverdata)->screen;
    XVisualInfo *vinfo;
    XSetWindowAttributes xattr;
    Window w;
    GLXContext context;
    const char *(*glXQueryExtensionsStringFunc) (Display *, int);
    const char *extensions;

    vinfo = X11_GL_GetVisual(_this, display, screen);
    if (!vinfo) {
        return;
    }
    xattr.background_pixel = 0;
    xattr.border_pixel = 0;
    xattr.colormap =
        XCreateColormap(display, RootWindow(display, screen), vinfo->visual,
                        AllocNone);
    w = XCreateWindow(display, RootWindow(display, screen), 0, 0, 32, 32, 0,
                      vinfo->depth, InputOutput, vinfo->visual,
                      (CWBackPixel | CWBorderPixel | CWColormap), &xattr);
    context = _this->gl_data->glXCreateContext(display, vinfo, NULL, True);
    if (context) {
        _this->gl_data->glXMakeCurrent(display, w, context);
    }
    XFree(vinfo);

    glXQueryExtensionsStringFunc =
        (const char *(*)(Display *, int)) X11_GL_GetProcAddress(_this,
                                                                "glXQueryExtensionsString");
    if (glXQueryExtensionsStringFunc) {
        extensions = glXQueryExtensionsStringFunc(display, screen);
    } else {
        extensions = NULL;
    }

    /* Check for SGI_swap_control */
    if (HasExtension("GLX_SGI_swap_control", extensions)) {
        _this->gl_data->glXSwapIntervalSGI =
            (int (*)(int)) X11_GL_GetProcAddress(_this, "glXSwapIntervalSGI");
    }

    /* Check for GLX_MESA_swap_control */
    if (HasExtension("GLX_MESA_swap_control", extensions)) {
        _this->gl_data->glXSwapIntervalMESA =
            (GLint(*)(unsigned)) X11_GL_GetProcAddress(_this,
                                                       "glXSwapIntervalMESA");
        _this->gl_data->glXGetSwapIntervalMESA =
            (GLint(*)(void)) X11_GL_GetProcAddress(_this,
                                                   "glXGetSwapIntervalMESA");
    }

    /* Check for GLX_EXT_visual_rating */
    if (HasExtension("GLX_EXT_visual_rating", extensions)) {
        _this->gl_data->HAS_GLX_EXT_visual_rating = SDL_TRUE;
    }

    if (context) {
        _this->gl_data->glXMakeCurrent(display, None, NULL);
        _this->gl_data->glXDestroyContext(display, context);
    }
    XDestroyWindow(display, w);
    X11_PumpEvents(_this);
}

XVisualInfo *
X11_GL_GetVisual(_THIS, Display * display, int screen)
{
    XVisualInfo *vinfo;

    /* 64 seems nice. */
    int attribs[64];
    int i = 0;

    /* Setup our GLX attributes according to the gl_config. */
    attribs[i++] = GLX_RGBA;
    attribs[i++] = GLX_RED_SIZE;
    attribs[i++] = _this->gl_config.red_size;
    attribs[i++] = GLX_GREEN_SIZE;
    attribs[i++] = _this->gl_config.green_size;
    attribs[i++] = GLX_BLUE_SIZE;
    attribs[i++] = _this->gl_config.blue_size;

    if (_this->gl_config.alpha_size) {
        attribs[i++] = GLX_ALPHA_SIZE;
        attribs[i++] = _this->gl_config.alpha_size;
    }

    if (_this->gl_config.buffer_size) {
        attribs[i++] = GLX_BUFFER_SIZE;
        attribs[i++] = _this->gl_config.buffer_size;
    }

    if (_this->gl_config.double_buffer) {
        attribs[i++] = GLX_DOUBLEBUFFER;
    }

    attribs[i++] = GLX_DEPTH_SIZE;
    attribs[i++] = _this->gl_config.depth_size;

    if (_this->gl_config.stencil_size) {
        attribs[i++] = GLX_STENCIL_SIZE;
        attribs[i++] = _this->gl_config.stencil_size;
    }

    if (_this->gl_config.accum_red_size) {
        attribs[i++] = GLX_ACCUM_RED_SIZE;
        attribs[i++] = _this->gl_config.accum_red_size;
    }

    if (_this->gl_config.accum_green_size) {
        attribs[i++] = GLX_ACCUM_GREEN_SIZE;
        attribs[i++] = _this->gl_config.accum_green_size;
    }

    if (_this->gl_config.accum_blue_size) {
        attribs[i++] = GLX_ACCUM_BLUE_SIZE;
        attribs[i++] = _this->gl_config.accum_blue_size;
    }

    if (_this->gl_config.accum_alpha_size) {
        attribs[i++] = GLX_ACCUM_ALPHA_SIZE;
        attribs[i++] = _this->gl_config.accum_alpha_size;
    }

    if (_this->gl_config.stereo) {
        attribs[i++] = GLX_STEREO;
    }

    if (_this->gl_config.multisamplebuffers) {
        attribs[i++] = GLX_SAMPLE_BUFFERS_ARB;
        attribs[i++] = _this->gl_config.multisamplebuffers;
    }

    if (_this->gl_config.multisamplesamples) {
        attribs[i++] = GLX_SAMPLES_ARB;
        attribs[i++] = _this->gl_config.multisamplesamples;
    }

    if (_this->gl_config.accelerated >= 0
        && _this->gl_data->HAS_GLX_EXT_visual_rating) {
        attribs[i++] = GLX_VISUAL_CAVEAT_EXT;
        attribs[i++] = GLX_NONE_EXT;
    }
#ifdef GLX_DIRECT_COLOR         /* Try for a DirectColor visual for gamma support */
    if (X11_UseDirectColorVisuals()) {
        attribs[i++] = GLX_X_VISUAL_TYPE;
        attribs[i++] = GLX_DIRECT_COLOR;
    }
#endif
    attribs[i++] = None;

    vinfo = _this->gl_data->glXChooseVisual(display, screen, attribs);
#ifdef GLX_DIRECT_COLOR
    if (!vinfo && X11_UseDirectColorVisuals()) {        /* No DirectColor visual?  Try again.. */
        attribs[i - 3] = None;
        vinfo = _this->gl_data->glXChooseVisual(display, screen, attribs);
    }
#endif
    if (!vinfo) {
        SDL_SetError("Couldn't find matching GLX visual");
    }
    return vinfo;
}

SDL_GLContext
X11_GL_CreateContext(_THIS, SDL_Window * window)
{
    SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
    Display *display = data->videodata->display;
    int screen =
        ((SDL_DisplayData *) SDL_GetDisplayFromWindow(window)->
         driverdata)->screen;
    XWindowAttributes xattr;
    XVisualInfo v, *vinfo;
    int n;
    GLXContext context = NULL;

    /* We do this to create a clean separation between X and GLX errors. */
    XSync(display, False);
    XGetWindowAttributes(display, data->window, &xattr);
    v.screen = screen;
    v.visualid = XVisualIDFromVisual(xattr.visual);
    vinfo = XGetVisualInfo(display, VisualScreenMask | VisualIDMask, &v, &n);
    if (vinfo) {
        if (_this->gl_config.major_version < 3) {
            context =
                _this->gl_data->glXCreateContext(display, vinfo, NULL, True);
        } else {
            /* If we want a GL 3.0 context or later we need to get a temporary
               context to grab the new context creation function */
            GLXContext temp_context =
                _this->gl_data->glXCreateContext(display, vinfo, NULL, True);
            if (!temp_context) {
                SDL_SetError("Could not create GL context");
                return NULL;
            } else {
                int attribs[] = {
                    GLX_CONTEXT_MAJOR_VERSION_ARB,
                    _this->gl_config.major_version,
                    GLX_CONTEXT_MINOR_VERSION_ARB,
                    _this->gl_config.minor_version,
                    0
                };

                /* Get a pointer to the context creation function for GL 3.0 */
                PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs =
                    (PFNGLXCREATECONTEXTATTRIBSARBPROC) _this->gl_data->
                    glXGetProcAddress((GLubyte *)
                                      "glXCreateContextAttribsARB");
                if (!glXCreateContextAttribs) {
                    SDL_SetError("GL 3.x is not supported");
                    context = temp_context;
                } else {
                    /* Create a GL 3.x context */
                    GLXFBConfig *framebuffer_config = NULL;
                    int fbcount = 0;
                    GLXFBConfig *(*glXChooseFBConfig) (Display * disp,
                                                       int screen,
                                                       const int *attrib_list,
                                                       int *nelements);

                    glXChooseFBConfig =
                        (GLXFBConfig *
                         (*)(Display *, int, const int *,
                             int *)) _this->gl_data->
                        glXGetProcAddress((GLubyte *) "glXChooseFBConfig");

                    if (!glXChooseFBConfig
                        || !(framebuffer_config =
                             glXChooseFBConfig(display,
                                               DefaultScreen(display), NULL,
                                               &fbcount))) {
                        SDL_SetError
                            ("No good framebuffers found. GL 3.x disabled");
                        context = temp_context;
                    } else {
                        context =
                            glXCreateContextAttribs(display,
                                                    framebuffer_config[0],
                                                    NULL, True, attribs);
                        _this->gl_data->glXDestroyContext(display,
                                                          temp_context);
                    }
                }
            }
        }
        XFree(vinfo);
    }
    XSync(display, False);

    if (!context) {
        SDL_SetError("Could not create GL context");
        return NULL;
    }

    if (X11_GL_MakeCurrent(_this, window, context) < 0) {
        X11_GL_DeleteContext(_this, context);
        return NULL;
    }

    return context;
}

int
X11_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{
    Display *display = ((SDL_VideoData *) _this->driverdata)->display;
    Window drawable =
        (window ? ((SDL_WindowData *) window->driverdata)->window : None);
    GLXContext glx_context = (GLXContext) context;
    int status;

    status = 0;
    if (!_this->gl_data->glXMakeCurrent(display, drawable, glx_context)) {
        SDL_SetError("Unable to make GL context current");
        status = -1;
    }
    XSync(display, False);

    return (status);
}

/* 
   0 is a valid argument to glxSwapIntervalMESA and setting it to 0
   with the MESA version of the extension will undo the effect of a
   previous call with a value that is greater than zero (or at least
   that is what the FM says. OTOH, 0 is an invalid argument to
   glxSwapIntervalSGI and it returns an error if you call it with 0 as
   an argument.
*/

static int swapinterval = -1;
int
X11_GL_SetSwapInterval(_THIS, int interval)
{
    int status;

    if (_this->gl_data->glXSwapIntervalMESA) {
        status = _this->gl_data->glXSwapIntervalMESA(interval);
        if (status != 0) {
            SDL_SetError("glxSwapIntervalMESA failed");
            status = -1;
        } else {
            swapinterval = interval;
        }
    } else if (_this->gl_data->glXSwapIntervalSGI) {
        status = _this->gl_data->glXSwapIntervalSGI(interval);
        if (status != 0) {
            SDL_SetError("glxSwapIntervalSGI failed");
            status = -1;
        } else {
            swapinterval = interval;
        }
    } else {
        SDL_Unsupported();
        status = -1;
    }
    return status;
}

int
X11_GL_GetSwapInterval(_THIS)
{
    if (_this->gl_data->glXGetSwapIntervalMESA) {
        return _this->gl_data->glXGetSwapIntervalMESA();
    } else {
        return swapinterval;
    }
}

void
X11_GL_SwapWindow(_THIS, SDL_Window * window)
{
    SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
    Display *display = data->videodata->display;

    _this->gl_data->glXSwapBuffers(display, data->window);
}

void
X11_GL_DeleteContext(_THIS, SDL_GLContext context)
{
    Display *display = ((SDL_VideoData *) _this->driverdata)->display;
    GLXContext glx_context = (GLXContext) context;

    _this->gl_data->glXDestroyContext(display, glx_context);
    XSync(display, False);
}

#endif /* SDL_VIDEO_OPENGL_GLX */

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