view src/video/x11/SDL_x11gamma.c @ 3168:6338b7f2d024

Hi, I have prepared a set of patches to readd WindowsCE support to SDL 1.3. I've created a new GAPI/Rawframebuffer and a DirectDraw renderer. Both renderers are work in progress and there are several unimplemented cases. (Notably RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and texture blending ) Nevertheless I am successfully using these renderers together with the SDL software renderer. (On most devices the SDL software renderer will be much faster as there are only badly optimized vendor drivers available) I send these patches now in this unpolished state because there seems to be some interest in win ce and someone has to start supporting SDL 1.3 Now on to the patches: wince_events_window_fixes.patch fixes some wince incompatibilities and adds fullscreen support via SHFullScreen. NOTE: This patch shouldn't have any side effects on Windows, but I have NOT tested it on Windows, so please double-check. This patch doesn't dependent on the following ones. wince_renderers_system.patch This patch does all necessary modifications to the SDL system. - it adds the renderers to the configure system - it adds the renderers to win32video SDL_ceddrawrender.c SDL_ceddrawrender.h SDL_gapirender_c.h SDL_gapirender.c SDL_gapirender.h these files add the new render drivers and should be placed in src/video/win32 Some notes to people who want to test this: - I have only compiled sdl with ming32ce, so the VisualC files are not up to date - As mingw32ce has no ddraw.h this file must be taken from the MS SDK and modified to work with gcc - I had to modify line 2611 in configure.in to EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer -Wl,--image-base -Wl,0x10000" otherwise GetCPinfo wouldn't link. If someone knows whats causing this I'd be happy to hear about it. It would be great if these patches could make their way into SVN as this would make collaboration much much easier. I'm out of office for the next week and therefore will be unavailable via email. Regards Stefan
author Sam Lantinga <slouken@libsdl.org>
date Sun, 07 Jun 2009 02:44:46 +0000
parents b7197d7e8566
children 4b594623401b
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"
#include "../SDL_sysvideo.h"
#include "SDL_x11video.h"

    /* The size of *all* SDL gamma ramps */
#define SDL_GammaRampSize (3 * 256 * sizeof(Uint16))

static int numCmaps = 0;

typedef struct
{
    Display *display;
    int scrNum;
    Colormap colormap;
    Visual visual;
    Uint16 *ramp;
} cmapTableEntry;

cmapTableEntry *cmapTable = NULL;

/* To reduce the overhead as much as possible lets do as little as
   possible. When we do have to create a colormap keep track of it and
   reuse it. We're going to do this for both DirectColor and
   PseudoColor colormaps. */

Colormap
X11_LookupColormap(Display * display, int scrNum, VisualID vid)
{
    int i;

    for (i = 0; i < numCmaps; i++) {
        if (cmapTable[i].display == display &&
            cmapTable[i].scrNum == scrNum &&
            cmapTable[i].visual.visualid == vid) {
            return cmapTable[i].colormap;
        }
    }

    return 0;
}


void
X11_TrackColormap(Display * display, int scrNum, Colormap colormap,
                  Visual * visual, XColor * ramp)
{
    int i;
    Uint16 *newramp;
    int ncolors;

    /* search the table to find out if we already have this one. We
       only want one entry for each display, screen number, visualid,
       and colormap combination */
    for (i = 0; i < numCmaps; i++) {
        if (cmapTable[i].display == display &&
            cmapTable[i].scrNum == scrNum &&
            cmapTable[i].visual.visualid == visual->visualid &&
            cmapTable[i].colormap == colormap) {
            return;
        }
    }

    /* increase the table by one entry. If the table is NULL create the
       first entrty */
    cmapTable =
        SDL_realloc(cmapTable, (numCmaps + 1) * sizeof(cmapTableEntry));
    if (NULL == cmapTable) {
        SDL_SetError("Out of memory in X11_TrackColormap()");
        return;
    }

    cmapTable[numCmaps].display = display;
    cmapTable[numCmaps].scrNum = scrNum;
    cmapTable[numCmaps].colormap = colormap;
    SDL_memcpy(&cmapTable[numCmaps].visual, visual, sizeof(Visual));
    cmapTable[numCmaps].ramp = NULL;

    if (ramp != NULL) {
        newramp = SDL_malloc(SDL_GammaRampSize);
        if (NULL == newramp) {
            SDL_SetError("Out of memory in X11_TrackColormap()");
            return;
        }
        SDL_memset(newramp, 0, SDL_GammaRampSize);
        cmapTable[numCmaps].ramp = newramp;

        ncolors = cmapTable[numCmaps].visual.map_entries;

        for (i = 0; i < ncolors; i++) {
            newramp[(0 * 256) + i] = ramp[i].red;
            newramp[(1 * 256) + i] = ramp[i].green;
            newramp[(2 * 256) + i] = ramp[i].blue;
        }
    }

    numCmaps++;
}

/* The problem is that you have to have at least one DirectColor
   colormap before you can set the gamma ramps or read the gamma
   ramps. If the application has created a DirectColor window then the
   cmapTable will have at least one colormap in it and everything is
   cool. If not, then we just fail  */

int
X11_SetDisplayGammaRamp(_THIS, Uint16 * ramp)
{
    Visual *visual;
    Display *display;
    Colormap colormap;
    XColor *colorcells;
    int ncolors;
    int rmask, gmask, bmask;
    int rshift, gshift, bshift;
    int i;
    int j;

    for (j = 0; j < numCmaps; j++) {
        if (cmapTable[j].visual.class == DirectColor) {
            display = cmapTable[j].display;
            colormap = cmapTable[j].colormap;
            ncolors = cmapTable[j].visual.map_entries;
            visual = &cmapTable[j].visual;

            colorcells = SDL_malloc(ncolors * sizeof(XColor));
            if (NULL == colorcells) {
                SDL_SetError("out of memory in X11_SetDisplayGammaRamp");
                return -1;
            }
            /* remember the new ramp */
            if (cmapTable[j].ramp == NULL) {
                Uint16 *newramp = SDL_malloc(SDL_GammaRampSize);
                if (NULL == newramp) {
                    SDL_SetError("Out of memory in X11_TrackColormap()");
                    return -1;
                }
                cmapTable[j].ramp = newramp;
            }
            SDL_memcpy(cmapTable[j].ramp, ramp, SDL_GammaRampSize);

            rshift = 0;
            rmask = visual->red_mask;
            while (0 == (rmask & 1)) {
                rshift++;
                rmask >>= 1;
            }

/*             printf("rmask = %4x rshift = %4d\n", rmask, rshift); */

            gshift = 0;
            gmask = visual->green_mask;
            while (0 == (gmask & 1)) {
                gshift++;
                gmask >>= 1;
            }

/*             printf("gmask = %4x gshift = %4d\n", gmask, gshift); */

            bshift = 0;
            bmask = visual->blue_mask;
            while (0 == (bmask & 1)) {
                bshift++;
                bmask >>= 1;
            }

/*             printf("bmask = %4x bshift = %4d\n", bmask, bshift); */

            /* build the color table pixel values */
            for (i = 0; i < ncolors; i++) {
                Uint32 rbits = (rmask * i) / (ncolors - 1);
                Uint32 gbits = (gmask * i) / (ncolors - 1);
                Uint32 bbits = (bmask * i) / (ncolors - 1);

                Uint32 pix =
                    (rbits << rshift) | (gbits << gshift) | (bbits << bshift);

                colorcells[i].pixel = pix;

                colorcells[i].flags = DoRed | DoGreen | DoBlue;

                colorcells[i].red = ramp[(0 * 256) + i];
                colorcells[i].green = ramp[(1 * 256) + i];
                colorcells[i].blue = ramp[(2 * 256) + i];
            }

            XStoreColors(display, colormap, colorcells, ncolors);
            XFlush(display);
            SDL_free(colorcells);
        }
    }

    return 0;
}

int
X11_GetDisplayGammaRamp(_THIS, Uint16 * ramp)
{
    int i;

    /* find the first DirectColor colormap and use it to get the gamma
       ramp */

    for (i = 0; i < numCmaps; i++) {
        if (cmapTable[i].visual.class == DirectColor) {
            SDL_memcpy(ramp, cmapTable[i].ramp, SDL_GammaRampSize);
            return 0;
        }
    }

    return -1;
}