view src/video/win32/SDL_win32opengl.c @ 3168:6338b7f2d024

Hi, I have prepared a set of patches to readd WindowsCE support to SDL 1.3. I've created a new GAPI/Rawframebuffer and a DirectDraw renderer. Both renderers are work in progress and there are several unimplemented cases. (Notably RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and texture blending ) Nevertheless I am successfully using these renderers together with the SDL software renderer. (On most devices the SDL software renderer will be much faster as there are only badly optimized vendor drivers available) I send these patches now in this unpolished state because there seems to be some interest in win ce and someone has to start supporting SDL 1.3 Now on to the patches: wince_events_window_fixes.patch fixes some wince incompatibilities and adds fullscreen support via SHFullScreen. NOTE: This patch shouldn't have any side effects on Windows, but I have NOT tested it on Windows, so please double-check. This patch doesn't dependent on the following ones. wince_renderers_system.patch This patch does all necessary modifications to the SDL system. - it adds the renderers to the configure system - it adds the renderers to win32video SDL_ceddrawrender.c SDL_ceddrawrender.h SDL_gapirender_c.h SDL_gapirender.c SDL_gapirender.h these files add the new render drivers and should be placed in src/video/win32 Some notes to people who want to test this: - I have only compiled sdl with ming32ce, so the VisualC files are not up to date - As mingw32ce has no ddraw.h this file must be taken from the MS SDK and modified to work with gcc - I had to modify line 2611 in configure.in to EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer -Wl,--image-base -Wl,0x10000" otherwise GetCPinfo wouldn't link. If someone knows whats causing this I'd be happy to hear about it. It would be great if these patches could make their way into SVN as this would make collaboration much much easier. I'm out of office for the next week and therefore will be unavailable via email. Regards Stefan
author Sam Lantinga <slouken@libsdl.org>
date Sun, 07 Jun 2009 02:44:46 +0000
parents 7f684f249ec9
children f43c8f688f77
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_win32video.h"

/* WGL implementation of SDL OpenGL support */

#if SDL_VIDEO_OPENGL_WGL
#include "SDL_opengl.h"

#define DEFAULT_OPENGL "OPENGL32.DLL"

#ifndef WGL_ARB_create_context
#define WGL_ARB_create_context
#define WGL_CONTEXT_MAJOR_VERSION_ARB   0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB   0x2092
#define WGL_CONTEXT_LAYER_PLANE_ARB     0x2093
#define WGL_CONTEXT_FLAGS_ARB           0x2093
#define WGL_CONTEXT_DEBUG_BIT_ARB       0x0001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB  0x0002
#endif

typedef HGLRC(APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC,
                                                            HGLRC
                                                            hShareContext,
                                                            const int
                                                            *attribList);

int
WIN_GL_LoadLibrary(_THIS, const char *path)
{
    LPTSTR wpath;
    HANDLE handle;

    if (path == NULL) {
        path = SDL_getenv("SDL_OPENGL_LIBRARY");
    }
    if (path == NULL) {
        path = DEFAULT_OPENGL;
    }
    wpath = WIN_UTF8ToString(path);
    _this->gl_config.dll_handle = LoadLibrary(wpath);
    SDL_free(wpath);
    if (!_this->gl_config.dll_handle) {
        char message[1024];
        SDL_snprintf(message, SDL_arraysize(message), "LoadLibrary(\"%s\")",
                     path);
        WIN_SetError(message);
        return -1;
    }
    SDL_strlcpy(_this->gl_config.driver_path, path,
                SDL_arraysize(_this->gl_config.driver_path));

    /* Allocate OpenGL memory */
    _this->gl_data =
        (struct SDL_GLDriverData *) SDL_calloc(1,
                                               sizeof(struct
                                                      SDL_GLDriverData));
    if (!_this->gl_data) {
        SDL_OutOfMemory();
        return -1;
    }

    /* Load function pointers */
    handle = _this->gl_config.dll_handle;
    _this->gl_data->wglGetProcAddress = (void *(WINAPI *) (const char *))
        GetProcAddress(handle, "wglGetProcAddress");
    _this->gl_data->wglCreateContext = (HGLRC(WINAPI *) (HDC))
        GetProcAddress(handle, "wglCreateContext");
    _this->gl_data->wglDeleteContext = (BOOL(WINAPI *) (HGLRC))
        GetProcAddress(handle, "wglDeleteContext");
    _this->gl_data->wglMakeCurrent = (BOOL(WINAPI *) (HDC, HGLRC))
        GetProcAddress(handle, "wglMakeCurrent");
    _this->gl_data->wglSwapIntervalEXT = (void (WINAPI *) (int))
        GetProcAddress(handle, "wglSwapIntervalEXT");
    _this->gl_data->wglGetSwapIntervalEXT = (int (WINAPI *) (void))
        GetProcAddress(handle, "wglGetSwapIntervalEXT");

    if (!_this->gl_data->wglGetProcAddress ||
        !_this->gl_data->wglCreateContext ||
        !_this->gl_data->wglDeleteContext ||
        !_this->gl_data->wglMakeCurrent) {
        SDL_SetError("Could not retrieve OpenGL functions");
        FreeLibrary(handle);
        return -1;
    }

    return 0;
}

void *
WIN_GL_GetProcAddress(_THIS, const char *proc)
{
    void *func;

    /* This is to pick up extensions */
    func = _this->gl_data->wglGetProcAddress(proc);
    if (!func) {
        /* This is probably a normal GL function */
        func = GetProcAddress(_this->gl_config.dll_handle, proc);
    }
    return func;
}

void
WIN_GL_UnloadLibrary(_THIS)
{
    FreeLibrary((HMODULE) _this->gl_config.dll_handle);
    _this->gl_config.dll_handle = NULL;

    /* Free OpenGL memory */
    SDL_free(_this->gl_data);
    _this->gl_data = NULL;
}

static void
WIN_GL_SetupPixelFormat(_THIS, PIXELFORMATDESCRIPTOR * pfd)
{
    SDL_zerop(pfd);
    pfd->nSize = sizeof(*pfd);
    pfd->nVersion = 1;
    pfd->dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL);
    if (_this->gl_config.double_buffer) {
        pfd->dwFlags |= PFD_DOUBLEBUFFER;
    }
    if (_this->gl_config.stereo) {
        pfd->dwFlags |= PFD_STEREO;
    }
    pfd->iLayerType = PFD_MAIN_PLANE;
    pfd->iPixelType = PFD_TYPE_RGBA;
    pfd->cRedBits = _this->gl_config.red_size;
    pfd->cGreenBits = _this->gl_config.green_size;
    pfd->cBlueBits = _this->gl_config.blue_size;
    pfd->cAlphaBits = _this->gl_config.alpha_size;
    if (_this->gl_config.buffer_size) {
        pfd->cColorBits =
            _this->gl_config.buffer_size - _this->gl_config.alpha_size;
    } else {
        pfd->cColorBits = (pfd->cRedBits + pfd->cGreenBits + pfd->cBlueBits);
    }
    pfd->cAccumRedBits = _this->gl_config.accum_red_size;
    pfd->cAccumGreenBits = _this->gl_config.accum_green_size;
    pfd->cAccumBlueBits = _this->gl_config.accum_blue_size;
    pfd->cAccumAlphaBits = _this->gl_config.accum_alpha_size;
    pfd->cAccumBits =
        (pfd->cAccumRedBits + pfd->cAccumGreenBits + pfd->cAccumBlueBits +
         pfd->cAccumAlphaBits);
    pfd->cDepthBits = _this->gl_config.depth_size;
    pfd->cStencilBits = _this->gl_config.stencil_size;
}

/* Choose the closest pixel format that meets or exceeds the target.
   FIXME: Should we weight any particular attribute over any other?
*/
static int
WIN_GL_ChoosePixelFormat(HDC hdc, PIXELFORMATDESCRIPTOR * target)
{
    PIXELFORMATDESCRIPTOR pfd;
    int count, index, best = 0;
    unsigned int dist, best_dist = ~0U;

    count = DescribePixelFormat(hdc, 1, sizeof(pfd), NULL);

    for (index = 1; index <= count; index++) {

        if (!DescribePixelFormat(hdc, index, sizeof(pfd), &pfd)) {
            continue;
        }

        if ((pfd.dwFlags & target->dwFlags) != target->dwFlags) {
            continue;
        }

        if (pfd.iLayerType != target->iLayerType) {
            continue;
        }
        if (pfd.iPixelType != target->iPixelType) {
            continue;
        }

        dist = 0;

        if (pfd.cColorBits < target->cColorBits) {
            continue;
        } else {
            dist += (pfd.cColorBits - target->cColorBits);
        }
        if (pfd.cRedBits < target->cRedBits) {
            continue;
        } else {
            dist += (pfd.cRedBits - target->cRedBits);
        }
        if (pfd.cGreenBits < target->cGreenBits) {
            continue;
        } else {
            dist += (pfd.cGreenBits - target->cGreenBits);
        }
        if (pfd.cBlueBits < target->cBlueBits) {
            continue;
        } else {
            dist += (pfd.cBlueBits - target->cBlueBits);
        }
        if (pfd.cAlphaBits < target->cAlphaBits) {
            continue;
        } else {
            dist += (pfd.cAlphaBits - target->cAlphaBits);
        }
        if (pfd.cAccumBits < target->cAccumBits) {
            continue;
        } else {
            dist += (pfd.cAccumBits - target->cAccumBits);
        }
        if (pfd.cAccumRedBits < target->cAccumRedBits) {
            continue;
        } else {
            dist += (pfd.cAccumRedBits - target->cAccumRedBits);
        }
        if (pfd.cAccumGreenBits < target->cAccumGreenBits) {
            continue;
        } else {
            dist += (pfd.cAccumGreenBits - target->cAccumGreenBits);
        }
        if (pfd.cAccumBlueBits < target->cAccumBlueBits) {
            continue;
        } else {
            dist += (pfd.cAccumBlueBits - target->cAccumBlueBits);
        }
        if (pfd.cAccumAlphaBits < target->cAccumAlphaBits) {
            continue;
        } else {
            dist += (pfd.cAccumAlphaBits - target->cAccumAlphaBits);
        }
        if (pfd.cDepthBits < target->cDepthBits) {
            continue;
        } else {
            dist += (pfd.cDepthBits - target->cDepthBits);
        }
        if (pfd.cStencilBits < target->cStencilBits) {
            continue;
        } else {
            dist += (pfd.cStencilBits - target->cStencilBits);
        }

        if (dist < best_dist) {
            best = index;
            best_dist = dist;
        }
    }

    return best;
}

static SDL_bool
HasExtension(const char *extension, const char *extensions)
{
    const char *start;
    const char *where, *terminator;

    /* Extension names should not have spaces. */
    where = SDL_strchr(extension, ' ');
    if (where || *extension == '\0')
        return SDL_FALSE;

    if (!extensions)
        return SDL_FALSE;

    /* It takes a bit of care to be fool-proof about parsing the
     * OpenGL extensions string. Don't be fooled by sub-strings,
     * etc. */

    start = extensions;

    for (;;) {
        where = SDL_strstr(start, extension);
        if (!where)
            break;

        terminator = where + SDL_strlen(extension);
        if (where == start || *(where - 1) == ' ')
            if (*terminator == ' ' || *terminator == '\0')
                return SDL_TRUE;

        start = terminator;
    }
    return SDL_FALSE;
}

static void
WIN_GL_InitExtensions(_THIS, HDC hdc)
{
    const char *(WINAPI * wglGetExtensionsStringARB) (HDC) = 0;
    const char *extensions;

    wglGetExtensionsStringARB = (const char *(WINAPI *) (HDC))
        _this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB");
    if (wglGetExtensionsStringARB) {
        extensions = wglGetExtensionsStringARB(hdc);
    } else {
        extensions = NULL;
    }

    /* Check for WGL_ARB_pixel_format */
    _this->gl_data->WGL_ARB_pixel_format = 0;
    if (HasExtension("WGL_ARB_pixel_format", extensions)) {
        _this->gl_data->wglChoosePixelFormatARB = (BOOL(WINAPI *)
                                                   (HDC, const int *,
                                                    const FLOAT *, UINT,
                                                    int *, UINT *))
            WIN_GL_GetProcAddress(_this, "wglChoosePixelFormatARB");
        _this->gl_data->wglGetPixelFormatAttribivARB =
            (BOOL(WINAPI *) (HDC, int, int, UINT, const int *, int *))
            WIN_GL_GetProcAddress(_this, "wglGetPixelFormatAttribivARB");

        if ((_this->gl_data->wglChoosePixelFormatARB != NULL) &&
            (_this->gl_data->wglGetPixelFormatAttribivARB != NULL)) {
            _this->gl_data->WGL_ARB_pixel_format = 1;
        }
    }

    /* Check for WGL_EXT_swap_control */
    if (HasExtension("WGL_EXT_swap_control", extensions)) {
        _this->gl_data->wglSwapIntervalEXT =
            WIN_GL_GetProcAddress(_this, "wglSwapIntervalEXT");
        _this->gl_data->wglGetSwapIntervalEXT =
            WIN_GL_GetProcAddress(_this, "wglGetSwapIntervalEXT");
    } else {
        _this->gl_data->wglSwapIntervalEXT = NULL;
        _this->gl_data->wglGetSwapIntervalEXT = NULL;
    }
}

static int
WIN_GL_ChoosePixelFormatARB(_THIS, int *iAttribs, float *fAttribs)
{
    HWND hwnd;
    HDC hdc;
    PIXELFORMATDESCRIPTOR pfd;
    HGLRC hglrc;
    int pixel_format = 0;
    unsigned int matching;

    hwnd =
        CreateWindow(SDL_Appname, SDL_Appname, (WS_POPUP | WS_DISABLED), 0, 0,
                     10, 10, NULL, NULL, SDL_Instance, NULL);
    WIN_PumpEvents(_this);

    hdc = GetDC(hwnd);

    WIN_GL_SetupPixelFormat(_this, &pfd);

    SetPixelFormat(hdc, ChoosePixelFormat(hdc, &pfd), &pfd);

    hglrc = _this->gl_data->wglCreateContext(hdc);
    if (hglrc) {
        _this->gl_data->wglMakeCurrent(hdc, hglrc);

        WIN_GL_InitExtensions(_this, hdc);

        if (_this->gl_data->WGL_ARB_pixel_format) {
            _this->gl_data->wglChoosePixelFormatARB(hdc, iAttribs, fAttribs,
                                                    1, &pixel_format,
                                                    &matching);
        }

        _this->gl_data->wglMakeCurrent(NULL, NULL);
        _this->gl_data->wglDeleteContext(hglrc);
    }
    ReleaseDC(hwnd, hdc);
    DestroyWindow(hwnd);
    WIN_PumpEvents(_this);

    return pixel_format;
}

int
WIN_GL_SetupWindow(_THIS, SDL_Window * window)
{
    HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;
    PIXELFORMATDESCRIPTOR pfd;
    int pixel_format;
    int iAttribs[64];
    int *iAttr;
    float fAttribs[1] = { 0 };

    WIN_GL_SetupPixelFormat(_this, &pfd);

    /* setup WGL_ARB_pixel_format attribs */
    iAttr = &iAttribs[0];

    *iAttr++ = WGL_DRAW_TO_WINDOW_ARB;
    *iAttr++ = GL_TRUE;
    *iAttr++ = WGL_ACCELERATION_ARB;
    *iAttr++ = WGL_FULL_ACCELERATION_ARB;
    *iAttr++ = WGL_RED_BITS_ARB;
    *iAttr++ = _this->gl_config.red_size;
    *iAttr++ = WGL_GREEN_BITS_ARB;
    *iAttr++ = _this->gl_config.green_size;
    *iAttr++ = WGL_BLUE_BITS_ARB;
    *iAttr++ = _this->gl_config.blue_size;

    if (_this->gl_config.alpha_size) {
        *iAttr++ = WGL_ALPHA_BITS_ARB;
        *iAttr++ = _this->gl_config.alpha_size;
    }

    *iAttr++ = WGL_DOUBLE_BUFFER_ARB;
    *iAttr++ = _this->gl_config.double_buffer;

    *iAttr++ = WGL_DEPTH_BITS_ARB;
    *iAttr++ = _this->gl_config.depth_size;

    if (_this->gl_config.stencil_size) {
        *iAttr++ = WGL_STENCIL_BITS_ARB;
        *iAttr++ = _this->gl_config.stencil_size;
    }

    if (_this->gl_config.accum_red_size) {
        *iAttr++ = WGL_ACCUM_RED_BITS_ARB;
        *iAttr++ = _this->gl_config.accum_red_size;
    }

    if (_this->gl_config.accum_green_size) {
        *iAttr++ = WGL_ACCUM_GREEN_BITS_ARB;
        *iAttr++ = _this->gl_config.accum_green_size;
    }

    if (_this->gl_config.accum_blue_size) {
        *iAttr++ = WGL_ACCUM_BLUE_BITS_ARB;
        *iAttr++ = _this->gl_config.accum_blue_size;
    }

    if (_this->gl_config.accum_alpha_size) {
        *iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB;
        *iAttr++ = _this->gl_config.accum_alpha_size;
    }

    if (_this->gl_config.stereo) {
        *iAttr++ = WGL_STEREO_ARB;
        *iAttr++ = GL_TRUE;
    }

    if (_this->gl_config.multisamplebuffers) {
        *iAttr++ = WGL_SAMPLE_BUFFERS_ARB;
        *iAttr++ = _this->gl_config.multisamplebuffers;
    }

    if (_this->gl_config.multisamplesamples) {
        *iAttr++ = WGL_SAMPLES_ARB;
        *iAttr++ = _this->gl_config.multisamplesamples;
    }

    if (_this->gl_config.accelerated >= 0) {
        *iAttr++ = WGL_ACCELERATION_ARB;
        *iAttr++ =
            (_this->gl_config.accelerated ? WGL_GENERIC_ACCELERATION_ARB :
             WGL_NO_ACCELERATION_ARB);
    }

    *iAttr = 0;

    /* Choose and set the closest available pixel format */
    pixel_format = WIN_GL_ChoosePixelFormatARB(_this, iAttribs, fAttribs);
    if (!pixel_format) {
        pixel_format = WIN_GL_ChoosePixelFormat(hdc, &pfd);
    }
    if (!pixel_format) {
        SDL_SetError("No matching GL pixel format available");
        return -1;
    }
    if (!SetPixelFormat(hdc, pixel_format, &pfd)) {
        WIN_SetError("SetPixelFormat()");
        return (-1);
    }
    return 0;
}

SDL_GLContext
WIN_GL_CreateContext(_THIS, SDL_Window * window)
{
    HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;
    HGLRC context;

    if (_this->gl_config.major_version < 3) {
        context = _this->gl_data->wglCreateContext(hdc);
    } else {
        PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
        HGLRC temp_context = _this->gl_data->wglCreateContext(hdc);
        if (!temp_context) {
            SDL_SetError("Could not create GL context");
            return NULL;
        }

        /* Make the context current */
        if (WIN_GL_MakeCurrent(_this, window, temp_context) < 0) {
            WIN_GL_DeleteContext(_this, temp_context);
            return NULL;
        }

        wglCreateContextAttribsARB =
            (PFNWGLCREATECONTEXTATTRIBSARBPROC) _this->gl_data->
            wglGetProcAddress("wglCreateContextAttribsARB");
        if (!wglCreateContextAttribsARB) {
            SDL_SetError("GL 3.x is not supported");
            context = temp_context;
        } else {
            int attribs[] = {
                WGL_CONTEXT_MAJOR_VERSION_ARB, _this->gl_config.major_version,
                WGL_CONTEXT_MINOR_VERSION_ARB, _this->gl_config.minor_version,
                0
            };
            /* Create the GL 3.x context */
            context = wglCreateContextAttribsARB(hdc, 0, attribs);
            /* Delete the GL 2.x context */
            _this->gl_data->wglDeleteContext(temp_context);
        }
    }

    if (!context) {
        SDL_SetError("Could not create GL context");
        return NULL;
    }

    if (WIN_GL_MakeCurrent(_this, window, context) < 0) {
        WIN_GL_DeleteContext(_this, context);
        return NULL;
    }

    WIN_GL_InitExtensions(_this, hdc);

    return context;
}

int
WIN_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{
    HDC hdc;
    int status;

    if (window) {
        hdc = ((SDL_WindowData *) window->driverdata)->hdc;
    } else {
        hdc = NULL;
    }
    if (!_this->gl_data->wglMakeCurrent(hdc, (HGLRC) context)) {
        WIN_SetError("wglMakeCurrent()");
        status = -1;
    } else {
        status = 0;
    }
    return status;
}

int
WIN_GL_SetSwapInterval(_THIS, int interval)
{
    if (_this->gl_data->wglSwapIntervalEXT) {
        _this->gl_data->wglSwapIntervalEXT(interval);
        return 0;
    } else {
        SDL_Unsupported();
        return -1;
    }
}

int
WIN_GL_GetSwapInterval(_THIS)
{
    if (_this->gl_data->wglGetSwapIntervalEXT) {
        return _this->gl_data->wglGetSwapIntervalEXT();
    } else {
        SDL_Unsupported();
        return -1;
    }
}

void
WIN_GL_SwapWindow(_THIS, SDL_Window * window)
{
    HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;

    SwapBuffers(hdc);
}

void
WIN_GL_DeleteContext(_THIS, SDL_GLContext context)
{
    _this->gl_data->wglDeleteContext((HGLRC) context);
}

#endif /* SDL_VIDEO_OPENGL_WGL */

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