view src/video/win32/SDL_gdirender.c @ 3168:6338b7f2d024

Hi, I have prepared a set of patches to readd WindowsCE support to SDL 1.3. I've created a new GAPI/Rawframebuffer and a DirectDraw renderer. Both renderers are work in progress and there are several unimplemented cases. (Notably RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and texture blending ) Nevertheless I am successfully using these renderers together with the SDL software renderer. (On most devices the SDL software renderer will be much faster as there are only badly optimized vendor drivers available) I send these patches now in this unpolished state because there seems to be some interest in win ce and someone has to start supporting SDL 1.3 Now on to the patches: wince_events_window_fixes.patch fixes some wince incompatibilities and adds fullscreen support via SHFullScreen. NOTE: This patch shouldn't have any side effects on Windows, but I have NOT tested it on Windows, so please double-check. This patch doesn't dependent on the following ones. wince_renderers_system.patch This patch does all necessary modifications to the SDL system. - it adds the renderers to the configure system - it adds the renderers to win32video SDL_ceddrawrender.c SDL_ceddrawrender.h SDL_gapirender_c.h SDL_gapirender.c SDL_gapirender.h these files add the new render drivers and should be placed in src/video/win32 Some notes to people who want to test this: - I have only compiled sdl with ming32ce, so the VisualC files are not up to date - As mingw32ce has no ddraw.h this file must be taken from the MS SDK and modified to work with gcc - I had to modify line 2611 in configure.in to EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer -Wl,--image-base -Wl,0x10000" otherwise GetCPinfo wouldn't link. If someone knows whats causing this I'd be happy to hear about it. It would be great if these patches could make their way into SVN as this would make collaboration much much easier. I'm out of office for the next week and therefore will be unavailable via email. Regards Stefan
author Sam Lantinga <slouken@libsdl.org>
date Sun, 07 Jun 2009 02:44:46 +0000
parents 7f684f249ec9
children 83518f8fcd61
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#if SDL_VIDEO_RENDER_GDI

#include "SDL_win32video.h"
#include "../SDL_rect_c.h"
#include "../SDL_yuv_sw_c.h"
#include "../SDL_alphamult.h"

#ifdef _WIN32_WCE
#define NO_GETDIBBITS 1
#endif

/* GDI renderer implementation */

static SDL_Renderer *GDI_CreateRenderer(SDL_Window * window, Uint32 flags);
static int GDI_DisplayModeChanged(SDL_Renderer * renderer);
static int GDI_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int GDI_QueryTexturePixels(SDL_Renderer * renderer,
                                  SDL_Texture * texture, void **pixels,
                                  int *pitch);
static int GDI_SetTexturePalette(SDL_Renderer * renderer,
                                 SDL_Texture * texture,
                                 const SDL_Color * colors, int firstcolor,
                                 int ncolors);
static int GDI_GetTexturePalette(SDL_Renderer * renderer,
                                 SDL_Texture * texture, SDL_Color * colors,
                                 int firstcolor, int ncolors);
static int GDI_SetTextureAlphaMod(SDL_Renderer * renderer,
                                  SDL_Texture * texture);
static int GDI_SetTextureBlendMode(SDL_Renderer * renderer,
                                   SDL_Texture * texture);
static int GDI_SetTextureScaleMode(SDL_Renderer * renderer,
                                   SDL_Texture * texture);
static int GDI_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                             const SDL_Rect * rect, const void *pixels,
                             int pitch);
static int GDI_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                           const SDL_Rect * rect, int markDirty,
                           void **pixels, int *pitch);
static void GDI_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int GDI_SetDrawBlendMode(SDL_Renderer * renderer);
static int GDI_RenderPoint(SDL_Renderer * renderer, int x, int y);
static int GDI_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2,
                          int y2);
static int GDI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect);
static int GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
                          const SDL_Rect * srcrect, const SDL_Rect * dstrect);
static void GDI_RenderPresent(SDL_Renderer * renderer);
static void GDI_DestroyTexture(SDL_Renderer * renderer,
                               SDL_Texture * texture);
static void GDI_DestroyRenderer(SDL_Renderer * renderer);


SDL_RenderDriver GDI_RenderDriver = {
    GDI_CreateRenderer,
    {
     "gdi",
     (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
      SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
      SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED),
     (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_ALPHA),
     (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK),
     (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST),
     14,
     {
      SDL_PIXELFORMAT_INDEX8,
      SDL_PIXELFORMAT_RGB555,
      SDL_PIXELFORMAT_RGB565,
      SDL_PIXELFORMAT_RGB888,
      SDL_PIXELFORMAT_BGR888,
      SDL_PIXELFORMAT_ARGB8888,
      SDL_PIXELFORMAT_RGBA8888,
      SDL_PIXELFORMAT_ABGR8888,
      SDL_PIXELFORMAT_BGRA8888,
      SDL_PIXELFORMAT_YV12,
      SDL_PIXELFORMAT_IYUV,
      SDL_PIXELFORMAT_YUY2,
      SDL_PIXELFORMAT_UYVY,
      SDL_PIXELFORMAT_YVYU},
     0,
     0}
};

typedef struct
{
    HWND hwnd;
    HDC window_hdc;
    HDC render_hdc;
    HDC memory_hdc;
    HDC current_hdc;
#ifndef NO_GETDIBBITS
    LPBITMAPINFO bmi;
#endif
    HBITMAP hbm[3];
    int current_hbm;
    SDL_DirtyRectList dirty;
    SDL_bool makedirty;
} GDI_RenderData;

typedef struct
{
    SDL_SW_YUVTexture *yuv;
    Uint32 format;
    HPALETTE hpal;
    HBITMAP hbm;
    void *pixels;
    int pitch;
    SDL_bool premultiplied;
} GDI_TextureData;

static void
UpdateYUVTextureData(SDL_Texture * texture)
{
    GDI_TextureData *data = (GDI_TextureData *) texture->driverdata;
    SDL_Rect rect;

    rect.x = 0;
    rect.y = 0;
    rect.w = texture->w;
    rect.h = texture->h;
    SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w,
                        texture->h, data->pixels, data->pitch);
}

void
GDI_AddRenderDriver(_THIS)
{
    SDL_AddRenderDriver(0, &GDI_RenderDriver);
}

SDL_Renderer *
GDI_CreateRenderer(SDL_Window * window, Uint32 flags)
{
    SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
    SDL_Renderer *renderer;
    GDI_RenderData *data;
    int bmi_size;
    HBITMAP hbm;
    int i, n;

    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
    if (!renderer) {
        SDL_OutOfMemory();
        return NULL;
    }

    data = (GDI_RenderData *) SDL_calloc(1, sizeof(*data));
    if (!data) {
        GDI_DestroyRenderer(renderer);
        SDL_OutOfMemory();
        return NULL;
    }

    renderer->DisplayModeChanged = GDI_DisplayModeChanged;
    renderer->CreateTexture = GDI_CreateTexture;
    renderer->QueryTexturePixels = GDI_QueryTexturePixels;
    renderer->SetTexturePalette = GDI_SetTexturePalette;
    renderer->GetTexturePalette = GDI_GetTexturePalette;
    renderer->SetTextureAlphaMod = GDI_SetTextureAlphaMod;
    renderer->SetTextureBlendMode = GDI_SetTextureBlendMode;
    renderer->SetTextureScaleMode = GDI_SetTextureScaleMode;
    renderer->UpdateTexture = GDI_UpdateTexture;
    renderer->LockTexture = GDI_LockTexture;
    renderer->UnlockTexture = GDI_UnlockTexture;
    renderer->SetDrawBlendMode = GDI_SetDrawBlendMode;
    renderer->RenderPoint = GDI_RenderPoint;
    renderer->RenderLine = GDI_RenderLine;
    renderer->RenderFill = GDI_RenderFill;
    renderer->RenderCopy = GDI_RenderCopy;
    renderer->RenderPresent = GDI_RenderPresent;
    renderer->DestroyTexture = GDI_DestroyTexture;
    renderer->DestroyRenderer = GDI_DestroyRenderer;
    renderer->info = GDI_RenderDriver.info;
    renderer->window = window->id;
    renderer->driverdata = data;

    renderer->info.flags = SDL_RENDERER_ACCELERATED;

    data->hwnd = windowdata->hwnd;
    data->window_hdc = windowdata->hdc;
    data->render_hdc = CreateCompatibleDC(data->window_hdc);
    data->memory_hdc = CreateCompatibleDC(data->window_hdc);

#ifndef NO_GETDIBBITS
    /* Fill in the compatible bitmap info */
    bmi_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD);
    data->bmi = (LPBITMAPINFO) SDL_calloc(1, bmi_size);
    if (!data->bmi) {
        GDI_DestroyRenderer(renderer);
        SDL_OutOfMemory();
        return NULL;
    }
    data->bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);

    hbm = CreateCompatibleBitmap(data->window_hdc, 1, 1);
    GetDIBits(data->window_hdc, hbm, 0, 1, NULL, data->bmi, DIB_RGB_COLORS);
    GetDIBits(data->window_hdc, hbm, 0, 1, NULL, data->bmi, DIB_RGB_COLORS);
    DeleteObject(hbm);
#endif

    if (flags & SDL_RENDERER_SINGLEBUFFER) {
        renderer->info.flags |=
            (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY);
        n = 0;
    } else if (flags & SDL_RENDERER_PRESENTFLIP2) {
        renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
        n = 2;
    } else if (flags & SDL_RENDERER_PRESENTFLIP3) {
        renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
        n = 3;
    } else {
        renderer->info.flags |= SDL_RENDERER_PRESENTCOPY;
        n = 1;
    }
    for (i = 0; i < n; ++i) {
        data->hbm[i] =
            CreateCompatibleBitmap(data->window_hdc, window->w, window->h);
        if (!data->hbm[i]) {
            GDI_DestroyRenderer(renderer);
            WIN_SetError("CreateCompatibleBitmap()");
            return NULL;
        }
    }
    if (n > 0) {
        SelectObject(data->render_hdc, data->hbm[0]);
        data->current_hdc = data->render_hdc;
        data->makedirty = SDL_TRUE;
    } else {
        data->current_hdc = data->window_hdc;
        data->makedirty = SDL_FALSE;
    }
    data->current_hbm = 0;

    return renderer;
}

static int
GDI_DisplayModeChanged(SDL_Renderer * renderer)
{
    GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata;
    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
    int i, n;

    if (renderer->info.flags & SDL_RENDERER_SINGLEBUFFER) {
        n = 0;
    } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
        n = 2;
    } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
        n = 3;
    } else {
        n = 1;
    }
    for (i = 0; i < n; ++i) {
        if (data->hbm[i]) {
            DeleteObject(data->hbm[i]);
            data->hbm[i] = NULL;
        }
    }
    for (i = 0; i < n; ++i) {
        data->hbm[i] =
            CreateCompatibleBitmap(data->window_hdc, window->w, window->h);
        if (!data->hbm[i]) {
            WIN_SetError("CreateCompatibleBitmap()");
            return -1;
        }
    }
    if (n > 0) {
        SelectObject(data->render_hdc, data->hbm[0]);
    }
    data->current_hbm = 0;

    return 0;
}

static int
GDI_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    GDI_RenderData *renderdata = (GDI_RenderData *) renderer->driverdata;
    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
    GDI_TextureData *data;

    data = (GDI_TextureData *) SDL_calloc(1, sizeof(*data));
    if (!data) {
        SDL_OutOfMemory();
        return -1;
    }

    texture->driverdata = data;

    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        data->yuv =
            SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h);
        if (!data->yuv) {
            return -1;
        }
        data->format = display->current_mode.format;
    } else {
        data->format = texture->format;
    }
    data->pitch = (texture->w * SDL_BYTESPERPIXEL(data->format));

    if (data->yuv || texture->access == SDL_TEXTUREACCESS_STREAMING
        || texture->format != display->current_mode.format) {
        int bmi_size;
        LPBITMAPINFO bmi;

        bmi_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD);
        bmi = (LPBITMAPINFO) SDL_calloc(1, bmi_size);
        if (!bmi) {
            SDL_OutOfMemory();
            return -1;
        }
        bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
        bmi->bmiHeader.biWidth = texture->w;
        bmi->bmiHeader.biHeight = -texture->h;  /* topdown bitmap */
        bmi->bmiHeader.biPlanes = 1;
        bmi->bmiHeader.biSizeImage = texture->h * data->pitch;
        bmi->bmiHeader.biXPelsPerMeter = 0;
        bmi->bmiHeader.biYPelsPerMeter = 0;
        bmi->bmiHeader.biClrUsed = 0;
        bmi->bmiHeader.biClrImportant = 0;
        bmi->bmiHeader.biBitCount = SDL_BYTESPERPIXEL(data->format) * 8;
        if (SDL_ISPIXELFORMAT_INDEXED(data->format)) {
            int i, ncolors;
            LOGPALETTE *palette;

            bmi->bmiHeader.biCompression = BI_RGB;
            ncolors = (1 << SDL_BITSPERPIXEL(data->format));
            palette =
                (LOGPALETTE *) SDL_malloc(sizeof(*palette) +
                                          ncolors * sizeof(PALETTEENTRY));
            if (!palette) {
                SDL_free(bmi);
                SDL_OutOfMemory();
                return -1;
            }
            palette->palVersion = 0x300;
            palette->palNumEntries = ncolors;
            for (i = 0; i < ncolors; ++i) {
                palette->palPalEntry[i].peRed = 0xFF;
                palette->palPalEntry[i].peGreen = 0xFF;
                palette->palPalEntry[i].peBlue = 0xFF;
                palette->palPalEntry[i].peFlags = 0;
            }
            data->hpal = CreatePalette(palette);
            SDL_free(palette);
        } else {
            int bpp;
            Uint32 Rmask, Gmask, Bmask, Amask;

            bmi->bmiHeader.biCompression = BI_BITFIELDS;
            SDL_PixelFormatEnumToMasks(data->format, &bpp, &Rmask, &Gmask,
                                       &Bmask, &Amask);
            ((Uint32 *) bmi->bmiColors)[0] = Rmask;
            ((Uint32 *) bmi->bmiColors)[1] = Gmask;
            ((Uint32 *) bmi->bmiColors)[2] = Bmask;
            data->hpal = NULL;
        }
        data->hbm =
            CreateDIBSection(renderdata->memory_hdc, bmi, DIB_RGB_COLORS,
                             &data->pixels, NULL, 0);
    } else {
        data->hbm =
            CreateCompatibleBitmap(renderdata->window_hdc, texture->w,
                                   texture->h);
        data->pixels = NULL;
    }
    if (!data->hbm) {
        WIN_SetError("Couldn't create bitmap");
        return -1;
    }
    return 0;
}

static int
GDI_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
                       void **pixels, int *pitch)
{
    GDI_TextureData *data = (GDI_TextureData *) texture->driverdata;

    if (data->yuv) {
        return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch);
    } else {
        *pixels = data->pixels;
        *pitch = data->pitch;
        return 0;
    }
}

static int
GDI_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
                      const SDL_Color * colors, int firstcolor, int ncolors)
{
    GDI_RenderData *renderdata = (GDI_RenderData *) renderer->driverdata;
    GDI_TextureData *data = (GDI_TextureData *) texture->driverdata;

    if (data->yuv) {
        SDL_SetError("YUV textures don't have a palette");
        return -1;
    } else {
        PALETTEENTRY entries[256];
        int i;

        for (i = 0; i < ncolors; ++i) {
            entries[i].peRed = colors[i].r;
            entries[i].peGreen = colors[i].g;
            entries[i].peBlue = colors[i].b;
            entries[i].peFlags = 0;
        }
        if (!SetPaletteEntries(data->hpal, firstcolor, ncolors, entries)) {
            WIN_SetError("SetPaletteEntries()");
            return -1;
        }
        return 0;
    }
}

static int
GDI_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
                      SDL_Color * colors, int firstcolor, int ncolors)
{
    GDI_TextureData *data = (GDI_TextureData *) texture->driverdata;

    if (data->yuv) {
        SDL_SetError("YUV textures don't have a palette");
        return -1;
    } else {
        PALETTEENTRY entries[256];
        int i;

        if (!GetPaletteEntries(data->hpal, firstcolor, ncolors, entries)) {
            WIN_SetError("GetPaletteEntries()");
            return -1;
        }
        for (i = 0; i < ncolors; ++i) {
            colors[i].r = entries[i].peRed;
            colors[i].g = entries[i].peGreen;
            colors[i].b = entries[i].peBlue;
        }
        return 0;
    }
}

static int
GDI_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
    return 0;
}

static int
GDI_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
    GDI_TextureData *data = (GDI_TextureData *) texture->driverdata;

    switch (texture->blendMode) {
    case SDL_BLENDMODE_NONE:
        if (data->premultiplied) {
            /* Crap, we've lost the original pixel data... *sigh* */
        }
        return 0;
#ifndef _WIN32_WCE              /* WinCE has no alphablend */
    case SDL_BLENDMODE_MASK:
    case SDL_BLENDMODE_BLEND:
        if (!data->premultiplied && data->pixels) {
            switch (texture->format) {
            case SDL_PIXELFORMAT_ARGB8888:
                SDL_PreMultiplyAlphaARGB8888(texture->w, texture->h,
                                             (Uint32 *) data->pixels,
                                             data->pitch);
                data->premultiplied = SDL_TRUE;
                break;
            case SDL_PIXELFORMAT_RGBA8888:
                SDL_PreMultiplyAlphaRGBA8888(texture->w, texture->h,
                                             (Uint32 *) data->pixels,
                                             data->pitch);
                data->premultiplied = SDL_TRUE;
                break;
            case SDL_PIXELFORMAT_ABGR8888:
                SDL_PreMultiplyAlphaABGR8888(texture->w, texture->h,
                                             (Uint32 *) data->pixels,
                                             data->pitch);
                data->premultiplied = SDL_TRUE;
                break;
            case SDL_PIXELFORMAT_BGRA8888:
                SDL_PreMultiplyAlphaBGRA8888(texture->w, texture->h,
                                             (Uint32 *) data->pixels,
                                             data->pitch);
                data->premultiplied = SDL_TRUE;
                break;
            }
        }
        return 0;
#endif
    default:
        SDL_Unsupported();
        texture->blendMode = SDL_BLENDMODE_NONE;
        return -1;
    }
}

static int
GDI_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
    switch (texture->scaleMode) {
    case SDL_TEXTURESCALEMODE_NONE:
    case SDL_TEXTURESCALEMODE_FAST:
        return 0;
    case SDL_TEXTURESCALEMODE_SLOW:
    case SDL_TEXTURESCALEMODE_BEST:
        SDL_Unsupported();
        texture->scaleMode = SDL_TEXTURESCALEMODE_FAST;
        return -1;
    default:
        SDL_Unsupported();
        texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
        return -1;
    }
    return 0;
}

static int
GDI_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                  const SDL_Rect * rect, const void *pixels, int pitch)
{
    GDI_TextureData *data = (GDI_TextureData *) texture->driverdata;

    if (data->yuv) {
        if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) {
            return -1;
        }
        UpdateYUVTextureData(texture);
        return 0;
    } else {
        GDI_RenderData *renderdata = (GDI_RenderData *) renderer->driverdata;

        if (data->pixels) {
            Uint8 *src, *dst;
            int row;
            size_t length;

            src = (Uint8 *) pixels;
            dst =
                (Uint8 *) data->pixels + rect->y * data->pitch +
                rect->x * SDL_BYTESPERPIXEL(texture->format);
            length = rect->w * SDL_BYTESPERPIXEL(texture->format);
            for (row = 0; row < rect->h; ++row) {
                SDL_memcpy(dst, src, length);
                src += pitch;
                dst += data->pitch;
            }
            if (data->premultiplied) {
                Uint32 *pixels =
                    (Uint32 *) data->pixels + rect->y * (data->pitch / 4) +
                    rect->x;
                switch (texture->format) {
                case SDL_PIXELFORMAT_ARGB8888:
                    SDL_PreMultiplyAlphaARGB8888(rect->w, rect->h, pixels,
                                                 data->pitch);
                    break;
                case SDL_PIXELFORMAT_RGBA8888:
                    SDL_PreMultiplyAlphaRGBA8888(rect->w, rect->h, pixels,
                                                 data->pitch);
                    break;
                case SDL_PIXELFORMAT_ABGR8888:
                    SDL_PreMultiplyAlphaABGR8888(rect->w, rect->h, pixels,
                                                 data->pitch);
                    break;
                case SDL_PIXELFORMAT_BGRA8888:
                    SDL_PreMultiplyAlphaBGRA8888(rect->w, rect->h, pixels,
                                                 data->pitch);
                    break;
                }
            }
        } else if (rect->w == texture->w && pitch == data->pitch) {
#ifndef NO_GETDIBBITS
            if (!SetDIBits
                (renderdata->window_hdc, data->hbm, rect->y, rect->h, pixels,
                 renderdata->bmi, DIB_RGB_COLORS)) {
                WIN_SetError("SetDIBits()");
                return -1;
            }
#else
            SDL_SetError("FIXME: Update Texture");
            return -1;
#endif
        } else {
            SDL_SetError
                ("FIXME: Need to allocate temporary memory and do GetDIBits() followed by SetDIBits(), since we can only set blocks of scanlines at a time");
            return -1;
        }
        return 0;
    }
}

static int
GDI_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                const SDL_Rect * rect, int markDirty, void **pixels,
                int *pitch)
{
    GDI_TextureData *data = (GDI_TextureData *) texture->driverdata;

    if (data->yuv) {
        return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels,
                                     pitch);
    } else if (data->pixels) {
#ifndef _WIN32_WCE
        /* WinCE has no GdiFlush */
        GdiFlush();
#endif
        *pixels =
            (void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
                      rect->x * SDL_BYTESPERPIXEL(texture->format));
        *pitch = data->pitch;
        return 0;
    } else {
        SDL_SetError("No pixels available");
        return -1;
    }
}

static void
GDI_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    GDI_TextureData *data = (GDI_TextureData *) texture->driverdata;

    if (data->yuv) {
        SDL_SW_UnlockYUVTexture(data->yuv);
        UpdateYUVTextureData(texture);
    }
}

static int
GDI_SetDrawBlendMode(SDL_Renderer * renderer)
{
    switch (renderer->blendMode) {
    case SDL_BLENDMODE_NONE:
        return 0;
    default:
        SDL_Unsupported();
        renderer->blendMode = SDL_BLENDMODE_NONE;
        return -1;
    }
}

static int
GDI_RenderPoint(SDL_Renderer * renderer, int x, int y)
{
    GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata;

    if (data->makedirty) {
        SDL_Rect rect;

        rect.x = x;
        rect.y = y;
        rect.w = 1;
        rect.h = 1;

        SDL_AddDirtyRect(&data->dirty, &rect);
    }

    SetPixel(data->current_hdc, x, y,
             RGB(renderer->r, renderer->g, renderer->b));
    return 0;
}

static int
GDI_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
{
    GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata;
    POINT points[2];
    HPEN pen;
    BOOL status;

    if (data->makedirty) {
        SDL_Rect rect;

        if (x1 < x2) {
            rect.x = x1;
            rect.w = (x2 - x1) + 1;
        } else {
            rect.x = x2;
            rect.w = (x1 - x2) + 1;
        }
        if (y1 < y2) {
            rect.y = y1;
            rect.h = (y2 - y1) + 1;
        } else {
            rect.y = y2;
            rect.h = (y1 - y2) + 1;
        }
        SDL_AddDirtyRect(&data->dirty, &rect);
    }

    /* Should we cache the pen? .. it looks like GDI does for us. :) */
    pen = CreatePen(PS_SOLID, 1, RGB(renderer->r, renderer->g, renderer->b));
    SelectObject(data->current_hdc, pen);
    points[0].x = x1;
    points[0].y = y1;
    points[1].x = x2;
    points[1].y = y2;
    status = Polyline(data->current_hdc, points, 2);
    DeleteObject(pen);

    if (!status) {
        WIN_SetError("FillRect()");
        return -1;
    }
    return 0;
}

static int
GDI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
{
    GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata;
    RECT rc;
    HBRUSH brush;
    int status;

    if (data->makedirty) {
        SDL_AddDirtyRect(&data->dirty, rect);
    }

    rc.left = rect->x;
    rc.top = rect->y;
    rc.right = rect->x + rect->w + 1;
    rc.bottom = rect->y + rect->h + 1;

    /* Should we cache the brushes? .. it looks like GDI does for us. :) */
    brush = CreateSolidBrush(RGB(renderer->r, renderer->g, renderer->b));
    SelectObject(data->current_hdc, brush);
    status = FillRect(data->current_hdc, &rc, brush);
    DeleteObject(brush);

    if (!status) {
        WIN_SetError("FillRect()");
        return -1;
    }
    return 0;
}

static int
GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
               const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
    GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata;
    GDI_TextureData *texturedata = (GDI_TextureData *) texture->driverdata;

    if (data->makedirty) {
        SDL_AddDirtyRect(&data->dirty, dstrect);
    }

    SelectObject(data->memory_hdc, texturedata->hbm);
    if (texturedata->hpal) {
        SelectPalette(data->memory_hdc, texturedata->hpal, TRUE);
        RealizePalette(data->memory_hdc);
    }
    if (texture->blendMode & (SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND)) {
#ifdef _WIN32_WCE
        SDL_SetError("Texture has blendmode not supported under WinCE");
        return -1;
#else
        BLENDFUNCTION blendFunc = {
            AC_SRC_OVER,
            0,
            texture->a,
            AC_SRC_ALPHA
        };
        if (!AlphaBlend
            (data->current_hdc, dstrect->x, dstrect->y, dstrect->w,
             dstrect->h, data->memory_hdc, srcrect->x, srcrect->y, srcrect->w,
             srcrect->h, blendFunc)) {
            WIN_SetError("AlphaBlend()");
            return -1;
        }
#endif
    } else {
        if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) {
            if (!BitBlt
                (data->current_hdc, dstrect->x, dstrect->y, dstrect->w,
                 srcrect->h, data->memory_hdc, srcrect->x, srcrect->y,
                 SRCCOPY)) {
                WIN_SetError("BitBlt()");
                return -1;
            }
        } else {
            if (!StretchBlt
                (data->current_hdc, dstrect->x, dstrect->y, dstrect->w,
                 dstrect->h, data->memory_hdc, srcrect->x, srcrect->y,
                 srcrect->w, srcrect->h, SRCCOPY)) {
                WIN_SetError("StretchBlt()");
                return -1;
            }
        }
    }
    return 0;
}

static void
GDI_RenderPresent(SDL_Renderer * renderer)
{
    GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata;
    SDL_DirtyRect *dirty;

    /* Send the data to the display */
    if (!(renderer->info.flags & SDL_RENDERER_SINGLEBUFFER)) {
        for (dirty = data->dirty.list; dirty; dirty = dirty->next) {
            const SDL_Rect *rect = &dirty->rect;
            BitBlt(data->window_hdc, rect->x, rect->y, rect->w, rect->h,
                   data->render_hdc, rect->x, rect->y, SRCCOPY);
        }
        SDL_ClearDirtyRects(&data->dirty);
    }

    /* Update the flipping chain, if any */
    if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
        data->current_hbm = (data->current_hbm + 1) % 2;
        SelectObject(data->render_hdc, data->hbm[data->current_hbm]);
    } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
        data->current_hbm = (data->current_hbm + 1) % 3;
        SelectObject(data->render_hdc, data->hbm[data->current_hbm]);
    }
}

static void
GDI_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    GDI_TextureData *data = (GDI_TextureData *) texture->driverdata;

    if (!data) {
        return;
    }
    if (data->yuv) {
        SDL_SW_DestroyYUVTexture(data->yuv);
    }
    if (data->hpal) {
        DeleteObject(data->hpal);
    }
    if (data->hbm) {
        DeleteObject(data->hbm);
    }
    SDL_free(data);
    texture->driverdata = NULL;
}

static void
GDI_DestroyRenderer(SDL_Renderer * renderer)
{
    GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata;
    int i;

    if (data) {
        DeleteDC(data->render_hdc);
        DeleteDC(data->memory_hdc);
#ifndef NO_GETDIBBITS
        if (data->bmi) {
            SDL_free(data->bmi);
        }
#endif
        for (i = 0; i < SDL_arraysize(data->hbm); ++i) {
            if (data->hbm[i]) {
                DeleteObject(data->hbm[i]);
            }
        }
        SDL_FreeDirtyRects(&data->dirty);
        SDL_free(data);
    }
    SDL_free(renderer);
}

#endif /* SDL_VIDEO_RENDER_GDI */

/* vi: set ts=4 sw=4 expandtab: */