Mercurial > sdl-ios-xcode
view src/video/win32/SDL_gapirender.c @ 3168:6338b7f2d024
Hi,
I have prepared a set of patches to readd WindowsCE support to SDL 1.3.
I've created a new GAPI/Rawframebuffer and a DirectDraw renderer.
Both renderers are work in progress and there are several unimplemented
cases. (Notably
RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and
texture blending )
Nevertheless I am successfully using these renderers together with the
SDL software renderer. (On most devices the SDL software renderer will
be much faster as there are only badly optimized vendor drivers available)
I send these patches now in this unpolished state because there seems to
be some interest in win ce and someone has to start supporting SDL 1.3
Now on to the patches:
wince_events_window_fixes.patch
fixes some wince incompatibilities and adds fullscreen support via
SHFullScreen. NOTE: This patch shouldn't have any side effects on
Windows, but I have NOT tested it on Windows, so please double-check.
This patch doesn't dependent on the following ones.
wince_renderers_system.patch
This patch does all necessary modifications to the SDL system.
- it adds the renderers to the configure system
- it adds the renderers to win32video
SDL_ceddrawrender.c
SDL_ceddrawrender.h
SDL_gapirender_c.h
SDL_gapirender.c
SDL_gapirender.h
these files add the new render drivers and should be placed in
src/video/win32
Some notes to people who want to test this:
- I have only compiled sdl with ming32ce, so the VisualC files are not
up to date
- As mingw32ce has no ddraw.h this file must be taken from the MS SDK
and modified to work with gcc
- I had to modify line 2611 in configure.in to
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer
-Wl,--image-base -Wl,0x10000"
otherwise GetCPinfo wouldn't link. If someone knows whats causing this
I'd be happy to hear about it.
It would be great if these patches could make their way into SVN as this
would make collaboration much much easier.
I'm out of office for the next week and therefore will be unavailable
via email.
Regards
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 07 Jun 2009 02:44:46 +0000 |
parents | |
children | 83518f8fcd61 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org Stefan Klug klug.stefan@gmx.de */ #include "SDL_config.h" #if SDL_VIDEO_RENDER_GAPI #include "SDL_win32video.h" //#include "../SDL_sysvideo.h" #include "../SDL_yuv_sw_c.h" #include "../SDL_renderer_sw.h" #include "SDL_gapirender_c.h" #define GAPI_RENDERER_DEBUG 1 /* GAPI renderer implementation */ static SDL_Renderer *GAPI_CreateRenderer(SDL_Window * window, Uint32 flags); static int GAPI_RenderPoint(SDL_Renderer * renderer, int x, int y); static int GAPI_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2); static int GAPI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect); static int GAPI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect); static void GAPI_RenderPresent(SDL_Renderer * renderer); static void GAPI_DestroyRenderer(SDL_Renderer * renderer); SDL_RenderDriver GAPI_RenderDriver = { GAPI_CreateRenderer, { "gapi", (SDL_RENDERER_SINGLEBUFFER), } }; static HMODULE g_hGapiLib = 0; // for testing with GapiEmu #define USE_GAPI_EMU 0 #define EMULATE_AXIM_X30 0 #if 0 #define GAPI_LOG(...) printf(__VA_ARGS__) #else #define GAPI_LOG(...) #endif #if USE_GAPI_EMU && !REPORT_VIDEO_INFO #pragma message("Warning: Using GapiEmu in release build. I assume you'd like to set USE_GAPI_EMU to zero.") #endif static void GAPI_SetError(const char *prefix, HRESULT result) { const char *error; switch (result) { default: error = "UNKNOWN"; break; } SDL_SetError("%s: %s", prefix, error); } void GAPI_AddRenderDriver(_THIS) { /* TODO: should we check for support of GetRawFramebuffer here? */ #if USE_GAPI_EMU g_hGapiLib = LoadLibrary(L"GAPI_Emu.dll"); #else g_hGapiLib = LoadLibrary(L"\\Windows\\gx.dll"); #endif if (g_hGapiLib) { #define LINK(name,import) gx.name = (PFN##name)GetProcAddress( g_hGapiLib, L##import ); LINK(GXOpenDisplay, "?GXOpenDisplay@@YAHPAUHWND__@@K@Z") LINK(GXCloseDisplay, "?GXCloseDisplay@@YAHXZ") LINK(GXBeginDraw, "?GXBeginDraw@@YAPAXXZ") LINK(GXEndDraw, "?GXEndDraw@@YAHXZ") LINK(GXOpenInput, "?GXOpenInput@@YAHXZ") LINK(GXCloseInput, "?GXCloseInput@@YAHXZ") LINK(GXGetDisplayProperties, "?GXGetDisplayProperties@@YA?AUGXDisplayProperties@@XZ") LINK(GXGetDefaultKeys, "?GXGetDefaultKeys@@YA?AUGXKeyList@@H@Z") LINK(GXSuspend, "?GXSuspend@@YAHXZ") LINK(GXResume, "?GXResume@@YAHXZ") LINK(GXSetViewport, "?GXSetViewport@@YAHKKKK@Z") LINK(GXIsDisplayDRAMBuffer, "?GXIsDisplayDRAMBuffer@@YAHXZ") /* wrong gapi.dll */ if (!gx.GXOpenDisplay) { FreeLibrary(g_hGapiLib); g_hGapiLib = 0; } #undef LINK } SDL_AddRenderDriver(0, &GAPI_RenderDriver); } typedef enum { USAGE_GX_FUNCS = 0x0001, /* enable to use GXOpen/GXClose/GXBeginDraw... */ USAGE_DATA_PTR_CONSTANT = 0x0002 /* the framebuffer is at a constant location, don't use values from GXBeginDraw() */ } GAPI_UsageFlags; typedef struct { int w; int h; int xPitch; /* bytes to move to go to the next pixel */ int yPitch; /* bytes to move to go to the next line */ int offset; /* data offset, to add to the data returned from GetFramebuffer, before processing */ void *data; Uint32 usageFlags; /* these flags contain options to define screen handling and to reliably workarounds */ Uint32 format; /* pixel format as defined in SDL_pixels.h */ } GAPI_RenderData; static Uint32 GuessPixelFormatFromBpp(int bpp) { switch (bpp) { case 15: return SDL_PIXELFORMAT_RGB555; case 16: return SDL_PIXELFORMAT_RGB565; default: return SDL_PIXELFORMAT_UNKNOWN; break; } } static GAPI_RenderData * FillRenderDataRawFramebuffer(SDL_Window * window) { RawFrameBufferInfo rbi; GAPI_RenderData *renderdata; HDC hdc; //TODO should we use the hdc of the window? hdc = GetDC(NULL); int result = ExtEscape(hdc, GETRAWFRAMEBUFFER, 0, NULL, sizeof(RawFrameBufferInfo), (char *) &rbi); ReleaseDC(NULL, hdc); if (!(result > 0)) { return NULL; } /* Asus A696 returns wrong results so we do a sanity check See: http://groups.google.com/group/microsoft.public.smartphone.developer/browse_thread/thread/4fde5bddd477de81 */ if (rbi.cxPixels <= 0 || rbi.cyPixels <= 0 || rbi.cxStride == 0 || rbi.cyStride == 0 || rbi.pFramePointer == 0) { return NULL; } renderdata = (GAPI_RenderData *) SDL_calloc(1, sizeof(*renderdata)); if (!renderdata) { SDL_OutOfMemory(); return NULL; } //Try to match the window size //TODO add rotation support if (rbi.cxPixels != window->w || rbi.cyPixels != window->h) { SDL_free(renderdata); return NULL; } //Check that the display uses a known display format switch (rbi.wFormat) { case FORMAT_565: renderdata->format = SDL_PIXELFORMAT_RGB565; break; case FORMAT_555: renderdata->format = SDL_PIXELFORMAT_RGB555; break; default: //TODO we should add support for other formats SDL_free(renderdata); return NULL; } renderdata->usageFlags = USAGE_DATA_PTR_CONSTANT; renderdata->data = rbi.pFramePointer; renderdata->w = rbi.cxPixels; renderdata->h = rbi.cyPixels; renderdata->xPitch = rbi.cxStride; renderdata->yPitch = rbi.cyStride; return renderdata; } static GAPI_RenderData * FillRenderDataGAPI(SDL_Window * window) { GAPI_RenderData *renderdata; struct GXDisplayProperties gxdp; int tmp; #ifdef _ARM_ WCHAR oemstr[100]; #endif if (!g_hGapiLib) { return NULL; } renderdata = (GAPI_RenderData *) SDL_calloc(1, sizeof(GAPI_RenderData)); if (!renderdata) { SDL_OutOfMemory(); return NULL; } gxdp = gx.GXGetDisplayProperties(); renderdata->usageFlags = USAGE_GX_FUNCS; renderdata->w = gxdp.cxWidth; renderdata->h = gxdp.cyHeight; renderdata->xPitch = gxdp.cbxPitch; renderdata->yPitch = gxdp.cbyPitch; //Check that the display uses a known display format if (gxdp.ffFormat & kfDirect565) { renderdata->format = SDL_PIXELFORMAT_RGB565; } else if (gxdp.ffFormat & kfDirect555) { renderdata->format = SDL_PIXELFORMAT_RGB555; } else { renderdata->format = SDL_PIXELFORMAT_UNKNOWN; } /* apply some device specific corrections */ #ifdef _ARM_ SystemParametersInfo(SPI_GETOEMINFO, sizeof(oemstr), oemstr, 0); // buggy iPaq38xx if ((oemstr[12] == 'H') && (oemstr[13] == '3') && (oemstr[14] == '8') && (gxdp.cbxPitch > 0)) { renderdata->data = (void *) 0xac0755a0; renderdata->xPitch = -640; renderdata->yPitch = 2; } #if (EMULATE_AXIM_X30 == 0) // buggy Dell Axim X30 if (_tcsncmp(oemstr, L"Dell Axim X30", 13) == 0) #endif { GXDeviceInfo gxInfo = { 0 }; HDC hdc = GetDC(NULL); int result; gxInfo.Version = 100; result = ExtEscape(hdc, GETGXINFO, 0, NULL, sizeof(gxInfo), (char *) &gxInfo); if (result > 0) { renderdata->usageFlags = USAGE_DATA_PTR_CONSTANT; /* no more GAPI usage from now */ renderdata->data = gxInfo.pvFrameBuffer; this->hidden->needUpdate = 0; renderdata->xPitch = 2; renderdata->yPitch = 480; renderdata->w = gxInfo.cxWidth; renderdata->h = gxInfo.cyHeight; //Check that the display uses a known display format switch (rbi->wFormat) { case FORMAT_565: renderdata->format = SDL_PIXELFORMAT_RGB565; break; case FORMAT_555: renderdata->format = SDL_PIXELFORMAT_RGB555; break; default: //TODO we should add support for other formats SDL_free(renderdata); return NULL; } } } #endif if (renderdata->format == SDL_PIXELFORMAT_UNKNOWN) { SDL_SetError("Gapi Pixelformat is unknown"); SDL_free(renderdata); return NULL; } /* Gapi always returns values in standard orientation, so we manually apply the current orientation */ DEVMODE settings; SDL_memset(&settings, 0, sizeof(DEVMODE)); settings.dmSize = sizeof(DEVMODE); settings.dmFields = DM_DISPLAYORIENTATION; ChangeDisplaySettingsEx(NULL, &settings, NULL, CDS_TEST, NULL); if (settings.dmDisplayOrientation == DMDO_90) { tmp = renderdata->w; renderdata->w = renderdata->h; renderdata->h = tmp; tmp = renderdata->xPitch; renderdata->xPitch = -renderdata->yPitch; renderdata->yPitch = tmp; renderdata->offset = -renderdata->w * renderdata->xPitch; } else if (settings.dmDisplayOrientation == DMDO_180) { renderdata->xPitch = -renderdata->xPitch; renderdata->yPitch = -renderdata->yPitch; renderdata->offset = -renderdata->h * renderdata->yPitch - renderdata->w * renderdata->xPitch; } else if (settings.dmDisplayOrientation == DMDO_270) { tmp = renderdata->w; renderdata->w = renderdata->h; renderdata->h = tmp; tmp = renderdata->xPitch; renderdata->xPitch = renderdata->yPitch; renderdata->yPitch = -tmp; renderdata->offset = -renderdata->h * renderdata->yPitch; } if (renderdata->w != window->w || renderdata->h != window->h) { GAPI_LOG("GAPI open failed, wrong size %i %i %i %i\n", renderdata->w, renderdata->h, renderdata->xPitch, renderdata->yPitch); SDL_free(renderdata); return NULL; } return renderdata; } /* This function does the whole encapsulation of Gapi/RAWFRAMEBUFFER it should handle all the device dependent details and fill the device INDEPENDENT RenderData structure. */ GAPI_RenderData * FillRenderData(SDL_Window * window) { /* We try to match the requested window to the modes available by GAPI and RAWFRAMEBUFFER. First RAWFRAMEBUFFER is tried, as it is the most reliable one Look here for detailed discussions: http://pdaphonehome.com/forums/samsung-i700/28087-just-saw.html http://blogs.msdn.com/windowsmobile/archive/2007/08/13/have-you-migrated-to-directdraw-yet.aspx */ GAPI_RenderData *res; res = FillRenderDataRawFramebuffer(window); GAPI_LOG("FillRenderDataRawFramebuffer: %p\n", res); if (res) { return res; } //Now we try gapi res = FillRenderDataGAPI(window); GAPI_LOG("FillRenderDataGAPI: %p\n", res); return res; } void * GetFramebuffer() { } SDL_Renderer * GAPI_CreateRenderer(SDL_Window * window, Uint32 flags) { SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata; SDL_DisplayMode *displayMode = &display->current_mode; SDL_Renderer *renderer; GAPI_RenderData *data; int i, n; int bpp; Uint32 Rmask, Gmask, Bmask, Amask; if (!(window->flags & SDL_WINDOW_FULLSCREEN)) { SDL_SetError("Gapi supports only fullscreen windows"); return NULL; } if (!SDL_PixelFormatEnumToMasks (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { SDL_SetError("Unknown display format"); return NULL; } renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); if (!renderer) { SDL_OutOfMemory(); return NULL; } data = FillRenderData(window); if (!data) { GAPI_DestroyRenderer(renderer); SDL_OutOfMemory(); return NULL; } renderer->RenderPoint = GAPI_RenderPoint; renderer->RenderLine = GAPI_RenderLine; renderer->RenderFill = GAPI_RenderFill; renderer->RenderCopy = GAPI_RenderCopy; renderer->RenderPresent = GAPI_RenderPresent; renderer->DestroyRenderer = GAPI_DestroyRenderer; renderer->info.name = GAPI_RenderDriver.info.name; renderer->info.flags = 0; renderer->window = window->id; renderer->driverdata = data; /* Gapi provides only a framebuffer so lets use software implementation */ Setup_SoftwareRenderer(renderer); #ifdef GAPI_RENDERER_DEBUG printf("Created gapi renderer\n"); printf("use GX functions: %i\n", data->usageFlags & USAGE_GX_FUNCS); printf("framebuffer is constant: %i\n", data->usageFlags & USAGE_DATA_PTR_CONSTANT); printf("w: %i h: %i\n", data->w, data->h); printf("data ptr: %p\n", data->data); /* this can be 0 in case of GAPI usage */ printf("xPitch: %i\n", data->xPitch); printf("yPitch: %i\n", data->yPitch); printf("offset: %i\n", data->offset); printf("format: %x\n", data->format); #endif if (data->usageFlags & USAGE_GX_FUNCS) { if (gx.GXOpenDisplay(windowdata->hwnd, GX_FULLSCREEN) == 0) { GAPI_DestroyRenderer(renderer); return NULL; } } return renderer; } static int GAPI_RenderPoint(SDL_Renderer * renderer, int x, int y) { //TODO implement return -1; } static int GAPI_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2) { //TODO implement return -11; } static int GAPI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect) { //TODO implement return -1; } /* Video memory is very slow so lets optimize as much as possible */ static void updateLine16to16(char *src, int srcXPitch, int srcYPitch, char *dst, int dstXPitch, int dstYPitch, int width, int height) { char *srcLine, *dstLine; char *srcPix, *dstPix; int x, y; //First dumb solution if (srcXPitch == 2 && dstXPitch == 2) { srcLine = src; dstLine = dst; y = height; while (y--) { SDL_memcpy(dstLine, srcLine, width * sizeof(Uint16)); srcLine += srcYPitch; dstLine += dstYPitch; } } else { //printf("GAPI uses slow blit path %i, %i\n", dstXPitch, dstYPitch); srcLine = src; dstLine = dst; y = height; while (y--) { srcPix = srcLine; dstPix = dstLine; x = width; while (x--) { *((Uint16 *) dstPix) = *((Uint16 *) srcPix); dstPix += dstXPitch; srcPix += srcXPitch; } srcLine += srcYPitch; dstLine += dstYPitch; } } } static int GAPI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect) { GAPI_RenderData *data = (GAPI_RenderData *) renderer->driverdata; int bpp; int bytespp; int status; Uint32 Rmask, Gmask, Bmask, Amask; if (texture->format != data->format) { SDL_SetError("Gapi got wrong texture"); return -1; } GAPI_LOG("GAPI_RenderCopy\n"); if (data->usageFlags & USAGE_GX_FUNCS) { char *buffer; buffer = gx.GXBeginDraw(); if (!(data->usageFlags & USAGE_DATA_PTR_CONSTANT)) { data->data = buffer; } } GAPI_LOG("GAPI_RenderCopy blit\n"); /* If our framebuffer has an xPitch which matches the pixelsize, we can convert the framebuffer to a SDL_surface and blit there, otherwise, we have to use our own blitting routine */ SDL_PixelFormatEnumToMasks(data->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask); bytespp = bpp >> 3; if (data->xPitch == bytespp && 0) { SDL_Surface *screen = SDL_CreateRGBSurfaceFrom(data->data, data->w, data->h, bpp, data->yPitch, Rmask, Gmask, Bmask, Amask); status = SDL_UpperBlit((SDL_Surface *) texture->driverdata, srcrect, screen, dstrect); SDL_FreeSurface(screen); } else { /* screen is rotated, we have to blit on our own */ SDL_Surface *surface = (SDL_Surface *) texture->driverdata; char *src, *dst; src = surface->pixels; src += srcrect->y * surface->pitch + srcrect->x * 2; dst = data->data + data->offset; dst += dstrect->y * data->yPitch + dstrect->x * data->xPitch; updateLine16to16(src, 2, surface->pitch, dst, data->xPitch, data->yPitch, srcrect->w, srcrect->h); } Uint32 ticks = SDL_GetTicks(); if (data->usageFlags & USAGE_GX_FUNCS) { gx.GXEndDraw(); } GAPI_LOG("GAPI_RenderCopy %i\n", SDL_GetTicks() - ticks); return status; } static void GAPI_RenderPresent(SDL_Renderer * renderer) { /* Nothing todo as we rendered directly to the screen on RenderCopy */ } static void GAPI_DestroyRenderer(SDL_Renderer * renderer) { GAPI_RenderData *data = (GAPI_RenderData *) renderer->driverdata; if (data->usageFlags & USAGE_GX_FUNCS) { gx.GXCloseDisplay(); } if (data) { SDL_free(data); } SDL_free(renderer); } #endif /* SDL_VIDEO_RENDER_GAPI */ /* vi: set ts=4 sw=4 expandtab: */