view src/video/riscos/SDL_riscossprite.c @ 3168:6338b7f2d024

Hi, I have prepared a set of patches to readd WindowsCE support to SDL 1.3. I've created a new GAPI/Rawframebuffer and a DirectDraw renderer. Both renderers are work in progress and there are several unimplemented cases. (Notably RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and texture blending ) Nevertheless I am successfully using these renderers together with the SDL software renderer. (On most devices the SDL software renderer will be much faster as there are only badly optimized vendor drivers available) I send these patches now in this unpolished state because there seems to be some interest in win ce and someone has to start supporting SDL 1.3 Now on to the patches: wince_events_window_fixes.patch fixes some wince incompatibilities and adds fullscreen support via SHFullScreen. NOTE: This patch shouldn't have any side effects on Windows, but I have NOT tested it on Windows, so please double-check. This patch doesn't dependent on the following ones. wince_renderers_system.patch This patch does all necessary modifications to the SDL system. - it adds the renderers to the configure system - it adds the renderers to win32video SDL_ceddrawrender.c SDL_ceddrawrender.h SDL_gapirender_c.h SDL_gapirender.c SDL_gapirender.h these files add the new render drivers and should be placed in src/video/win32 Some notes to people who want to test this: - I have only compiled sdl with ming32ce, so the VisualC files are not up to date - As mingw32ce has no ddraw.h this file must be taken from the MS SDK and modified to work with gcc - I had to modify line 2611 in configure.in to EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer -Wl,--image-base -Wl,0x10000" otherwise GetCPinfo wouldn't link. If someone knows whats causing this I'd be happy to hear about it. It would be great if these patches could make their way into SVN as this would make collaboration much much easier. I'm out of office for the next week and therefore will be unavailable via email. Regards Stefan
author Sam Lantinga <slouken@libsdl.org>
date Sun, 07 Jun 2009 02:44:46 +0000
parents 99210400e8b9
children f7b03b6838cb
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
     File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability
	 27 March 2003

     Implements Sprite plotting code for wimp display.window
*/

#include "kernel.h"
#include "swis.h"

#include "SDL_stdinc.h"
#include "SDL_riscosvideo.h"

extern void WIMP_ReadModeInfo(_THIS);

void WIMP_PaletteChanged(_THIS);


/* Create sprite buffer for screen */

unsigned char *
WIMP_CreateBuffer(int width, int height, int bpp)
{
    int size;
    char sprite_name[12] = "display";
    unsigned char *buffer;
    _kernel_swi_regs regs;
    int bytesPerPixel;
    int bytesPerRow;
    int offsetToSpriteData = 60;

    switch (bpp) {
    case 32:
        bytesPerPixel = 4;
        break;
    case 16:
        bytesPerPixel = 2;
        break;
    case 8:
        bytesPerPixel = 1;
        offsetToSpriteData += 2048;     /* Add in size of palette */
        break;
    default:
        return NULL;
        break;
    }

    bytesPerRow = bytesPerPixel * width;

    if ((bytesPerRow & 3) != 0) {
        bytesPerRow += 4 - (bytesPerRow & 3);
    }
    size = bytesPerRow * height;

    buffer = SDL_malloc((size_t) size + offsetToSpriteData);
    if (!buffer)
        return NULL;

    /* Initialise a sprite area */

    *(unsigned int *) buffer = size + offsetToSpriteData;
    *(unsigned int *) (buffer + 8) = 16;

    regs.r[0] = 256 + 9;
    regs.r[1] = (unsigned int) buffer;
    _kernel_swi(OS_SpriteOp, &regs, &regs);

    regs.r[0] = 256 + 15;
    regs.r[1] = (unsigned int) buffer;
    regs.r[2] = (unsigned int) &sprite_name;
    regs.r[3] = 0;              /* Palette flag: 0 = no palette */
    regs.r[4] = width;
    regs.r[5] = height;
    if (bpp == 8) {
        /* Use old style mode number */
        regs.r[6] = 28;         /* 8bpp 90x90dpi */
    } else {
        regs.r[6] = (((bpp == 16) ? 5 : 6) << 27)       /* Type 6 = 32bpp sprite, 5 = 16bpp sprite */
            |(90 << 14)         /* Vertical dpi */
            |(90 << 1)          /* Horizontal dpi */
            |1;                 /* Marker to distinguish between mode selectors and sprite modes */
    }
    if (_kernel_swi(OS_SpriteOp, &regs, &regs) == NULL) {
        if (bpp == 8) {
            /* Modify sprite to take into account 256 colour palette */
            int *sprite = (int *) (buffer + 16);
            /* Adjust sprite offsets */
            sprite[0] += 2048;
            sprite[8] += 2048;
            sprite[9] += 2048;
            /* Adjust sprite area next free pointer */
            (*(int *) (buffer + 12)) += 2048;

            /* Don't need to set up palette as SDL sets up the default
               256 colour palette */
/*          {
             int *pal = sprite + 11;
             unsigned int j;
             unsigned int entry;
             for (j = 0; j < 255; j++)
             {
                entry = (j << 24) | (j << 16) | (j << 8);
                *pal++ = entry;
                *pal++ = entry;
             }
          }
*/
        }
    } else {
        SDL_free(buffer);
        buffer = NULL;
    }

    return buffer;
}


/* Setup translation buffers for the sprite plotting */

void
WIMP_SetupPlotInfo(_THIS)
{
    _kernel_swi_regs regs;
    int *sprite = ((int *) this->hidden->bank[1]) + 4;

    regs.r[0] = (unsigned int) this->hidden->bank[1];
    regs.r[1] = (unsigned int) sprite;
    regs.r[2] = -1;             /* Current mode */
    regs.r[3] = -1;             /* Current palette */
    regs.r[4] = 0;              /* Get size of buffer */
    regs.r[5] = 1 | 2 | 16;     /* R1 - pointer to sprite and can use full palette words */
    regs.r[6] = 0;
    regs.r[7] = 0;

    if (this->hidden->pixtrans)
        SDL_free(this->hidden->pixtrans);
    this->hidden->pixtrans = 0;

    /* Get the size required for the buffer */
    _kernel_swi(ColourTrans_GenerateTable, &regs, &regs);
    if (regs.r[4]) {
        this->hidden->pixtrans = SDL_malloc(regs.r[4]);

        regs.r[4] = (unsigned int) this->hidden->pixtrans;
        /* Actually read the buffer */
        _kernel_swi(ColourTrans_GenerateTable, &regs, &regs);
    }
}

/* Plot the sprite in the given context */
void
WIMP_PlotSprite(_THIS, int x, int y)
{
    _kernel_swi_regs regs;
    _kernel_oserror *err;

    regs.r[0] = 52 + 512;
    regs.r[1] = (unsigned int) this->hidden->bank[1];
    regs.r[2] = (unsigned int) this->hidden->bank[1] + 16;
    regs.r[3] = x;
    regs.r[4] = y;
    regs.r[5] = 0 | 32;         /* Overwrite screen and pixtrans contains wide colour entries */
    regs.r[6] = 0;              /* No scale factors i.e. 1:1 */
    regs.r[7] = (int) this->hidden->pixtrans;

    if ((err = _kernel_swi(OS_SpriteOp, &regs, &regs)) != 0) {
        int *p = (int *) this->hidden->pixtrans;
        printf("OS_SpriteOp failed \n%s\n", err->errmess);
        printf("pixtrans %d\n", (int) this->hidden->pixtrans);
        printf("%x %x %x\n", p[0], p[1], p[2]);
    }
}


/* Wimp mode has changes so update colour mapping and pixel sizes 
   of windows and the sprites they plot */

void
WIMP_ModeChanged(_THIS)
{
    int oldXeig = this->hidden->xeig;
    int oldYeig = this->hidden->yeig;

    WIMP_ReadModeInfo(this);

    if (oldXeig == this->hidden->xeig && oldYeig == this->hidden->yeig) {
        /* Only need to update the palette */
        WIMP_PaletteChanged(this);
    } else {
        _kernel_swi_regs regs;
        int window_state[9];
        int extent[4];
        int currWidth, currHeight;
        int newWidth, newHeight;

        /* Need to resize windows and update the palette */
        WIMP_SetupPlotInfo(this);


        window_state[0] = this->hidden->window_handle;
        regs.r[1] = (unsigned int) window_state;
        _kernel_swi(Wimp_GetWindowState, &regs, &regs);

        currWidth = window_state[3] - window_state[1];
        currHeight = window_state[4] - window_state[2];

        newWidth = (currWidth >> oldXeig) << this->hidden->xeig;
        newHeight = (currHeight >> oldYeig) << this->hidden->yeig;
        /* Need to avoid extent getting too small for visible part
           of window */
        extent[0] = 0;
        if (currHeight <= newHeight) {
            extent[1] = -newHeight;
        } else {
            extent[1] = -currHeight;
        }
        if (currWidth <= newWidth) {
            extent[2] = newWidth;
        } else {
            extent[2] = currWidth;
        }
        extent[3] = 0;

        regs.r[0] = this->hidden->window_handle;
        regs.r[1] = (int) extent;
        _kernel_swi(Wimp_SetExtent, &regs, &regs);

        /*TODO: May need to set flag to resize window on next open */
    }
}

/* Palette has changed so update palettes used for windows sprites */

void
WIMP_PaletteChanged(_THIS)
{
    WIMP_SetupPlotInfo(this);
}

/* vi: set ts=4 sw=4 expandtab: */