Mercurial > sdl-ios-xcode
view src/video/qnxgf/SDL_qnxgf.h @ 3168:6338b7f2d024
Hi,
I have prepared a set of patches to readd WindowsCE support to SDL 1.3.
I've created a new GAPI/Rawframebuffer and a DirectDraw renderer.
Both renderers are work in progress and there are several unimplemented
cases. (Notably
RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and
texture blending )
Nevertheless I am successfully using these renderers together with the
SDL software renderer. (On most devices the SDL software renderer will
be much faster as there are only badly optimized vendor drivers available)
I send these patches now in this unpolished state because there seems to
be some interest in win ce and someone has to start supporting SDL 1.3
Now on to the patches:
wince_events_window_fixes.patch
fixes some wince incompatibilities and adds fullscreen support via
SHFullScreen. NOTE: This patch shouldn't have any side effects on
Windows, but I have NOT tested it on Windows, so please double-check.
This patch doesn't dependent on the following ones.
wince_renderers_system.patch
This patch does all necessary modifications to the SDL system.
- it adds the renderers to the configure system
- it adds the renderers to win32video
SDL_ceddrawrender.c
SDL_ceddrawrender.h
SDL_gapirender_c.h
SDL_gapirender.c
SDL_gapirender.h
these files add the new render drivers and should be placed in
src/video/win32
Some notes to people who want to test this:
- I have only compiled sdl with ming32ce, so the VisualC files are not
up to date
- As mingw32ce has no ddraw.h this file must be taken from the MS SDK
and modified to work with gcc
- I had to modify line 2611 in configure.in to
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer
-Wl,--image-base -Wl,0x10000"
otherwise GetCPinfo wouldn't link. If someone knows whats causing this
I'd be happy to hear about it.
It would be great if these patches could make their way into SVN as this
would make collaboration much much easier.
I'm out of office for the next week and therefore will be unavailable
via email.
Regards
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 07 Jun 2009 02:44:46 +0000 |
parents | 7f684f249ec9 |
children | f7b03b6838cb |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org QNX Graphics Framework SDL driver Copyright (C) 2009 Mike Gorchak (mike@malva.ua, lestat@i.com.ua) */ #ifndef __SDL_QNXGF_H__ #define __SDL_QNXGF_H__ #include "../SDL_sysvideo.h" #include <gf/gf.h> #include <gf/gf3d.h> #if defined(SDL_VIDEO_OPENGL_ES) #include <GLES/egl.h> #endif /* SDL_VIDEO_OPENGL_ES */ typedef struct SDL_VideoData { gf_dev_t gfdev; /* GF device handle */ gf_dev_info_t gfdev_info; /* GF device information */ SDL_bool gfinitialized; /* GF device initialization status */ #if defined(SDL_VIDEO_OPENGL_ES) EGLDisplay egldisplay; /* OpenGL ES display connection */ uint32_t egl_refcount; /* OpenGL ES reference count */ uint32_t swapinterval; /* OpenGL ES default swap interval */ #endif /* SDL_VIDEO_OPENGL_ES */ } SDL_VideoData; #define SDL_VIDEO_GF_DEVICENAME_MAX 257 #define SDL_VIDEO_GF_MAX_CURSOR_SIZE 128 typedef struct SDL_DisplayData { gf_display_info_t display_info; /* GF display information */ gf_display_t display; /* GF display handle */ uint32_t custom_refresh; /* Custom refresh rate for all modes */ SDL_DisplayMode current_mode; /* Current video mode */ uint8_t description[SDL_VIDEO_GF_DEVICENAME_MAX]; /* Device description */ uint32_t caps; /* Device capabilities */ SDL_bool layer_attached; /* Layer attach status */ gf_layer_t layer; /* Graphics layer to which attached */ gf_surface_t surface[3]; /* Visible surface on the display */ SDL_bool cursor_visible; /* SDL_TRUE if cursor visible */ gf_cursor_t cursor; /* Cursor shape which was set last */ } SDL_DisplayData; /* Maximum amount of OpenGL ES framebuffer configurations */ #define SDL_VIDEO_GF_OPENGLES_CONFS 32 typedef struct SDL_WindowData { SDL_bool uses_gles; /* true if window support OpenGL ES */ #if defined(SDL_VIDEO_OPENGL_ES) gf_3d_target_t target; /* OpenGL ES window target */ SDL_bool target_created; /* GF 3D target is created if true */ EGLConfig gles_configs[SDL_VIDEO_GF_OPENGLES_CONFS]; /* OpenGL ES framebuffer confs */ EGLint gles_config; /* Config index in the array of cfgs */ EGLContext gles_context; /* OpenGL ES context */ EGLint gles_attributes[256]; /* OpenGL ES attributes for context */ EGLSurface gles_surface; /* OpenGL ES target rendering surface */ #endif /* SDL_VIDEO_OPENGL_ES */ } SDL_WindowData; typedef struct SDL_GLDriverData { #if defined(SDL_VIDEO_OPENGL_ES) #endif /* SDL_VIDEO_OPENGL_ES */ } SDL_GLDriverData; /****************************************************************************/ /* Low level GF graphics driver capabilities */ /****************************************************************************/ typedef struct GF_DeviceCaps { uint8_t *name; uint32_t caps; } GF_DeviceCaps; #define SDL_GF_UNACCELERATED 0x00000000 /* driver is unaccelerated */ #define SDL_GF_ACCELERATED 0x00000001 /* driver is accelerated */ #define SDL_GF_NOLOWRESOLUTION 0x00000000 /* no modes below 640x480 */ #define SDL_GF_LOWRESOLUTION 0x00000002 /* support modes <640x480 */ #define SDL_GF_UNACCELERATED_3D 0x00000000 /* software OpenGL ES */ #define SDL_GF_ACCELERATED_3D 0x00000004 /* hardware acc. OpenGL ES */ #define SDL_GF_NOVIDEOMEMORY 0x00000000 /* no video memory alloc. */ #define SDL_GF_VIDEOMEMORY 0x00000008 /* has video memory alloc. */ /****************************************************************************/ /* SDL_VideoDevice functions declaration */ /****************************************************************************/ /* Display and window functions */ int qnxgf_videoinit(_THIS); void qnxgf_videoquit(_THIS); void qnxgf_getdisplaymodes(_THIS); int qnxgf_setdisplaymode(_THIS, SDL_DisplayMode * mode); int qnxgf_setdisplaypalette(_THIS, SDL_Palette * palette); int qnxgf_getdisplaypalette(_THIS, SDL_Palette * palette); int qnxgf_setdisplaygammaramp(_THIS, Uint16 * ramp); int qnxgf_getdisplaygammaramp(_THIS, Uint16 * ramp); int qnxgf_createwindow(_THIS, SDL_Window * window); int qnxgf_createwindowfrom(_THIS, SDL_Window * window, const void *data); void qnxgf_setwindowtitle(_THIS, SDL_Window * window); void qnxgf_setwindowicon(_THIS, SDL_Window * window, SDL_Surface * icon); void qnxgf_setwindowposition(_THIS, SDL_Window * window); void qnxgf_setwindowsize(_THIS, SDL_Window * window); void qnxgf_showwindow(_THIS, SDL_Window * window); void qnxgf_hidewindow(_THIS, SDL_Window * window); void qnxgf_raisewindow(_THIS, SDL_Window * window); void qnxgf_maximizewindow(_THIS, SDL_Window * window); void qnxgf_minimizewindow(_THIS, SDL_Window * window); void qnxgf_restorewindow(_THIS, SDL_Window * window); void qnxgf_setwindowgrab(_THIS, SDL_Window * window); void qnxgf_destroywindow(_THIS, SDL_Window * window); /* Window manager function */ SDL_bool qnxgf_getwindowwminfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info); /* OpenGL/OpenGL ES functions */ int qnxgf_gl_loadlibrary(_THIS, const char *path); void *qnxgf_gl_getprocaddres(_THIS, const char *proc); void qnxgf_gl_unloadlibrary(_THIS); SDL_GLContext qnxgf_gl_createcontext(_THIS, SDL_Window * window); int qnxgf_gl_makecurrent(_THIS, SDL_Window * window, SDL_GLContext context); int qnxgf_gl_setswapinterval(_THIS, int interval); int qnxgf_gl_getswapinterval(_THIS); void qnxgf_gl_swapwindow(_THIS, SDL_Window * window); void qnxgf_gl_deletecontext(_THIS, SDL_GLContext context); /* Event handling function */ void qnxgf_pumpevents(_THIS); /* Screen saver related function */ void qnxgf_suspendscreensaver(_THIS); #endif /* __SDL_QNXGF_H__ */ /* vi: set ts=4 sw=4 expandtab: */