view src/video/fbcon/SDL_fb3dfx.c @ 3168:6338b7f2d024

Hi, I have prepared a set of patches to readd WindowsCE support to SDL 1.3. I've created a new GAPI/Rawframebuffer and a DirectDraw renderer. Both renderers are work in progress and there are several unimplemented cases. (Notably RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and texture blending ) Nevertheless I am successfully using these renderers together with the SDL software renderer. (On most devices the SDL software renderer will be much faster as there are only badly optimized vendor drivers available) I send these patches now in this unpolished state because there seems to be some interest in win ce and someone has to start supporting SDL 1.3 Now on to the patches: wince_events_window_fixes.patch fixes some wince incompatibilities and adds fullscreen support via SHFullScreen. NOTE: This patch shouldn't have any side effects on Windows, but I have NOT tested it on Windows, so please double-check. This patch doesn't dependent on the following ones. wince_renderers_system.patch This patch does all necessary modifications to the SDL system. - it adds the renderers to the configure system - it adds the renderers to win32video SDL_ceddrawrender.c SDL_ceddrawrender.h SDL_gapirender_c.h SDL_gapirender.c SDL_gapirender.h these files add the new render drivers and should be placed in src/video/win32 Some notes to people who want to test this: - I have only compiled sdl with ming32ce, so the VisualC files are not up to date - As mingw32ce has no ddraw.h this file must be taken from the MS SDK and modified to work with gcc - I had to modify line 2611 in configure.in to EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer -Wl,--image-base -Wl,0x10000" otherwise GetCPinfo wouldn't link. If someone knows whats causing this I'd be happy to hear about it. It would be great if these patches could make their way into SVN as this would make collaboration much much easier. I'm out of office for the next week and therefore will be unavailable via email. Regards Stefan
author Sam Lantinga <slouken@libsdl.org>
date Sun, 07 Jun 2009 02:44:46 +0000
parents 99210400e8b9
children f7b03b6838cb
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_video.h"
#include "../SDL_blit.h"
#include "SDL_fb3dfx.h"
#include "3dfx_mmio.h"


/* Wait for vertical retrace */
static void
WaitVBL(_THIS)
{
    /* find start of retrace */
    tdfx_waitidle();
    while ((tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == STATUS_RETRACE);
    /* wait until we're past the start */
    while ((tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == 0);
}

static void
WaitIdle(_THIS)
{
    tdfx_waitidle();
}

/* Sets video mem colorkey and accelerated blit function */
static int
SetHWColorKey(_THIS, SDL_Surface * surface, Uint32 key)
{
    return (0);
}

static int
FillHWRect(_THIS, SDL_Surface * dst, SDL_Rect * rect, Uint32 color)
{
    int bpp;
    char *dst_base;
    Uint32 format;
    int dstX, dstY;

    /* Don't blit to the display surface when switched away */
    if (switched_away) {
        return -2;              /* no hardware access */
    }
    if (dst == this->screen) {
        SDL_mutexP(hw_lock);
    }

    /* Set the destination pixel format */
    dst_base = (char *) ((char *) dst->pixels - mapped_mem);
    bpp = dst->format->BitsPerPixel;
    format = dst->pitch | ((bpp + ((bpp == 8) ? 0 : 8)) << 13);

    /* Calculate source and destination base coordinates */
    dstX = rect->x;
    dstY = rect->y;

    /* Execute the fill command */
    tdfx_wait(6);
    tdfx_out32(DSTBASE, (Uint32) dst_base);
    tdfx_out32(DSTFORMAT, format);
    tdfx_out32(COLORFORE, color);
    tdfx_out32(COMMAND_2D, COMMAND_2D_FILLRECT);
    tdfx_out32(DSTSIZE, rect->w | (rect->h << 16));
    tdfx_out32(LAUNCH_2D, dstX | (dstY << 16));

    FB_AddBusySurface(dst);

    if (dst == this->screen) {
        SDL_mutexV(hw_lock);
    }
    return (0);
}

static int
HWAccelBlit(SDL_Surface * src, SDL_Rect * srcrect,
            SDL_Surface * dst, SDL_Rect * dstrect)
{
    SDL_VideoDevice *this = current_video;
    int bpp;
    Uint32 src_format;
    Uint32 dst_format;
    char *src_base;
    char *dst_base;
    int srcX, srcY;
    int dstX, dstY;
    Uint32 blitop;
    Uint32 use_colorkey;

    /* Don't blit to the display surface when switched away */
    if (switched_away) {
        return -2;              /* no hardware access */
    }
    if (dst == this->screen) {
        SDL_mutexP(hw_lock);
    }

    /* Set the source and destination pixel format */
    src_base = (char *) ((char *) src->pixels - mapped_mem);
    bpp = src->format->BitsPerPixel;
    src_format = src->pitch | ((bpp + ((bpp == 8) ? 0 : 8)) << 13);
    dst_base = (char *) ((char *) dst->pixels - mapped_mem);
    bpp = dst->format->BitsPerPixel;
    dst_format = dst->pitch | ((bpp + ((bpp == 8) ? 0 : 8)) << 13);

    srcX = srcrect->x;
    srcY = srcrect->y;
    dstX = dstrect->x;
    dstY = dstrect->y;

    /* Assemble the blit operation */
    blitop = COMMAND_2D_BITBLT | (0xCC << 24);
    if (srcX <= dstX) {
        blitop |= BIT(14);
        srcX += (dstrect->w - 1);
        dstX += (dstrect->w - 1);
    }
    if (srcY <= dstY) {
        blitop |= BIT(15);
        srcY += (dstrect->h - 1);
        dstY += (dstrect->h - 1);
    }

    /* Perform the blit! */
    if ((src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) {
        tdfx_wait(3);
        tdfx_out32(SRCCOLORKEYMIN, src->format->colorkey);
        tdfx_out32(SRCCOLORKEYMAX, src->format->colorkey);
        tdfx_out32(ROP_2D, 0xAA00);
        use_colorkey = 1;
    } else {
        use_colorkey = 0;
    }
    tdfx_wait(9);
    tdfx_out32(SRCBASE, (Uint32) src_base);
    tdfx_out32(SRCFORMAT, src_format);
    tdfx_out32(DSTBASE, (Uint32) dst_base);
    tdfx_out32(DSTFORMAT, src_format);
    tdfx_out32(COMMAND_2D, blitop);
    tdfx_out32(COMMANDEXTRA_2D, use_colorkey);
    tdfx_out32(DSTSIZE, dstrect->w | (dstrect->h << 16));
    tdfx_out32(DSTXY, dstX | (dstY << 16));
    tdfx_out32(LAUNCH_2D, srcX | (srcY << 16));

    FB_AddBusySurface(src);
    FB_AddBusySurface(dst);

    if (dst == this->screen) {
        SDL_mutexV(hw_lock);
    }
    return (0);
}

static int
CheckHWBlit(_THIS, SDL_Surface * src, SDL_Surface * dst)
{
    int accelerated;

    /* Set initial acceleration on */
    src->flags |= SDL_HWACCEL;

    /* Set the surface attributes */
    if ((src->flags & SDL_SRCALPHA) == SDL_SRCALPHA) {
        if (!this->info.blit_hw_A) {
            src->flags &= ~SDL_HWACCEL;
        }
    }
    if ((src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) {
        if (!this->info.blit_hw_CC) {
            src->flags &= ~SDL_HWACCEL;
        }
    }

    /* Check to see if final surface blit is accelerated */
    accelerated = !!(src->flags & SDL_HWACCEL);
    if (accelerated) {
        src->map->hw_blit = HWAccelBlit;
    }
    return (accelerated);
}

void
FB_3DfxAccel(_THIS, __u32 card)
{
    /* We have hardware accelerated surface functions */
    this->CheckHWBlit = CheckHWBlit;
    wait_vbl = WaitVBL;
    wait_idle = WaitIdle;

    /* Reset the 3Dfx controller */
    tdfx_out32(BRESERROR0, 0);
    tdfx_out32(BRESERROR1, 0);

    /* The 3Dfx has an accelerated color fill */
    this->info.blit_fill = 1;
    this->FillHWRect = FillHWRect;

    /* The 3Dfx has accelerated normal and colorkey blits */
    this->info.blit_hw = 1;
    this->info.blit_hw_CC = 1;
    this->SetHWColorKey = SetHWColorKey;
}

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