view src/video/dc/SDL_dcvideo.c @ 3168:6338b7f2d024

Hi, I have prepared a set of patches to readd WindowsCE support to SDL 1.3. I've created a new GAPI/Rawframebuffer and a DirectDraw renderer. Both renderers are work in progress and there are several unimplemented cases. (Notably RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and texture blending ) Nevertheless I am successfully using these renderers together with the SDL software renderer. (On most devices the SDL software renderer will be much faster as there are only badly optimized vendor drivers available) I send these patches now in this unpolished state because there seems to be some interest in win ce and someone has to start supporting SDL 1.3 Now on to the patches: wince_events_window_fixes.patch fixes some wince incompatibilities and adds fullscreen support via SHFullScreen. NOTE: This patch shouldn't have any side effects on Windows, but I have NOT tested it on Windows, so please double-check. This patch doesn't dependent on the following ones. wince_renderers_system.patch This patch does all necessary modifications to the SDL system. - it adds the renderers to the configure system - it adds the renderers to win32video SDL_ceddrawrender.c SDL_ceddrawrender.h SDL_gapirender_c.h SDL_gapirender.c SDL_gapirender.h these files add the new render drivers and should be placed in src/video/win32 Some notes to people who want to test this: - I have only compiled sdl with ming32ce, so the VisualC files are not up to date - As mingw32ce has no ddraw.h this file must be taken from the MS SDK and modified to work with gcc - I had to modify line 2611 in configure.in to EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer -Wl,--image-base -Wl,0x10000" otherwise GetCPinfo wouldn't link. If someone knows whats causing this I'd be happy to hear about it. It would be great if these patches could make their way into SVN as this would make collaboration much much easier. I'm out of office for the next week and therefore will be unavailable via email. Regards Stefan
author Sam Lantinga <slouken@libsdl.org>
date Sun, 07 Jun 2009 02:44:46 +0000
parents 99210400e8b9
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"

#include "SDL_dcvideo.h"
#include "SDL_dcevents_c.h"
#include "SDL_dcmouse_c.h"

#include <dc/video.h>
#include <dc/pvr.h>


/* Initialization/Query functions */
static int DC_VideoInit(_THIS, SDL_PixelFormat * vformat);
static SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags);
static SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface * current, int width,
                                    int height, int bpp, Uint32 flags);
static int DC_SetColors(_THIS, int firstcolor, int ncolors,
                        SDL_Color * colors);
static void DC_VideoQuit(_THIS);

/* Hardware surface functions */
static int DC_AllocHWSurface(_THIS, SDL_Surface * surface);
static int DC_LockHWSurface(_THIS, SDL_Surface * surface);
static void DC_UnlockHWSurface(_THIS, SDL_Surface * surface);
static void DC_FreeHWSurface(_THIS, SDL_Surface * surface);
static int DC_FlipHWSurface(_THIS, SDL_Surface * surface);

/* etc. */
static void DC_UpdateRects(_THIS, int numrects, SDL_Rect * rects);

/* OpenGL */
#if SDL_VIDEO_OPENGL
static void *DC_GL_GetProcAddress(_THIS, const char *proc);
static int DC_GL_LoadLibrary(_THIS, const char *path);
static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value);
static void DC_GL_SwapBuffers(_THIS);
#endif

/* DC driver bootstrap functions */

static int
DC_Available(void)
{
    return 1;
}

static void
DC_DeleteDevice(SDL_VideoDevice * device)
{
    SDL_free(device->hidden);
    SDL_free(device);
}

static SDL_VideoDevice *
DC_CreateDevice(int devindex)
{
    SDL_VideoDevice *device;

    /* Initialize all variables that we clean on shutdown */
    device = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice));
    if (device) {
        SDL_memset(device, 0, (sizeof *device));
        device->hidden = (struct SDL_PrivateVideoData *)
            SDL_malloc((sizeof *device->hidden));
    }
    if ((device == NULL) || (device->hidden == NULL)) {
        SDL_OutOfMemory();
        if (device) {
            SDL_free(device);
        }
        return (0);
    }
    SDL_memset(device->hidden, 0, (sizeof *device->hidden));

    /* Set the function pointers */
    device->VideoInit = DC_VideoInit;
    device->ListModes = DC_ListModes;
    device->SetVideoMode = DC_SetVideoMode;
    device->CreateYUVOverlay = NULL;
    device->SetColors = DC_SetColors;
    device->UpdateRects = DC_UpdateRects;
    device->VideoQuit = DC_VideoQuit;
    device->AllocHWSurface = DC_AllocHWSurface;
    device->CheckHWBlit = NULL;
    device->FillHWRect = NULL;
    device->SetHWColorKey = NULL;
    device->SetHWAlpha = NULL;
    device->LockHWSurface = DC_LockHWSurface;
    device->UnlockHWSurface = DC_UnlockHWSurface;
    device->FlipHWSurface = DC_FlipHWSurface;
    device->FreeHWSurface = DC_FreeHWSurface;
#if SDL_VIDEO_OPENGL
    device->GL_LoadLibrary = DC_GL_LoadLibrary;
    device->GL_GetProcAddress = DC_GL_GetProcAddress;
    device->GL_GetAttribute = DC_GL_GetAttribute;
    device->GL_MakeCurrent = NULL;
    device->GL_SwapBuffers = DC_GL_SwapBuffers;
#endif
    device->SetCaption = NULL;
    device->SetIcon = NULL;
    device->IconifyWindow = NULL;
    device->GrabInput = NULL;
    device->GetWMInfo = NULL;
    device->InitOSKeymap = DC_InitOSKeymap;
    device->PumpEvents = DC_PumpEvents;

    device->free = DC_DeleteDevice;

    return device;
}

VideoBootStrap DC_bootstrap = {
    "dcvideo", "Dreamcast Video",
    DC_Available, DC_CreateDevice
};


int
DC_VideoInit(_THIS, SDL_PixelFormat * vformat)
{
    /* Determine the screen depth (use default 16-bit depth) */
    /* we change this during the SDL_SetVideoMode implementation... */
    vformat->BitsPerPixel = 16;
    vformat->Rmask = 0x0000f800;
    vformat->Gmask = 0x000007e0;
    vformat->Bmask = 0x0000001f;

    /* We're done! */
    return (0);
}

const static SDL_Rect RECT_800x600 = { 0, 0, 800, 600 }, RECT_640x480 = {
0, 0, 640, 480}, RECT_320x240 = {
0, 0, 320, 240};

const static SDL_Rect *vid_modes[] = {
    &RECT_800x600,
    &RECT_640x480,
    &RECT_320x240,
    NULL
};

SDL_Rect **
DC_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags)
{
    switch (format->BitsPerPixel) {
    case 15:
    case 16:
        return &vid_modes;
    case 32:
        if (!(flags & SDL_INTERNALOPENGL))
            return &vid_modes;
    default:
        return NULL;
    }
//      return (SDL_Rect **) -1;
}

pvr_init_params_t params = {
    /* Enable opaque and translucent polygons with size 16 */
    {PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16, PVR_BINSIZE_0,
     PVR_BINSIZE_16}
    ,

    /* Vertex buffer size */
    512 * 1024
};

#if SDL_VIDEO_OPENGL
static int pvr_inited;
#endif

SDL_Surface *
DC_SetVideoMode(_THIS, SDL_Surface * current,
                int width, int height, int bpp, Uint32 flags)
{
    int disp_mode, pixel_mode, pitch;
    Uint32 Rmask, Gmask, Bmask;

    if (width == 320 && height == 240)
        disp_mode = DM_320x240;
    else if (width == 640 && height == 480)
        disp_mode = DM_640x480;
    else if (width == 800 && height == 600)
        disp_mode = DM_800x608;
    else {
        SDL_SetError("Couldn't find requested mode in list");
        return (NULL);
    }

    switch (bpp) {
    case 15:
        pixel_mode = PM_RGB555;
        pitch = width * 2;
        /* 5-5-5 */
        Rmask = 0x00007c00;
        Gmask = 0x000003e0;
        Bmask = 0x0000001f;
        break;
    case 16:
        pixel_mode = PM_RGB565;
        pitch = width * 2;
        /* 5-6-5 */
        Rmask = 0x0000f800;
        Gmask = 0x000007e0;
        Bmask = 0x0000001f;
        break;
    case 24:
        bpp = 32;
    case 32:
        pixel_mode = PM_RGB888;
        pitch = width * 4;
        Rmask = 0x00ff0000;
        Gmask = 0x0000ff00;
        Bmask = 0x000000ff;
#if SDL_VIDEO_OPENGL
        if (!(flags & SDL_INTERNALOPENGL))
#endif
            break;
    default:
        SDL_SetError("Couldn't find requested mode in list");
        return (NULL);
    }

//  if ( bpp != current->format->BitsPerPixel ) {
    if (!SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0)) {
        return (NULL);
    }
//  }

    /* Set up the new mode framebuffer */
    current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE);
    current->w = width;
    current->h = height;
    current->pitch = pitch;

#if SDL_VIDEO_OPENGL
    if (pvr_inited) {
        pvr_inited = 0;
        pvr_shutdown();
    }
#endif

    vid_set_mode(disp_mode, pixel_mode);

    current->pixels = vram_s;

#if SDL_VIDEO_OPENGL
    if (flags & SDL_INTERNALOPENGL) {
        this->gl_config.driver_loaded = 1;
        current->flags = SDL_FULLSCREEN | SDL_INTERNALOPENGL;
        current->pixels = NULL;
        pvr_inited = 1;
        pvr_init(&params);
        glKosInit();
        glKosBeginFrame();
    } else
#endif
    if (flags | SDL_DOUBLEBUF) {
        current->flags |= SDL_DOUBLEBUF;
        current->pixels = (void *) ((int) current->pixels | 0x400000);
    }

    /* We're done */
    return (current);
}

/* We don't actually allow hardware surfaces other than the main one */
static int
DC_AllocHWSurface(_THIS, SDL_Surface * surface)
{
    return (-1);
}

static void
DC_FreeHWSurface(_THIS, SDL_Surface * surface)
{
    return;
}

/* We need to wait for vertical retrace on page flipped displays */
static int
DC_LockHWSurface(_THIS, SDL_Surface * surface)
{
    return (0);
}

static void
DC_UnlockHWSurface(_THIS, SDL_Surface * surface)
{
    return;
}

static int
DC_FlipHWSurface(_THIS, SDL_Surface * surface)
{
    if (surface->flags & SDL_DOUBLEBUF) {
        vid_set_start((int) surface->pixels & 0xffffff);
        surface->pixels = (void *) ((int) surface->pixels ^ 0x400000);
    }
    return (0);
}

static void
DC_UpdateRects(_THIS, int numrects, SDL_Rect * rects)
{
    /* do nothing. */
}

static int
DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors)
{
    /* do nothing of note. */
    return (1);
}

/* Note:  If we are terminated, this could be called in the middle of
   another SDL video routine -- notably UpdateRects.
*/
static void
DC_VideoQuit(_THIS)
{
#if SDL_VIDEO_OPENGL
    if (pvr_inited) {
        pvr_inited = 0;
        pvr_shutdown();
    }
#endif
}

#if SDL_VIDEO_OPENGL

void
dmyfunc(void)
{
}

typedef void (*funcptr) ();
const static struct
{
    char *name;
    funcptr addr;
} glfuncs[] = {
#define	DEF(func)	{#func,&func}
    DEF(glBegin), DEF(glBindTexture), DEF(glBlendFunc), DEF(glColor4f),
//      DEF(glCopyImageID),
        DEF(glDisable),
        DEF(glEnable),
        DEF(glEnd),
        DEF(glFlush),
        DEF(glGenTextures),
        DEF(glGetString),
        DEF(glLoadIdentity),
        DEF(glMatrixMode), DEF(glOrtho), DEF(glPixelStorei),
//      DEF(glPopAttrib),
//      DEF(glPopClientAttrib),
    {
    "glPopAttrib", &dmyfunc}, {
    "glPopClientAttrib", &dmyfunc}, DEF(glPopMatrix),
//      DEF(glPushAttrib),
//      DEF(glPushClientAttrib),
    {
    "glPushAttrib", &dmyfunc}, {
    "glPushClientAttrib", &dmyfunc},
        DEF(glPushMatrix),
        DEF(glTexCoord2f),
        DEF(glTexEnvf),
        DEF(glTexImage2D),
        DEF(glTexParameteri),
        DEF(glTexSubImage2D), DEF(glVertex2i), DEF(glViewport),
#undef	DEF
};

static void *
DC_GL_GetProcAddress(_THIS, const char *proc)
{
    void *ret;
    int i;

    ret = glKosGetProcAddress(proc);
    if (ret)
        return ret;

    for (i = 0; i < sizeof(glfuncs) / sizeof(glfuncs[0]); i++) {
        if (SDL_strcmp(proc, glfuncs[i].name) == 0)
            return glfuncs[i].addr;
    }

    return NULL;
}

static int
DC_GL_LoadLibrary(_THIS, const char *path)
{
    this->gl_config.driver_loaded = 1;

    return 0;
}

static int
DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value)
{
    GLenum mesa_attrib;
    int val;

    switch (attrib) {
    case SDL_GL_RED_SIZE:
        val = 5;
        break;
    case SDL_GL_GREEN_SIZE:
        val = 6;
        break;
    case SDL_GL_BLUE_SIZE:
        val = 5;
        break;
    case SDL_GL_ALPHA_SIZE:
        val = 0;
        break;
    case SDL_GL_DOUBLEBUFFER:
        val = 1;
        break;
    case SDL_GL_DEPTH_SIZE:
        val = 16;               /* or 32? */
        break;
    case SDL_GL_STENCIL_SIZE:
        val = 0;
        break;
    case SDL_GL_ACCUM_RED_SIZE:
        val = 0;
        break;
    case SDL_GL_ACCUM_GREEN_SIZE:
        val = 0;
    case SDL_GL_ACCUM_BLUE_SIZE:
        val = 0;
        break;
    case SDL_GL_ACCUM_ALPHA_SIZE:
        val = 0;
        break;
    default:
        return -1;
    }
    *value = val;
    return 0;
}

static void
DC_GL_SwapBuffers(_THIS)
{
    glKosFinishFrame();
    glKosBeginFrame();
}
#endif
/* vi: set ts=4 sw=4 expandtab: */