view src/thread/win32/win_ce_semaphore.c @ 3168:6338b7f2d024

Hi, I have prepared a set of patches to readd WindowsCE support to SDL 1.3. I've created a new GAPI/Rawframebuffer and a DirectDraw renderer. Both renderers are work in progress and there are several unimplemented cases. (Notably RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and texture blending ) Nevertheless I am successfully using these renderers together with the SDL software renderer. (On most devices the SDL software renderer will be much faster as there are only badly optimized vendor drivers available) I send these patches now in this unpolished state because there seems to be some interest in win ce and someone has to start supporting SDL 1.3 Now on to the patches: wince_events_window_fixes.patch fixes some wince incompatibilities and adds fullscreen support via SHFullScreen. NOTE: This patch shouldn't have any side effects on Windows, but I have NOT tested it on Windows, so please double-check. This patch doesn't dependent on the following ones. wince_renderers_system.patch This patch does all necessary modifications to the SDL system. - it adds the renderers to the configure system - it adds the renderers to win32video SDL_ceddrawrender.c SDL_ceddrawrender.h SDL_gapirender_c.h SDL_gapirender.c SDL_gapirender.h these files add the new render drivers and should be placed in src/video/win32 Some notes to people who want to test this: - I have only compiled sdl with ming32ce, so the VisualC files are not up to date - As mingw32ce has no ddraw.h this file must be taken from the MS SDK and modified to work with gcc - I had to modify line 2611 in configure.in to EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer -Wl,--image-base -Wl,0x10000" otherwise GetCPinfo wouldn't link. If someone knows whats causing this I'd be happy to hear about it. It would be great if these patches could make their way into SVN as this would make collaboration much much easier. I'm out of office for the next week and therefore will be unavailable via email. Regards Stefan
author Sam Lantinga <slouken@libsdl.org>
date Sun, 07 Jun 2009 02:44:46 +0000
parents c121d94672cb
children
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/* win_ce_semaphore.c

   Copyright (c) 1998, Johnson M. Hart
   (with corrections 2001 by Rainer Loritz)
   Permission is granted for any and all use providing that this
   copyright is properly acknowledged.
   There are no assurances of suitability for any use whatsoever.

   WINDOWS CE: There is a collection of Windows CE functions to simulate
   semaphores using only a mutex and an event. As Windows CE events cannot
   be named, these simulated semaphores cannot be named either.

   Implementation notes:
   1. All required internal data structures are allocated on the process's heap.
   2. Where appropriate, a new error code is returned (see the header
      file), or, if the error is a Win32 error, that code is unchanged.
   3. Notice the new handle type "SYNCHHANDLE" that has handles, counters,
      and other information. This structure will grow as new objects are added
      to this set; some members are specific to only one or two of the objects.
   4. Mutexes are used for critical sections. These could be replaced with
      CRITICAL_SECTION objects but then this would give up the time out
      capability.
   5. The implementation shows several interesting aspects of synchronization, some
      of which are specific to Win32 and some of which are general. These are pointed
      out in the comments as appropriate.
   6. The wait function emulates WaitForSingleObject only. An emulation of
      WaitForMultipleObjects is much harder to implement outside the kernel,
      and it is not clear how to handle a mixture of WCE semaphores and normal
      events and mutexes. */

#define WIN32_LEAN_AND_MEAN
#include <windows.h>

#include "win_ce_semaphore.h"

static SYNCHHANDLE CleanUp(SYNCHHANDLE hSynch, DWORD Flags);

SYNCHHANDLE
CreateSemaphoreCE(LPSECURITY_ATTRIBUTES lpSemaphoreAttributes,  /* pointer to security attributes */
                  LONG lInitialCount,   /* initial count */
                  LONG lMaximumCount,   /* maximum count */
                  LPCTSTR lpName)
/* Semaphore for use with Windows CE that does not support them directly.
   Requires a counter, a mutex to protect the counter, and an
   autoreset event.

   Here are the rules that must always hold between the autoreset event
   and the mutex (any violation of these rules by the CE semaphore functions
   will, in all likelihood, result in a defect):
    1. No thread can set, pulse, or reset the event,
       nor can it access any part of the SYNCHHANDLE structure,
       without first gaining ownership of the mutex.
       BUT, a thread can wait on the event without owning the mutex
       (this is clearly necessary or else the event could never be set).
    2. The event is in a signaled state if and only if the current semaphore
       count ("CurCount") is greater than zero.
    3. The semaphore count is always >= 0 and <= the maximum count */
{
    SYNCHHANDLE hSynch = NULL, result = NULL;

    __try {
        if (lInitialCount > lMaximumCount || lMaximumCount < 0
            || lInitialCount < 0) {
            /* Bad parameters */
            SetLastError(SYNCH_ERROR);
            __leave;
        }

        hSynch =
            HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, SYNCH_HANDLE_SIZE);
        if (hSynch == NULL)
            __leave;

        hSynch->MaxCount = lMaximumCount;
        hSynch->CurCount = lInitialCount;
        hSynch->lpName = lpName;

        hSynch->hMutex = CreateMutex(lpSemaphoreAttributes, FALSE, NULL);

        WaitForSingleObject(hSynch->hMutex, INFINITE);
        /*  Create the event. It is initially signaled if and only if the
           initial count is > 0 */
        hSynch->hEvent = CreateEvent(lpSemaphoreAttributes, FALSE,
                                     lInitialCount > 0, NULL);
        ReleaseMutex(hSynch->hMutex);
        hSynch->hSemph = NULL;
    }
    __finally {
        /* Return with the handle, or, if there was any error, return
           a null after closing any open handles and freeing any allocated memory. */
        result =
            CleanUp(hSynch, 6 /* An event and a mutex, but no semaphore. */ );
    }

    return result;
}

BOOL
ReleaseSemaphoreCE(SYNCHHANDLE hSemCE, LONG cReleaseCount,
                   LPLONG lpPreviousCount)
/* Windows CE equivalent to ReleaseSemaphore. */
{
    BOOL Result = TRUE;

    /* Gain access to the object to assure that the release count
       would not cause the total count to exceed the maximum. */

    __try {
        WaitForSingleObject(hSemCE->hMutex, INFINITE);
        /* reply only if asked to */
        if (lpPreviousCount != NULL)
            *lpPreviousCount = hSemCE->CurCount;
        if (hSemCE->CurCount + cReleaseCount > hSemCE->MaxCount
            || cReleaseCount <= 0) {
            SetLastError(SYNCH_ERROR);
            Result = FALSE;
            __leave;
        }
        hSemCE->CurCount += cReleaseCount;

        /*  Set the autoreset event, releasing exactly one waiting thread, now or
           in the future.  */

        SetEvent(hSemCE->hEvent);
    }
    __finally {
        ReleaseMutex(hSemCE->hMutex);
    }

    return Result;
}

DWORD
WaitForSemaphoreCE(SYNCHHANDLE hSemCE, DWORD dwMilliseconds)
   /* Windows CE semaphore equivalent of WaitForSingleObject. */
{
    DWORD WaitResult;

    WaitResult = WaitForSingleObject(hSemCE->hMutex, dwMilliseconds);
    if (WaitResult != WAIT_OBJECT_0 && WaitResult != WAIT_ABANDONED_0)
        return WaitResult;
    while (hSemCE->CurCount <= 0) {

        /* The count is 0, and the thread must wait on the event (which, by
           the rules, is currently reset) for semaphore resources to become
           available. First, of course, the mutex must be released so that another
           thread will be capable of setting the event. */

        ReleaseMutex(hSemCE->hMutex);

        /*  Wait for the event to be signaled, indicating a semaphore state change.
           The event is autoreset and signaled with a SetEvent (not PulseEvent)
           so exactly one waiting thread (whether or not there is currently
           a waiting thread) is released as a result of the SetEvent. */

        WaitResult = WaitForSingleObject(hSemCE->hEvent, dwMilliseconds);
        if (WaitResult != WAIT_OBJECT_0)
            return WaitResult;

        /*  This is where the properties of setting of an autoreset event is critical
           to assure that, even if the semaphore state changes between the
           preceding Wait and the next, and even if NO threads are waiting
           on the event at the time of the SetEvent, at least one thread
           will be released. 
           Pulsing a manual reset event would appear to work, but it would have
           a defect which could appear if the semaphore state changed between
           the two waits. */

        WaitResult = WaitForSingleObject(hSemCE->hMutex, dwMilliseconds);
        if (WaitResult != WAIT_OBJECT_0 && WaitResult != WAIT_ABANDONED_0)
            return WaitResult;

    }
    /* The count is not zero and this thread owns the mutex.  */

    hSemCE->CurCount--;
    /* The event is now unsignaled, BUT, the semaphore count may not be
       zero, in which case the event should be signaled again
       before releasing the mutex. */

    if (hSemCE->CurCount > 0)
        SetEvent(hSemCE->hEvent);
    ReleaseMutex(hSemCE->hMutex);
    return WaitResult;
}

BOOL
CloseSynchHandle(SYNCHHANDLE hSynch)
/* Close a synchronization handle. 
   Improvement: Test for a valid handle before dereferencing the handle. */
{
    BOOL Result = TRUE;
    if (hSynch->hEvent != NULL)
        Result = Result && CloseHandle(hSynch->hEvent);
    if (hSynch->hMutex != NULL)
        Result = Result && CloseHandle(hSynch->hMutex);
    if (hSynch->hSemph != NULL)
        Result = Result && CloseHandle(hSynch->hSemph);
    HeapFree(GetProcessHeap(), 0, hSynch);
    return (Result);
}

static SYNCHHANDLE
CleanUp(SYNCHHANDLE hSynch, DWORD Flags)
{                               /* Prepare to return from a create of a synchronization handle.
                                   If there was any failure, free any allocated resources.
                                   "Flags" indicates which Win32 objects are required in the 
                                   synchronization handle. */

    BOOL ok = TRUE;

    if (hSynch == NULL)
        return NULL;
    if ((Flags & 4) == 1 && (hSynch->hEvent == NULL))
        ok = FALSE;
    if ((Flags & 2) == 1 && (hSynch->hMutex == NULL))
        ok = FALSE;
    if ((Flags & 1) == 1 && (hSynch->hEvent == NULL))
        ok = FALSE;
    if (!ok) {
        CloseSynchHandle(hSynch);
        return NULL;
    }
    /* Everything worked */
    return hSynch;
}

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