Mercurial > sdl-ios-xcode
view src/events/SDL_mouse_c.h @ 3168:6338b7f2d024
Hi,
I have prepared a set of patches to readd WindowsCE support to SDL 1.3.
I've created a new GAPI/Rawframebuffer and a DirectDraw renderer.
Both renderers are work in progress and there are several unimplemented
cases. (Notably
RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and
texture blending )
Nevertheless I am successfully using these renderers together with the
SDL software renderer. (On most devices the SDL software renderer will
be much faster as there are only badly optimized vendor drivers available)
I send these patches now in this unpolished state because there seems to
be some interest in win ce and someone has to start supporting SDL 1.3
Now on to the patches:
wince_events_window_fixes.patch
fixes some wince incompatibilities and adds fullscreen support via
SHFullScreen. NOTE: This patch shouldn't have any side effects on
Windows, but I have NOT tested it on Windows, so please double-check.
This patch doesn't dependent on the following ones.
wince_renderers_system.patch
This patch does all necessary modifications to the SDL system.
- it adds the renderers to the configure system
- it adds the renderers to win32video
SDL_ceddrawrender.c
SDL_ceddrawrender.h
SDL_gapirender_c.h
SDL_gapirender.c
SDL_gapirender.h
these files add the new render drivers and should be placed in
src/video/win32
Some notes to people who want to test this:
- I have only compiled sdl with ming32ce, so the VisualC files are not
up to date
- As mingw32ce has no ddraw.h this file must be taken from the MS SDK
and modified to work with gcc
- I had to modify line 2611 in configure.in to
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer
-Wl,--image-base -Wl,0x10000"
otherwise GetCPinfo wouldn't link. If someone knows whats causing this
I'd be happy to hear about it.
It would be great if these patches could make their way into SVN as this
would make collaboration much much easier.
I'm out of office for the next week and therefore will be unavailable
via email.
Regards
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 07 Jun 2009 02:44:46 +0000 |
parents | b93965a16fe0 |
children | 64ce267332c6 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_mouse_c_h #define _SDL_mouse_c_h typedef struct SDL_Mouse SDL_Mouse; struct SDL_Cursor { SDL_Mouse *mouse; SDL_Cursor *next; void *driverdata; }; struct SDL_Mouse { /* Create a cursor from a surface */ SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y); /* Show the specified cursor, or hide if cursor is NULL */ int (*ShowCursor) (SDL_Cursor * cursor); /* This is called when a mouse motion event occurs */ void (*MoveCursor) (SDL_Cursor * cursor); /* Free a window manager cursor */ void (*FreeCursor) (SDL_Cursor * cursor); /* Warp the mouse to (x,y) */ void (*WarpMouse) (SDL_Mouse * mouse, SDL_WindowID windowID, int x, int y); /* Free the mouse when it's time */ void (*FreeMouse) (SDL_Mouse * mouse); /* data common for tablets */ int pressure; int pressure_max; int pressure_min; int tilt; /* for future use */ int rotation; /* for future use */ int total_ends; int current_end; /* Data common to all mice */ int id; SDL_WindowID focus; int which; int x; int y; int z; /* for future use */ int xdelta; int ydelta; int last_x, last_y; /* the last reported x and y coordinates */ char *name; Uint8 buttonstate; SDL_bool relative_mode; SDL_bool proximity; SDL_bool flush_motion; SDL_Cursor *cursors; SDL_Cursor *def_cursor; SDL_Cursor *cur_cursor; SDL_bool cursor_shown; void *driverdata; }; /* Initialize the mouse subsystem */ extern int SDL_MouseInit(void); /* Get the mouse at an index */ extern SDL_Mouse *SDL_GetMouse(int index); /* Add a mouse, possibly reattaching at a particular index (or -1), returning the index of the mouse, or -1 if there was an error. */ extern int SDL_AddMouse(const SDL_Mouse * mouse, char *name, int pressure_max, int pressure_min, int ends); /* Remove a mouse at an index, clearing the slot for later */ extern void SDL_DelMouse(int index); /* Clear the button state of a mouse at an index */ extern void SDL_ResetMouse(int index); /* Set the mouse focus window */ extern void SDL_SetMouseFocus(int id, SDL_WindowID windowID); /* Send a mouse motion event for a mouse */ extern int SDL_SendMouseMotion(int id, int relative, int x, int y, int z); /* Send a mouse button event for a mouse */ extern int SDL_SendMouseButton(int id, Uint8 state, Uint8 button); /* Send a mouse wheel event for a mouse */ extern int SDL_SendMouseWheel(int id, int x, int y); /* Send a proximity event for a mouse */ extern int SDL_SendProximity(int id, int x, int y, int type); /* Shutdown the mouse subsystem */ extern void SDL_MouseQuit(void); /* FIXME: Where do these functions go in this header? */ extern void SDL_ChangeEnd(int id, int end); #endif /* _SDL_mouse_c_h */ /* vi: set ts=4 sw=4 expandtab: */