Mercurial > sdl-ios-xcode
view src/events/SDL_keyboard.c @ 3168:6338b7f2d024
Hi,
I have prepared a set of patches to readd WindowsCE support to SDL 1.3.
I've created a new GAPI/Rawframebuffer and a DirectDraw renderer.
Both renderers are work in progress and there are several unimplemented
cases. (Notably
RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and
texture blending )
Nevertheless I am successfully using these renderers together with the
SDL software renderer. (On most devices the SDL software renderer will
be much faster as there are only badly optimized vendor drivers available)
I send these patches now in this unpolished state because there seems to
be some interest in win ce and someone has to start supporting SDL 1.3
Now on to the patches:
wince_events_window_fixes.patch
fixes some wince incompatibilities and adds fullscreen support via
SHFullScreen. NOTE: This patch shouldn't have any side effects on
Windows, but I have NOT tested it on Windows, so please double-check.
This patch doesn't dependent on the following ones.
wince_renderers_system.patch
This patch does all necessary modifications to the SDL system.
- it adds the renderers to the configure system
- it adds the renderers to win32video
SDL_ceddrawrender.c
SDL_ceddrawrender.h
SDL_gapirender_c.h
SDL_gapirender.c
SDL_gapirender.h
these files add the new render drivers and should be placed in
src/video/win32
Some notes to people who want to test this:
- I have only compiled sdl with ming32ce, so the VisualC files are not
up to date
- As mingw32ce has no ddraw.h this file must be taken from the MS SDK
and modified to work with gcc
- I had to modify line 2611 in configure.in to
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer
-Wl,--image-base -Wl,0x10000"
otherwise GetCPinfo wouldn't link. If someone knows whats causing this
I'd be happy to hear about it.
It would be great if these patches could make their way into SVN as this
would make collaboration much much easier.
I'm out of office for the next week and therefore will be unavailable
via email.
Regards
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 07 Jun 2009 02:44:46 +0000 |
parents | dc1eb82ffdaa |
children | 00cace2d9080 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* General keyboard handling code for SDL */ #include "SDL_timer.h" #include "SDL_events.h" #include "SDL_events_c.h" #include "SDL_sysevents.h" /* Global keyboard information */ static int SDL_num_keyboards; static int SDL_current_keyboard; static SDL_Keyboard **SDL_keyboards; static const SDLKey SDL_default_keymap[SDL_NUM_SCANCODES] = { 0, 0, 0, 0, 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', SDLK_RETURN, SDLK_ESCAPE, SDLK_BACKSPACE, SDLK_TAB, SDLK_SPACE, '-', '=', '[', ']', '\\', '#', ';', '\'', '`', ',', '.', '/', SDLK_CAPSLOCK, SDLK_F1, SDLK_F2, SDLK_F3, SDLK_F4, SDLK_F5, SDLK_F6, SDLK_F7, SDLK_F8, SDLK_F9, SDLK_F10, SDLK_F11, SDLK_F12, SDLK_PRINTSCREEN, SDLK_SCROLLLOCK, SDLK_PAUSE, SDLK_INSERT, SDLK_HOME, SDLK_PAGEUP, SDLK_DELETE, SDLK_END, SDLK_PAGEDOWN, SDLK_RIGHT, SDLK_LEFT, SDLK_DOWN, SDLK_UP, SDLK_NUMLOCKCLEAR, SDLK_KP_DIVIDE, SDLK_KP_MULTIPLY, SDLK_KP_MINUS, SDLK_KP_PLUS, SDLK_KP_ENTER, SDLK_KP_1, SDLK_KP_2, SDLK_KP_3, SDLK_KP_4, SDLK_KP_5, SDLK_KP_6, SDLK_KP_7, SDLK_KP_8, SDLK_KP_9, SDLK_KP_0, SDLK_KP_PERIOD, 0, SDLK_APPLICATION, SDLK_POWER, SDLK_KP_EQUALS, SDLK_F13, SDLK_F14, SDLK_F15, SDLK_F16, SDLK_F17, SDLK_F18, SDLK_F19, SDLK_F20, SDLK_F21, SDLK_F22, SDLK_F23, SDLK_F24, SDLK_EXECUTE, SDLK_HELP, SDLK_MENU, SDLK_SELECT, SDLK_STOP, SDLK_AGAIN, SDLK_UNDO, SDLK_CUT, SDLK_COPY, SDLK_PASTE, SDLK_FIND, SDLK_MUTE, SDLK_VOLUMEUP, SDLK_VOLUMEDOWN, 0, 0, 0, SDLK_KP_COMMA, SDLK_KP_EQUALSAS400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, SDLK_ALTERASE, SDLK_SYSREQ, SDLK_CANCEL, SDLK_CLEAR, SDLK_PRIOR, SDLK_RETURN2, SDLK_SEPARATOR, SDLK_OUT, SDLK_OPER, SDLK_CLEARAGAIN, SDLK_CRSEL, SDLK_EXSEL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, SDLK_KP_00, SDLK_KP_000, SDLK_THOUSANDSSEPARATOR, SDLK_DECIMALSEPARATOR, SDLK_CURRENCYUNIT, SDLK_CURRENCYSUBUNIT, SDLK_KP_LEFTPAREN, SDLK_KP_RIGHTPAREN, SDLK_KP_LEFTBRACE, SDLK_KP_RIGHTBRACE, SDLK_KP_TAB, SDLK_KP_BACKSPACE, SDLK_KP_A, SDLK_KP_B, SDLK_KP_C, SDLK_KP_D, SDLK_KP_E, SDLK_KP_F, SDLK_KP_XOR, SDLK_KP_POWER, SDLK_KP_PERCENT, SDLK_KP_LESS, SDLK_KP_GREATER, SDLK_KP_AMPERSAND, SDLK_KP_DBLAMPERSAND, SDLK_KP_VERTICALBAR, SDLK_KP_DBLVERTICALBAR, SDLK_KP_COLON, SDLK_KP_HASH, SDLK_KP_SPACE, SDLK_KP_AT, SDLK_KP_EXCLAM, SDLK_KP_MEMSTORE, SDLK_KP_MEMRECALL, SDLK_KP_MEMCLEAR, SDLK_KP_MEMADD, SDLK_KP_MEMSUBTRACT, SDLK_KP_MEMMULTIPLY, SDLK_KP_MEMDIVIDE, SDLK_KP_PLUSMINUS, SDLK_KP_CLEAR, SDLK_KP_CLEARENTRY, SDLK_KP_BINARY, SDLK_KP_OCTAL, SDLK_KP_DECIMAL, SDLK_KP_HEXADECIMAL, 0, 0, SDLK_LCTRL, SDLK_LSHIFT, SDLK_LALT, SDLK_LGUI, SDLK_RCTRL, SDLK_RSHIFT, SDLK_RALT, SDLK_RGUI, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, SDLK_MODE, SDLK_AUDIONEXT, SDLK_AUDIOPREV, SDLK_AUDIOSTOP, SDLK_AUDIOPLAY, SDLK_AUDIOMUTE, SDLK_MEDIASELECT, SDLK_WWW, SDLK_MAIL, SDLK_CALCULATOR, SDLK_COMPUTER, SDLK_AC_SEARCH, SDLK_AC_HOME, SDLK_AC_BACK, SDLK_AC_FORWARD, SDLK_AC_STOP, SDLK_AC_REFRESH, SDLK_AC_BOOKMARKS, SDLK_BRIGHTNESSDOWN, SDLK_BRIGHTNESSUP, SDLK_DISPLAYSWITCH, SDLK_KBDILLUMTOGGLE, SDLK_KBDILLUMDOWN, SDLK_KBDILLUMUP, SDLK_EJECT, SDLK_SLEEP, }; static const char *SDL_scancode_names[SDL_NUM_SCANCODES] = { NULL, NULL, NULL, NULL, "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "Return", "Escape", "Backspace", "Tab", "Space", "-", "=", "[", "]", "\\", "#", ";", "'", "`", ",", ".", "/", "CapsLock", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12", "PrintScreen", "ScrollLock", "Pause", "Insert", "Home", "PageUp", "Delete", "End", "PageDown", "Right", "Left", "Down", "Up", "Numlock", "Keypad /", "Keypad *", "Keypad -", "Keypad +", "Keypad Enter", "Keypad 1", "Keypad 2", "Keypad 3", "Keypad 4", "Keypad 5", "Keypad 6", "Keypad 7", "Keypad 8", "Keypad 9", "Keypad 0", "Keypad .", NULL, "Application", "Power", "Keypad =", "F13", "F14", "F15", "F16", "F17", "F18", "F19", "F20", "F21", "F22", "F23", "F24", "Execute", "Help", "Menu", "Select", "Stop", "Again", "Undo", "Cut", "Copy", "Paste", "Find", "Mute", "VolumeUp", "VolumeDown", NULL, NULL, NULL, "Keypad ,", "Keypad = (AS400)", NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, "AltErase", "SysReq", "Cancel", "Clear", "Prior", "Return", "Separator", "Out", "Oper", "Clear / Again", "CrSel", "ExSel", NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, "Keypad 00", "Keypad 000", "ThousandsSeparator", "DecimalSeparator", "CurrencyUnit", "CurrencySubUnit", "Keypad (", "Keypad )", "Keypad {", "Keypad }", "Keypad Tab", "Keypad Backspace", "Keypad A", "Keypad B", "Keypad C", "Keypad D", "Keypad E", "Keypad F", "Keypad XOR", "Keypad ^", "Keypad %", "Keypad <", "Keypad >", "Keypad &", "Keypad &&", "Keypad |", "Keypad ||", "Keypad :", "Keypad #", "Keypad Space", "Keypad @", "Keypad !", "Keypad MemStore", "Keypad MemRecall", "Keypad MemClear", "Keypad MemAdd", "Keypad MemSubtract", "Keypad MemMultiply", "Keypad MemDivide", "Keypad +/-", "Keypad Clear", "Keypad ClearEntry", "Keypad Binary", "Keypad Octal", "Keypad Decimal", "Keypad Hexadecimal", NULL, NULL, "Left Ctrl", "Left Shift", "Left Alt", "Left GUI", "Right Ctrl", "Right Shift", "Right Alt", "Right GUI", NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, "ModeSwitch", "AudioNext", "AudioPrev", "AudioStop", "AudioPlay", "AudioMute", "MediaSelect", "WWW", "Mail", "Calculator", "Computer", "AC Search", "AC Home", "AC Back", "AC Forward", "AC Stop", "AC Refresh", "AC Bookmarks", "BrightnessDown", "BrightnessUp", "DisplaySwitch", "KBDIllumToggle", "KBDIllumDown", "KBDIllumUp", "Eject", "Sleep", }; /* Taken from SDL_iconv() */ static char * SDL_UCS4ToUTF8(Uint32 ch, char *dst) { Uint8 *p = (Uint8 *) dst; if (ch <= 0x7F) { *p = (Uint8) ch; ++dst; } else if (ch <= 0x7FF) { p[0] = 0xC0 | (Uint8) ((ch >> 6) & 0x1F); p[1] = 0x80 | (Uint8) (ch & 0x3F); dst += 2; } else if (ch <= 0xFFFF) { p[0] = 0xE0 | (Uint8) ((ch >> 12) & 0x0F); p[1] = 0x80 | (Uint8) ((ch >> 6) & 0x3F); p[2] = 0x80 | (Uint8) (ch & 0x3F); dst += 3; } else if (ch <= 0x1FFFFF) { p[0] = 0xF0 | (Uint8) ((ch >> 18) & 0x07); p[1] = 0x80 | (Uint8) ((ch >> 12) & 0x3F); p[2] = 0x80 | (Uint8) ((ch >> 6) & 0x3F); p[3] = 0x80 | (Uint8) (ch & 0x3F); dst += 4; } else if (ch <= 0x3FFFFFF) { p[0] = 0xF8 | (Uint8) ((ch >> 24) & 0x03); p[1] = 0x80 | (Uint8) ((ch >> 18) & 0x3F); p[2] = 0x80 | (Uint8) ((ch >> 12) & 0x3F); p[3] = 0x80 | (Uint8) ((ch >> 6) & 0x3F); p[4] = 0x80 | (Uint8) (ch & 0x3F); dst += 5; } else { p[0] = 0xFC | (Uint8) ((ch >> 30) & 0x01); p[1] = 0x80 | (Uint8) ((ch >> 24) & 0x3F); p[2] = 0x80 | (Uint8) ((ch >> 18) & 0x3F); p[3] = 0x80 | (Uint8) ((ch >> 12) & 0x3F); p[4] = 0x80 | (Uint8) ((ch >> 6) & 0x3F); p[5] = 0x80 | (Uint8) (ch & 0x3F); dst += 6; } return dst; } /* Public functions */ int SDL_KeyboardInit(void) { return (0); } SDL_Keyboard * SDL_GetKeyboard(int index) { if (index < 0 || index >= SDL_num_keyboards) { return NULL; } return SDL_keyboards[index]; } int SDL_AddKeyboard(const SDL_Keyboard * keyboard, int index) { SDL_Keyboard **keyboards; /* Add the keyboard to the list of keyboards */ if (index < 0 || index >= SDL_num_keyboards || SDL_keyboards[index]) { keyboards = (SDL_Keyboard **) SDL_realloc(SDL_keyboards, (SDL_num_keyboards + 1) * sizeof(*keyboards)); if (!keyboards) { SDL_OutOfMemory(); return -1; } SDL_keyboards = keyboards; index = SDL_num_keyboards++; } SDL_keyboards[index] = (SDL_Keyboard *) SDL_malloc(sizeof(*SDL_keyboards[index])); if (!SDL_keyboards[index]) { SDL_OutOfMemory(); return -1; } *SDL_keyboards[index] = *keyboard; return index; } void SDL_DelKeyboard(int index) { SDL_Keyboard *keyboard = SDL_GetKeyboard(index); if (!keyboard) { return; } if (keyboard->FreeKeyboard) { keyboard->FreeKeyboard(keyboard); } SDL_free(keyboard); SDL_keyboards[index] = NULL; } void SDL_ResetKeyboard(int index) { SDL_Keyboard *keyboard = SDL_GetKeyboard(index); SDL_scancode scancode; if (!keyboard) { return; } for (scancode = 0; scancode < SDL_NUM_SCANCODES; ++scancode) { if (keyboard->keystate[scancode] == SDL_PRESSED) { SDL_SendKeyboardKey(index, SDL_RELEASED, scancode); } } } void SDL_GetDefaultKeymap(SDLKey * keymap) { SDL_memcpy(keymap, SDL_default_keymap, sizeof(SDL_default_keymap)); } void SDL_SetKeymap(int index, int start, SDLKey * keys, int length) { SDL_Keyboard *keyboard = SDL_GetKeyboard(index); if (!keyboard) { return; } if (start < 0 || start + length > SDL_NUM_SCANCODES) { return; } SDL_memcpy(&keyboard->keymap[start], keys, sizeof(*keys) * length); } void SDL_SetScancodeName(SDL_scancode scancode, const char *name) { SDL_scancode_names[scancode] = name; } void SDL_SetKeyboardFocus(int index, SDL_WindowID windowID) { SDL_Keyboard *keyboard = SDL_GetKeyboard(index); int i; SDL_bool focus; if (!keyboard || (keyboard->focus == windowID)) { return; } /* See if the current window has lost focus */ if (keyboard->focus) { focus = SDL_FALSE; for (i = 0; i < SDL_num_keyboards; ++i) { SDL_Keyboard *check; if (i != index) { check = SDL_GetKeyboard(i); if (check && check->focus == keyboard->focus) { focus = SDL_TRUE; break; } } } if (!focus) { SDL_SendWindowEvent(keyboard->focus, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0); } } keyboard->focus = windowID; if (keyboard->focus) { focus = SDL_FALSE; for (i = 0; i < SDL_num_keyboards; ++i) { SDL_Keyboard *check; if (i != index) { check = SDL_GetKeyboard(i); if (check && check->focus == keyboard->focus) { focus = SDL_TRUE; break; } } } if (!focus) { SDL_SendWindowEvent(keyboard->focus, SDL_WINDOWEVENT_FOCUS_GAINED, 0, 0); } } } int SDL_SendKeyboardKey(int index, Uint8 state, SDL_scancode scancode) { SDL_Keyboard *keyboard = SDL_GetKeyboard(index); int posted; Uint16 modstate; Uint8 type; if (!keyboard || !scancode) { return 0; } #if 0 printf("The '%s' key has been %s\n", SDL_GetScancodeName(scancode), state == SDL_PRESSED ? "pressed" : "released"); #endif if (state == SDL_PRESSED) { modstate = keyboard->modstate; switch (scancode) { case SDL_SCANCODE_NUMLOCKCLEAR: keyboard->modstate ^= KMOD_NUM; break; case SDL_SCANCODE_CAPSLOCK: keyboard->modstate ^= KMOD_CAPS; break; case SDL_SCANCODE_LCTRL: keyboard->modstate |= KMOD_LCTRL; break; case SDL_SCANCODE_RCTRL: keyboard->modstate |= KMOD_RCTRL; break; case SDL_SCANCODE_LSHIFT: keyboard->modstate |= KMOD_LSHIFT; break; case SDL_SCANCODE_RSHIFT: keyboard->modstate |= KMOD_RSHIFT; break; case SDL_SCANCODE_LALT: keyboard->modstate |= KMOD_LALT; break; case SDL_SCANCODE_RALT: keyboard->modstate |= KMOD_RALT; break; case SDL_SCANCODE_LGUI: keyboard->modstate |= KMOD_LGUI; break; case SDL_SCANCODE_RGUI: keyboard->modstate |= KMOD_RGUI; break; case SDL_SCANCODE_MODE: keyboard->modstate |= KMOD_MODE; break; default: break; } } else { switch (scancode) { case SDL_SCANCODE_NUMLOCKCLEAR: case SDL_SCANCODE_CAPSLOCK: break; case SDL_SCANCODE_LCTRL: keyboard->modstate &= ~KMOD_LCTRL; break; case SDL_SCANCODE_RCTRL: keyboard->modstate &= ~KMOD_RCTRL; break; case SDL_SCANCODE_LSHIFT: keyboard->modstate &= ~KMOD_LSHIFT; break; case SDL_SCANCODE_RSHIFT: keyboard->modstate &= ~KMOD_RSHIFT; break; case SDL_SCANCODE_LALT: keyboard->modstate &= ~KMOD_LALT; break; case SDL_SCANCODE_RALT: keyboard->modstate &= ~KMOD_RALT; break; case SDL_SCANCODE_LGUI: keyboard->modstate &= ~KMOD_LGUI; break; case SDL_SCANCODE_RGUI: keyboard->modstate &= ~KMOD_RGUI; break; case SDL_SCANCODE_MODE: keyboard->modstate &= ~KMOD_MODE; break; default: break; } modstate = keyboard->modstate; } /* Figure out what type of event this is */ switch (state) { case SDL_PRESSED: type = SDL_KEYDOWN; break; case SDL_RELEASED: type = SDL_KEYUP; break; default: /* Invalid state -- bail */ return 0; } /* Drop events that don't change state */ if (keyboard->keystate[scancode] == state) { #if 0 printf("Keyboard event didn't change state - dropped!\n"); #endif return 0; } /* Update internal keyboard state */ keyboard->keystate[scancode] = state; /* Post the event, if desired */ posted = 0; if (SDL_ProcessEvents[type] == SDL_ENABLE) { SDL_Event event; event.key.type = type; event.key.which = (Uint8) index; event.key.state = state; event.key.keysym.scancode = scancode; event.key.keysym.sym = keyboard->keymap[scancode]; event.key.keysym.mod = modstate; event.key.keysym.unicode = 0; event.key.windowID = keyboard->focus; posted = (SDL_PushEvent(&event) > 0); } return (posted); } int SDL_SendKeyboardText(int index, const char *text) { SDL_Keyboard *keyboard = SDL_GetKeyboard(index); int posted; if (!keyboard) { return 0; } /* Post the event, if desired */ posted = 0; if (SDL_ProcessEvents[SDL_TEXTINPUT] == SDL_ENABLE) { SDL_Event event; event.text.type = SDL_TEXTINPUT; event.text.which = (Uint8) index; SDL_strlcpy(event.text.text, text, SDL_arraysize(event.text.text)); event.text.windowID = keyboard->focus; posted = (SDL_PushEvent(&event) > 0); } return (posted); } void SDL_KeyboardQuit(void) { int i; for (i = 0; i < SDL_num_keyboards; ++i) { SDL_DelKeyboard(i); } SDL_num_keyboards = 0; SDL_current_keyboard = 0; if (SDL_keyboards) { SDL_free(SDL_keyboards); SDL_keyboards = NULL; } } int SDL_GetNumKeyboards(void) { return SDL_num_keyboards; } int SDL_SelectKeyboard(int index) { if (index >= 0 && index < SDL_num_keyboards) { SDL_current_keyboard = index; } return SDL_current_keyboard; } Uint8 * SDL_GetKeyboardState(int *numkeys) { SDL_Keyboard *keyboard = SDL_GetKeyboard(SDL_current_keyboard); if (numkeys != (int *) 0) { *numkeys = SDL_NUM_SCANCODES; } if (!keyboard) { return NULL; } return keyboard->keystate; } SDLMod SDL_GetModState(void) { SDL_Keyboard *keyboard = SDL_GetKeyboard(SDL_current_keyboard); if (!keyboard) { return KMOD_NONE; } return keyboard->modstate; } void SDL_SetModState(SDLMod modstate) { SDL_Keyboard *keyboard = SDL_GetKeyboard(SDL_current_keyboard); if (!keyboard) { return; } keyboard->modstate = modstate; } SDLKey SDL_GetKeyFromScancode(SDL_scancode scancode) { SDL_Keyboard *keyboard = SDL_GetKeyboard(SDL_current_keyboard); if (!keyboard) { return SDLK_UNKNOWN; } return keyboard->keymap[scancode]; } SDL_scancode SDL_GetScancodeFromKey(SDLKey key) { SDL_Keyboard *keyboard = SDL_GetKeyboard(SDL_current_keyboard); SDL_scancode scancode; if (!keyboard) { return SDL_SCANCODE_UNKNOWN; } for (scancode = SDL_SCANCODE_UNKNOWN; scancode < SDL_NUM_SCANCODES; ++scancode) { if (keyboard->keymap[scancode] == key) { return scancode; } } return SDL_SCANCODE_UNKNOWN; } const char * SDL_GetScancodeName(SDL_scancode scancode) { const char *name = SDL_scancode_names[scancode]; if (name) return name; else return ""; } const char * SDL_GetKeyName(SDLKey key) { static char name[8]; char *end; if (key & SDLK_SCANCODE_MASK) { return SDL_GetScancodeName((SDL_scancode) (key & ~SDLK_SCANCODE_MASK)); } switch (key) { case SDLK_RETURN: return SDL_GetScancodeName(SDL_SCANCODE_RETURN); case SDLK_ESCAPE: return SDL_GetScancodeName(SDL_SCANCODE_ESCAPE); case SDLK_BACKSPACE: return SDL_GetScancodeName(SDL_SCANCODE_BACKSPACE); case SDLK_TAB: return SDL_GetScancodeName(SDL_SCANCODE_TAB); case SDLK_SPACE: return SDL_GetScancodeName(SDL_SCANCODE_SPACE); case SDLK_DELETE: return SDL_GetScancodeName(SDL_SCANCODE_DELETE); default: /* Unaccented letter keys on latin keyboards are normally labeled in upper case (and probably on others like Greek or Cyrillic too, so if you happen to know for sure, please adapt this). */ if (key >= 'a' && key <= 'z') { key -= 32; } end = SDL_UCS4ToUTF8((Uint32) key, name); *end = '\0'; return name; } } /* vi: set ts=4 sw=4 expandtab: */