Mercurial > sdl-ios-xcode
view src/audio/sun/SDL_sunaudio.c @ 3168:6338b7f2d024
Hi,
I have prepared a set of patches to readd WindowsCE support to SDL 1.3.
I've created a new GAPI/Rawframebuffer and a DirectDraw renderer.
Both renderers are work in progress and there are several unimplemented
cases. (Notably
RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and
texture blending )
Nevertheless I am successfully using these renderers together with the
SDL software renderer. (On most devices the SDL software renderer will
be much faster as there are only badly optimized vendor drivers available)
I send these patches now in this unpolished state because there seems to
be some interest in win ce and someone has to start supporting SDL 1.3
Now on to the patches:
wince_events_window_fixes.patch
fixes some wince incompatibilities and adds fullscreen support via
SHFullScreen. NOTE: This patch shouldn't have any side effects on
Windows, but I have NOT tested it on Windows, so please double-check.
This patch doesn't dependent on the following ones.
wince_renderers_system.patch
This patch does all necessary modifications to the SDL system.
- it adds the renderers to the configure system
- it adds the renderers to win32video
SDL_ceddrawrender.c
SDL_ceddrawrender.h
SDL_gapirender_c.h
SDL_gapirender.c
SDL_gapirender.h
these files add the new render drivers and should be placed in
src/video/win32
Some notes to people who want to test this:
- I have only compiled sdl with ming32ce, so the VisualC files are not
up to date
- As mingw32ce has no ddraw.h this file must be taken from the MS SDK
and modified to work with gcc
- I had to modify line 2611 in configure.in to
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer
-Wl,--image-base -Wl,0x10000"
otherwise GetCPinfo wouldn't link. If someone knows whats causing this
I'd be happy to hear about it.
It would be great if these patches could make their way into SVN as this
would make collaboration much much easier.
I'm out of office for the next week and therefore will be unavailable
via email.
Regards
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 07 Jun 2009 02:44:46 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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/* I'm gambling no one uses this audio backend...we'll see who emails. :) */ #error this code has not been updated for SDL 1.3. #error if no one emails icculus at icculus.org and tells him that this #error code is needed, this audio backend will eventually be removed from SDL. /* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Allow access to a raw mixing buffer */ #include <fcntl.h> #include <errno.h> #ifdef __NETBSD__ #include <sys/ioctl.h> #include <sys/audioio.h> #endif #ifdef __SVR4 #include <sys/audioio.h> #else #include <sys/time.h> #include <sys/types.h> #endif #include <unistd.h> #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "../SDL_audiodev_c.h" #include "SDL_sunaudio.h" /* Open the audio device for playback, and don't block if busy */ #define OPEN_FLAGS (O_WRONLY|O_NONBLOCK) /* Audio driver functions */ static int DSP_OpenAudio(_THIS, SDL_AudioSpec * spec); static void DSP_WaitAudio(_THIS); static void DSP_PlayAudio(_THIS); static Uint8 *DSP_GetAudioBuf(_THIS); static void DSP_CloseAudio(_THIS); static Uint8 snd2au(int sample); /* Audio driver bootstrap functions */ static int Audio_Available(void) { int fd; int available; available = 0; fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 1); if (fd >= 0) { available = 1; close(fd); } return (available); } static void Audio_DeleteDevice(SDL_AudioDevice * device) { SDL_free(device->hidden); SDL_free(device); } static SDL_AudioDevice * Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); if (this) { SDL_memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); } if ((this == NULL) || (this->hidden == NULL)) { SDL_OutOfMemory(); if (this) { SDL_free(this); } return (0); } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); audio_fd = -1; /* Set the function pointers */ this->OpenAudio = DSP_OpenAudio; this->WaitAudio = DSP_WaitAudio; this->PlayAudio = DSP_PlayAudio; this->GetAudioBuf = DSP_GetAudioBuf; this->CloseAudio = DSP_CloseAudio; this->free = Audio_DeleteDevice; return this; } AudioBootStrap SUNAUDIO_bootstrap = { "audio", "UNIX /dev/audio interface", Audio_Available, Audio_CreateDevice, 0 }; #ifdef DEBUG_AUDIO void CheckUnderflow(_THIS) { #ifdef AUDIO_GETINFO audio_info_t info; int left; ioctl(audio_fd, AUDIO_GETINFO, &info); left = (written - info.play.samples); if (written && (left == 0)) { fprintf(stderr, "audio underflow!\n"); } #endif } #endif void DSP_WaitAudio(_THIS) { #ifdef AUDIO_GETINFO #define SLEEP_FUDGE 10 /* 10 ms scheduling fudge factor */ audio_info_t info; Sint32 left; ioctl(audio_fd, AUDIO_GETINFO, &info); left = (written - info.play.samples); if (left > fragsize) { Sint32 sleepy; sleepy = ((left - fragsize) / frequency); sleepy -= SLEEP_FUDGE; if (sleepy > 0) { SDL_Delay(sleepy); } } #else fd_set fdset; FD_ZERO(&fdset); FD_SET(audio_fd, &fdset); select(audio_fd + 1, NULL, &fdset, NULL, NULL); #endif } void DSP_PlayAudio(_THIS) { /* Write the audio data */ if (ulaw_only) { /* Assuming that this->spec.freq >= 8000 Hz */ int accum, incr, pos; Uint8 *aubuf; accum = 0; incr = this->spec.freq / 8; aubuf = ulaw_buf; switch (audio_fmt & 0xFF) { case 8: { Uint8 *sndbuf; sndbuf = mixbuf; for (pos = 0; pos < fragsize; ++pos) { *aubuf = snd2au((0x80 - *sndbuf) * 64); accum += incr; while (accum > 0) { accum -= 1000; sndbuf += 1; } aubuf += 1; } } break; case 16: { Sint16 *sndbuf; sndbuf = (Sint16 *) mixbuf; for (pos = 0; pos < fragsize; ++pos) { *aubuf = snd2au(*sndbuf / 4); accum += incr; while (accum > 0) { accum -= 1000; sndbuf += 1; } aubuf += 1; } } break; } #ifdef DEBUG_AUDIO CheckUnderflow(this); #endif if (write(audio_fd, ulaw_buf, fragsize) < 0) { /* Assume fatal error, for now */ this->enabled = 0; } written += fragsize; } else { #ifdef DEBUG_AUDIO CheckUnderflow(this); #endif if (write(audio_fd, mixbuf, this->spec.size) < 0) { /* Assume fatal error, for now */ this->enabled = 0; } written += fragsize; } } Uint8 * DSP_GetAudioBuf(_THIS) { return (mixbuf); } void DSP_CloseAudio(_THIS) { if (mixbuf != NULL) { SDL_FreeAudioMem(mixbuf); mixbuf = NULL; } if (ulaw_buf != NULL) { SDL_free(ulaw_buf); ulaw_buf = NULL; } close(audio_fd); } int DSP_OpenAudio(_THIS, SDL_AudioSpec * spec) { char audiodev[1024]; #ifdef AUDIO_SETINFO int enc; #endif int desired_freq = spec->freq; /* Initialize our freeable variables, in case we fail */ audio_fd = -1; mixbuf = NULL; ulaw_buf = NULL; /* Determine the audio parameters from the AudioSpec */ switch (SDL_AUDIO_BITSIZE(spec->format)) { case 8: { /* Unsigned 8 bit audio data */ spec->format = AUDIO_U8; #ifdef AUDIO_SETINFO enc = AUDIO_ENCODING_LINEAR8; #endif } break; case 16: { /* Signed 16 bit audio data */ spec->format = AUDIO_S16SYS; #ifdef AUDIO_SETINFO enc = AUDIO_ENCODING_LINEAR; #endif } break; default: { /* !!! FIXME: fallback to conversion on unsupported types! */ SDL_SetError("Unsupported audio format"); return (-1); } } audio_fmt = spec->format; /* Open the audio device */ audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 1); if (audio_fd < 0) { SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); return (-1); } ulaw_only = 0; /* modern Suns do support linear audio */ #ifdef AUDIO_SETINFO for (;;) { audio_info_t info; AUDIO_INITINFO(&info); /* init all fields to "no change" */ /* Try to set the requested settings */ info.play.sample_rate = spec->freq; info.play.channels = spec->channels; info.play.precision = (enc == AUDIO_ENCODING_ULAW) ? 8 : spec->format & 0xff; info.play.encoding = enc; if (ioctl(audio_fd, AUDIO_SETINFO, &info) == 0) { /* Check to be sure we got what we wanted */ if (ioctl(audio_fd, AUDIO_GETINFO, &info) < 0) { SDL_SetError("Error getting audio parameters: %s", strerror(errno)); return -1; } if (info.play.encoding == enc && info.play.precision == (spec->format & 0xff) && info.play.channels == spec->channels) { /* Yow! All seems to be well! */ spec->freq = info.play.sample_rate; break; } } switch (enc) { case AUDIO_ENCODING_LINEAR8: /* unsigned 8bit apparently not supported here */ enc = AUDIO_ENCODING_LINEAR; spec->format = AUDIO_S16SYS; break; /* try again */ case AUDIO_ENCODING_LINEAR: /* linear 16bit didn't work either, resort to µ-law */ enc = AUDIO_ENCODING_ULAW; spec->channels = 1; spec->freq = 8000; spec->format = AUDIO_U8; ulaw_only = 1; break; default: /* oh well... */ SDL_SetError("Error setting audio parameters: %s", strerror(errno)); return -1; } } #endif /* AUDIO_SETINFO */ written = 0; /* We can actually convert on-the-fly to U-Law */ if (ulaw_only) { spec->freq = desired_freq; fragsize = (spec->samples * 1000) / (spec->freq / 8); frequency = 8; ulaw_buf = (Uint8 *) SDL_malloc(fragsize); if (ulaw_buf == NULL) { SDL_OutOfMemory(); return (-1); } spec->channels = 1; } else { fragsize = spec->samples; frequency = spec->freq / 1000; } #ifdef DEBUG_AUDIO fprintf(stderr, "Audio device %s U-Law only\n", ulaw_only ? "is" : "is not"); fprintf(stderr, "format=0x%x chan=%d freq=%d\n", spec->format, spec->channels, spec->freq); #endif /* Update the fragment size as size in bytes */ SDL_CalculateAudioSpec(spec); /* Allocate mixing buffer */ mixbuf = (Uint8 *) SDL_AllocAudioMem(spec->size); if (mixbuf == NULL) { SDL_OutOfMemory(); return (-1); } SDL_memset(mixbuf, spec->silence, spec->size); /* We're ready to rock and roll. :-) */ return (0); } /************************************************************************/ /* This function (snd2au()) copyrighted: */ /************************************************************************/ /* Copyright 1989 by Rich Gopstein and Harris Corporation */ /* */ /* Permission to use, copy, modify, and distribute this software */ /* and its documentation for any purpose and without fee is */ /* hereby granted, provided that the above copyright notice */ /* appears in all copies and that both that copyright notice and */ /* this permission notice appear in supporting documentation, and */ /* that the name of Rich Gopstein and Harris Corporation not be */ /* used in advertising or publicity pertaining to distribution */ /* of the software without specific, written prior permission. */ /* Rich Gopstein and Harris Corporation make no representations */ /* about the suitability of this software for any purpose. It */ /* provided "as is" without express or implied warranty. */ /************************************************************************/ static Uint8 snd2au(int sample) { int mask; if (sample < 0) { sample = -sample; mask = 0x7f; } else { mask = 0xff; } if (sample < 32) { sample = 0xF0 | (15 - sample / 2); } else if (sample < 96) { sample = 0xE0 | (15 - (sample - 32) / 4); } else if (sample < 224) { sample = 0xD0 | (15 - (sample - 96) / 8); } else if (sample < 480) { sample = 0xC0 | (15 - (sample - 224) / 16); } else if (sample < 992) { sample = 0xB0 | (15 - (sample - 480) / 32); } else if (sample < 2016) { sample = 0xA0 | (15 - (sample - 992) / 64); } else if (sample < 4064) { sample = 0x90 | (15 - (sample - 2016) / 128); } else if (sample < 8160) { sample = 0x80 | (15 - (sample - 4064) / 256); } else { sample = 0x80; } return (mask & sample); } /* vi: set ts=4 sw=4 expandtab: */