view src/audio/mint/SDL_mintaudio.c @ 3168:6338b7f2d024

Hi, I have prepared a set of patches to readd WindowsCE support to SDL 1.3. I've created a new GAPI/Rawframebuffer and a DirectDraw renderer. Both renderers are work in progress and there are several unimplemented cases. (Notably RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and texture blending ) Nevertheless I am successfully using these renderers together with the SDL software renderer. (On most devices the SDL software renderer will be much faster as there are only badly optimized vendor drivers available) I send these patches now in this unpolished state because there seems to be some interest in win ce and someone has to start supporting SDL 1.3 Now on to the patches: wince_events_window_fixes.patch fixes some wince incompatibilities and adds fullscreen support via SHFullScreen. NOTE: This patch shouldn't have any side effects on Windows, but I have NOT tested it on Windows, so please double-check. This patch doesn't dependent on the following ones. wince_renderers_system.patch This patch does all necessary modifications to the SDL system. - it adds the renderers to the configure system - it adds the renderers to win32video SDL_ceddrawrender.c SDL_ceddrawrender.h SDL_gapirender_c.h SDL_gapirender.c SDL_gapirender.h these files add the new render drivers and should be placed in src/video/win32 Some notes to people who want to test this: - I have only compiled sdl with ming32ce, so the VisualC files are not up to date - As mingw32ce has no ddraw.h this file must be taken from the MS SDK and modified to work with gcc - I had to modify line 2611 in configure.in to EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer -Wl,--image-base -Wl,0x10000" otherwise GetCPinfo wouldn't link. If someone knows whats causing this I'd be happy to hear about it. It would be great if these patches could make their way into SVN as this would make collaboration much much easier. I'm out of office for the next week and therefore will be unavailable via email. Regards Stefan
author Sam Lantinga <slouken@libsdl.org>
date Sun, 07 Jun 2009 02:44:46 +0000
parents 99210400e8b9
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
	Audio interrupt variables and callback function

	Patrice Mandin
*/

#include <unistd.h>

#include <mint/osbind.h>
#include <mint/falcon.h>
#include <mint/mintbind.h>
#include <mint/cookie.h>

#include "SDL_audio.h"
#include "SDL_mintaudio.h"
#include "SDL_mintaudio_stfa.h"

/* The audio device */

SDL_AudioDevice *SDL_MintAudio_device;
Uint8 *SDL_MintAudio_audiobuf[2];       /* Pointers to buffers */
unsigned long SDL_MintAudio_audiosize;  /* Length of audio buffer=spec->size */
volatile unsigned short SDL_MintAudio_numbuf;   /* Buffer to play */
volatile unsigned short SDL_MintAudio_mutex;
volatile unsigned long SDL_MintAudio_clocktics;
cookie_stfa_t *SDL_MintAudio_stfa;

/* MiNT thread variables */
SDL_bool SDL_MintAudio_mint_present;
SDL_bool SDL_MintAudio_quit_thread;
SDL_bool SDL_MintAudio_thread_finished;
long SDL_MintAudio_thread_pid;

/* The callback function, called by each driver whenever needed */

void
SDL_MintAudio_Callback(void)
{
    Uint8 *buffer;
    SDL_AudioDevice *audio = SDL_MintAudio_device;

    buffer = SDL_MintAudio_audiobuf[SDL_MintAudio_numbuf];
    SDL_memset(buffer, audio->spec.silence, audio->spec.size);

    if (audio->paused)
        return;

    if (audio->convert.needed) {
        int silence;

        if (audio->convert.src_format == AUDIO_U8) {
            silence = 0x80;
        } else {
            silence = 0;
        }
        SDL_memset(audio->convert.buf, silence, audio->convert.len);
        audio->spec.callback(audio->spec.userdata,
                             (Uint8 *) audio->convert.buf,
                             audio->convert.len);
        SDL_ConvertAudio(&audio->convert);
        SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt);
    } else {
        audio->spec.callback(audio->spec.userdata, buffer, audio->spec.size);
    }
}

/* Add a new frequency/clock/predivisor to the current list */
void
SDL_MintAudio_AddFrequency(_THIS, Uint32 frequency, Uint32 clock,
                           Uint32 prediv, int gpio_bits)
{
    int i, p;

    if (MINTAUDIO_freqcount == MINTAUDIO_maxfreqs) {
        return;
    }

    /* Search where to insert the frequency (highest first) */
    for (p = 0; p < MINTAUDIO_freqcount; p++) {
        if (frequency > MINTAUDIO_frequencies[p].frequency) {
            break;
        }
    }

    /* Put all following ones farer */
    if (MINTAUDIO_freqcount > 0) {
        for (i = MINTAUDIO_freqcount; i > p; i--) {
            SDL_memcpy(&MINTAUDIO_frequencies[i],
                       &MINTAUDIO_frequencies[i - 1],
                       sizeof(mint_frequency_t));
        }
    }

    /* And insert new one */
    MINTAUDIO_frequencies[p].frequency = frequency;
    MINTAUDIO_frequencies[p].masterclock = clock;
    MINTAUDIO_frequencies[p].predivisor = prediv;
    MINTAUDIO_frequencies[p].gpio_bits = gpio_bits;

    MINTAUDIO_freqcount++;
}

/* Search for the nearest frequency */
int
SDL_MintAudio_SearchFrequency(_THIS, int desired_freq)
{
    int i;

    /* Only 1 freq ? */
    if (MINTAUDIO_freqcount == 1) {
        return 0;
    }

    /* Check the array */
    for (i = 0; i < MINTAUDIO_freqcount; i++) {
        if (desired_freq >= ((MINTAUDIO_frequencies[i].frequency +
                              MINTAUDIO_frequencies[i + 1].frequency) >> 1)) {
            return i;
        }
    }

    /* Not in the array, give the latest */
    return MINTAUDIO_freqcount - 1;
}

/* Check if FPU is present */
void
SDL_MintAudio_CheckFpu(void)
{
    unsigned long cookie_fpu;

    SDL_MintAudio_hasfpu = 0;
    if (Getcookie(C__FPU, &cookie_fpu) != C_FOUND) {
        return;
    }
    switch ((cookie_fpu >> 16) & 0xfffe) {
    case 2:
    case 4:
    case 6:
    case 8:
    case 16:
        SDL_MintAudio_hasfpu = 1;
        break;
    }
}

/* The thread function, used under MiNT with xbios */
int
SDL_MintAudio_Thread(long param)
{
    SndBufPtr pointers;
    SDL_bool buffers_filled[2] = { SDL_FALSE, SDL_FALSE };

    SDL_MintAudio_thread_finished = SDL_FALSE;
    while (!SDL_MintAudio_quit_thread) {
        if (Buffptr(&pointers) != 0)
            continue;

        if (((unsigned long) pointers.play >=
             (unsigned long) SDL_MintAudio_audiobuf[0])
            && ((unsigned long) pointers.play <=
                (unsigned long) SDL_MintAudio_audiobuf[1])) {
            /* DMA is reading buffer #0, setup buffer #1 if not already done */
            if (!buffers_filled[1]) {
                SDL_MintAudio_numbuf = 1;
                SDL_MintAudio_Callback();
                Setbuffer(0, SDL_MintAudio_audiobuf[1],
                          SDL_MintAudio_audiobuf[1] +
                          SDL_MintAudio_audiosize);
                buffers_filled[1] = SDL_TRUE;
                buffers_filled[0] = SDL_FALSE;
            }
        } else {
            /* DMA is reading buffer #1, setup buffer #0 if not already done */
            if (!buffers_filled[0]) {
                SDL_MintAudio_numbuf = 0;
                SDL_MintAudio_Callback();
                Setbuffer(0, SDL_MintAudio_audiobuf[0],
                          SDL_MintAudio_audiobuf[0] +
                          SDL_MintAudio_audiosize);
                buffers_filled[0] = SDL_TRUE;
                buffers_filled[1] = SDL_FALSE;
            }
        }

        usleep(100);
    }
    SDL_MintAudio_thread_finished = SDL_TRUE;
    return 0;
}

void
SDL_MintAudio_WaitThread(void)
{
    if (!SDL_MintAudio_mint_present)
        return;

    if (SDL_MintAudio_thread_finished)
        return;

    SDL_MintAudio_quit_thread = SDL_TRUE;
    while (!SDL_MintAudio_thread_finished) {
        Syield();
    }
}

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