view src/audio/disk/SDL_diskaudio.c @ 3168:6338b7f2d024

Hi, I have prepared a set of patches to readd WindowsCE support to SDL 1.3. I've created a new GAPI/Rawframebuffer and a DirectDraw renderer. Both renderers are work in progress and there are several unimplemented cases. (Notably RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and texture blending ) Nevertheless I am successfully using these renderers together with the SDL software renderer. (On most devices the SDL software renderer will be much faster as there are only badly optimized vendor drivers available) I send these patches now in this unpolished state because there seems to be some interest in win ce and someone has to start supporting SDL 1.3 Now on to the patches: wince_events_window_fixes.patch fixes some wince incompatibilities and adds fullscreen support via SHFullScreen. NOTE: This patch shouldn't have any side effects on Windows, but I have NOT tested it on Windows, so please double-check. This patch doesn't dependent on the following ones. wince_renderers_system.patch This patch does all necessary modifications to the SDL system. - it adds the renderers to the configure system - it adds the renderers to win32video SDL_ceddrawrender.c SDL_ceddrawrender.h SDL_gapirender_c.h SDL_gapirender.c SDL_gapirender.h these files add the new render drivers and should be placed in src/video/win32 Some notes to people who want to test this: - I have only compiled sdl with ming32ce, so the VisualC files are not up to date - As mingw32ce has no ddraw.h this file must be taken from the MS SDK and modified to work with gcc - I had to modify line 2611 in configure.in to EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer -Wl,--image-base -Wl,0x10000" otherwise GetCPinfo wouldn't link. If someone knows whats causing this I'd be happy to hear about it. It would be great if these patches could make their way into SVN as this would make collaboration much much easier. I'm out of office for the next week and therefore will be unavailable via email. Regards Stefan
author Sam Lantinga <slouken@libsdl.org>
date Sun, 07 Jun 2009 02:44:46 +0000
parents 99210400e8b9
children 5d7ef5970073
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org

    This file written by Ryan C. Gordon (icculus@icculus.org)
*/
#include "SDL_config.h"

/* Output raw audio data to a file. */

#if HAVE_STDIO_H
#include <stdio.h>
#endif

#include "SDL_rwops.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "SDL_diskaudio.h"

/* The tag name used by DISK audio */
#define DISKAUD_DRIVER_NAME         "disk"

/* environment variables and defaults. */
#define DISKENVR_OUTFILE         "SDL_DISKAUDIOFILE"
#define DISKDEFAULT_OUTFILE      "sdlaudio.raw"
#define DISKENVR_WRITEDELAY      "SDL_DISKAUDIODELAY"
#define DISKDEFAULT_WRITEDELAY   150

static const char *
DISKAUD_GetOutputFilename(const char *devname)
{
    if (devname == NULL) {
        devname = SDL_getenv(DISKENVR_OUTFILE);
        if (devname == NULL) {
            devname = DISKDEFAULT_OUTFILE;
        }
    }
    return devname;
}

/* This function waits until it is possible to write a full sound buffer */
static void
DISKAUD_WaitDevice(_THIS)
{
    SDL_Delay(this->hidden->write_delay);
}

static void
DISKAUD_PlayDevice(_THIS)
{
    int written;

    /* Write the audio data */
    written = SDL_RWwrite(this->hidden->output,
                          this->hidden->mixbuf, 1, this->hidden->mixlen);

    /* If we couldn't write, assume fatal error for now */
    if ((Uint32) written != this->hidden->mixlen) {
        this->enabled = 0;
    }
#ifdef DEBUG_AUDIO
    fprintf(stderr, "Wrote %d bytes of audio data\n", written);
#endif
}

static Uint8 *
DISKAUD_GetDeviceBuf(_THIS)
{
    return (this->hidden->mixbuf);
}

static void
DISKAUD_CloseDevice(_THIS)
{
    if (this->hidden != NULL) {
        if (this->hidden->mixbuf != NULL) {
            SDL_FreeAudioMem(this->hidden->mixbuf);
            this->hidden->mixbuf = NULL;
        }
        if (this->hidden->output != NULL) {
            SDL_RWclose(this->hidden->output);
            this->hidden->output = NULL;
        }
        SDL_free(this->hidden);
        this->hidden = NULL;
    }
}

static int
DISKAUD_OpenDevice(_THIS, const char *devname, int iscapture)
{
    const char *envr = SDL_getenv(DISKENVR_WRITEDELAY);
    const char *fname = DISKAUD_GetOutputFilename(devname);

    this->hidden = (struct SDL_PrivateAudioData *)
        SDL_malloc(sizeof(*this->hidden));
    if (this->hidden == NULL) {
        SDL_OutOfMemory();
        return 0;
    }
    SDL_memset(this->hidden, 0, sizeof(*this->hidden));

    /* Open the audio device */
    this->hidden->output = SDL_RWFromFile(fname, "wb");
    if (this->hidden->output == NULL) {
        DISKAUD_CloseDevice(this);
        return 0;
    }

    /* Allocate mixing buffer */
    this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
    if (this->hidden->mixbuf == NULL) {
        DISKAUD_CloseDevice(this);
        return 0;
    }
    SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);

    this->hidden->mixlen = this->spec.size;
    this->hidden->write_delay =
        (envr) ? SDL_atoi(envr) : DISKDEFAULT_WRITEDELAY;

#if HAVE_STDIO_H
    fprintf(stderr,
            "WARNING: You are using the SDL disk writer audio driver!\n"
            " Writing to file [%s].\n", fname);
#endif

    /* We're ready to rock and roll. :-) */
    return 1;
}

static int
DISKAUD_Init(SDL_AudioDriverImpl * impl)
{
    /* Set the function pointers */
    impl->OpenDevice = DISKAUD_OpenDevice;
    impl->WaitDevice = DISKAUD_WaitDevice;
    impl->PlayDevice = DISKAUD_PlayDevice;
    impl->GetDeviceBuf = DISKAUD_GetDeviceBuf;
    impl->CloseDevice = DISKAUD_CloseDevice;

    return 1;
}

AudioBootStrap DISKAUD_bootstrap = {
    DISKAUD_DRIVER_NAME, "direct-to-disk audio", DISKAUD_Init, 1
};

/* vi: set ts=4 sw=4 expandtab: */