Mercurial > sdl-ios-xcode
view include/SDL_endian.h @ 3168:6338b7f2d024
Hi,
I have prepared a set of patches to readd WindowsCE support to SDL 1.3.
I've created a new GAPI/Rawframebuffer and a DirectDraw renderer.
Both renderers are work in progress and there are several unimplemented
cases. (Notably
RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and
texture blending )
Nevertheless I am successfully using these renderers together with the
SDL software renderer. (On most devices the SDL software renderer will
be much faster as there are only badly optimized vendor drivers available)
I send these patches now in this unpolished state because there seems to
be some interest in win ce and someone has to start supporting SDL 1.3
Now on to the patches:
wince_events_window_fixes.patch
fixes some wince incompatibilities and adds fullscreen support via
SHFullScreen. NOTE: This patch shouldn't have any side effects on
Windows, but I have NOT tested it on Windows, so please double-check.
This patch doesn't dependent on the following ones.
wince_renderers_system.patch
This patch does all necessary modifications to the SDL system.
- it adds the renderers to the configure system
- it adds the renderers to win32video
SDL_ceddrawrender.c
SDL_ceddrawrender.h
SDL_gapirender_c.h
SDL_gapirender.c
SDL_gapirender.h
these files add the new render drivers and should be placed in
src/video/win32
Some notes to people who want to test this:
- I have only compiled sdl with ming32ce, so the VisualC files are not
up to date
- As mingw32ce has no ddraw.h this file must be taken from the MS SDK
and modified to work with gcc
- I had to modify line 2611 in configure.in to
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer
-Wl,--image-base -Wl,0x10000"
otherwise GetCPinfo wouldn't link. If someone knows whats causing this
I'd be happy to hear about it.
It would be great if these patches could make their way into SVN as this
would make collaboration much much easier.
I'm out of office for the next week and therefore will be unavailable
via email.
Regards
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 07 Jun 2009 02:44:46 +0000 |
parents | bcd41b269091 |
children | d3baf5ac4e37 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * \file SDL_endian.h * * Functions for reading and writing endian-specific values */ #ifndef _SDL_endian_h #define _SDL_endian_h #include "SDL_stdinc.h" /* The two types of endianness */ #define SDL_LIL_ENDIAN 1234 #define SDL_BIG_ENDIAN 4321 #ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */ #if defined(__hppa__) || \ defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ (defined(__MIPS__) && defined(__MISPEB__)) || \ defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \ defined(__sparc__) #define SDL_BYTEORDER SDL_BIG_ENDIAN #else #define SDL_BYTEORDER SDL_LIL_ENDIAN #endif #endif /* !SDL_BYTEORDER */ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif /* Use inline functions for compilers that support them, and static functions for those that do not. Because these functions become static for compilers that do not support inline functions, this header should only be included in files that actually use them. */ #if defined(__GNUC__) && defined(__i386__) && \ !(__GNUC__ == 2 && __GNUC_MINOR__ == 95 /* broken gcc version */) static __inline__ Uint16 SDL_Swap16(Uint16 x) { __asm__("xchgb %b0,%h0": "=q"(x):"0"(x)); return x; } #elif defined(__GNUC__) && defined(__x86_64__) static __inline__ Uint16 SDL_Swap16(Uint16 x) { __asm__("xchgb %b0,%h0": "=Q"(x):"0"(x)); return x; } #elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) static __inline__ Uint16 SDL_Swap16(Uint16 x) { Uint16 result; __asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x)); return result; } #elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) static __inline__ Uint16 SDL_Swap16(Uint16 x) { __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc"); return x; } #else static __inline__ Uint16 SDL_Swap16(Uint16 x) { return ((x << 8) | (x >> 8)); } #endif #if defined(__GNUC__) && defined(__i386__) static __inline__ Uint32 SDL_Swap32(Uint32 x) { __asm__("bswap %0": "=r"(x):"0"(x)); return x; } #elif defined(__GNUC__) && defined(__x86_64__) static __inline__ Uint32 SDL_Swap32(Uint32 x) { __asm__("bswapl %0": "=r"(x):"0"(x)); return x; } #elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) static __inline__ Uint32 SDL_Swap32(Uint32 x) { Uint32 result; __asm__("rlwimi %0,%2,24,16,23": "=&r"(result):"0"(x >> 24), "r"(x)); __asm__("rlwimi %0,%2,8,8,15": "=&r"(result):"0"(result), "r"(x)); __asm__("rlwimi %0,%2,24,0,7": "=&r"(result):"0"(result), "r"(x)); return result; } #elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) static __inline__ Uint32 SDL_Swap32(Uint32 x) { __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc"); return x; } #else static __inline__ Uint32 SDL_Swap32(Uint32 x) { return ((x << 24) | ((x << 8) & 0x00FF0000) | ((x >> 8) & 0x0000FF00) | (x >> 24)); } #endif #ifdef SDL_HAS_64BIT_TYPE #if defined(__GNUC__) && defined(__i386__) static __inline__ Uint64 SDL_Swap64(Uint64 x) { union { struct { Uint32 a, b; } s; Uint64 u; } v; v.u = x; __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1": "=r"(v.s.a), "=r"(v.s.b):"0"(v.s.a), "1"(v.s. b)); return v.u; } #elif defined(__GNUC__) && defined(__x86_64__) static __inline__ Uint64 SDL_Swap64(Uint64 x) { __asm__("bswapq %0": "=r"(x):"0"(x)); return x; } #else static __inline__ Uint64 SDL_Swap64(Uint64 x) { Uint32 hi, lo; /* Separate into high and low 32-bit values and swap them */ lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF); x >>= 32; hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF); x = SDL_Swap32(lo); x <<= 32; x |= SDL_Swap32(hi); return (x); } #endif #else /* This is mainly to keep compilers from complaining in SDL code. If there is no real 64-bit datatype, then compilers will complain about the fake 64-bit datatype that SDL provides when it compiles user code. */ #define SDL_Swap64(X) (X) #endif /* SDL_HAS_64BIT_TYPE */ static __inline__ float SDL_SwapFloat(float x) { union { float f; Uint32 ui32; } swapper; swapper.f = x; swapper.ui32 = SDL_Swap32(swapper.ui32); return swapper.f; } /* Byteswap item from the specified endianness to the native endianness */ #if SDL_BYTEORDER == SDL_LIL_ENDIAN #define SDL_SwapLE16(X) (X) #define SDL_SwapLE32(X) (X) #define SDL_SwapLE64(X) (X) #define SDL_SwapFloatLE(X) (X) #define SDL_SwapBE16(X) SDL_Swap16(X) #define SDL_SwapBE32(X) SDL_Swap32(X) #define SDL_SwapBE64(X) SDL_Swap64(X) #define SDL_SwapFloatBE(X) SDL_SwapFloat(X) #else #define SDL_SwapLE16(X) SDL_Swap16(X) #define SDL_SwapLE32(X) SDL_Swap32(X) #define SDL_SwapLE64(X) SDL_Swap64(X) #define SDL_SwapFloatLE(X) SDL_SwapFloat(X) #define SDL_SwapBE16(X) (X) #define SDL_SwapBE32(X) (X) #define SDL_SwapBE64(X) (X) #define SDL_SwapFloatBE(X) (X) #endif /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_endian_h */ /* vi: set ts=4 sw=4 expandtab: */