Mercurial > sdl-ios-xcode
view include/SDL_config_iphoneos.h @ 3168:6338b7f2d024
Hi,
I have prepared a set of patches to readd WindowsCE support to SDL 1.3.
I've created a new GAPI/Rawframebuffer and a DirectDraw renderer.
Both renderers are work in progress and there are several unimplemented
cases. (Notably
RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and
texture blending )
Nevertheless I am successfully using these renderers together with the
SDL software renderer. (On most devices the SDL software renderer will
be much faster as there are only badly optimized vendor drivers available)
I send these patches now in this unpolished state because there seems to
be some interest in win ce and someone has to start supporting SDL 1.3
Now on to the patches:
wince_events_window_fixes.patch
fixes some wince incompatibilities and adds fullscreen support via
SHFullScreen. NOTE: This patch shouldn't have any side effects on
Windows, but I have NOT tested it on Windows, so please double-check.
This patch doesn't dependent on the following ones.
wince_renderers_system.patch
This patch does all necessary modifications to the SDL system.
- it adds the renderers to the configure system
- it adds the renderers to win32video
SDL_ceddrawrender.c
SDL_ceddrawrender.h
SDL_gapirender_c.h
SDL_gapirender.c
SDL_gapirender.h
these files add the new render drivers and should be placed in
src/video/win32
Some notes to people who want to test this:
- I have only compiled sdl with ming32ce, so the VisualC files are not
up to date
- As mingw32ce has no ddraw.h this file must be taken from the MS SDK
and modified to work with gcc
- I had to modify line 2611 in configure.in to
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer
-Wl,--image-base -Wl,0x10000"
otherwise GetCPinfo wouldn't link. If someone knows whats causing this
I'd be happy to hear about it.
It would be great if these patches could make their way into SVN as this
would make collaboration much much easier.
I'm out of office for the next week and therefore will be unavailable
via email.
Regards
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 07 Jun 2009 02:44:46 +0000 |
parents | fb256fee28d8 |
children | b7a48f533966 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_config_iphoneos_h #define _SDL_config_iphoneos_h #include "SDL_platform.h" typedef signed char int8_t; typedef unsigned char uint8_t; typedef signed short int16_t; typedef unsigned short uint16_t; typedef signed int int32_t; typedef unsigned int uint32_t; typedef unsigned long uintptr_t; #define SDL_HAS_64BIT_TYPE 1 #define HAVE_ALLOCA_H 1 #define HAVE_SYS_TYPES_H 1 #define HAVE_STDIO_H 1 #define STDC_HEADERS 1 #define HAVE_STRING_H 1 #define HAVE_INTTYPES_H 1 #define HAVE_STDINT_H 1 #define HAVE_CTYPE_H 1 #define HAVE_MATH_H 1 #define HAVE_SIGNAL_H 1 /* C library functions */ #define HAVE_MALLOC 1 #define HAVE_CALLOC 1 #define HAVE_REALLOC 1 #define HAVE_FREE 1 #define HAVE_ALLOCA 1 #define HAVE_GETENV 1 #define HAVE_PUTENV 1 #define HAVE_UNSETENV 1 #define HAVE_QSORT 1 #define HAVE_ABS 1 #define HAVE_BCOPY 1 #define HAVE_MEMSET 1 #define HAVE_MEMCPY 1 #define HAVE_MEMMOVE 1 #define HAVE_MEMCMP 1 #define HAVE_STRLEN 1 #define HAVE_STRLCPY 1 #define HAVE_STRLCAT 1 #define HAVE_STRDUP 1 #define HAVE_STRCHR 1 #define HAVE_STRRCHR 1 #define HAVE_STRSTR 1 #define HAVE_STRTOL 1 #define HAVE_STRTOUL 1 #define HAVE_STRTOLL 1 #define HAVE_STRTOULL 1 #define HAVE_STRTOD 1 #define HAVE_ATOI 1 #define HAVE_ATOF 1 #define HAVE_STRCMP 1 #define HAVE_STRNCMP 1 #define HAVE_STRCASECMP 1 #define HAVE_STRNCASECMP 1 #define HAVE_SSCANF 1 #define HAVE_SNPRINTF 1 #define HAVE_VSNPRINTF 1 #define HAVE_CEIL 1 #define HAVE_COPYSIGN 1 #define HAVE_COS 1 #define HAVE_COSF 1 #define HAVE_FABS 1 #define HAVE_FLOOR 1 #define HAVE_LOG 1 #define HAVE_POW 1 #define HAVE_SCALBN 1 #define HAVE_SIN 1 #define HAVE_SINF 1 #define HAVE_SQRT 1 #define HAVE_SIGACTION 1 #define HAVE_SETJMP 1 #define HAVE_NANOSLEEP 1 /* enable iPhone version of Core Audio driver */ #define SDL_AUDIO_DRIVER_COREAUDIOIPHONE 1 /* Enable the dummy audio driver (src/audio/dummy/\*.c) */ #define SDL_AUDIO_DRIVER_DUMMY 1 /* Enable the stub cdrom driver (src/cdrom/dummy/\*.c) */ #define SDL_CDROM_DISABLED 1 /* Enable the stub haptic driver (src/haptic/dummy/\*.c) */ #define SDL_HAPTIC_DISABLED 1 /* Enable Unix style SO loading */ /* Technically this works, but it violates the iPhone developer agreement */ /* #define SDL_LOADSO_DLOPEN 1 */ /* Enable the stub shared object loader (src/loadso/dummy/\*.c) */ #define SDL_LOADSO_DISABLED 1 /* Enable various threading systems */ #define SDL_THREAD_PTHREAD 1 #define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 /* Enable various timer systems */ #define SDL_TIMER_UNIX 1 /* Supported video drivers */ #define SDL_VIDEO_DRIVER_UIKIT 1 #define SDL_VIDEO_DRIVER_DUMMY 1 /* enable OpenGL ES */ #define SDL_VIDEO_OPENGL_ES 1 #define SDL_VIDEO_RENDER_OGL_ES 1 /* enable iPhone keyboard support */ #define SDL_IPHONE_KEYBOARD 1 /* Enable emulation of multiple mice through multi-touch */ #define SDL_IPHONE_MULTIPLE_MICE 1 /* Set max recognized G-force from acceleromter See src/joystick/uikit/SDLUIAccelerationDelegate.m for notes on why this is needed */ #define SDL_IPHONE_MAX_GFORCE 5.0 #endif /* _SDL_config_iphoneos_h */