view docs/html/sdllocksurface.html @ 3168:6338b7f2d024

Hi, I have prepared a set of patches to readd WindowsCE support to SDL 1.3. I've created a new GAPI/Rawframebuffer and a DirectDraw renderer. Both renderers are work in progress and there are several unimplemented cases. (Notably RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and texture blending ) Nevertheless I am successfully using these renderers together with the SDL software renderer. (On most devices the SDL software renderer will be much faster as there are only badly optimized vendor drivers available) I send these patches now in this unpolished state because there seems to be some interest in win ce and someone has to start supporting SDL 1.3 Now on to the patches: wince_events_window_fixes.patch fixes some wince incompatibilities and adds fullscreen support via SHFullScreen. NOTE: This patch shouldn't have any side effects on Windows, but I have NOT tested it on Windows, so please double-check. This patch doesn't dependent on the following ones. wince_renderers_system.patch This patch does all necessary modifications to the SDL system. - it adds the renderers to the configure system - it adds the renderers to win32video SDL_ceddrawrender.c SDL_ceddrawrender.h SDL_gapirender_c.h SDL_gapirender.c SDL_gapirender.h these files add the new render drivers and should be placed in src/video/win32 Some notes to people who want to test this: - I have only compiled sdl with ming32ce, so the VisualC files are not up to date - As mingw32ce has no ddraw.h this file must be taken from the MS SDK and modified to work with gcc - I had to modify line 2611 in configure.in to EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer -Wl,--image-base -Wl,0x10000" otherwise GetCPinfo wouldn't link. If someone knows whats causing this I'd be happy to hear about it. It would be great if these patches could make their way into SVN as this would make collaboration much much easier. I'm out of office for the next week and therefore will be unavailable via email. Regards Stefan
author Sam Lantinga <slouken@libsdl.org>
date Sun, 07 Jun 2009 02:44:46 +0000
parents 355632dca928
children
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>SDL_LockSurface</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN1919"
></A
><H2
>Name</H2
>SDL_LockSurface&nbsp;--&nbsp;Lock a surface for directly access.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN1922"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN1923"
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_LockSurface</B
></CODE
>(SDL_Surface *surface);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1929"
></A
><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_LockSurface</TT
> sets up a surface for directly 
accessing the pixels.  Between calls to <TT
CLASS="FUNCTION"
>SDL_LockSurface</TT
>
and <TT
CLASS="FUNCTION"
>SDL_UnlockSurface</TT
>, you can write to and read from 
<TT
CLASS="PARAMETER"
><I
>surface-&#62;<TT
CLASS="STRUCTFIELD"
><I
>pixels</I
></TT
></I
></TT
>, using the pixel format stored in
<TT
CLASS="PARAMETER"
><I
>surface-&#62;<TT
CLASS="STRUCTFIELD"
><I
>format</I
></TT
></I
></TT
>.  Once you are done accessing the
surface, you should use <TT
CLASS="FUNCTION"
>SDL_UnlockSurface</TT
> to release it.</P
><P
>Not all surfaces require locking.  
If <TT
CLASS="LITERAL"
>SDL_MUSTLOCK</TT
>(<TT
CLASS="PARAMETER"
><I
>surface</I
></TT
>)
evaluates to <SPAN
CLASS="RETURNVALUE"
>0</SPAN
>, then you can read and write to the 
surface at any time, and the pixel format of the surface will not change. </P
><P
>No operating system or library calls should be made between lock/unlock
pairs, as critical system locks may be held during this time.</P
><P
>It should be noted, that since SDL 1.1.8 surface locks are recursive. This means that you can lock a surface multiple times, but each lock must have a match unlock.
<PRE
CLASS="PROGRAMLISTING"
>    .
    .
    SDL_LockSurface( surface );
    .
    /* Surface is locked */
    /* Direct pixel access on surface here */
    .
    SDL_LockSurface( surface );
    .
    /* More direct pixel access on surface */
    .
    SDL_UnlockSurface( surface );
    /* Surface is still locked */
    /* Note: Is versions &#60; 1.1.8, the surface would have been */
    /* no longer locked at this stage                         */
    .
    SDL_UnlockSurface( surface );
    /* Surface is now unlocked */
    .
    .</PRE
></P
></DIV
><DIV
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><A
NAME="AEN1947"
></A
><H2
>Return Value</H2
><P
><TT
CLASS="FUNCTION"
>SDL_LockSurface</TT
> returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
>, 
or <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> if the surface couldn't be locked.</P
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><A
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></A
><H2
>See Also</H2
><P
><A
HREF="sdlunlocksurface.html"
><TT
CLASS="FUNCTION"
>SDL_UnlockSurface</TT
></A
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