view include/SDL_loadso.h @ 3462:6265b67848e0

RenderReadPixels and RenderWritePixels now work properly.
author Mike Gorchak <lestat@i.com.ua>
date Fri, 20 Nov 2009 07:07:41 +0000
parents d3baf5ac4e37
children f7b03b6838cb
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/**
 *  \file SDL_loadso.h
 *
 *  System dependent library loading routines
 *
 *  Some things to keep in mind:                                        
 *  \li These functions only work on C function names.  Other languages may
 *      have name mangling and intrinsic language support that varies from
 *      compiler to compiler.
 *  \li Make sure you declare your function pointers with the same calling
 *      convention as the actual library function.  Your code will crash
 *      mysteriously if you do not do this.
 *  \li Avoid namespace collisions.  If you load a symbol from the library,
 *      it is not defined whether or not it goes into the global symbol
 *      namespace for the application.  If it does and it conflicts with
 *      symbols in your code or other shared libraries, you will not get
 *      the results you expect. :)
 */

#ifndef _SDL_loadso_h
#define _SDL_loadso_h

#include "SDL_stdinc.h"
#include "SDL_error.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif

/**
 *  This function dynamically loads a shared object and returns a pointer
 *  to the object handle (or NULL if there was an error).
 *  The 'sofile' parameter is a system dependent name of the object file.
 */
extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);

/**
 *  Given an object handle, this function looks up the address of the
 *  named function in the shared object and returns it.  This address
 *  is no longer valid after calling SDL_UnloadObject().
 */
extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
                                               const char *name);

/**
 *  Unload a shared object from memory.
 */
extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

#endif /* _SDL_loadso_h */

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