view src/video/win32/SDL_win32opengl.c @ 2825:620a91b6d263

Date: Tue, 02 Dec 2008 23:38:26 +0100 From: Couriersud Subject: Re: SDL: Keyboard layout unknown I have attached a diff which will add an additional keyboard layout to the x11 driver. The issue arose, when I moved to ubuntu intrepid. I was only able to map the keys available on my keyboard. The differences to the existing keyboard was the mapping of HOME,UP,DOWN and some other keys. Now only one issue remains. Dead keys (e.g. ^, ` ') on european keyboards do not generate a "scancode" event. Just a text event when the key is composed (e.g. ?? ?? ??).
author Sam Lantinga <slouken@libsdl.org>
date Wed, 03 Dec 2008 04:32:24 +0000
parents 204be4fc2726
children 99210400e8b9
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_win32video.h"

/* WGL implementation of SDL OpenGL support */

#if SDL_VIDEO_OPENGL_WGL
#include "SDL_opengl.h"

#define DEFAULT_OPENGL "OPENGL32.DLL"


int
WIN_GL_LoadLibrary(_THIS, const char *path)
{
    LPTSTR wpath;
    HANDLE handle;

    if (_this->gl_config.driver_loaded) {
        if (path) {
            SDL_SetError("OpenGL library already loaded");
            return -1;
        } else {
            ++_this->gl_config.driver_loaded;
            return 0;
        }
    }
    if (path == NULL) {
        path = SDL_getenv("SDL_OPENGL_LIBRARY");
    }
    if (path == NULL) {
        path = DEFAULT_OPENGL;
    }
    wpath = WIN_UTF8ToString(path);
    handle = LoadLibrary(wpath);
    SDL_free(wpath);
    if (!handle) {
        char message[1024];
        SDL_snprintf(message, SDL_arraysize(message), "LoadLibrary(\"%s\")",
                     path);
        WIN_SetError(message);
        return -1;
    }

    /* Load function pointers */
    _this->gl_data->wglGetProcAddress = (void *(WINAPI *) (const char *))
        GetProcAddress(handle, "wglGetProcAddress");
    _this->gl_data->wglCreateContext = (HGLRC(WINAPI *) (HDC))
        GetProcAddress(handle, "wglCreateContext");
    _this->gl_data->wglDeleteContext = (BOOL(WINAPI *) (HGLRC))
        GetProcAddress(handle, "wglDeleteContext");
    _this->gl_data->wglMakeCurrent = (BOOL(WINAPI *) (HDC, HGLRC))
        GetProcAddress(handle, "wglMakeCurrent");
    _this->gl_data->wglSwapIntervalEXT = (void (WINAPI *) (int))
        GetProcAddress(handle, "wglSwapIntervalEXT");
    _this->gl_data->wglGetSwapIntervalEXT = (int (WINAPI *) (void))
        GetProcAddress(handle, "wglGetSwapIntervalEXT");

    if (!_this->gl_data->wglGetProcAddress ||
        !_this->gl_data->wglCreateContext ||
        !_this->gl_data->wglDeleteContext ||
        !_this->gl_data->wglMakeCurrent) {
        SDL_SetError("Could not retrieve OpenGL functions");
        FreeLibrary(handle);
        return -1;
    }

    _this->gl_config.dll_handle = handle;
    SDL_strlcpy(_this->gl_config.driver_path, path,
                SDL_arraysize(_this->gl_config.driver_path));
    _this->gl_config.driver_loaded = 1;
    return 0;
}

void *
WIN_GL_GetProcAddress(_THIS, const char *proc)
{
    void *func;

    /* This is to pick up extensions */
    func = _this->gl_data->wglGetProcAddress(proc);
    if (!func) {
        /* This is probably a normal GL function */
        func = GetProcAddress(_this->gl_config.dll_handle, proc);
    }
    return func;
}

static void
WIN_GL_UnloadLibrary(_THIS)
{
    if (_this->gl_config.driver_loaded > 0) {
        if (--_this->gl_config.driver_loaded > 0) {
            return;
        }
        FreeLibrary((HMODULE) _this->gl_config.dll_handle);
        _this->gl_config.dll_handle = NULL;
    }
}

static void
WIN_GL_SetupPixelFormat(_THIS, PIXELFORMATDESCRIPTOR * pfd)
{
    SDL_zerop(pfd);
    pfd->nSize = sizeof(*pfd);
    pfd->nVersion = 1;
    pfd->dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL);
    if (_this->gl_config.double_buffer) {
        pfd->dwFlags |= PFD_DOUBLEBUFFER;
    }
    if (_this->gl_config.stereo) {
        pfd->dwFlags |= PFD_STEREO;
    }
    pfd->iLayerType = PFD_MAIN_PLANE;
    pfd->iPixelType = PFD_TYPE_RGBA;
    pfd->cRedBits = _this->gl_config.red_size;
    pfd->cGreenBits = _this->gl_config.green_size;
    pfd->cBlueBits = _this->gl_config.blue_size;
    pfd->cAlphaBits = _this->gl_config.alpha_size;
    if (_this->gl_config.buffer_size) {
        pfd->cColorBits =
            _this->gl_config.buffer_size - _this->gl_config.alpha_size;
    } else {
        pfd->cColorBits = (pfd->cRedBits + pfd->cGreenBits + pfd->cBlueBits);
    }
    pfd->cAccumRedBits = _this->gl_config.accum_red_size;
    pfd->cAccumGreenBits = _this->gl_config.accum_green_size;
    pfd->cAccumBlueBits = _this->gl_config.accum_blue_size;
    pfd->cAccumAlphaBits = _this->gl_config.accum_alpha_size;
    pfd->cAccumBits =
        (pfd->cAccumRedBits + pfd->cAccumGreenBits + pfd->cAccumBlueBits +
         pfd->cAccumAlphaBits);
    pfd->cDepthBits = _this->gl_config.depth_size;
    pfd->cStencilBits = _this->gl_config.stencil_size;
}

/* Choose the closest pixel format that meets or exceeds the target.
   FIXME: Should we weight any particular attribute over any other?
*/
static int
WIN_GL_ChoosePixelFormat(HDC hdc, PIXELFORMATDESCRIPTOR * target)
{
    PIXELFORMATDESCRIPTOR pfd;
    int count, index, best = 0;
    unsigned int dist, best_dist = ~0U;

    count = DescribePixelFormat(hdc, 1, sizeof(pfd), NULL);

    for (index = 1; index <= count; index++) {

        if (!DescribePixelFormat(hdc, index, sizeof(pfd), &pfd)) {
            continue;
        }

        if ((pfd.dwFlags & target->dwFlags) != target->dwFlags) {
            continue;
        }

        if (pfd.iLayerType != target->iLayerType) {
            continue;
        }
        if (pfd.iPixelType != target->iPixelType) {
            continue;
        }

        dist = 0;

        if (pfd.cColorBits < target->cColorBits) {
            continue;
        } else {
            dist += (pfd.cColorBits - target->cColorBits);
        }
        if (pfd.cRedBits < target->cRedBits) {
            continue;
        } else {
            dist += (pfd.cRedBits - target->cRedBits);
        }
        if (pfd.cGreenBits < target->cGreenBits) {
            continue;
        } else {
            dist += (pfd.cGreenBits - target->cGreenBits);
        }
        if (pfd.cBlueBits < target->cBlueBits) {
            continue;
        } else {
            dist += (pfd.cBlueBits - target->cBlueBits);
        }
        if (pfd.cAlphaBits < target->cAlphaBits) {
            continue;
        } else {
            dist += (pfd.cAlphaBits - target->cAlphaBits);
        }
        if (pfd.cAccumBits < target->cAccumBits) {
            continue;
        } else {
            dist += (pfd.cAccumBits - target->cAccumBits);
        }
        if (pfd.cAccumRedBits < target->cAccumRedBits) {
            continue;
        } else {
            dist += (pfd.cAccumRedBits - target->cAccumRedBits);
        }
        if (pfd.cAccumGreenBits < target->cAccumGreenBits) {
            continue;
        } else {
            dist += (pfd.cAccumGreenBits - target->cAccumGreenBits);
        }
        if (pfd.cAccumBlueBits < target->cAccumBlueBits) {
            continue;
        } else {
            dist += (pfd.cAccumBlueBits - target->cAccumBlueBits);
        }
        if (pfd.cAccumAlphaBits < target->cAccumAlphaBits) {
            continue;
        } else {
            dist += (pfd.cAccumAlphaBits - target->cAccumAlphaBits);
        }
        if (pfd.cDepthBits < target->cDepthBits) {
            continue;
        } else {
            dist += (pfd.cDepthBits - target->cDepthBits);
        }
        if (pfd.cStencilBits < target->cStencilBits) {
            continue;
        } else {
            dist += (pfd.cStencilBits - target->cStencilBits);
        }

        if (dist < best_dist) {
            best = index;
            best_dist = dist;
        }
    }

    return best;
}

static SDL_bool
HasExtension(const char *extension, const char *extensions)
{
    const char *start;
    const char *where, *terminator;

    /* Extension names should not have spaces. */
    where = SDL_strchr(extension, ' ');
    if (where || *extension == '\0')
        return SDL_FALSE;

    if (!extensions)
        return SDL_FALSE;

    /* It takes a bit of care to be fool-proof about parsing the
     * OpenGL extensions string. Don't be fooled by sub-strings,
     * etc. */

    start = extensions;

    for (;;) {
        where = SDL_strstr(start, extension);
        if (!where)
            break;

        terminator = where + SDL_strlen(extension);
        if (where == start || *(where - 1) == ' ')
            if (*terminator == ' ' || *terminator == '\0')
                return SDL_TRUE;

        start = terminator;
    }
    return SDL_FALSE;
}

static void
WIN_GL_InitExtensions(_THIS, HDC hdc)
{
    const char *(WINAPI * wglGetExtensionsStringARB) (HDC) = 0;
    const char *extensions;

    wglGetExtensionsStringARB = (const char *(WINAPI *) (HDC))
        _this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB");
    if (wglGetExtensionsStringARB) {
        extensions = wglGetExtensionsStringARB(hdc);
    } else {
        extensions = NULL;
    }

    /* Check for WGL_ARB_pixel_format */
    _this->gl_data->WGL_ARB_pixel_format = 0;
    if (HasExtension("WGL_ARB_pixel_format", extensions)) {
        _this->gl_data->wglChoosePixelFormatARB = (BOOL(WINAPI *)
                                                   (HDC, const int *,
                                                    const FLOAT *, UINT,
                                                    int *, UINT *))
            WIN_GL_GetProcAddress(_this, "wglChoosePixelFormatARB");
        _this->gl_data->wglGetPixelFormatAttribivARB =
            (BOOL(WINAPI *) (HDC, int, int, UINT, const int *, int *))
            WIN_GL_GetProcAddress(_this, "wglGetPixelFormatAttribivARB");

        if ((_this->gl_data->wglChoosePixelFormatARB != NULL) &&
            (_this->gl_data->wglGetPixelFormatAttribivARB != NULL)) {
            _this->gl_data->WGL_ARB_pixel_format = 1;
        }
    }

    /* Check for WGL_EXT_swap_control */
    if (HasExtension("WGL_EXT_swap_control", extensions)) {
        _this->gl_data->wglSwapIntervalEXT =
            WIN_GL_GetProcAddress(_this, "wglSwapIntervalEXT");
        _this->gl_data->wglGetSwapIntervalEXT =
            WIN_GL_GetProcAddress(_this, "wglGetSwapIntervalEXT");
    } else {
        _this->gl_data->wglSwapIntervalEXT = NULL;
        _this->gl_data->wglGetSwapIntervalEXT = NULL;
    }
}

static int
WIN_GL_ChoosePixelFormatARB(_THIS, int *iAttribs, float *fAttribs)
{
    HWND hwnd;
    HDC hdc;
    PIXELFORMATDESCRIPTOR pfd;
    HGLRC hglrc;
    int pixel_format = 0;
    unsigned int matching;

    hwnd =
        CreateWindow(SDL_Appname, SDL_Appname, (WS_POPUP | WS_DISABLED), 0, 0,
                     10, 10, NULL, NULL, SDL_Instance, NULL);
    WIN_PumpEvents(_this);

    hdc = GetDC(hwnd);

    WIN_GL_SetupPixelFormat(_this, &pfd);

    SetPixelFormat(hdc, ChoosePixelFormat(hdc, &pfd), &pfd);

    hglrc = _this->gl_data->wglCreateContext(hdc);
    if (hglrc) {
        _this->gl_data->wglMakeCurrent(hdc, hglrc);

        WIN_GL_InitExtensions(_this, hdc);

        if (_this->gl_data->WGL_ARB_pixel_format) {
            _this->gl_data->wglChoosePixelFormatARB(hdc, iAttribs, fAttribs,
                                                    1, &pixel_format,
                                                    &matching);
        }

        _this->gl_data->wglMakeCurrent(NULL, NULL);
        _this->gl_data->wglDeleteContext(hglrc);
    }
    ReleaseDC(hwnd, hdc);
    DestroyWindow(hwnd);
    WIN_PumpEvents(_this);

    return pixel_format;
}

static int
WIN_GL_Initialize(_THIS)
{
    if (_this->gl_data) {
        ++_this->gl_data->initialized;
        return 0;
    }

    _this->gl_data =
        (struct SDL_GLDriverData *) SDL_calloc(1,
                                               sizeof(struct
                                                      SDL_GLDriverData));
    if (!_this->gl_data) {
        SDL_OutOfMemory();
        return -1;
    }
    _this->gl_data->initialized = 1;

    if (WIN_GL_LoadLibrary(_this, NULL) < 0) {
        return -1;
    }

    return 0;
}

static void
WIN_GL_Shutdown(_THIS)
{
    if (!_this->gl_data || (--_this->gl_data->initialized > 0)) {
        return;
    }

    WIN_GL_UnloadLibrary(_this);

    SDL_free(_this->gl_data);
    _this->gl_data = NULL;
}

int
WIN_GL_SetupWindow(_THIS, SDL_Window * window)
{
    HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;
    PIXELFORMATDESCRIPTOR pfd;
    int pixel_format;
    int iAttribs[64];
    int *iAttr;
    float fAttribs[1] = { 0 };

    if (WIN_GL_Initialize(_this) < 0) {
        return -1;
    }

    WIN_GL_SetupPixelFormat(_this, &pfd);

    /* setup WGL_ARB_pixel_format attribs */
    iAttr = &iAttribs[0];

    *iAttr++ = WGL_DRAW_TO_WINDOW_ARB;
    *iAttr++ = GL_TRUE;
    *iAttr++ = WGL_ACCELERATION_ARB;
    *iAttr++ = WGL_FULL_ACCELERATION_ARB;
    *iAttr++ = WGL_RED_BITS_ARB;
    *iAttr++ = _this->gl_config.red_size;
    *iAttr++ = WGL_GREEN_BITS_ARB;
    *iAttr++ = _this->gl_config.green_size;
    *iAttr++ = WGL_BLUE_BITS_ARB;
    *iAttr++ = _this->gl_config.blue_size;

    if (_this->gl_config.alpha_size) {
        *iAttr++ = WGL_ALPHA_BITS_ARB;
        *iAttr++ = _this->gl_config.alpha_size;
    }

    *iAttr++ = WGL_DOUBLE_BUFFER_ARB;
    *iAttr++ = _this->gl_config.double_buffer;

    *iAttr++ = WGL_DEPTH_BITS_ARB;
    *iAttr++ = _this->gl_config.depth_size;

    if (_this->gl_config.stencil_size) {
        *iAttr++ = WGL_STENCIL_BITS_ARB;
        *iAttr++ = _this->gl_config.stencil_size;
    }

    if (_this->gl_config.accum_red_size) {
        *iAttr++ = WGL_ACCUM_RED_BITS_ARB;
        *iAttr++ = _this->gl_config.accum_red_size;
    }

    if (_this->gl_config.accum_green_size) {
        *iAttr++ = WGL_ACCUM_GREEN_BITS_ARB;
        *iAttr++ = _this->gl_config.accum_green_size;
    }

    if (_this->gl_config.accum_blue_size) {
        *iAttr++ = WGL_ACCUM_BLUE_BITS_ARB;
        *iAttr++ = _this->gl_config.accum_blue_size;
    }

    if (_this->gl_config.accum_alpha_size) {
        *iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB;
        *iAttr++ = _this->gl_config.accum_alpha_size;
    }

    if (_this->gl_config.stereo) {
        *iAttr++ = WGL_STEREO_ARB;
        *iAttr++ = GL_TRUE;
    }

    if (_this->gl_config.multisamplebuffers) {
        *iAttr++ = WGL_SAMPLE_BUFFERS_ARB;
        *iAttr++ = _this->gl_config.multisamplebuffers;
    }

    if (_this->gl_config.multisamplesamples) {
        *iAttr++ = WGL_SAMPLES_ARB;
        *iAttr++ = _this->gl_config.multisamplesamples;
    }

    if (_this->gl_config.accelerated >= 0) {
        *iAttr++ = WGL_ACCELERATION_ARB;
        *iAttr++ =
            (_this->gl_config.accelerated ? WGL_GENERIC_ACCELERATION_ARB :
             WGL_NO_ACCELERATION_ARB);
    }

    *iAttr = 0;

    /* Choose and set the closest available pixel format */
    pixel_format = WIN_GL_ChoosePixelFormatARB(_this, iAttribs, fAttribs);
    if (!pixel_format) {
        pixel_format = WIN_GL_ChoosePixelFormat(hdc, &pfd);
    }
    if (!pixel_format) {
        SDL_SetError("No matching GL pixel format available");
        return -1;
    }
    if (!SetPixelFormat(hdc, pixel_format, &pfd)) {
        WIN_SetError("SetPixelFormat()");
        return (-1);
    }
    return 0;
}

void
WIN_GL_CleanupWindow(_THIS, SDL_Window * window)
{
    WIN_GL_Shutdown(_this);
}

SDL_GLContext
WIN_GL_CreateContext(_THIS, SDL_Window * window)
{
    HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;
    HGLRC context;

    context = _this->gl_data->wglCreateContext(hdc);
    if (!context) {
        SDL_SetError("Could not create GL context");
        return NULL;
    }

    if (WIN_GL_MakeCurrent(_this, window, context) < 0) {
        WIN_GL_DeleteContext(_this, context);
        return NULL;
    }

    WIN_GL_InitExtensions(_this, hdc);

    return context;
}

int
WIN_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{
    HDC hdc;
    int status;

    if (window) {
        hdc = ((SDL_WindowData *) window->driverdata)->hdc;
    } else {
        hdc = NULL;
    }
    if (!_this->gl_data->wglMakeCurrent(hdc, (HGLRC) context)) {
        WIN_SetError("wglMakeCurrent()");
        status = -1;
    } else {
        status = 0;
    }
    return status;
}

int
WIN_GL_SetSwapInterval(_THIS, int interval)
{
    if (_this->gl_data->wglSwapIntervalEXT) {
        _this->gl_data->wglSwapIntervalEXT(interval);
        return 0;
    } else {
        SDL_Unsupported();
        return -1;
    }
}

int
WIN_GL_GetSwapInterval(_THIS)
{
    if (_this->gl_data->wglGetSwapIntervalEXT) {
        return _this->gl_data->wglGetSwapIntervalEXT();
    } else {
        SDL_Unsupported();
        return -1;
    }
}

void
WIN_GL_SwapWindow(_THIS, SDL_Window * window)
{
    HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;

    SwapBuffers(hdc);
}

void
WIN_GL_DeleteContext(_THIS, SDL_GLContext context)
{
    _this->gl_data->wglDeleteContext((HGLRC) context);
}

#endif /* SDL_VIDEO_OPENGL_WGL */

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