view src/video/directfb/SDL_DirectFB_video.c @ 2825:620a91b6d263

Date: Tue, 02 Dec 2008 23:38:26 +0100 From: Couriersud Subject: Re: SDL: Keyboard layout unknown I have attached a diff which will add an additional keyboard layout to the x11 driver. The issue arose, when I moved to ubuntu intrepid. I was only able to map the keys available on my keyboard. The differences to the existing keyboard was the mapping of HOME,UP,DOWN and some other keys. Now only one issue remains. Dead keys (e.g. ^, ` ') on european keyboards do not generate a "scancode" event. Just a text event when the key is composed (e.g. ?? ?? ??).
author Sam Lantinga <slouken@libsdl.org>
date Wed, 03 Dec 2008 04:32:24 +0000
parents 140a7edcf2bd
children 99210400e8b9
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org

    SDL1.3 implementation by couriersud@arcor.de
	
*/


#include "SDL_config.h"

/* DirectFB video driver implementation.
*/

#include <fcntl.h>
#include <unistd.h>
#include <sys/mman.h>

#include <directfb.h>
#include <directfb_version.h>

#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_events.h"
#include "SDL_DirectFB_render.h"
#include "SDL_DirectFB_mouse.h"

/* Initialization/Query functions */
static int DirectFB_VideoInit(_THIS);
static void DirectFB_VideoQuit(_THIS);

static int DirectFB_Available(void);
static SDL_VideoDevice *DirectFB_CreateDevice(int devindex);

static int DirectFB_SetDisplayGammaRamp(_THIS, Uint16 * ramp);
static int DirectFB_GetDisplayGammaRamp(_THIS, Uint16 * ramp);

VideoBootStrap DirectFB_bootstrap = {
    "directfb", "DirectFB",
    DirectFB_Available, DirectFB_CreateDevice
};

/* DirectFB driver bootstrap functions */

static int
DirectFB_Available(void)
{
    return 1;
}

static void
DirectFB_DeleteDevice(SDL_VideoDevice * device)
{
    SDL_free(device->driverdata);
    SDL_free(device);
}

static SDL_VideoDevice *
DirectFB_CreateDevice(int devindex)
{
    SDL_VideoDevice *device;

    /* Initialize all variables that we clean on shutdown */
    SDL_DFB_CALLOC(device, 1, sizeof(SDL_VideoDevice));

    /* Set the function pointers */

    /* Set the function pointers */
    device->VideoInit = DirectFB_VideoInit;
    device->VideoQuit = DirectFB_VideoQuit;
    device->GetDisplayModes = DirectFB_GetDisplayModes;
    device->SetDisplayMode = DirectFB_SetDisplayMode;
#if 0
    device->SetDisplayGammaRamp = DirectFB_SetDisplayGammaRamp;
    device->GetDisplayGammaRamp = DirectFB_GetDisplayGammaRamp;
#else
    device->SetDisplayGammaRamp = NULL;
    device->GetDisplayGammaRamp = NULL;
#endif
    device->PumpEvents = DirectFB_PumpEventsWindow;
    device->CreateWindow = DirectFB_CreateWindow;
    device->CreateWindowFrom = DirectFB_CreateWindowFrom;
    device->SetWindowTitle = DirectFB_SetWindowTitle;
    device->SetWindowPosition = DirectFB_SetWindowPosition;
    device->SetWindowSize = DirectFB_SetWindowSize;
    device->ShowWindow = DirectFB_ShowWindow;
    device->HideWindow = DirectFB_HideWindow;
    device->RaiseWindow = DirectFB_RaiseWindow;
    device->MaximizeWindow = DirectFB_MaximizeWindow;
    device->MinimizeWindow = DirectFB_MinimizeWindow;
    device->RestoreWindow = DirectFB_RestoreWindow;
    device->SetWindowGrab = DirectFB_SetWindowGrab;
    device->DestroyWindow = DirectFB_DestroyWindow;
    device->GetWindowWMInfo = DirectFB_GetWindowWMInfo;

#if SDL_DIRECTFB_OPENGL
    device->GL_LoadLibrary = DirectFB_GL_LoadLibrary;
    device->GL_GetProcAddress = DirectFB_GL_GetProcAddress;
    device->GL_MakeCurrent = DirectFB_GL_MakeCurrent;

    device->GL_CreateContext = DirectFB_GL_CreateContext;
    device->GL_SetSwapInterval = DirectFB_GL_SetSwapInterval;
    device->GL_GetSwapInterval = DirectFB_GL_GetSwapInterval;
    device->GL_SwapWindow = DirectFB_GL_SwapWindow;
    device->GL_DeleteContext = DirectFB_GL_DeleteContext;

#endif

    device->free = DirectFB_DeleteDevice;

    return device;
  error:
    if (device)
        free(device);
    return (0);
}

static int
DirectFB_VideoInit(_THIS)
{
    IDirectFB *dfb = NULL;
    DFB_DeviceData *devdata;
    char *stemp;
    DFBResult ret;

    SDL_DFB_CHECKERR(DirectFBInit(NULL, NULL));
    SDL_DFB_CHECKERR(DirectFBCreate(&dfb));

    SDL_DFB_CALLOC(devdata, 1, sizeof(*devdata));

    devdata->use_yuv_underlays = 0;     /* default: off */
    stemp = getenv(DFBENV_USE_YUV_UNDERLAY);
    if (stemp)
        devdata->use_yuv_underlays = atoi(stemp);

    /* Create global Eventbuffer for axis events */
    SDL_DFB_CHECKERR(dfb->
                     CreateInputEventBuffer(dfb, DICAPS_AXES /*DICAPS_ALL */ ,
                                            DFB_TRUE, &devdata->events));

    devdata->initialized = 1;
    devdata->dfb = dfb;
    devdata->firstwin = NULL;

    _this->driverdata = devdata;

    DirectFB_InitModes(_this);

#if SDL_DIRECTFB_OPENGL
    DirectFB_GL_Initialize(_this);
#endif

    DirectFB_AddRenderDriver(_this);
    DirectFB_InitMouse(_this);
    DirectFB_InitKeyboard(_this);


    return 0;


  error:
    SDL_DFB_RELEASE(dfb);
    return -1;
}

static void
DirectFB_VideoQuit(_THIS)
{
    DFB_DeviceData *devdata = (DFB_DeviceData *) _this->driverdata;

    DirectFB_QuitModes(_this);
    DirectFB_QuitKeyboard(_this);
    DirectFB_QuitMouse(_this);

    SDL_DFB_RELEASE(devdata->events);
    SDL_DFB_RELEASE(devdata->dfb);
    SDL_DFB_FREE(_this->driverdata);

#if SDL_DIRECTFB_OPENGL
    DirectFB_GL_Shutdown(_this);
#endif

    devdata->initialized = 0;
}

static int
DirectFB_SetDisplayGammaRamp(_THIS, Uint16 * ramp)
{
    return -1;
}

static int
DirectFB_GetDisplayGammaRamp(_THIS, Uint16 * ramp)
{
    return -1;
}