view src/video/cocoa/SDL_cocoaevents.m @ 2825:620a91b6d263

Date: Tue, 02 Dec 2008 23:38:26 +0100 From: Couriersud Subject: Re: SDL: Keyboard layout unknown I have attached a diff which will add an additional keyboard layout to the x11 driver. The issue arose, when I moved to ubuntu intrepid. I was only able to map the keys available on my keyboard. The differences to the existing keyboard was the mapping of HOME,UP,DOWN and some other keys. Now only one issue remains. Dead keys (e.g. ^, ` ') on european keyboards do not generate a "scancode" event. Just a text event when the key is composed (e.g. ?? ?? ??).
author Sam Lantinga <slouken@libsdl.org>
date Wed, 03 Dec 2008 04:32:24 +0000
parents 79c1bd651f04
children 99210400e8b9
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_cocoavideo.h"
#include "../../events/SDL_events_c.h"

/* setAppleMenu disappeared from the headers in 10.4 */
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
@interface NSApplication(NSAppleMenu)
- (void)setAppleMenu:(NSMenu *)menu;
@end
#endif

@implementation NSApplication(SDL)
- (void)setRunning
{
    _running = 1;
}
@end

@interface SDLAppDelegate : NSObject
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender;
@end

@implementation SDLAppDelegate : NSObject
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
{
    SDL_SendQuit();
    return NSTerminateCancel;
}
@end

static NSString *
GetApplicationName(void)
{
    NSDictionary *dict;
    NSString *appName = 0;

    /* Determine the application name */
    dict = (NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
    if (dict)
        appName = [dict objectForKey: @"CFBundleName"];
    
    if (![appName length])
        appName = [[NSProcessInfo processInfo] processName];

    return appName;
}

static void
CreateApplicationMenus(void)
{
    NSString *appName;
    NSString *title;
    NSMenu *appleMenu;
    NSMenu *windowMenu;
    NSMenuItem *menuItem;
    
    /* Create the main menu bar */
    [NSApp setMainMenu:[[NSMenu alloc] init]];

    /* Create the application menu */
    appName = GetApplicationName();
    appleMenu = [[NSMenu alloc] initWithTitle:@""];
    
    /* Add menu items */
    title = [@"About " stringByAppendingString:appName];
    [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];

    [appleMenu addItem:[NSMenuItem separatorItem]];

    title = [@"Hide " stringByAppendingString:appName];
    [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@/*"h"*/""];

    menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@/*"h"*/""];
    [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];

    [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];

    [appleMenu addItem:[NSMenuItem separatorItem]];

    title = [@"Quit " stringByAppendingString:appName];
    [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@/*"q"*/""];
    
    /* Put menu into the menubar */
    menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
    [menuItem setSubmenu:appleMenu];
    [[NSApp mainMenu] addItem:menuItem];
    [menuItem release];

    /* Tell the application object that this is now the application menu */
    [NSApp setAppleMenu:appleMenu];
    [appleMenu release];


    /* Create the window menu */
    windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
    
    /* "Minimize" item */
    menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@/*"m"*/""];
    [windowMenu addItem:menuItem];
    [menuItem release];
    
    /* Put menu into the menubar */
    menuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
    [menuItem setSubmenu:windowMenu];
    [[NSApp mainMenu] addItem:menuItem];
    [menuItem release];
    
    /* Tell the application object that this is now the window menu */
    [NSApp setWindowsMenu:windowMenu];
    [windowMenu release];
}

void
Cocoa_RegisterApp(void)
{
    ProcessSerialNumber psn;
    NSAutoreleasePool *pool;

    if (!GetCurrentProcess(&psn)) {
        TransformProcessType(&psn, kProcessTransformToForegroundApplication);
        SetFrontProcess(&psn);
    }

    pool = [[NSAutoreleasePool alloc] init];
    if (NSApp == nil) {
        [NSApplication sharedApplication];

        if ([NSApp mainMenu] == nil) {
            CreateApplicationMenus();
        }
        [NSApp finishLaunching];
    }
    if ([NSApp delegate] == nil) {
        [NSApp setDelegate:[[SDLAppDelegate alloc] init]];
    }
    [NSApp setRunning];
    [pool release];
}

void
Cocoa_PumpEvents(_THIS)
{
    NSAutoreleasePool *pool;

    pool = [[NSAutoreleasePool alloc] init];
    while ([NSApp isRunning]) {
        NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES ];
        if ( event == nil ) {
            break;
        }
        switch ([event type]) {
        case NSKeyDown:
        case NSKeyUp:
        case NSFlagsChanged:
            Cocoa_HandleKeyEvent(_this, event);
            /* Fall through to pass event to NSApp; er, nevermind... */
            /* FIXME: Find a way to stop the beeping, using delegate */
            break;
        default:
            [NSApp sendEvent:event];
            break;
        }
    }
    [pool release];
}

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