Mercurial > sdl-ios-xcode
view include/SDL_rect.h @ 2825:620a91b6d263
Date: Tue, 02 Dec 2008 23:38:26 +0100
From: Couriersud
Subject: Re: SDL: Keyboard layout unknown
I have attached a diff which will add an additional keyboard layout to
the x11 driver. The issue arose, when I moved to ubuntu intrepid. I was
only able to map the keys available on my keyboard. The differences to
the existing keyboard was the mapping of HOME,UP,DOWN and some other
keys.
Now only one issue remains. Dead keys (e.g. ^, ` ') on european
keyboards do not generate a "scancode" event. Just a text event when the
key is composed (e.g. ?? ?? ??).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 03 Dec 2008 04:32:24 +0000 |
parents | 12ea0fdc0df2 |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * \file SDL_rect.h * * Header file for SDL_rect definition and management functions */ #ifndef _SDL_rect_h #define _SDL_rect_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_pixels.h" #include "SDL_rwops.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif /** * \struct SDL_Rect * * \brief A rectangle, with the origin at the upper left. * * \sa SDL_RectEmpty * \sa SDL_RectEquals * \sa SDL_HasIntersection * \sa SDL_IntersectRect * \sa SDL_UnionRect */ typedef struct SDL_Rect { int x, y; int w, h; } SDL_Rect; /** * \def SDL_RectEmpty() * * \brief Returns true if the rectangle has no area. */ #define SDL_RectEmpty(X) (((X)->w <= 0) || ((X)->h <= 0)) /** * \def SDL_RectEquals() * * \brief Returns true if the two rectangles are equal. */ #define SDL_RectEquals(A, B) (((A)->x == (B)->x) && ((A)->y == (B)->y) && \ ((A)->w == (B)->w) && ((A)->h == (B)->h)) /** * \fn SDL_bool SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B); * * \brief Determine whether two rectangles intersect. * * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. */ extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B); /** * \fn SDL_bool SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result) * * \brief Calculate the intersection of two rectangles. * * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. */ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result); /** * \fn void SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result) * * \brief Calculate the union of two rectangles */ extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result); /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_rect_h */ /* vi: set ts=4 sw=4 expandtab: */