Mercurial > sdl-ios-xcode
view docs/html/time.html @ 2825:620a91b6d263
Date: Tue, 02 Dec 2008 23:38:26 +0100
From: Couriersud
Subject: Re: SDL: Keyboard layout unknown
I have attached a diff which will add an additional keyboard layout to
the x11 driver. The issue arose, when I moved to ubuntu intrepid. I was
only able to map the keys available on my keyboard. The differences to
the existing keyboard was the mapping of HOME,UP,DOWN and some other
keys.
Now only one issue remains. Dead keys (e.g. ^, ` ') on european
keyboards do not generate a "scancode" event. Just a text event when the
key is composed (e.g. ?? ?? ??).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 03 Dec 2008 04:32:24 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >Time</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Reference" HREF="reference.html"><LINK REL="PREVIOUS" TITLE="SDL_CondWaitTimeout" HREF="sdlcondwaittimeout.html"><LINK REL="NEXT" TITLE="SDL_GetTicks" HREF="sdlgetticks.html"><META NAME="KEYWORD" CONTENT="time"><META NAME="KEYWORD" CONTENT="function"></HEAD ><BODY CLASS="CHAPTER" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlcondwaittimeout.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlgetticks.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="CHAPTER" ><H1 ><A NAME="TIME" ></A >Chapter 13. Time</H1 ><DIV CLASS="TOC" ><DL ><DT ><B >Table of Contents</B ></DT ><DT ><A HREF="sdlgetticks.html" >SDL_GetTicks</A > -- Get the number of milliseconds since the SDL library initialization.</DT ><DT ><A HREF="sdldelay.html" >SDL_Delay</A > -- Wait a specified number of milliseconds before returning.</DT ><DT ><A HREF="sdladdtimer.html" >SDL_AddTimer</A > -- Add a timer which will call a callback after the specified number of milliseconds has elapsed.</DT ><DT ><A HREF="sdlremovetimer.html" >SDL_RemoveTimer</A > -- Remove a timer which was added with <A HREF="sdladdtimer.html" >SDL_AddTimer</A >.</DT ><DT ><A HREF="sdlsettimer.html" >SDL_SetTimer</A > -- Set a callback to run after the specified number of milliseconds has elapsed.</DT ></DL ></DIV ><P >SDL provides several cross-platform functions for dealing with time. It provides a way to get the current time, a way to wait a little while, and a simple timer mechanism. These functions give you two ways of moving an object every x milliseconds: <P ></P ><UL ><LI ><P >Use a timer callback function. This may have the bad effect that it runs in a seperate thread or uses alarm signals, but it's easier to implement.</P ></LI ><LI ><P >Or you can get the number of milliseconds passed, and move the object if, for example, 30 ms passed.</P ></LI ></UL > </P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlcondwaittimeout.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlgetticks.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_CondWaitTimeout</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="reference.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_GetTicks</TD ></TR ></TABLE ></DIV ></BODY ></HTML >