Mercurial > sdl-ios-xcode
view docs/html/sdlglgetprocaddress.html @ 2825:620a91b6d263
Date: Tue, 02 Dec 2008 23:38:26 +0100
From: Couriersud
Subject: Re: SDL: Keyboard layout unknown
I have attached a diff which will add an additional keyboard layout to
the x11 driver. The issue arose, when I moved to ubuntu intrepid. I was
only able to map the keys available on my keyboard. The differences to
the existing keyboard was the mapping of HOME,UP,DOWN and some other
keys.
Now only one issue remains. Dead keys (e.g. ^, ` ') on european
keyboards do not generate a "scancode" event. Just a text event when the
key is composed (e.g. ?? ?? ??).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 03 Dec 2008 04:32:24 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_GL_GetProcAddress</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_GL_LoadLibrary" HREF="sdlglloadlibrary.html"><LINK REL="NEXT" TITLE="SDL_GL_GetAttribute" HREF="sdlglgetattribute.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlglloadlibrary.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlglgetattribute.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLGLGETPROCADDRESS" ></A >SDL_GL_GetProcAddress</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2678" ></A ><H2 >Name</H2 >SDL_GL_GetProcAddress -- Get the address of a GL function</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2681" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2682" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >void *<B CLASS="FSFUNC" >SDL_GL_GetProcAddress</B ></CODE >(const char* proc);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2688" ></A ><H2 >Description</H2 ><P >Returns the address of the GL function <TT CLASS="PARAMETER" ><I >proc</I ></TT >, or <SPAN CLASS="RETURNVALUE" >NULL</SPAN > if the function is not found. If the GL library is loaded at runtime, with <A HREF="sdlglloadlibrary.html" ><TT CLASS="FUNCTION" >SDL_GL_LoadLibrary</TT ></A >, then <SPAN CLASS="emphasis" ><I CLASS="EMPHASIS" >all</I ></SPAN > GL functions must be retrieved this way. Usually this is used to retrieve function pointers to OpenGL extensions.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2696" ></A ><H2 >Example</H2 ><PRE CLASS="PROGRAMLISTING" >typedef void (*GL_ActiveTextureARB_Func)(unsigned int); GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0; int has_multitexture=1; . . . /* Get function pointer */ glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB"); /* Check for a valid function ptr */ if(!glActiveTextureARB_ptr){ fprintf(stderr, "Multitexture Extensions not present.\n"); has_multitexture=0; } . . . . if(has_multitexture){ glActiveTextureARB_ptr(GL_TEXTURE0_ARB); . . } else{ . . }</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2699" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlglloadlibrary.html" ><TT CLASS="FUNCTION" >SDL_GL_LoadLibrary</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlglloadlibrary.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlglgetattribute.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_GL_LoadLibrary</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_GL_GetAttribute</TD ></TR ></TABLE ></DIV ></BODY ></HTML >