Mercurial > sdl-ios-xcode
view docs/html/sdlglgetattribute.html @ 2825:620a91b6d263
Date: Tue, 02 Dec 2008 23:38:26 +0100
From: Couriersud
Subject: Re: SDL: Keyboard layout unknown
I have attached a diff which will add an additional keyboard layout to
the x11 driver. The issue arose, when I moved to ubuntu intrepid. I was
only able to map the keys available on my keyboard. The differences to
the existing keyboard was the mapping of HOME,UP,DOWN and some other
keys.
Now only one issue remains. Dead keys (e.g. ^, ` ') on european
keyboards do not generate a "scancode" event. Just a text event when the
key is composed (e.g. ?? ?? ??).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 03 Dec 2008 04:32:24 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_GL_GetAttribute</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_GL_GetProcAddress" HREF="sdlglgetprocaddress.html"><LINK REL="NEXT" TITLE="SDL_GL_SetAttribute" HREF="sdlglsetattribute.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlglgetprocaddress.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlglsetattribute.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLGLGETATTRIBUTE" ></A >SDL_GL_GetAttribute</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2708" ></A ><H2 >Name</H2 >SDL_GL_GetAttribute -- Get the value of a special SDL/OpenGL attribute</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2711" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2712" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_GL_GetAttribute</B ></CODE >(SDLGLattr attr, int *value);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2718" ></A ><H2 >Description</H2 ><P >Places the value of the SDL/OpenGL <A HREF="sdlglattr.html" >attribute</A > <TT CLASS="PARAMETER" ><I >attr</I ></TT > into <TT CLASS="PARAMETER" ><I >value</I ></TT >. This is useful after a call to <A HREF="sdlsetvideomode.html" ><TT CLASS="FUNCTION" >SDL_SetVideoMode</TT ></A > to check whether your attributes have been <A HREF="sdlglsetattribute.html" >set</A > as you expected.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2727" ></A ><H2 >Return Value</H2 ><P >Returns <SPAN CLASS="RETURNVALUE" >0</SPAN > on success, or <SPAN CLASS="RETURNVALUE" >-1</SPAN > on an error.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2732" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlglsetattribute.html" ><TT CLASS="FUNCTION" >SDL_GL_SetAttribute</TT ></A >, <A HREF="sdlglattr.html" >GL Attributes</A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlglgetprocaddress.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlglsetattribute.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_GL_GetProcAddress</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_GL_SetAttribute</TD ></TR ></TABLE ></DIV ></BODY ></HTML >