view docs/html/sdlglattr.html @ 2825:620a91b6d263

Date: Tue, 02 Dec 2008 23:38:26 +0100 From: Couriersud Subject: Re: SDL: Keyboard layout unknown I have attached a diff which will add an additional keyboard layout to the x11 driver. The issue arose, when I moved to ubuntu intrepid. I was only able to map the keys available on my keyboard. The differences to the existing keyboard was the mapping of HOME,UP,DOWN and some other keys. Now only one issue remains. Dead keys (e.g. ^, ` ') on european keyboards do not generate a "scancode" event. Just a text event when the key is composed (e.g. ?? ?? ??).
author Sam Lantinga <slouken@libsdl.org>
date Wed, 03 Dec 2008 04:32:24 +0000
parents 355632dca928
children
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><H1
><A
NAME="SDLGLATTR"
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>SDL_GLattr</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN2971"
></A
><H2
>Name</H2
>SDL_GLattr&nbsp;--&nbsp;SDL GL Attributes</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2974"
></A
><H2
>Attributes</H2
><DIV
CLASS="INFORMALTABLE"
><A
NAME="AEN2976"
></A
><P
></P
><TABLE
BORDER="0"
CLASS="CALSTABLE"
><TBODY
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_GL_RED_SIZE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Size of the framebuffer red component, in bits</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_GL_GREEN_SIZE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Size of the framebuffer green component, in bits</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_GL_BLUE_SIZE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Size of the framebuffer blue component, in bits</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_GL_ALPHA_SIZE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Size of the framebuffer alpha component, in bits</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_GL_DOUBLEBUFFER</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>0 or 1, enable or disable double buffering</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_GL_BUFFER_SIZE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Size of the framebuffer, in bits</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_GL_DEPTH_SIZE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Size of the depth buffer, in bits</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_GL_STENCIL_SIZE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Size of the stencil buffer, in bits</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_GL_ACCUM_RED_SIZE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Size of the accumulation buffer red component, in bits</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_GL_ACCUM_GREEN_SIZE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Size of the accumulation buffer green component, in bits</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_GL_ACCUM_BLUE_SIZE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Size of the accumulation buffer blue component, in bits</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_GL_ACCUM_ALPHA_SIZE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Size of the accumulation buffer alpha component, in bits</TD
></TR
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><A
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><H2
>Description</H2
><P
>While you can set most OpenGL attributes normally, the attributes list above must be known <SPAN
CLASS="emphasis"
><I
CLASS="EMPHASIS"
>before</I
></SPAN
> SDL sets the video mode. These attributes a set and read with <A
HREF="sdlglsetattribute.html"
><TT
CLASS="FUNCTION"
>SDL_GL_SetAttribute</TT
></A
> and <A
HREF="sdlglgetattribute.html"
><TT
CLASS="FUNCTION"
>SDL_GL_GetAttribute</TT
></A
>.</P
></DIV
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CLASS="REFSECT1"
><A
NAME="AEN3035"
></A
><H2
>See Also</H2
><P
><A
HREF="sdlglsetattribute.html"
><TT
CLASS="FUNCTION"
>SDL_GL_SetAttribute</TT
></A
>,
<A
HREF="sdlglgetattribute.html"
><TT
CLASS="FUNCTION"
>SDL_GL_GetAttribute</TT
></A
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