Mercurial > sdl-ios-xcode
view docs/html/sdlcreatesemaphore.html @ 2825:620a91b6d263
Date: Tue, 02 Dec 2008 23:38:26 +0100
From: Couriersud
Subject: Re: SDL: Keyboard layout unknown
I have attached a diff which will add an additional keyboard layout to
the x11 driver. The issue arose, when I moved to ubuntu intrepid. I was
only able to map the keys available on my keyboard. The differences to
the existing keyboard was the mapping of HOME,UP,DOWN and some other
keys.
Now only one issue remains. Dead keys (e.g. ^, ` ') on european
keyboards do not generate a "scancode" event. Just a text event when the
key is composed (e.g. ?? ?? ??).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 03 Dec 2008 04:32:24 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_CreateSemaphore</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Multi-threaded Programming" HREF="thread.html"><LINK REL="PREVIOUS" TITLE="SDL_mutexV" HREF="sdlmutexv.html"><LINK REL="NEXT" TITLE="SDL_DestroySemaphore" HREF="sdldestroysemaphore.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlmutexv.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdldestroysemaphore.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLCREATESEMAPHORE" ></A >SDL_CreateSemaphore</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN7936" ></A ><H2 >Name</H2 >SDL_CreateSemaphore -- Creates a new semaphore and assigns an initial value to it.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN7939" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN7940" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h" #include "SDL_thread.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_sem *<B CLASS="FSFUNC" >SDL_CreateSemaphore</B ></CODE >(Uint32 initial_value);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7946" ></A ><H2 >Description</H2 ><P ><TT CLASS="FUNCTION" >SDL_CreateSemaphore()</TT > creates a new semaphore and initializes it with the value <TT CLASS="PARAMETER" ><I >initial_value</I ></TT >. Each locking operation on the semaphore by <A HREF="sdlsemwait.html" >SDL_SemWait</A >, <A HREF="sdlsemtrywait.html" >SDL_SemTryWait</A > or <A HREF="sdlsemwaittimeout.html" >SDL_SemWaitTimeout</A > will atomically decrement the semaphore value. The locking operation will be blocked if the semaphore value is not positive (greater than zero). Each unlock operation by <A HREF="sdlsempost.html" >SDL_SemPost</A > will atomically increment the semaphore value.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7955" ></A ><H2 >Return Value</H2 ><P >Returns a pointer to an initialized semaphore or <SPAN CLASS="RETURNVALUE" >NULL</SPAN > if there was an error.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7959" ></A ><H2 >Examples</H2 ><P ><PRE CLASS="PROGRAMLISTING" >SDL_sem *my_sem; my_sem = SDL_CreateSemaphore(INITIAL_SEM_VALUE); if (my_sem == NULL) { return CREATE_SEM_FAILED; }</PRE ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7963" ></A ><H2 >See Also</H2 ><P ><A HREF="sdldestroysemaphore.html" ><TT CLASS="FUNCTION" >SDL_DestroySemaphore</TT ></A >, <A HREF="sdlsemwait.html" ><TT CLASS="FUNCTION" >SDL_SemWait</TT ></A >, <A HREF="sdlsemtrywait.html" ><TT CLASS="FUNCTION" >SDL_SemTryWait</TT ></A >, <A HREF="sdlsemwaittimeout.html" ><TT CLASS="FUNCTION" >SDL_SemWaitTimeout</TT ></A >, <A HREF="sdlsempost.html" ><TT CLASS="FUNCTION" >SDL_SemPost</TT ></A >, <A HREF="sdlsemvalue.html" ><TT CLASS="FUNCTION" >SDL_SemValue</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlmutexv.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdldestroysemaphore.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_mutexV</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="thread.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_DestroySemaphore</TD ></TR ></TABLE ></DIV ></BODY ></HTML >