Mercurial > sdl-ios-xcode
view Xcode/TemplatesForXcodeSnowLeopard/SDL Cocoa Application/___PROJECTNAME___.xcodeproj/TemplateInfo.plist @ 3494:61d95a87c327
Adam Strzelecki to SDL
Currently SDL uses GL_RGB for internalFormat when GL_YCBCR_MESA is passed as format for glTextImage2D when using Linux Mesa's OpenGL. However this is wrong and makes glTextImage2D fail with invalid argument error. GL_YCBCR_MESA should be also internalFormat (not GL_RGB) there and this is what can be found googling various source codes using GL_YCBCR_MESA.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 26 Nov 2009 05:55:57 +0000 |
parents | d44a0a913aa2 |
children |
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{ FilesToRename = { "SDLApp_Prefix.pch" = "ÇPROJECTNAMEÈ_Prefix.pch"; }; FilesToMacroExpand = ( "ÇPROJECTNAMEÈ_Prefix.pch", "Info.plist", "English.lproj/InfoPlist.strings", "main.c", ); Description = "This project builds an SDL-based application with Cocoa menus."; }