view TODO @ 3494:61d95a87c327

Adam Strzelecki to SDL Currently SDL uses GL_RGB for internalFormat when GL_YCBCR_MESA is passed as format for glTextImage2D when using Linux Mesa's OpenGL. However this is wrong and makes glTextImage2D fail with invalid argument error. GL_YCBCR_MESA should be also internalFormat (not GL_RGB) there and this is what can be found googling various source codes using GL_YCBCR_MESA.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 26 Nov 2009 05:55:57 +0000
parents 15f661b279e7
children 71189305cd33
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1.3 release checklist:
 * Create jobs@libsdl.org
 * Implement landscape mode for iPhone port
 * Add higher precision timers for profiling
 * Implement YUV texture support
   - in progress, software support is done, Ryan is working on OpenGL shaders
 * Implement desktop video mode change notification?
 * Add OpenGL 3.0 context support
 * Finish multiple display support
 * Open windows on display that is selected when creating a window
 * Create testing plan - becoming more and more important...
   - unit tests for each feature and combination with expected output
     and actual output comparison.
 * Public license for SDL_compat.c, tests, and SDL_main*
 * Verify mouse grab support
 * Properly handle mouse grab with Vista DPI scaling
 * Make sure the mouse is where it's supposed to be when un-grabbed
 * Plan how to handle events on foreign windows
 * Add keyboard enumeration / name query API
 * Implement NET_WM_PING and NET_WM_PID/WM_CLIENT_MACHINE (?)
   - http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#KILLINGWINDOWS
 * Add a timeout parameter for SDL_WaitEvent() (?)
   - http://lists.libsdl.org/pipermail/sdl-libsdl.org/2008-May/thread.html#65067
 * Implement key repeat at the driver level
 * Add name -> keysym and name -> scancode lookup functions
 * Fix building haptic system on win32
 * Add always on top window styles
 * Add video modes that have an alpha channel?
 * Implement SDL_RenderReadPixels() for screenshots and automated testing
 * Create extended set of (negative) error codes and have the API functions document and return them.
 * Add clipboard support (from scrap demo)
 * Add support for desktop windows?
 * Add support for synchronizing 2D updates with vblank (bug #406)
 * Add support for real-time threads and/or adjusting thread priority?
 * Add support for querying the number of CPUs and binding threads to them?
 * Allow setting multiple icon sizes

Wish list for the 1.3 development branch:
http://bugzilla.libsdl.org/

 * Add a way to register custom events
 * DirectInput joystick support needs to be implemented
 * Explicit vertical retrace wait (maybe separate from SDL_Flip?)
 * Shaped windows, windows without borders
 * Multiple display support
 * Add a timestamp to events
 * Add audio input API
 * Add modifier state to key and button events

In the jump from 1.2 to 1.3, we should change the SDL_Rect members to
int and evaluate all the rest of the datatypes.  This is the only place
we should do it though, since the 1.2 series should not break binary
compatibility in this way.

Requests:
 * PCM volume control (deprecated, but possible)