view src/video/x11/SDL_x11opengl.c @ 5067:61d53410eb41

Fixed bug #859 CREATE_SUBDIRS helps a lot if browsing HTML documentation in a file browser. ALWAYS_DETAILED_SEC makes sure everything has at least the automatic documentation like function prototype and source references. STRIP_FROM_PATH allows you to include only the relevant portions of the files' paths, cleaning up both the file list and directory tree, though you need to change the path listed here to match wherever you put SDL. ALIASES avoids some warnings generated by C:\source\svn.libsdl.org\trunk\SDL\src\joystick\darwin\10.3.9-FIX\IOHIDLib.h. It seems Apple uses a few commands which are not normally supported by Doxygen. BUILTIN_STL_SUPPORT adds support for parsing code which makes use of the standard template library. There isn't a lot of C++ in SDL (some in bwindow at least), but this still seems like a good idea. TYPEDEF_HIDES_STRUCT means that for code like this: typedef struct A {int B;} C; C is documented as a structure containing B instead of a typedef mapped to A. EXTRACT_ALL, EXTRACT_PRIVATE, EXTRACT_STATIC, EXTRACT_LOCAL_METHODS, EXTRACT_ANON_NSPACES and INTERNAL_DOCS make sure that _everything_ is documented. CASE_SENSE_NAMES = NO avoids potential conflicts when building documentation on case insensitive file systems like NTFS and FAT32. WARN_NO_PARAMDOC lets you know when you have documented some, but not all, of the parameters of a function. This is useful when you're working on adding such documentation since it makes partially documented functions easier to spot. WARN_LOGFILE writes warnings to a seperate file instead of mixing them in with stdout. When not running in quiet mode, these warnings can be hard to spot without this flag. I added *.h.in and *.h.default to FILE_PATTERNS to generate documentation for config.h.in and config.h.default. RECURSIVE tells doxygen to look not only in the input directory, but also in subfolders. EXCLUDE avoids documenting things like test programs, examples and templates which need to be documented separately. I've used EXCLUDE_PATTERNS to exclude non-source subdirectories that often find their way into source folders (such as obj or .svn). EXAMPLE_PATH lists directories doxygen will search to find included example code. So far, SDL doesn't really use this feature, but I've listed some likely locations. SOURCE_BROWSER adds syntax highlighted source code to the HTML output. USE_HTAGS is nice, but not available on Windows. INLINE_SOURCES adds the body of a function to it's documentation so you can quickly see exactly what it does. ALPHABETICAL_INDEX generates an alphabetical list of all structures, functions, etc., which makes it much easier to find what you're looking for. IGNORE_PREFIX skips the SDL_ prefix when deciding which index page to place an item on so you don't have everything show up under "S". HTML_DYNAMIC_SECTIONS hides the includes/included by diagrams by default and adds JavaScript to allow the user to show and hide them by clicking a link. ENUM_VALUES_PER_LINE = 1 makes enums easier to read by placing each value on it's own line. GENERATE_TREEVIEW produces a two frame index page with a navigation tree on the left. I have LaTeX and man pages turned off to speed up doxygen, you may want to turn them back on yourself. I added _WIN32=1 to PREDEFINED to cause SDL to output documentation related to Win32 builds of SDL. Normally, doxygen gets confused since there are multiple definitions for various structures and formats that vary by platform. Without this doxygen can produce broken documentation or, if you're lucky, output documentation only for the dummy drivers, which isn't very useful. You need to pick a platform. GENERATE_TAGFILE produces a file which can be used to link other doxygen documentation to the SDL documentation. CLASS_DIAGRAMS turns on class diagrams even when dot is not available. HAVE_DOT tells doxygen to try to use dot to generate diagrams. TEMPLATE_RELATIONS and INCLUDE_GRAPH add additional diagrams to the documentation. DOT_MULTI_TARGETS speeds up dot. OUTPUT_DIRECTORY, INPUT and other paths reflect the fact that this Doxyfile is intended to process src as well as include and is being run from a separate subdirectory. Doxygen produces several temporary files while it's running and if interrupted, can leave those files behind. It's easier to clean up if there aren't a hundred or so files in the same folder. I typically run doxygen in SDL/doxy and set the output directory to '.'. Since doxygen puts it's output in subfolders by type, this keeps things pretty well organised. You could use '../doc' instead and get the same results.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 21 Jan 2011 12:57:01 -0800
parents cd3a1d87cab7
children 3a8a452b49f0
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_x11video.h"

/* GLX implementation of SDL OpenGL support */

#if SDL_VIDEO_OPENGL_GLX
#include "SDL_loadso.h"

#if defined(__IRIX__)
/* IRIX doesn't have a GL library versioning system */
#define DEFAULT_OPENGL	"libGL.so"
#elif defined(__MACOSX__)
#define DEFAULT_OPENGL	"/usr/X11R6/lib/libGL.1.dylib"
#elif defined(__QNXNTO__)
#define DEFAULT_OPENGL	"libGL.so.3"
#else
#define DEFAULT_OPENGL	"libGL.so.1"
#endif

#ifndef GLX_NONE_EXT
#define GLX_NONE_EXT                       0x8000
#endif

#ifndef GLX_ARB_multisample
#define GLX_ARB_multisample
#define GLX_SAMPLE_BUFFERS_ARB             100000
#define GLX_SAMPLES_ARB                    100001
#endif

#ifndef GLX_EXT_visual_rating
#define GLX_EXT_visual_rating
#define GLX_VISUAL_CAVEAT_EXT              0x20
#define GLX_NONE_EXT                       0x8000
#define GLX_SLOW_VISUAL_EXT                0x8001
#define GLX_NON_CONFORMANT_VISUAL_EXT      0x800D
#endif

#ifndef GLX_ARB_create_context
#define GLX_ARB_create_context
#define GLX_CONTEXT_MAJOR_VERSION_ARB      0x2091
#define GLX_CONTEXT_MINOR_VERSION_ARB      0x2092
#define GLX_CONTEXT_FLAGS_ARB              0x2094
#define GLX_CONTEXT_DEBUG_BIT_ARB          0x0001
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002

/* Typedef for the GL 3.0 context creation function */
typedef GLXContext(*PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display * dpy,
                                                        GLXFBConfig config,
                                                        GLXContext
                                                        share_context,
                                                        Bool direct,
                                                        const int
                                                        *attrib_list);
#endif

#define OPENGL_REQUIRS_DLOPEN
#if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN)
#include <dlfcn.h>
#define GL_LoadObject(X)	dlopen(X, (RTLD_NOW|RTLD_GLOBAL))
#define GL_LoadFunction		dlsym
#define GL_UnloadObject		dlclose
#else
#define GL_LoadObject	SDL_LoadObject
#define GL_LoadFunction	SDL_LoadFunction
#define GL_UnloadObject	SDL_UnloadObject
#endif

static void X11_GL_InitExtensions(_THIS);


int
X11_GL_LoadLibrary(_THIS, const char *path)
{
    void *handle;

    /* Load the OpenGL library */
    if (path == NULL) {
        path = SDL_getenv("SDL_OPENGL_LIBRARY");
    }
    if (path == NULL) {
        path = DEFAULT_OPENGL;
    }
    _this->gl_config.dll_handle = SDL_LoadObject(path);
    if (!_this->gl_config.dll_handle) {
        return -1;
    }
    SDL_strlcpy(_this->gl_config.driver_path, path,
                SDL_arraysize(_this->gl_config.driver_path));

    /* Allocate OpenGL memory */
    _this->gl_data =
        (struct SDL_GLDriverData *) SDL_calloc(1,
                                               sizeof(struct
                                                      SDL_GLDriverData));
    if (!_this->gl_data) {
        SDL_OutOfMemory();
        return -1;
    }

    /* Load function pointers */
    handle = _this->gl_config.dll_handle;
    _this->gl_data->glXGetProcAddress =
        (void *(*)(const GLubyte *))
            GL_LoadFunction(handle, "glXGetProcAddressARB");
    _this->gl_data->glXChooseVisual =
        (XVisualInfo * (*)(Display *, int, int *))
            X11_GL_GetProcAddress(_this, "glXChooseVisual");
    _this->gl_data->glXCreateContext =
        (GLXContext(*)(Display *, XVisualInfo *, GLXContext, int))
            X11_GL_GetProcAddress(_this, "glXCreateContext");
    _this->gl_data->glXDestroyContext =
        (void (*)(Display *, GLXContext))
            X11_GL_GetProcAddress(_this, "glXDestroyContext");
    _this->gl_data->glXMakeCurrent =
        (int (*)(Display *, GLXDrawable, GLXContext))
            X11_GL_GetProcAddress(_this, "glXMakeCurrent");
    _this->gl_data->glXSwapBuffers =
        (void (*)(Display *, GLXDrawable))
            X11_GL_GetProcAddress(_this, "glXSwapBuffers");

    if (!_this->gl_data->glXChooseVisual ||
        !_this->gl_data->glXCreateContext ||
        !_this->gl_data->glXDestroyContext ||
        !_this->gl_data->glXMakeCurrent ||
        !_this->gl_data->glXSwapBuffers) {
        SDL_SetError("Could not retrieve OpenGL functions");
        return -1;
    }

    /* Initialize extensions */
    X11_GL_InitExtensions(_this);

    return 0;
}

void *
X11_GL_GetProcAddress(_THIS, const char *proc)
{
    if (_this->gl_data->glXGetProcAddress) {
        return _this->gl_data->glXGetProcAddress((const GLubyte *) proc);
    }
    return GL_LoadFunction(_this->gl_config.dll_handle, proc);
}

void
X11_GL_UnloadLibrary(_THIS)
{
    /* Don't actually unload the library, since it may have registered
     * X11 shutdown hooks, per the notes at:
     * http://dri.sourceforge.net/doc/DRIuserguide.html
     */
#if 0
    GL_UnloadObject(_this->gl_config.dll_handle);
    _this->gl_config.dll_handle = NULL;
#endif

    /* Free OpenGL memory */
    SDL_free(_this->gl_data);
    _this->gl_data = NULL;
}

static SDL_bool
HasExtension(const char *extension, const char *extensions)
{
    const char *start;
    const char *where, *terminator;

    /* Extension names should not have spaces. */
    where = SDL_strchr(extension, ' ');
    if (where || *extension == '\0')
        return SDL_FALSE;

    if (!extensions)
        return SDL_FALSE;

    /* It takes a bit of care to be fool-proof about parsing the
     * OpenGL extensions string. Don't be fooled by sub-strings,
     * etc. */

    start = extensions;

    for (;;) {
        where = SDL_strstr(start, extension);
        if (!where)
            break;

        terminator = where + SDL_strlen(extension);
        if (where == start || *(where - 1) == ' ')
            if (*terminator == ' ' || *terminator == '\0')
                return SDL_TRUE;

        start = terminator;
    }
    return SDL_FALSE;
}

static void
X11_GL_InitExtensions(_THIS)
{
    Display *display = ((SDL_VideoData *) _this->driverdata)->display;
    int screen = ((SDL_DisplayData *) SDL_CurrentDisplay->driverdata)->screen;
    XVisualInfo *vinfo;
    XSetWindowAttributes xattr;
    Window w;
    GLXContext context;
    const char *(*glXQueryExtensionsStringFunc) (Display *, int);
    const char *extensions;

    vinfo = X11_GL_GetVisual(_this, display, screen);
    if (!vinfo) {
        return;
    }
    xattr.background_pixel = 0;
    xattr.border_pixel = 0;
    xattr.colormap =
        XCreateColormap(display, RootWindow(display, screen), vinfo->visual,
                        AllocNone);
    w = XCreateWindow(display, RootWindow(display, screen), 0, 0, 32, 32, 0,
                      vinfo->depth, InputOutput, vinfo->visual,
                      (CWBackPixel | CWBorderPixel | CWColormap), &xattr);
    context = _this->gl_data->glXCreateContext(display, vinfo, NULL, True);
    if (context) {
        _this->gl_data->glXMakeCurrent(display, w, context);
    }
    XFree(vinfo);

    glXQueryExtensionsStringFunc =
        (const char *(*)(Display *, int)) X11_GL_GetProcAddress(_this,
                                                                "glXQueryExtensionsString");
    if (glXQueryExtensionsStringFunc) {
        extensions = glXQueryExtensionsStringFunc(display, screen);
    } else {
        extensions = NULL;
    }

    /* Check for SGI_swap_control */
    if (HasExtension("GLX_SGI_swap_control", extensions)) {
        _this->gl_data->glXSwapIntervalSGI =
            (int (*)(int)) X11_GL_GetProcAddress(_this, "glXSwapIntervalSGI");
    }

    /* Check for GLX_MESA_swap_control */
    if (HasExtension("GLX_MESA_swap_control", extensions)) {
        _this->gl_data->glXSwapIntervalMESA =
            (GLint(*)(unsigned)) X11_GL_GetProcAddress(_this,
                                                       "glXSwapIntervalMESA");
        _this->gl_data->glXGetSwapIntervalMESA =
            (GLint(*)(void)) X11_GL_GetProcAddress(_this,
                                                   "glXGetSwapIntervalMESA");
    }

    /* Check for GLX_EXT_visual_rating */
    if (HasExtension("GLX_EXT_visual_rating", extensions)) {
        _this->gl_data->HAS_GLX_EXT_visual_rating = SDL_TRUE;
    }

    if (context) {
        _this->gl_data->glXMakeCurrent(display, None, NULL);
        _this->gl_data->glXDestroyContext(display, context);
    }
    XDestroyWindow(display, w);
    X11_PumpEvents(_this);
}

XVisualInfo *
X11_GL_GetVisual(_THIS, Display * display, int screen)
{
    XVisualInfo *vinfo;

    /* 64 seems nice. */
    int attribs[64];
    int i = 0;

    /* Setup our GLX attributes according to the gl_config. */
    attribs[i++] = GLX_RGBA;
    attribs[i++] = GLX_RED_SIZE;
    attribs[i++] = _this->gl_config.red_size;
    attribs[i++] = GLX_GREEN_SIZE;
    attribs[i++] = _this->gl_config.green_size;
    attribs[i++] = GLX_BLUE_SIZE;
    attribs[i++] = _this->gl_config.blue_size;

    if (_this->gl_config.alpha_size) {
        attribs[i++] = GLX_ALPHA_SIZE;
        attribs[i++] = _this->gl_config.alpha_size;
    }

    if (_this->gl_config.buffer_size) {
        attribs[i++] = GLX_BUFFER_SIZE;
        attribs[i++] = _this->gl_config.buffer_size;
    }

    if (_this->gl_config.double_buffer) {
        attribs[i++] = GLX_DOUBLEBUFFER;
    }

    attribs[i++] = GLX_DEPTH_SIZE;
    attribs[i++] = _this->gl_config.depth_size;

    if (_this->gl_config.stencil_size) {
        attribs[i++] = GLX_STENCIL_SIZE;
        attribs[i++] = _this->gl_config.stencil_size;
    }

    if (_this->gl_config.accum_red_size) {
        attribs[i++] = GLX_ACCUM_RED_SIZE;
        attribs[i++] = _this->gl_config.accum_red_size;
    }

    if (_this->gl_config.accum_green_size) {
        attribs[i++] = GLX_ACCUM_GREEN_SIZE;
        attribs[i++] = _this->gl_config.accum_green_size;
    }

    if (_this->gl_config.accum_blue_size) {
        attribs[i++] = GLX_ACCUM_BLUE_SIZE;
        attribs[i++] = _this->gl_config.accum_blue_size;
    }

    if (_this->gl_config.accum_alpha_size) {
        attribs[i++] = GLX_ACCUM_ALPHA_SIZE;
        attribs[i++] = _this->gl_config.accum_alpha_size;
    }

    if (_this->gl_config.stereo) {
        attribs[i++] = GLX_STEREO;
    }

    if (_this->gl_config.multisamplebuffers) {
        attribs[i++] = GLX_SAMPLE_BUFFERS_ARB;
        attribs[i++] = _this->gl_config.multisamplebuffers;
    }

    if (_this->gl_config.multisamplesamples) {
        attribs[i++] = GLX_SAMPLES_ARB;
        attribs[i++] = _this->gl_config.multisamplesamples;
    }

    if (_this->gl_config.accelerated >= 0 &&
        _this->gl_data->HAS_GLX_EXT_visual_rating) {
        attribs[i++] = GLX_VISUAL_CAVEAT_EXT;
        attribs[i++] = _this->gl_config.accelerated ? GLX_NONE_EXT :
                                                      GLX_SLOW_VISUAL_EXT;
    }

#ifdef GLX_DIRECT_COLOR         /* Try for a DirectColor visual for gamma support */
    if (X11_UseDirectColorVisuals()) {
        attribs[i++] = GLX_X_VISUAL_TYPE;
        attribs[i++] = GLX_DIRECT_COLOR;
    }
#endif

    attribs[i++] = None;

    vinfo = _this->gl_data->glXChooseVisual(display, screen, attribs);
#ifdef GLX_DIRECT_COLOR
    if (!vinfo && X11_UseDirectColorVisuals()) {        /* No DirectColor visual?  Try again.. */
        attribs[i - 3] = None;
        vinfo = _this->gl_data->glXChooseVisual(display, screen, attribs);
    }
#endif
    if (!vinfo) {
        SDL_SetError("Couldn't find matching GLX visual");
    }
    return vinfo;
}

SDL_GLContext
X11_GL_CreateContext(_THIS, SDL_Window * window)
{
    SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
    Display *display = data->videodata->display;
    int screen =
        ((SDL_DisplayData *) window->display->driverdata)->screen;
    XWindowAttributes xattr;
    XVisualInfo v, *vinfo;
    int n;
    GLXContext context = NULL;

    /* We do this to create a clean separation between X and GLX errors. */
    XSync(display, False);
    XGetWindowAttributes(display, data->xwindow, &xattr);
    v.screen = screen;
    v.visualid = XVisualIDFromVisual(xattr.visual);
    vinfo = XGetVisualInfo(display, VisualScreenMask | VisualIDMask, &v, &n);
    if (vinfo) {
        if (_this->gl_config.major_version < 3) {
            context =
                _this->gl_data->glXCreateContext(display, vinfo, NULL, True);
        } else {
            /* If we want a GL 3.0 context or later we need to get a temporary
               context to grab the new context creation function */
            GLXContext temp_context =
                _this->gl_data->glXCreateContext(display, vinfo, NULL, True);
            if (!temp_context) {
                SDL_SetError("Could not create GL context");
                return NULL;
            } else {
                int attribs[] = {
                    GLX_CONTEXT_MAJOR_VERSION_ARB,
                    _this->gl_config.major_version,
                    GLX_CONTEXT_MINOR_VERSION_ARB,
                    _this->gl_config.minor_version,
                    0
                };

                /* Get a pointer to the context creation function for GL 3.0 */
                PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs =
                    (PFNGLXCREATECONTEXTATTRIBSARBPROC) _this->gl_data->
                    glXGetProcAddress((GLubyte *)
                                      "glXCreateContextAttribsARB");
                if (!glXCreateContextAttribs) {
                    SDL_SetError("GL 3.x is not supported");
                    context = temp_context;
                } else {
                    /* Create a GL 3.x context */
                    GLXFBConfig *framebuffer_config = NULL;
                    int fbcount = 0;
                    GLXFBConfig *(*glXChooseFBConfig) (Display * disp,
                                                       int screen,
                                                       const int *attrib_list,
                                                       int *nelements);

                    glXChooseFBConfig =
                        (GLXFBConfig *
                         (*)(Display *, int, const int *,
                             int *)) _this->gl_data->
                        glXGetProcAddress((GLubyte *) "glXChooseFBConfig");

                    if (!glXChooseFBConfig
                        || !(framebuffer_config =
                             glXChooseFBConfig(display,
                                               DefaultScreen(display), NULL,
                                               &fbcount))) {
                        SDL_SetError
                            ("No good framebuffers found. GL 3.x disabled");
                        context = temp_context;
                    } else {
                        context =
                            glXCreateContextAttribs(display,
                                                    framebuffer_config[0],
                                                    NULL, True, attribs);
                        _this->gl_data->glXDestroyContext(display,
                                                          temp_context);
                    }
                }
            }
        }
        XFree(vinfo);
    }
    XSync(display, False);

    if (!context) {
        SDL_SetError("Could not create GL context");
        return NULL;
    }

    if (X11_GL_MakeCurrent(_this, window, context) < 0) {
        X11_GL_DeleteContext(_this, context);
        return NULL;
    }

    return context;
}

int
X11_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{
    Display *display = ((SDL_VideoData *) _this->driverdata)->display;
    Window drawable =
        (window ? ((SDL_WindowData *) window->driverdata)->xwindow : None);
    GLXContext glx_context = (GLXContext) context;
    int status;

    status = 0;
    if (!_this->gl_data->glXMakeCurrent(display, drawable, glx_context)) {
        SDL_SetError("Unable to make GL context current");
        status = -1;
    }
    XSync(display, False);

    return (status);
}

/* 
   0 is a valid argument to glxSwapIntervalMESA and setting it to 0
   with the MESA version of the extension will undo the effect of a
   previous call with a value that is greater than zero (or at least
   that is what the FM says. OTOH, 0 is an invalid argument to
   glxSwapIntervalSGI and it returns an error if you call it with 0 as
   an argument.
*/

static int swapinterval = -1;
int
X11_GL_SetSwapInterval(_THIS, int interval)
{
    int status;

    if (_this->gl_data->glXSwapIntervalMESA) {
        status = _this->gl_data->glXSwapIntervalMESA(interval);
        if (status != 0) {
            SDL_SetError("glxSwapIntervalMESA failed");
            status = -1;
        } else {
            swapinterval = interval;
        }
    } else if (_this->gl_data->glXSwapIntervalSGI) {
        status = _this->gl_data->glXSwapIntervalSGI(interval);
        if (status != 0) {
            SDL_SetError("glxSwapIntervalSGI failed");
            status = -1;
        } else {
            swapinterval = interval;
        }
    } else {
        SDL_Unsupported();
        status = -1;
    }
    return status;
}

int
X11_GL_GetSwapInterval(_THIS)
{
    if (_this->gl_data->glXGetSwapIntervalMESA) {
        return _this->gl_data->glXGetSwapIntervalMESA();
    } else {
        return swapinterval;
    }
}

void
X11_GL_SwapWindow(_THIS, SDL_Window * window)
{
    SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
    Display *display = data->videodata->display;

    _this->gl_data->glXSwapBuffers(display, data->xwindow);
}

void
X11_GL_DeleteContext(_THIS, SDL_GLContext context)
{
    Display *display = ((SDL_VideoData *) _this->driverdata)->display;
    GLXContext glx_context = (GLXContext) context;

    _this->gl_data->glXDestroyContext(display, glx_context);
    XSync(display, False);
}

#endif /* SDL_VIDEO_OPENGL_GLX */

/* vi: set ts=4 sw=4 expandtab: */