Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11events.c @ 5067:61d53410eb41
Fixed bug #859
CREATE_SUBDIRS helps a lot if browsing HTML documentation in a file browser.
ALWAYS_DETAILED_SEC makes sure everything has at least the automatic
documentation like function prototype and source references.
STRIP_FROM_PATH allows you to include only the relevant portions of the files'
paths, cleaning up both the file list and directory tree, though you need to
change the path listed here to match wherever you put SDL.
ALIASES avoids some warnings generated by
C:\source\svn.libsdl.org\trunk\SDL\src\joystick\darwin\10.3.9-FIX\IOHIDLib.h.
It seems Apple uses a few commands which are not normally supported by Doxygen.
BUILTIN_STL_SUPPORT adds support for parsing code which makes use of the
standard template library. There isn't a lot of C++ in SDL (some in bwindow at
least), but this still seems like a good idea.
TYPEDEF_HIDES_STRUCT means that for code like this:
typedef struct A {int B;} C;
C is documented as a structure containing B instead of a typedef mapped to A.
EXTRACT_ALL, EXTRACT_PRIVATE, EXTRACT_STATIC, EXTRACT_LOCAL_METHODS,
EXTRACT_ANON_NSPACES and INTERNAL_DOCS make sure that _everything_ is
documented.
CASE_SENSE_NAMES = NO avoids potential conflicts when building documentation on
case insensitive file systems like NTFS and FAT32.
WARN_NO_PARAMDOC lets you know when you have documented some, but not all, of
the parameters of a function. This is useful when you're working on adding
such documentation since it makes partially documented functions easier to
spot.
WARN_LOGFILE writes warnings to a seperate file instead of mixing them in with
stdout. When not running in quiet mode, these warnings can be hard to spot
without this flag.
I added *.h.in and *.h.default to FILE_PATTERNS to generate documentation for
config.h.in and config.h.default.
RECURSIVE tells doxygen to look not only in the input directory, but also in
subfolders.
EXCLUDE avoids documenting things like test programs, examples and templates
which need to be documented separately.
I've used EXCLUDE_PATTERNS to exclude non-source subdirectories that often find
their way into source folders (such as obj or .svn).
EXAMPLE_PATH lists directories doxygen will search to find included example
code. So far, SDL doesn't really use this feature, but I've listed some likely
locations.
SOURCE_BROWSER adds syntax highlighted source code to the HTML output.
USE_HTAGS is nice, but not available on Windows.
INLINE_SOURCES adds the body of a function to it's documentation so you can
quickly see exactly what it does.
ALPHABETICAL_INDEX generates an alphabetical list of all structures, functions,
etc., which makes it much easier to find what you're looking for.
IGNORE_PREFIX skips the SDL_ prefix when deciding which index page to place an
item on so you don't have everything show up under "S".
HTML_DYNAMIC_SECTIONS hides the includes/included by diagrams by default and
adds JavaScript to allow the user to show and hide them by clicking a link.
ENUM_VALUES_PER_LINE = 1 makes enums easier to read by placing each value on
it's own line.
GENERATE_TREEVIEW produces a two frame index page with a navigation tree on the
left.
I have LaTeX and man pages turned off to speed up doxygen, you may want to turn
them back on yourself.
I added _WIN32=1 to PREDEFINED to cause SDL to output documentation related to
Win32 builds of SDL. Normally, doxygen gets confused since there are multiple
definitions for various structures and formats that vary by platform. Without
this doxygen can produce broken documentation or, if you're lucky, output
documentation only for the dummy drivers, which isn't very useful. You need to
pick a platform.
GENERATE_TAGFILE produces a file which can be used to link other doxygen
documentation to the SDL documentation.
CLASS_DIAGRAMS turns on class diagrams even when dot is not available.
HAVE_DOT tells doxygen to try to use dot to generate diagrams.
TEMPLATE_RELATIONS and INCLUDE_GRAPH add additional diagrams to the
documentation.
DOT_MULTI_TARGETS speeds up dot.
OUTPUT_DIRECTORY, INPUT and other paths reflect the fact that this Doxyfile is
intended to process src as well as include and is being run from a separate
subdirectory. Doxygen produces several temporary files while it's running and
if interrupted, can leave those files behind. It's easier to clean up if there
aren't a hundred or so files in the same folder. I typically run doxygen in
SDL/doxy and set the output directory to '.'. Since doxygen puts it's output
in subfolders by type, this keeps things pretty well organised. You could use
'../doc' instead and get the same results.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 21 Jan 2011 12:57:01 -0800 |
parents | 8b7988f42fcb |
children | 25d4feb7c127 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include <sys/types.h> #include <sys/time.h> #include <signal.h> #include <unistd.h> #include <limits.h> /* For INT_MAX */ #include "SDL_x11video.h" #include "SDL_x11touch.h" #include "../../events/SDL_events_c.h" #include "../../events/SDL_mouse_c.h" #include "../../events/SDL_touch_c.h" #include "SDL_timer.h" #include "SDL_syswm.h" #include <stdio.h> #ifdef SDL_INPUT_LINUXEV //Touch Input/event* includes #include <linux/input.h> #include <fcntl.h> #endif /*#define DEBUG_XEVENTS*/ /* Check to see if this is a repeated key. (idea shamelessly lifted from GII -- thanks guys! :) */ static SDL_bool X11_KeyRepeat(Display *display, XEvent *event) { XEvent peekevent; if (XPending(display)) { XPeekEvent(display, &peekevent); if ((peekevent.type == KeyPress) && (peekevent.xkey.keycode == event->xkey.keycode) && ((peekevent.xkey.time-event->xkey.time) < 2)) { return SDL_TRUE; } } return SDL_FALSE; } static void X11_DispatchEvent(_THIS) { SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata; Display *display = videodata->display; SDL_WindowData *data; XEvent xevent; int i; SDL_zero(xevent); /* valgrind fix. --ryan. */ XNextEvent(display, &xevent); /* filter events catchs XIM events and sends them to the correct handler */ if (XFilterEvent(&xevent, None) == True) { #if 0 printf("Filtered event type = %d display = %d window = %d\n", xevent.type, xevent.xany.display, xevent.xany.window); #endif return; } /* Send a SDL_SYSWMEVENT if the application wants them */ if (SDL_GetEventState(SDL_SYSWMEVENT) == SDL_ENABLE) { SDL_SysWMmsg wmmsg; SDL_VERSION(&wmmsg.version); wmmsg.subsystem = SDL_SYSWM_X11; wmmsg.msg.x11.event = xevent; SDL_SendSysWMEvent(&wmmsg); } data = NULL; if (videodata && videodata->windowlist) { for (i = 0; i < videodata->numwindows; ++i) { if ((videodata->windowlist[i] != NULL) && (videodata->windowlist[i]->xwindow == xevent.xany.window)) { data = videodata->windowlist[i]; break; } } } if (!data) { return; } #if 0 printf("type = %d display = %d window = %d\n", xevent.type, xevent.xany.display, xevent.xany.window); #endif switch (xevent.type) { /* Gaining mouse coverage? */ case EnterNotify:{ #ifdef DEBUG_XEVENTS printf("EnterNotify! (%d,%d,%d)\n", xevent.xcrossing.x, xevent.xcrossing.y, xevent.xcrossing.mode); if (xevent.xcrossing.mode == NotifyGrab) printf("Mode: NotifyGrab\n"); if (xevent.xcrossing.mode == NotifyUngrab) printf("Mode: NotifyUngrab\n"); #endif SDL_SetMouseFocus(data->window); } break; /* Losing mouse coverage? */ case LeaveNotify:{ #ifdef DEBUG_XEVENTS printf("LeaveNotify! (%d,%d,%d)\n", xevent.xcrossing.x, xevent.xcrossing.y, xevent.xcrossing.mode); if (xevent.xcrossing.mode == NotifyGrab) printf("Mode: NotifyGrab\n"); if (xevent.xcrossing.mode == NotifyUngrab) printf("Mode: NotifyUngrab\n"); #endif if (xevent.xcrossing.mode != NotifyGrab && xevent.xcrossing.mode != NotifyUngrab && xevent.xcrossing.detail != NotifyInferior) { SDL_SetMouseFocus(NULL); } } break; /* Gaining input focus? */ case FocusIn:{ #ifdef DEBUG_XEVENTS printf("FocusIn!\n"); #endif SDL_SetKeyboardFocus(data->window); #ifdef X_HAVE_UTF8_STRING if (data->ic) { XSetICFocus(data->ic); } #endif } break; /* Losing input focus? */ case FocusOut:{ #ifdef DEBUG_XEVENTS printf("FocusOut!\n"); #endif SDL_SetKeyboardFocus(NULL); #ifdef X_HAVE_UTF8_STRING if (data->ic) { XUnsetICFocus(data->ic); } #endif } break; /* Generated upon EnterWindow and FocusIn */ case KeymapNotify:{ #ifdef DEBUG_XEVENTS printf("KeymapNotify!\n"); #endif /* FIXME: X11_SetKeyboardState(SDL_Display, xevent.xkeymap.key_vector); */ } break; /* Has the keyboard layout changed? */ case MappingNotify:{ #ifdef DEBUG_XEVENTS printf("MappingNotify!\n"); #endif X11_UpdateKeymap(_this); } break; /* Key press? */ case KeyPress:{ KeyCode keycode = xevent.xkey.keycode; KeySym keysym = NoSymbol; SDL_scancode scancode; char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; Status status = 0; #ifdef DEBUG_XEVENTS printf("KeyPress (X11 keycode = 0x%X)\n", xevent.xkey.keycode); #endif SDL_SendKeyboardKey(SDL_PRESSED, videodata->key_layout[keycode]); #if 1 if (videodata->key_layout[keycode] == SDLK_UNKNOWN) { int min_keycode, max_keycode; XDisplayKeycodes(display, &min_keycode, &max_keycode); keysym = XKeycodeToKeysym(display, keycode, 0); fprintf(stderr, "The key you just pressed is not recognized by SDL. To help get this fixed, please report this to the SDL mailing list <sdl@libsdl.org> X11 KeyCode %d (%d), X11 KeySym 0x%lX (%s).\n", keycode, keycode - min_keycode, keysym, XKeysymToString(keysym)); } #endif /* */ SDL_zero(text); #ifdef X_HAVE_UTF8_STRING if (data->ic) { Xutf8LookupString(data->ic, &xevent.xkey, text, sizeof(text), &keysym, &status); } #else XLookupString(&xevent.xkey, text, sizeof(text), &keysym, NULL); #endif if (*text) { SDL_SendKeyboardText(text); } } break; /* Key release? */ case KeyRelease:{ KeyCode keycode = xevent.xkey.keycode; #ifdef DEBUG_XEVENTS printf("KeyRelease (X11 keycode = 0x%X)\n", xevent.xkey.keycode); #endif if (X11_KeyRepeat(display, &xevent)) { /* We're about to get a repeated key down, ignore the key up */ break; } SDL_SendKeyboardKey(SDL_RELEASED, videodata->key_layout[keycode]); } break; /* Have we been iconified? */ case UnmapNotify:{ #ifdef DEBUG_XEVENTS printf("UnmapNotify!\n"); #endif SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0); SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_MINIMIZED, 0, 0); } break; /* Have we been restored? */ case MapNotify:{ #ifdef DEBUG_XEVENTS printf("MapNotify!\n"); #endif SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0); SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_RESTORED, 0, 0); } break; /* Have we been resized or moved? */ case ConfigureNotify:{ #ifdef DEBUG_XEVENTS printf("ConfigureNotify! (resize: %dx%d)\n", xevent.xconfigure.width, xevent.xconfigure.height); #endif SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_MOVED, xevent.xconfigure.x, xevent.xconfigure.y); SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_RESIZED, xevent.xconfigure.width, xevent.xconfigure.height); } break; /* Have we been requested to quit (or another client message?) */ case ClientMessage:{ if ((xevent.xclient.format == 32) && (xevent.xclient.data.l[0] == videodata->WM_DELETE_WINDOW)) { SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_CLOSE, 0, 0); } } break; /* Do we need to refresh ourselves? */ case Expose:{ #ifdef DEBUG_XEVENTS printf("Expose (count = %d)\n", xevent.xexpose.count); #endif SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_EXPOSED, 0, 0); } break; case MotionNotify:{ #ifdef DEBUG_MOTION printf("X11 motion: %d,%d\n", xevent.xmotion.x, xevent.xmotion.y); #endif SDL_SendMouseMotion(data->window, 0, xevent.xmotion.x, xevent.xmotion.y); } break; case ButtonPress:{ SDL_SendMouseButton(data->window, SDL_PRESSED, xevent.xbutton.button); } break; case ButtonRelease:{ SDL_SendMouseButton(data->window, SDL_RELEASED, xevent.xbutton.button); } break; case PropertyNotify:{ #ifdef DEBUG_XEVENTS unsigned char *propdata; int status, real_format; Atom real_type; unsigned long items_read, items_left, i; char *name = XGetAtomName(display, xevent.xproperty.atom); if (name) { printf("PropertyNotify: %s %s\n", name, (xevent.xproperty.state == PropertyDelete) ? "deleted" : "changed"); XFree(name); } status = XGetWindowProperty(display, data->xwindow, xevent.xproperty.atom, 0L, 8192L, False, AnyPropertyType, &real_type, &real_format, &items_read, &items_left, &propdata); if (status == Success && items_read > 0) { if (real_type == XA_INTEGER) { int *values = (int *)propdata; printf("{"); for (i = 0; i < items_read; i++) { printf(" %d", values[i]); } printf(" }\n"); } else if (real_type == XA_CARDINAL) { if (real_format == 32) { Uint32 *values = (Uint32 *)propdata; printf("{"); for (i = 0; i < items_read; i++) { printf(" %d", values[i]); } printf(" }\n"); } else if (real_format == 16) { Uint16 *values = (Uint16 *)propdata; printf("{"); for (i = 0; i < items_read; i++) { printf(" %d", values[i]); } printf(" }\n"); } else if (real_format == 8) { Uint8 *values = (Uint8 *)propdata; printf("{"); for (i = 0; i < items_read; i++) { printf(" %d", values[i]); } printf(" }\n"); } } else if (real_type == XA_STRING || real_type == videodata->UTF8_STRING) { printf("{ \"%s\" }\n", propdata); } else if (real_type == XA_ATOM) { Atom *atoms = (Atom *)propdata; printf("{"); for (i = 0; i < items_read; i++) { char *name = XGetAtomName(display, atoms[i]); if (name) { printf(" %s", name); XFree(name); } } printf(" }\n"); } else { char *name = XGetAtomName(display, real_type); printf("Unknown type: %ld (%s)\n", real_type, name ? name : "UNKNOWN"); if (name) { XFree(name); } } } #endif } break; /* Copy the selection from XA_CUT_BUFFER0 to the requested property */ case SelectionRequest: { XSelectionRequestEvent *req; XEvent sevent; int seln_format; unsigned long nbytes; unsigned long overflow; unsigned char *seln_data; req = &xevent.xselectionrequest; #ifdef DEBUG_XEVENTS printf("SelectionRequest (requestor = %ld, target = %ld)\n", req->requestor, req->target); #endif SDL_zero(sevent); sevent.xany.type = SelectionNotify; sevent.xselection.selection = req->selection; sevent.xselection.target = None; sevent.xselection.property = None; sevent.xselection.requestor = req->requestor; sevent.xselection.time = req->time; if (XGetWindowProperty(display, DefaultRootWindow(display), XA_CUT_BUFFER0, 0, INT_MAX/4, False, req->target, &sevent.xselection.target, &seln_format, &nbytes, &overflow, &seln_data) == Success) { if (sevent.xselection.target == req->target) { XChangeProperty(display, req->requestor, req->property, sevent.xselection.target, seln_format, PropModeReplace, seln_data, nbytes); sevent.xselection.property = req->property; } XFree(seln_data); } XSendEvent(display, req->requestor, False, 0, &sevent); XSync(display, False); } break; case SelectionNotify: { #ifdef DEBUG_XEVENTS printf("SelectionNotify (requestor = %ld, target = %ld)\n", xevent.xselection.requestor, xevent.xselection.target); #endif videodata->selection_waiting = SDL_FALSE; } break; default:{ #ifdef DEBUG_XEVENTS printf("Unhandled event %d\n", xevent.type); #endif } break; } } /* Ack! XPending() actually performs a blocking read if no events available */ static int X11_Pending(Display * display) { /* Flush the display connection and look to see if events are queued */ XFlush(display); if (XEventsQueued(display, QueuedAlready)) { return (1); } /* More drastic measures are required -- see if X is ready to talk */ { static struct timeval zero_time; /* static == 0 */ int x11_fd; fd_set fdset; x11_fd = ConnectionNumber(display); FD_ZERO(&fdset); FD_SET(x11_fd, &fdset); if (select(x11_fd + 1, &fdset, NULL, NULL, &zero_time) == 1) { return (XPending(display)); } } /* Oh well, nothing is ready .. */ return (0); } void X11_PumpEvents(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; /* Update activity every 30 seconds to prevent screensaver */ if (_this->suspend_screensaver) { Uint32 now = SDL_GetTicks(); if (!data->screensaver_activity || (int) (now - data->screensaver_activity) >= 30000) { XResetScreenSaver(data->display); data->screensaver_activity = now; } } /* Keep processing pending events */ while (X11_Pending(data->display)) { X11_DispatchEvent(_this); } #ifdef SDL_INPUT_LINUXEV /* Process Touch events - TODO When X gets touch support, use that instead*/ int i = 0,rd; char name[256]; struct input_event ev[64]; int size = sizeof (struct input_event); for(i = 0;i < SDL_GetNumTouch();++i) { SDL_Touch* touch = SDL_GetTouchIndex(i); if(!touch) printf("Touch %i/%i DNE\n",i,SDL_GetNumTouch()); EventTouchData* data; data = (EventTouchData*)(touch->driverdata); if(data == NULL) { printf("No driver data\n"); continue; } if(data->eventStream <= 0) printf("Error: Couldn't open stream\n"); rd = read(data->eventStream, ev, size * 64); //printf("Got %i/%i bytes\n",rd,size); if(rd >= size) { for (i = 0; i < rd / sizeof(struct input_event); i++) { switch (ev[i].type) { case EV_ABS: //printf("Got position x: %i!\n",data->x); switch (ev[i].code) { case ABS_X: data->x = ev[i].value; break; case ABS_Y: data->y = ev[i].value; break; case ABS_PRESSURE: data->pressure = ev[i].value; if(data->pressure < 0) data->pressure = 0; break; case ABS_MISC: if(ev[i].value == 0) data->up = SDL_TRUE; break; } break; case EV_MSC: if(ev[i].code == MSC_SERIAL) data->finger = ev[i].value; break; case EV_SYN: //printf("Id: %i\n",touch->id); if(data->up) { SDL_SendFingerDown(touch->id,data->finger, SDL_FALSE,data->x,data->y, data->pressure); } else if(data->x >= 0 || data->y >= 0) SDL_SendTouchMotion(touch->id,data->finger, SDL_FALSE,data->x,data->y, data->pressure); //printf("Synched: %i tx: %i, ty: %i\n", // data->finger,data->x,data->y); data->x = -1; data->y = -1; data->pressure = -1; data->finger = 0; data->up = SDL_FALSE; break; } } } } #endif } /* This is so wrong it hurts */ #define GNOME_SCREENSAVER_HACK #ifdef GNOME_SCREENSAVER_HACK #include <unistd.h> static pid_t screensaver_inhibit_pid; static void gnome_screensaver_disable() { screensaver_inhibit_pid = fork(); if (screensaver_inhibit_pid == 0) { close(0); close(1); close(2); execl("/usr/bin/gnome-screensaver-command", "gnome-screensaver-command", "--inhibit", "--reason", "GNOME screensaver doesn't respect MIT-SCREEN-SAVER", NULL); exit(2); } } static void gnome_screensaver_enable() { kill(screensaver_inhibit_pid, 15); } #endif void X11_SuspendScreenSaver(_THIS) { #if SDL_VIDEO_DRIVER_X11_SCRNSAVER SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; int dummy; int major_version, minor_version; if (SDL_X11_HAVE_XSS) { /* XScreenSaverSuspend was introduced in MIT-SCREEN-SAVER 1.1 */ if (!XScreenSaverQueryExtension(data->display, &dummy, &dummy) || !XScreenSaverQueryVersion(data->display, &major_version, &minor_version) || major_version < 1 || (major_version == 1 && minor_version < 1)) { return; } XScreenSaverSuspend(data->display, _this->suspend_screensaver); XResetScreenSaver(data->display); } #endif #ifdef GNOME_SCREENSAVER_HACK if (_this->suspend_screensaver) { gnome_screensaver_disable(); } else { gnome_screensaver_enable(); } #endif } /* vi: set ts=4 sw=4 expandtab: */