Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_render.c @ 5067:61d53410eb41
Fixed bug #859
CREATE_SUBDIRS helps a lot if browsing HTML documentation in a file browser.
ALWAYS_DETAILED_SEC makes sure everything has at least the automatic
documentation like function prototype and source references.
STRIP_FROM_PATH allows you to include only the relevant portions of the files'
paths, cleaning up both the file list and directory tree, though you need to
change the path listed here to match wherever you put SDL.
ALIASES avoids some warnings generated by
C:\source\svn.libsdl.org\trunk\SDL\src\joystick\darwin\10.3.9-FIX\IOHIDLib.h.
It seems Apple uses a few commands which are not normally supported by Doxygen.
BUILTIN_STL_SUPPORT adds support for parsing code which makes use of the
standard template library. There isn't a lot of C++ in SDL (some in bwindow at
least), but this still seems like a good idea.
TYPEDEF_HIDES_STRUCT means that for code like this:
typedef struct A {int B;} C;
C is documented as a structure containing B instead of a typedef mapped to A.
EXTRACT_ALL, EXTRACT_PRIVATE, EXTRACT_STATIC, EXTRACT_LOCAL_METHODS,
EXTRACT_ANON_NSPACES and INTERNAL_DOCS make sure that _everything_ is
documented.
CASE_SENSE_NAMES = NO avoids potential conflicts when building documentation on
case insensitive file systems like NTFS and FAT32.
WARN_NO_PARAMDOC lets you know when you have documented some, but not all, of
the parameters of a function. This is useful when you're working on adding
such documentation since it makes partially documented functions easier to
spot.
WARN_LOGFILE writes warnings to a seperate file instead of mixing them in with
stdout. When not running in quiet mode, these warnings can be hard to spot
without this flag.
I added *.h.in and *.h.default to FILE_PATTERNS to generate documentation for
config.h.in and config.h.default.
RECURSIVE tells doxygen to look not only in the input directory, but also in
subfolders.
EXCLUDE avoids documenting things like test programs, examples and templates
which need to be documented separately.
I've used EXCLUDE_PATTERNS to exclude non-source subdirectories that often find
their way into source folders (such as obj or .svn).
EXAMPLE_PATH lists directories doxygen will search to find included example
code. So far, SDL doesn't really use this feature, but I've listed some likely
locations.
SOURCE_BROWSER adds syntax highlighted source code to the HTML output.
USE_HTAGS is nice, but not available on Windows.
INLINE_SOURCES adds the body of a function to it's documentation so you can
quickly see exactly what it does.
ALPHABETICAL_INDEX generates an alphabetical list of all structures, functions,
etc., which makes it much easier to find what you're looking for.
IGNORE_PREFIX skips the SDL_ prefix when deciding which index page to place an
item on so you don't have everything show up under "S".
HTML_DYNAMIC_SECTIONS hides the includes/included by diagrams by default and
adds JavaScript to allow the user to show and hide them by clicking a link.
ENUM_VALUES_PER_LINE = 1 makes enums easier to read by placing each value on
it's own line.
GENERATE_TREEVIEW produces a two frame index page with a navigation tree on the
left.
I have LaTeX and man pages turned off to speed up doxygen, you may want to turn
them back on yourself.
I added _WIN32=1 to PREDEFINED to cause SDL to output documentation related to
Win32 builds of SDL. Normally, doxygen gets confused since there are multiple
definitions for various structures and formats that vary by platform. Without
this doxygen can produce broken documentation or, if you're lucky, output
documentation only for the dummy drivers, which isn't very useful. You need to
pick a platform.
GENERATE_TAGFILE produces a file which can be used to link other doxygen
documentation to the SDL documentation.
CLASS_DIAGRAMS turns on class diagrams even when dot is not available.
HAVE_DOT tells doxygen to try to use dot to generate diagrams.
TEMPLATE_RELATIONS and INCLUDE_GRAPH add additional diagrams to the
documentation.
DOT_MULTI_TARGETS speeds up dot.
OUTPUT_DIRECTORY, INPUT and other paths reflect the fact that this Doxyfile is
intended to process src as well as include and is being run from a separate
subdirectory. Doxygen produces several temporary files while it's running and
if interrupted, can leave those files behind. It's easier to clean up if there
aren't a hundred or so files in the same folder. I typically run doxygen in
SDL/doxy and set the output directory to '.'. Since doxygen puts it's output
in subfolders by type, this keeps things pretty well organised. You could use
'../doc' instead and get the same results.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 21 Jan 2011 12:57:01 -0800 |
parents | aa8888658021 |
children | da10636e5eca |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org SDL1.3 implementation by couriersud@arcor.de */ #include "SDL_config.h" #include "SDL_DirectFB_video.h" #include "SDL_DirectFB_render.h" #include "../SDL_rect_c.h" #include "../SDL_yuv_sw_c.h" /* the following is not yet tested ... */ #define USE_DISPLAY_PALETTE (0) /* GDI renderer implementation */ static SDL_Renderer *DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags); static int DirectFB_DisplayModeChanged(SDL_Renderer * renderer); static int DirectFB_ActivateRenderer(SDL_Renderer * renderer); static int DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); static int DirectFB_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch); static int DirectFB_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Color * colors, int firstcolor, int ncolors); static int DirectFB_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors); static int DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture); static int DirectFB_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture); static int DirectFB_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture); static int DirectFB_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture); static int DirectFB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch); static int DirectFB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch); static void DirectFB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void DirectFB_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, const SDL_Rect * rects); static int DirectFB_SetDrawBlendMode(SDL_Renderer * renderer); static int DirectFB_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, int count); static int DirectFB_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, int count); static int DirectFB_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count); static int DirectFB_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count); static int DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect); static void DirectFB_RenderPresent(SDL_Renderer * renderer); static void DirectFB_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void DirectFB_DestroyRenderer(SDL_Renderer * renderer); #define SDL_DFB_WINDOWSURFACE(win) IDirectFBSurface *destsurf = ((DFB_WindowData *) ((win)->driverdata))->surface; SDL_RenderDriver DirectFB_RenderDriver = { DirectFB_CreateRenderer, { "directfb", (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED), (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD), (SDL_SCALEMODE_NONE | SDL_SCALEMODE_FAST | SDL_SCALEMODE_SLOW | SDL_SCALEMODE_BEST), 14, { SDL_PIXELFORMAT_INDEX4LSB, SDL_PIXELFORMAT_INDEX8, SDL_PIXELFORMAT_RGB332, SDL_PIXELFORMAT_RGB555, SDL_PIXELFORMAT_RGB565, SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB4444, SDL_PIXELFORMAT_ARGB1555, SDL_PIXELFORMAT_RGB24, SDL_PIXELFORMAT_YV12, SDL_PIXELFORMAT_IYUV, SDL_PIXELFORMAT_YUY2, SDL_PIXELFORMAT_UYVY}, 0, 0} }; typedef struct { SDL_Window *window; DFBSurfaceFlipFlags flipflags; int isyuvdirect; int size_changed; int lastBlendMode; DFBSurfaceBlittingFlags blitFlags; DFBSurfaceDrawingFlags drawFlags; } DirectFB_RenderData; typedef struct { IDirectFBSurface *surface; Uint32 format; void *pixels; int pitch; IDirectFBPalette *palette; SDL_VideoDisplay *display; SDL_DirtyRectList dirty; #if (DFB_VERSION_ATLEAST(1,2,0)) DFBSurfaceRenderOptions render_options; #endif } DirectFB_TextureData; static __inline__ void SDLtoDFBRect(const SDL_Rect * sr, DFBRectangle * dr) { dr->x = sr->x; dr->y = sr->y; dr->h = sr->h; dr->w = sr->w; } static int TextureHasAlpha(DirectFB_TextureData * data) { /* Drawing primitive ? */ if (!data) return 0; switch (data->format) { case SDL_PIXELFORMAT_INDEX4LSB: case SDL_PIXELFORMAT_ARGB4444: case SDL_PIXELFORMAT_ARGB1555: case SDL_PIXELFORMAT_ARGB8888: case SDL_PIXELFORMAT_RGBA8888: case SDL_PIXELFORMAT_ABGR8888: case SDL_PIXELFORMAT_BGRA8888: case SDL_PIXELFORMAT_ARGB2101010: return 1; default: return 0; } } static void SetBlendMode(DirectFB_RenderData * data, int blendMode, DirectFB_TextureData * source) { SDL_DFB_WINDOWSURFACE(data->window); //FIXME: check for format change if (1 || data->lastBlendMode != blendMode) { switch (blendMode) { case SDL_BLENDMODE_NONE: /**< No blending */ data->blitFlags = DSBLIT_NOFX; data->drawFlags = DSDRAW_NOFX; SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_ONE)); SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_ZERO)); break; case SDL_BLENDMODE_MASK: data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL; data->drawFlags = DSDRAW_BLEND; SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA)); SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_INVSRCALPHA)); break; case SDL_BLENDMODE_BLEND: data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL; data->drawFlags = DSDRAW_BLEND; SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA)); SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_INVSRCALPHA)); break; case SDL_BLENDMODE_ADD: data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL; data->drawFlags = DSDRAW_BLEND; // FIXME: SRCALPHA kills performance on radeon ... // It will be cheaper to copy the surface to // a temporay surface and premultiply if (source && TextureHasAlpha(source)) SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA)); else SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_ONE)); SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_ONE)); break; case SDL_BLENDMODE_MOD: data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL; data->drawFlags = DSDRAW_BLEND; SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_DESTCOLOR)); SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_ZERO)); break; } data->lastBlendMode = blendMode; } } void DirectFB_AddRenderDriver(_THIS) { int i; for (i = 0; i < _this->num_displays; ++i) { SDL_AddRenderDriver(&_this->displays[i], &DirectFB_RenderDriver); } } static int DisplayPaletteChanged(void *userdata, SDL_Palette * palette) { #if USE_DISPLAY_PALETTE DirectFB_RenderData *data = (DirectFB_RenderData *) userdata; SDL_DFB_WINDOWSURFACE(data->window); IDirectFBPalette *surfpal; int i; int ncolors; DFBColor entries[256]; SDL_DFB_CHECKERR(destsurf->GetPalette(destsurf, &surfpal)); /* FIXME: number of colors */ ncolors = (palette->ncolors < 256 ? palette->ncolors : 256); for (i = 0; i < ncolors; ++i) { entries[i].r = palette->colors[i].r; entries[i].g = palette->colors[i].g; entries[i].b = palette->colors[i].b; entries[i].a = palette->colors[i].unused; } SDL_DFB_CHECKERR(surfpal->SetEntries(surfpal, entries, ncolors, 0)); return 0; error: #else SDL_Unsupported(); #endif return -1; } SDL_Renderer * DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags) { SDL_DFB_WINDOWDATA(window); SDL_VideoDisplay *display = window->display; SDL_Renderer *renderer = NULL; DirectFB_RenderData *data = NULL; DFBSurfaceCapabilities scaps; char *p; SDL_DFB_CALLOC(renderer, 1, sizeof(*renderer)); SDL_DFB_CALLOC(data, 1, sizeof(*data)); renderer->DisplayModeChanged = DirectFB_DisplayModeChanged; renderer->ActivateRenderer = DirectFB_ActivateRenderer; renderer->CreateTexture = DirectFB_CreateTexture; renderer->QueryTexturePixels = DirectFB_QueryTexturePixels; renderer->SetTexturePalette = DirectFB_SetTexturePalette; renderer->GetTexturePalette = DirectFB_GetTexturePalette; renderer->SetTextureAlphaMod = DirectFB_SetTextureAlphaMod; renderer->SetTextureColorMod = DirectFB_SetTextureColorMod; renderer->SetTextureBlendMode = DirectFB_SetTextureBlendMode; renderer->SetTextureScaleMode = DirectFB_SetTextureScaleMode; renderer->UpdateTexture = DirectFB_UpdateTexture; renderer->LockTexture = DirectFB_LockTexture; renderer->UnlockTexture = DirectFB_UnlockTexture; renderer->DirtyTexture = DirectFB_DirtyTexture; renderer->RenderDrawPoints = DirectFB_RenderDrawPoints; renderer->RenderDrawLines = DirectFB_RenderDrawLines; /* SetDrawColor - no needed */ renderer->SetDrawBlendMode = DirectFB_SetDrawBlendMode; renderer->RenderFillRects = DirectFB_RenderFillRects; renderer->RenderDrawRects = DirectFB_RenderDrawRects; /* RenderDrawEllipse - no reference implementation yet */ /* RenderFillEllipse - no reference implementation yet */ renderer->RenderCopy = DirectFB_RenderCopy; renderer->RenderPresent = DirectFB_RenderPresent; /* RenderReadPixels is difficult to implement */ /* RenderWritePixels is difficult to implement */ renderer->DestroyTexture = DirectFB_DestroyTexture; renderer->DestroyRenderer = DirectFB_DestroyRenderer; renderer->info = DirectFB_RenderDriver.info; renderer->window = window; /* SDL window */ renderer->driverdata = data; renderer->info.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTDISCARD; data->window = window; data->flipflags = DSFLIP_PIPELINE | DSFLIP_BLIT; if (flags & SDL_RENDERER_PRESENTVSYNC) { data->flipflags |= DSFLIP_WAITFORSYNC | DSFLIP_ONSYNC; renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; } else data->flipflags |= DSFLIP_ONSYNC; SDL_DFB_CHECKERR(windata->surface-> GetCapabilities(windata->surface, &scaps)); if (scaps & DSCAPS_DOUBLE) renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; else if (scaps & DSCAPS_TRIPLE) renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; else renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER; data->isyuvdirect = 0; /* default is off! */ p = SDL_getenv(DFBENV_USE_YUV_DIRECT); if (p) data->isyuvdirect = atoi(p); /* Set up a palette watch on the display palette */ if (display->palette) { SDL_AddPaletteWatch(display->palette, DisplayPaletteChanged, data); } return renderer; error: SDL_DFB_FREE(renderer); SDL_DFB_FREE(data); return NULL; } static DFBSurfacePixelFormat SDLToDFBPixelFormat(Uint32 format) { switch (format) { case SDL_PIXELFORMAT_INDEX4LSB: return DSPF_ALUT44; case SDL_PIXELFORMAT_INDEX8: return DSPF_LUT8; case SDL_PIXELFORMAT_RGB332: return DSPF_RGB332; case SDL_PIXELFORMAT_RGB555: return DSPF_ARGB1555; case SDL_PIXELFORMAT_ARGB4444: return DSPF_ARGB4444; case SDL_PIXELFORMAT_ARGB1555: return DSPF_ARGB1555; case SDL_PIXELFORMAT_RGB565: return DSPF_RGB16; case SDL_PIXELFORMAT_RGB24: return DSPF_RGB24; case SDL_PIXELFORMAT_RGB888: return DSPF_RGB32; case SDL_PIXELFORMAT_ARGB8888: return DSPF_ARGB; case SDL_PIXELFORMAT_YV12: return DSPF_YV12; /* Planar mode: Y + V + U (3 planes) */ case SDL_PIXELFORMAT_IYUV: return DSPF_I420; /* Planar mode: Y + U + V (3 planes) */ case SDL_PIXELFORMAT_YUY2: return DSPF_YUY2; /* Packed mode: Y0+U0+Y1+V0 (1 plane) */ case SDL_PIXELFORMAT_UYVY: return DSPF_UYVY; /* Packed mode: U0+Y0+V0+Y1 (1 plane) */ case SDL_PIXELFORMAT_YVYU: return DSPF_UNKNOWN; /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ case SDL_PIXELFORMAT_INDEX1LSB: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_INDEX1MSB: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_INDEX4MSB: return DSPF_UNKNOWN; #if (DFB_VERSION_ATLEAST(1,2,0)) case SDL_PIXELFORMAT_RGB444: return DSPF_RGB444; #endif case SDL_PIXELFORMAT_BGR24: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_BGR888: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_RGBA8888: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_ABGR8888: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_BGRA8888: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_ARGB2101010: return DSPF_UNKNOWN; default: return DSPF_UNKNOWN; } } static int DirectFB_ActivateRenderer(SDL_Renderer * renderer) { SDL_DFB_RENDERERDATA(renderer); SDL_Window *window = renderer->window; SDL_DFB_WINDOWDATA(window); if (renddata->size_changed || windata->wm_needs_redraw) { // DirectFB_AdjustWindowSurface(window); } return 0; } static int DirectFB_DisplayModeChanged(SDL_Renderer * renderer) { SDL_DFB_RENDERERDATA(renderer); renddata->size_changed = SDL_TRUE; return 0; } static int DirectFB_AcquireVidLayer(SDL_Renderer * renderer, SDL_Texture * texture) { SDL_DFB_RENDERERDATA(renderer); SDL_Window *window = renderer->window; SDL_VideoDisplay *display = window->display; SDL_DFB_DEVICEDATA(display->device); DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata; DirectFB_TextureData *data = texture->driverdata; DFBDisplayLayerConfig layconf; DFBResult ret; if (renddata->isyuvdirect && (dispdata->vidID >= 0) && (!dispdata->vidIDinuse) && SDL_ISPIXELFORMAT_FOURCC(data->format)) { layconf.flags = DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT | DLCONF_SURFACE_CAPS; layconf.width = texture->w; layconf.height = texture->h; layconf.pixelformat = SDLToDFBPixelFormat(data->format); layconf.surface_caps = DSCAPS_VIDEOONLY | DSCAPS_DOUBLE; SDL_DFB_CHECKERR(devdata->dfb->GetDisplayLayer(devdata->dfb, dispdata->vidID, &dispdata->vidlayer)); SDL_DFB_CHECKERR(dispdata-> vidlayer->SetCooperativeLevel(dispdata->vidlayer, DLSCL_EXCLUSIVE)); if (devdata->use_yuv_underlays) { ret = SDL_DFB_CHECK(dispdata->vidlayer->SetLevel(dispdata->vidlayer, -1)); if (ret != DFB_OK) SDL_DFB_DEBUG("Underlay Setlevel not supported\n"); } SDL_DFB_CHECKERR(dispdata-> vidlayer->SetConfiguration(dispdata->vidlayer, &layconf)); SDL_DFB_CHECKERR(dispdata-> vidlayer->GetSurface(dispdata->vidlayer, &data->surface)); dispdata->vidIDinuse = 1; data->display = display; return 0; } return 1; error: if (dispdata->vidlayer) { SDL_DFB_RELEASE(data->surface); SDL_DFB_CHECKERR(dispdata-> vidlayer->SetCooperativeLevel(dispdata->vidlayer, DLSCL_ADMINISTRATIVE)); SDL_DFB_RELEASE(dispdata->vidlayer); } return 1; } static int DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) { SDL_Window *window = renderer->window; SDL_VideoDisplay *display = window->display; SDL_DFB_DEVICEDATA(display->device); DirectFB_TextureData *data; DFBSurfaceDescription dsc; DFBSurfacePixelFormat pixelformat; SDL_DFB_CALLOC(data, 1, sizeof(*data)); texture->driverdata = data; /* find the right pixelformat */ pixelformat = SDLToDFBPixelFormat(texture->format); if (pixelformat == DSPF_UNKNOWN) { SDL_SetError("Unknown pixel format %d\n", data->format); goto error; } data->format = texture->format; data->pitch = texture->w * DFB_BYTES_PER_PIXEL(pixelformat); if (DirectFB_AcquireVidLayer(renderer, texture) != 0) { /* fill surface description */ dsc.flags = DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS; dsc.width = texture->w; dsc.height = texture->h; /* <1.2 Never use DSCAPS_VIDEOONLY here. It kills performance * No DSCAPS_SYSTEMONLY either - let dfb decide * 1.2: DSCAPS_SYSTEMONLY boosts performance by factor ~8 * Depends on other settings as well. Let dfb decide. */ dsc.caps = DSCAPS_PREMULTIPLIED; #if 0 if (texture->access == SDL_TEXTUREACCESS_STREAMING) dsc.caps |= DSCAPS_SYSTEMONLY; else dsc.caps |= DSCAPS_VIDEOONLY; #endif dsc.pixelformat = pixelformat; data->pixels = NULL; /* Create the surface */ SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc, &data->surface)); if (SDL_ISPIXELFORMAT_INDEXED(data->format) && !SDL_ISPIXELFORMAT_FOURCC(data->format)) { SDL_DFB_CHECKERR(data->surface->GetPalette(data->surface, &data->palette)); } } #if (DFB_VERSION_ATLEAST(1,2,0)) data->render_options = DSRO_NONE; #endif if (texture->access == SDL_TEXTUREACCESS_STREAMING) { /* 3 plane YUVs return 1 bpp, but we need more space for other planes */ if(texture->format == SDL_PIXELFORMAT_YV12 || texture->format == SDL_PIXELFORMAT_IYUV) { SDL_DFB_CALLOC(data->pixels, 1, (texture->h * data->pitch * 3 + texture->h * data->pitch * 3 % 2) / 2); } else { SDL_DFB_CALLOC(data->pixels, 1, texture->h * data->pitch); } } return 0; error: SDL_DFB_RELEASE(data->palette); SDL_DFB_RELEASE(data->surface); SDL_DFB_FREE(texture->driverdata); return -1; } static int DirectFB_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch) { DirectFB_TextureData *texturedata = (DirectFB_TextureData *) texture->driverdata; if (texturedata->display) { return -1; } else { *pixels = texturedata->pixels; *pitch = texturedata->pitch; } return 0; } static int DirectFB_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Color * colors, int firstcolor, int ncolors) { DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; if (SDL_ISPIXELFORMAT_INDEXED(data->format) && !SDL_ISPIXELFORMAT_FOURCC(data->format)) { DFBColor entries[256]; int i; for (i = 0; i < ncolors; ++i) { entries[i].r = colors[i].r; entries[i].g = colors[i].g; entries[i].b = colors[i].b; entries[i].a = 0xFF; } SDL_DFB_CHECKERR(data-> palette->SetEntries(data->palette, entries, ncolors, firstcolor)); return 0; } else { SDL_SetError("YUV textures don't have a palette"); return -1; } error: return -1; } static int DirectFB_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors) { DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; if (SDL_ISPIXELFORMAT_INDEXED(data->format) && !SDL_ISPIXELFORMAT_FOURCC(data->format)) { DFBColor entries[256]; int i; SDL_DFB_CHECKERR(data-> palette->GetEntries(data->palette, entries, ncolors, firstcolor)); for (i = 0; i < ncolors; ++i) { colors[i].r = entries[i].r; colors[i].g = entries[i].g; colors[i].b = entries[i].b; colors->unused = SDL_ALPHA_OPAQUE; } return 0; } else { SDL_SetError("YUV textures don't have a palette"); return -1; } error: return -1; } static int DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture) { return 0; } static int DirectFB_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) { return 0; } static int DirectFB_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture) { switch (texture->blendMode) { case SDL_BLENDMODE_NONE: case SDL_BLENDMODE_MASK: case SDL_BLENDMODE_BLEND: case SDL_BLENDMODE_ADD: case SDL_BLENDMODE_MOD: return 0; default: SDL_Unsupported(); texture->blendMode = SDL_BLENDMODE_NONE; return -1; } } static int DirectFB_SetDrawBlendMode(SDL_Renderer * renderer) { switch (renderer->blendMode) { case SDL_BLENDMODE_NONE: case SDL_BLENDMODE_MASK: case SDL_BLENDMODE_BLEND: case SDL_BLENDMODE_ADD: case SDL_BLENDMODE_MOD: return 0; default: SDL_Unsupported(); renderer->blendMode = SDL_BLENDMODE_NONE; return -1; } } static int DirectFB_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) { #if (DFB_VERSION_ATLEAST(1,2,0)) DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; switch (texture->scaleMode) { case SDL_SCALEMODE_NONE: case SDL_SCALEMODE_FAST: data->render_options = DSRO_NONE; break; case SDL_SCALEMODE_SLOW: data->render_options = DSRO_SMOOTH_UPSCALE | DSRO_SMOOTH_DOWNSCALE; break; case SDL_SCALEMODE_BEST: data->render_options = DSRO_SMOOTH_UPSCALE | DSRO_SMOOTH_DOWNSCALE | DSRO_ANTIALIAS; break; default: SDL_Unsupported(); data->render_options = DSRO_NONE; texture->scaleMode = SDL_SCALEMODE_NONE; return -1; } #endif return 0; } static int DirectFB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch) { DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; Uint8 *dpixels; int dpitch; Uint8 *src, *dst; int row; size_t length; int bpp = DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(texture->format)); // FIXME: SDL_BYTESPERPIXEL(texture->format) broken for yuv yv12 3 planes SDL_DFB_CHECKERR(data->surface->Lock(data->surface, DSLF_WRITE | DSLF_READ, ((void **) &dpixels), &dpitch)); src = (Uint8 *) pixels; dst = (Uint8 *) dpixels + rect->y * dpitch + rect->x * bpp; length = rect->w * bpp; for (row = 0; row < rect->h; ++row) { SDL_memcpy(dst, src, length); src += pitch; dst += dpitch; } /* copy other planes for 3 plane formats */ if (texture->format == SDL_PIXELFORMAT_YV12 || texture->format == SDL_PIXELFORMAT_IYUV) { src = (Uint8 *) pixels + texture->h * pitch; dst = (Uint8 *) dpixels + texture->h * dpitch + rect->y * dpitch / 4 + rect->x * bpp / 2; for (row = 0; row < rect->h / 2; ++row) { SDL_memcpy(dst, src, length / 2); src += pitch / 2; dst += dpitch / 2; } src = (Uint8 *) pixels + texture->h * pitch + texture->h * pitch / 4; dst = (Uint8 *) dpixels + texture->h * dpitch + texture->h * dpitch / 4 + rect->y * dpitch / 4 + rect->x * bpp / 2; for (row = 0; row < rect->h / 2; ++row) { SDL_memcpy(dst, src, length / 2); src += pitch / 2; dst += dpitch / 2; } } SDL_DFB_CHECKERR(data->surface->Unlock(data->surface)); return 0; error: return 1; } static int DirectFB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch) { DirectFB_TextureData *texturedata = (DirectFB_TextureData *) texture->driverdata; if (markDirty) { SDL_AddDirtyRect(&texturedata->dirty, rect); } if (texturedata->display) { void *fdata; int fpitch; SDL_DFB_CHECKERR(texturedata->surface->Lock(texturedata->surface, DSLF_WRITE | DSLF_READ, &fdata, &fpitch)); *pitch = fpitch; *pixels = fdata; } else { *pixels = (void *) ((Uint8 *) texturedata->pixels + rect->y * texturedata->pitch + rect->x * DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(texture->format))); *pitch = texturedata->pitch; } return 0; error: return -1; } static void DirectFB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) { DirectFB_TextureData *texturedata = (DirectFB_TextureData *) texture->driverdata; if (texturedata->display) { SDL_DFB_CHECK(texturedata->surface->Unlock(texturedata->surface)); texturedata->pixels = NULL; } } static void DirectFB_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, const SDL_Rect * rects) { DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; int i; for (i = 0; i < numrects; ++i) { SDL_AddDirtyRect(&data->dirty, &rects[i]); } } static int PrepareDraw(SDL_Renderer * renderer) { DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; SDL_DFB_WINDOWSURFACE(data->window); Uint8 r, g, b, a; r = renderer->r; g = renderer->g; b = renderer->b; a = renderer->a; SetBlendMode(data, renderer->blendMode, NULL); SDL_DFB_CHECKERR(destsurf->SetDrawingFlags(destsurf, data->drawFlags)); switch (renderer->blendMode) { case SDL_BLENDMODE_NONE: case SDL_BLENDMODE_MASK: case SDL_BLENDMODE_BLEND: break; case SDL_BLENDMODE_ADD: case SDL_BLENDMODE_MOD: r = ((int) r * (int) a) / 255; g = ((int) g * (int) a) / 255; b = ((int) b * (int) a) / 255; a = 255; break; } SDL_DFB_CHECKERR(destsurf->SetColor(destsurf, r, g, b, a)); return 0; error: return -1; } static int DirectFB_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, int count) { DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; SDL_DFB_WINDOWSURFACE(data->window); int i; PrepareDraw(renderer); for (i=0; i < count; i++) SDL_DFB_CHECKERR(destsurf->DrawLine(destsurf, points[i].x, points[i].y, points[i].x, points[i].y)); return 0; error: return -1; } static int DirectFB_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, int count) { DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; SDL_DFB_WINDOWSURFACE(data->window); int i; PrepareDraw(renderer); /* Use antialiasing when available */ #if (DFB_VERSION_ATLEAST(1,2,0)) SDL_DFB_CHECKERR(destsurf->SetRenderOptions(destsurf, DSRO_ANTIALIAS)); #endif for (i=0; i < count - 1; i++) SDL_DFB_CHECKERR(destsurf->DrawLine(destsurf, points[i].x, points[i].y, points[i+1].x, points[i+1].y)); return 0; error: return -1; } static int DirectFB_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count) { DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; SDL_DFB_WINDOWSURFACE(data->window); int i; PrepareDraw(renderer); for (i=0; i<count; i++) SDL_DFB_CHECKERR(destsurf->DrawRectangle(destsurf, rects[i]->x, rects[i]->y, rects[i]->w, rects[i]->h)); return 0; error: return -1; } static int DirectFB_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count) { DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; SDL_DFB_WINDOWSURFACE(data->window); int i; PrepareDraw(renderer); for (i=0; i<count; i++) SDL_DFB_CHECKERR(destsurf->FillRectangle(destsurf, rects[i]->x, rects[i]->y, rects[i]->w, rects[i]->h)); return 0; error: return -1; } static int DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect) { DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; SDL_DFB_WINDOWSURFACE(data->window); DirectFB_TextureData *texturedata = (DirectFB_TextureData *) texture->driverdata; Uint8 alpha = 0xFF; if (texturedata->display) { int px, py; SDL_Window *window = renderer->window; SDL_DFB_WINDOWDATA(window); SDL_VideoDisplay *display = texturedata->display; DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata; SDL_DFB_CHECKERR(dispdata-> vidlayer->SetSourceRectangle(dispdata->vidlayer, srcrect->x, srcrect->y, srcrect->w, srcrect->h)); SDL_DFB_CHECK(windata->window->GetPosition(windata->window, &px, &py)); px += windata->client.x; py += windata->client.y; SDL_DFB_CHECKERR(dispdata-> vidlayer->SetScreenRectangle(dispdata->vidlayer, px + dstrect->x, py + dstrect->y, dstrect->w, dstrect->h)); } else { DFBRectangle sr, dr; DFBSurfaceBlittingFlags flags = 0; if (texturedata->dirty.list) { SDL_DirtyRect *dirty; void *pixels; int bpp = DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(texture->format)); int pitch = texturedata->pitch; for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) { SDL_Rect *rect = &dirty->rect; pixels = (void *) ((Uint8 *) texturedata->pixels + rect->y * pitch + rect->x * bpp); DirectFB_UpdateTexture(renderer, texture, rect, texturedata->pixels, texturedata->pitch); } SDL_ClearDirtyRects(&texturedata->dirty); } SDLtoDFBRect(srcrect, &sr); SDLtoDFBRect(dstrect, &dr); SDL_DFB_CHECKERR(destsurf-> SetColor(destsurf, 0xFF, 0xFF, 0xFF, 0xFF)); if (texture-> modMode & (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA)) { if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA) { alpha = texture->a; SDL_DFB_CHECKERR(destsurf->SetColor(destsurf, 0xFF, 0xFF, 0xFF, alpha)); } if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) { SDL_DFB_CHECKERR(destsurf->SetColor(destsurf, texture->r, texture->g, texture->b, alpha)); flags |= DSBLIT_COLORIZE; } if (alpha < 0xFF) flags |= DSBLIT_SRC_PREMULTCOLOR; } else SDL_DFB_CHECKERR(destsurf->SetColor(destsurf, 0xFF, 0xFF, 0xFF, 0xFF)); SetBlendMode(data, texture->blendMode, texturedata); SDL_DFB_CHECKERR(destsurf->SetBlittingFlags(destsurf, data->blitFlags | flags)); #if (DFB_VERSION_ATLEAST(1,2,0)) SDL_DFB_CHECKERR(destsurf->SetRenderOptions(destsurf, texturedata-> render_options)); #endif if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) { SDL_DFB_CHECKERR(destsurf->Blit(destsurf, texturedata->surface, &sr, dr.x, dr.y)); } else { SDL_DFB_CHECKERR(destsurf->StretchBlit(destsurf, texturedata->surface, &sr, &dr)); } } return 0; error: return -1; } static void DirectFB_RenderPresent(SDL_Renderer * renderer) { DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; SDL_DFB_WINDOWDATA(window); DFBRectangle sr; sr.x = 0; sr.y = 0; sr.w = window->w; sr.h = window->h; /* Send the data to the display */ SDL_DFB_CHECK(windata->window_surface->Flip(windata->window_surface, NULL, data->flipflags)); } static void DirectFB_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) { DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; if (!data) { return; } SDL_DFB_RELEASE(data->palette); SDL_DFB_RELEASE(data->surface); if (data->display) { DFB_DisplayData *dispdata = (DFB_DisplayData *) data->display->driverdata; dispdata->vidIDinuse = 0; /* FIXME: Shouldn't we reset the cooperative level */ SDL_DFB_CHECK(dispdata->vidlayer->SetCooperativeLevel(dispdata->vidlayer, DLSCL_ADMINISTRATIVE)); SDL_DFB_RELEASE(dispdata->vidlayer); } SDL_FreeDirtyRects(&data->dirty); SDL_DFB_FREE(data->pixels); SDL_free(data); texture->driverdata = NULL; } static void DirectFB_DestroyRenderer(SDL_Renderer * renderer) { DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; if (data) { SDL_free(data); } SDL_free(renderer); } /* vi: set ts=4 sw=4 expandtab: */