Mercurial > sdl-ios-xcode
view src/video/SDL_yuv_mmx.c @ 5067:61d53410eb41
Fixed bug #859
CREATE_SUBDIRS helps a lot if browsing HTML documentation in a file browser.
ALWAYS_DETAILED_SEC makes sure everything has at least the automatic
documentation like function prototype and source references.
STRIP_FROM_PATH allows you to include only the relevant portions of the files'
paths, cleaning up both the file list and directory tree, though you need to
change the path listed here to match wherever you put SDL.
ALIASES avoids some warnings generated by
C:\source\svn.libsdl.org\trunk\SDL\src\joystick\darwin\10.3.9-FIX\IOHIDLib.h.
It seems Apple uses a few commands which are not normally supported by Doxygen.
BUILTIN_STL_SUPPORT adds support for parsing code which makes use of the
standard template library. There isn't a lot of C++ in SDL (some in bwindow at
least), but this still seems like a good idea.
TYPEDEF_HIDES_STRUCT means that for code like this:
typedef struct A {int B;} C;
C is documented as a structure containing B instead of a typedef mapped to A.
EXTRACT_ALL, EXTRACT_PRIVATE, EXTRACT_STATIC, EXTRACT_LOCAL_METHODS,
EXTRACT_ANON_NSPACES and INTERNAL_DOCS make sure that _everything_ is
documented.
CASE_SENSE_NAMES = NO avoids potential conflicts when building documentation on
case insensitive file systems like NTFS and FAT32.
WARN_NO_PARAMDOC lets you know when you have documented some, but not all, of
the parameters of a function. This is useful when you're working on adding
such documentation since it makes partially documented functions easier to
spot.
WARN_LOGFILE writes warnings to a seperate file instead of mixing them in with
stdout. When not running in quiet mode, these warnings can be hard to spot
without this flag.
I added *.h.in and *.h.default to FILE_PATTERNS to generate documentation for
config.h.in and config.h.default.
RECURSIVE tells doxygen to look not only in the input directory, but also in
subfolders.
EXCLUDE avoids documenting things like test programs, examples and templates
which need to be documented separately.
I've used EXCLUDE_PATTERNS to exclude non-source subdirectories that often find
their way into source folders (such as obj or .svn).
EXAMPLE_PATH lists directories doxygen will search to find included example
code. So far, SDL doesn't really use this feature, but I've listed some likely
locations.
SOURCE_BROWSER adds syntax highlighted source code to the HTML output.
USE_HTAGS is nice, but not available on Windows.
INLINE_SOURCES adds the body of a function to it's documentation so you can
quickly see exactly what it does.
ALPHABETICAL_INDEX generates an alphabetical list of all structures, functions,
etc., which makes it much easier to find what you're looking for.
IGNORE_PREFIX skips the SDL_ prefix when deciding which index page to place an
item on so you don't have everything show up under "S".
HTML_DYNAMIC_SECTIONS hides the includes/included by diagrams by default and
adds JavaScript to allow the user to show and hide them by clicking a link.
ENUM_VALUES_PER_LINE = 1 makes enums easier to read by placing each value on
it's own line.
GENERATE_TREEVIEW produces a two frame index page with a navigation tree on the
left.
I have LaTeX and man pages turned off to speed up doxygen, you may want to turn
them back on yourself.
I added _WIN32=1 to PREDEFINED to cause SDL to output documentation related to
Win32 builds of SDL. Normally, doxygen gets confused since there are multiple
definitions for various structures and formats that vary by platform. Without
this doxygen can produce broken documentation or, if you're lucky, output
documentation only for the dummy drivers, which isn't very useful. You need to
pick a platform.
GENERATE_TAGFILE produces a file which can be used to link other doxygen
documentation to the SDL documentation.
CLASS_DIAGRAMS turns on class diagrams even when dot is not available.
HAVE_DOT tells doxygen to try to use dot to generate diagrams.
TEMPLATE_RELATIONS and INCLUDE_GRAPH add additional diagrams to the
documentation.
DOT_MULTI_TARGETS speeds up dot.
OUTPUT_DIRECTORY, INPUT and other paths reflect the fact that this Doxyfile is
intended to process src as well as include and is being run from a separate
subdirectory. Doxygen produces several temporary files while it's running and
if interrupted, can leave those files behind. It's easier to clean up if there
aren't a hundred or so files in the same folder. I typically run doxygen in
SDL/doxy and set the output directory to '.'. Since doxygen puts it's output
in subfolders by type, this keeps things pretty well organised. You could use
'../doc' instead and get the same results.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 21 Jan 2011 12:57:01 -0800 |
parents | f7b03b6838cb |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #if (__GNUC__ > 2) && defined(__i386__) && __OPTIMIZE__ && SDL_ASSEMBLY_ROUTINES #include "SDL_stdinc.h" #include "mmx.h" /* *INDENT-OFF* */ static mmx_t MMX_0080w = { .ud = {0x00800080, 0x00800080} }; static mmx_t MMX_00FFw = { .ud = {0x00ff00ff, 0x00ff00ff} }; static mmx_t MMX_FF00w = { .ud = {0xff00ff00, 0xff00ff00} }; static mmx_t MMX_Ycoeff = { .uw = {0x004a, 0x004a, 0x004a, 0x004a} }; static mmx_t MMX_UbluRGB = { .uw = {0x0072, 0x0072, 0x0072, 0x0072} }; static mmx_t MMX_VredRGB = { .uw = {0x0059, 0x0059, 0x0059, 0x0059} }; static mmx_t MMX_UgrnRGB = { .uw = {0xffea, 0xffea, 0xffea, 0xffea} }; static mmx_t MMX_VgrnRGB = { .uw = {0xffd2, 0xffd2, 0xffd2, 0xffd2} }; static mmx_t MMX_Ublu5x5 = { .uw = {0x0081, 0x0081, 0x0081, 0x0081} }; static mmx_t MMX_Vred5x5 = { .uw = {0x0066, 0x0066, 0x0066, 0x0066} }; static mmx_t MMX_Ugrn565 = { .uw = {0xffe8, 0xffe8, 0xffe8, 0xffe8} }; static mmx_t MMX_Vgrn565 = { .uw = {0xffcd, 0xffcd, 0xffcd, 0xffcd} }; static mmx_t MMX_red565 = { .uw = {0xf800, 0xf800, 0xf800, 0xf800} }; static mmx_t MMX_grn565 = { .uw = {0x07e0, 0x07e0, 0x07e0, 0x07e0} }; /** This MMX assembler is my first assembler/MMX program ever. Thus it maybe buggy. Send patches to: mvogt@rhrk.uni-kl.de After it worked fine I have "obfuscated" the code a bit to have more parallism in the MMX units. This means I moved initilisation around and delayed other instruction. Performance measurement did not show that this brought any advantage but in theory it _should_ be faster this way. The overall performanve gain to the C based dither was 30%-40%. The MMX routine calculates 256bit=8RGB values in each cycle (4 for row1 & 4 for row2) The red/green/blue.. coefficents are taken from the mpeg_play player. They look nice, but I dont know if you can have better values, to avoid integer rounding errors. IMPORTANT: ========== It is a requirement that the cr/cb/lum are 8 byte aligned and the out are 16byte aligned or you will/may get segfaults */ void ColorRGBDitherYV12MMX1X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ) { Uint32 *row1; Uint32 *row2; unsigned char* y = lum +cols*rows; // Pointer to the end int x = 0; row1 = (Uint32 *)out; // 32 bit target row2 = (Uint32 *)out+cols+mod; // start of second row mod = (mod+cols+mod)*4; // increment for row1 in byte __asm__ __volatile__ ( // tap dance to workaround the inability to use %%ebx at will... // move one thing to the stack... "pushl $0\n" // save a slot on the stack. "pushl %%ebx\n" // save %%ebx. "movl %0, %%ebx\n" // put the thing in ebx. "movl %%ebx,4(%%esp)\n" // put the thing in the stack slot. "popl %%ebx\n" // get back %%ebx (the PIC register). ".align 8\n" "1:\n" // create Cr (result in mm1) "pushl %%ebx\n" "movl 4(%%esp),%%ebx\n" "movd (%%ebx),%%mm1\n" // 0 0 0 0 v3 v2 v1 v0 "popl %%ebx\n" "pxor %%mm7,%%mm7\n" // 00 00 00 00 00 00 00 00 "movd (%2), %%mm2\n" // 0 0 0 0 l3 l2 l1 l0 "punpcklbw %%mm7,%%mm1\n" // 0 v3 0 v2 00 v1 00 v0 "punpckldq %%mm1,%%mm1\n" // 00 v1 00 v0 00 v1 00 v0 "psubw %9,%%mm1\n" // mm1-128:r1 r1 r0 r0 r1 r1 r0 r0 // create Cr_g (result in mm0) "movq %%mm1,%%mm0\n" // r1 r1 r0 r0 r1 r1 r0 r0 "pmullw %10,%%mm0\n" // red*-46dec=0.7136*64 "pmullw %11,%%mm1\n" // red*89dec=1.4013*64 "psraw $6, %%mm0\n" // red=red/64 "psraw $6, %%mm1\n" // red=red/64 // create L1 L2 (result in mm2,mm4) // L2=lum+cols "movq (%2,%4),%%mm3\n" // 0 0 0 0 L3 L2 L1 L0 "punpckldq %%mm3,%%mm2\n" // L3 L2 L1 L0 l3 l2 l1 l0 "movq %%mm2,%%mm4\n" // L3 L2 L1 L0 l3 l2 l1 l0 "pand %12,%%mm2\n" // L3 0 L1 0 l3 0 l1 0 "pand %13,%%mm4\n" // 0 L2 0 L0 0 l2 0 l0 "psrlw $8,%%mm2\n" // 0 L3 0 L1 0 l3 0 l1 // create R (result in mm6) "movq %%mm2,%%mm5\n" // 0 L3 0 L1 0 l3 0 l1 "movq %%mm4,%%mm6\n" // 0 L2 0 L0 0 l2 0 l0 "paddsw %%mm1, %%mm5\n" // lum1+red:x R3 x R1 x r3 x r1 "paddsw %%mm1, %%mm6\n" // lum1+red:x R2 x R0 x r2 x r0 "packuswb %%mm5,%%mm5\n" // R3 R1 r3 r1 R3 R1 r3 r1 "packuswb %%mm6,%%mm6\n" // R2 R0 r2 r0 R2 R0 r2 r0 "pxor %%mm7,%%mm7\n" // 00 00 00 00 00 00 00 00 "punpcklbw %%mm5,%%mm6\n" // R3 R2 R1 R0 r3 r2 r1 r0 // create Cb (result in mm1) "movd (%1), %%mm1\n" // 0 0 0 0 u3 u2 u1 u0 "punpcklbw %%mm7,%%mm1\n" // 0 u3 0 u2 00 u1 00 u0 "punpckldq %%mm1,%%mm1\n" // 00 u1 00 u0 00 u1 00 u0 "psubw %9,%%mm1\n" // mm1-128:u1 u1 u0 u0 u1 u1 u0 u0 // create Cb_g (result in mm5) "movq %%mm1,%%mm5\n" // u1 u1 u0 u0 u1 u1 u0 u0 "pmullw %14,%%mm5\n" // blue*-109dec=1.7129*64 "pmullw %15,%%mm1\n" // blue*114dec=1.78125*64 "psraw $6, %%mm5\n" // blue=red/64 "psraw $6, %%mm1\n" // blue=blue/64 // create G (result in mm7) "movq %%mm2,%%mm3\n" // 0 L3 0 L1 0 l3 0 l1 "movq %%mm4,%%mm7\n" // 0 L2 0 L0 0 l2 0 l1 "paddsw %%mm5, %%mm3\n" // lum1+Cb_g:x G3t x G1t x g3t x g1t "paddsw %%mm5, %%mm7\n" // lum1+Cb_g:x G2t x G0t x g2t x g0t "paddsw %%mm0, %%mm3\n" // lum1+Cr_g:x G3 x G1 x g3 x g1 "paddsw %%mm0, %%mm7\n" // lum1+blue:x G2 x G0 x g2 x g0 "packuswb %%mm3,%%mm3\n" // G3 G1 g3 g1 G3 G1 g3 g1 "packuswb %%mm7,%%mm7\n" // G2 G0 g2 g0 G2 G0 g2 g0 "punpcklbw %%mm3,%%mm7\n" // G3 G2 G1 G0 g3 g2 g1 g0 // create B (result in mm5) "movq %%mm2,%%mm3\n" // 0 L3 0 L1 0 l3 0 l1 "movq %%mm4,%%mm5\n" // 0 L2 0 L0 0 l2 0 l1 "paddsw %%mm1, %%mm3\n" // lum1+blue:x B3 x B1 x b3 x b1 "paddsw %%mm1, %%mm5\n" // lum1+blue:x B2 x B0 x b2 x b0 "packuswb %%mm3,%%mm3\n" // B3 B1 b3 b1 B3 B1 b3 b1 "packuswb %%mm5,%%mm5\n" // B2 B0 b2 b0 B2 B0 b2 b0 "punpcklbw %%mm3,%%mm5\n" // B3 B2 B1 B0 b3 b2 b1 b0 // fill destination row1 (needed are mm6=Rr,mm7=Gg,mm5=Bb) "pxor %%mm2,%%mm2\n" // 0 0 0 0 0 0 0 0 "pxor %%mm4,%%mm4\n" // 0 0 0 0 0 0 0 0 "movq %%mm6,%%mm1\n" // R3 R2 R1 R0 r3 r2 r1 r0 "movq %%mm5,%%mm3\n" // B3 B2 B1 B0 b3 b2 b1 b0 // process lower lum "punpcklbw %%mm4,%%mm1\n" // 0 r3 0 r2 0 r1 0 r0 "punpcklbw %%mm4,%%mm3\n" // 0 b3 0 b2 0 b1 0 b0 "movq %%mm1,%%mm2\n" // 0 r3 0 r2 0 r1 0 r0 "movq %%mm3,%%mm0\n" // 0 b3 0 b2 0 b1 0 b0 "punpcklwd %%mm1,%%mm3\n" // 0 r1 0 b1 0 r0 0 b0 "punpckhwd %%mm2,%%mm0\n" // 0 r3 0 b3 0 r2 0 b2 "pxor %%mm2,%%mm2\n" // 0 0 0 0 0 0 0 0 "movq %%mm7,%%mm1\n" // G3 G2 G1 G0 g3 g2 g1 g0 "punpcklbw %%mm1,%%mm2\n" // g3 0 g2 0 g1 0 g0 0 "punpcklwd %%mm4,%%mm2\n" // 0 0 g1 0 0 0 g0 0 "por %%mm3, %%mm2\n" // 0 r1 g1 b1 0 r0 g0 b0 "movq %%mm2,(%3)\n" // wrote out ! row1 "pxor %%mm2,%%mm2\n" // 0 0 0 0 0 0 0 0 "punpcklbw %%mm1,%%mm4\n" // g3 0 g2 0 g1 0 g0 0 "punpckhwd %%mm2,%%mm4\n" // 0 0 g3 0 0 0 g2 0 "por %%mm0, %%mm4\n" // 0 r3 g3 b3 0 r2 g2 b2 "movq %%mm4,8(%3)\n" // wrote out ! row1 // fill destination row2 (needed are mm6=Rr,mm7=Gg,mm5=Bb) // this can be done "destructive" "pxor %%mm2,%%mm2\n" // 0 0 0 0 0 0 0 0 "punpckhbw %%mm2,%%mm6\n" // 0 R3 0 R2 0 R1 0 R0 "punpckhbw %%mm1,%%mm5\n" // G3 B3 G2 B2 G1 B1 G0 B0 "movq %%mm5,%%mm1\n" // G3 B3 G2 B2 G1 B1 G0 B0 "punpcklwd %%mm6,%%mm1\n" // 0 R1 G1 B1 0 R0 G0 B0 "movq %%mm1,(%5)\n" // wrote out ! row2 "punpckhwd %%mm6,%%mm5\n" // 0 R3 G3 B3 0 R2 G2 B2 "movq %%mm5,8(%5)\n" // wrote out ! row2 "addl $4,%2\n" // lum+4 "leal 16(%3),%3\n" // row1+16 "leal 16(%5),%5\n" // row2+16 "addl $2,(%%esp)\n" // cr+2 "addl $2,%1\n" // cb+2 "addl $4,%6\n" // x+4 "cmpl %4,%6\n" "jl 1b\n" "addl %4,%2\n" // lum += cols "addl %8,%3\n" // row1+= mod "addl %8,%5\n" // row2+= mod "movl $0,%6\n" // x=0 "cmpl %7,%2\n" "jl 1b\n" "addl $4,%%esp\n" // get rid of the stack slot we reserved. "emms\n" // reset MMX registers. : : "m" (cr), "r"(cb),"r"(lum), "r"(row1),"r"(cols),"r"(row2),"m"(x),"m"(y),"m"(mod), "m"(MMX_0080w),"m"(MMX_VgrnRGB),"m"(MMX_VredRGB), "m"(MMX_FF00w),"m"(MMX_00FFw),"m"(MMX_UgrnRGB), "m"(MMX_UbluRGB) ); } void Color565DitherYV12MMX1X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ) { Uint16 *row1; Uint16 *row2; unsigned char* y = lum +cols*rows; /* Pointer to the end */ int x = 0; row1 = (Uint16 *)out; /* 16 bit target */ row2 = (Uint16 *)out+cols+mod; /* start of second row */ mod = (mod+cols+mod)*2; /* increment for row1 in byte */ __asm__ __volatile__( // tap dance to workaround the inability to use %%ebx at will... // move one thing to the stack... "pushl $0\n" // save a slot on the stack. "pushl %%ebx\n" // save %%ebx. "movl %0, %%ebx\n" // put the thing in ebx. "movl %%ebx, 4(%%esp)\n" // put the thing in the stack slot. "popl %%ebx\n" // get back %%ebx (the PIC register). ".align 8\n" "1:\n" "movd (%1), %%mm0\n" // 4 Cb 0 0 0 0 u3 u2 u1 u0 "pxor %%mm7, %%mm7\n" "pushl %%ebx\n" "movl 4(%%esp), %%ebx\n" "movd (%%ebx), %%mm1\n" // 4 Cr 0 0 0 0 v3 v2 v1 v0 "popl %%ebx\n" "punpcklbw %%mm7, %%mm0\n" // 4 W cb 0 u3 0 u2 0 u1 0 u0 "punpcklbw %%mm7, %%mm1\n" // 4 W cr 0 v3 0 v2 0 v1 0 v0 "psubw %9, %%mm0\n" "psubw %9, %%mm1\n" "movq %%mm0, %%mm2\n" // Cb 0 u3 0 u2 0 u1 0 u0 "movq %%mm1, %%mm3\n" // Cr "pmullw %10, %%mm2\n" // Cb2green 0 R3 0 R2 0 R1 0 R0 "movq (%2), %%mm6\n" // L1 l7 L6 L5 L4 L3 L2 L1 L0 "pmullw %11, %%mm0\n" // Cb2blue "pand %12, %%mm6\n" // L1 00 L6 00 L4 00 L2 00 L0 "pmullw %13, %%mm3\n" // Cr2green "movq (%2), %%mm7\n" // L2 "pmullw %14, %%mm1\n" // Cr2red "psrlw $8, %%mm7\n" // L2 00 L7 00 L5 00 L3 00 L1 "pmullw %15, %%mm6\n" // lum1 "paddw %%mm3, %%mm2\n" // Cb2green + Cr2green == green "pmullw %15, %%mm7\n" // lum2 "movq %%mm6, %%mm4\n" // lum1 "paddw %%mm0, %%mm6\n" // lum1 +blue 00 B6 00 B4 00 B2 00 B0 "movq %%mm4, %%mm5\n" // lum1 "paddw %%mm1, %%mm4\n" // lum1 +red 00 R6 00 R4 00 R2 00 R0 "paddw %%mm2, %%mm5\n" // lum1 +green 00 G6 00 G4 00 G2 00 G0 "psraw $6, %%mm4\n" // R1 0 .. 64 "movq %%mm7, %%mm3\n" // lum2 00 L7 00 L5 00 L3 00 L1 "psraw $6, %%mm5\n" // G1 - .. + "paddw %%mm0, %%mm7\n" // Lum2 +blue 00 B7 00 B5 00 B3 00 B1 "psraw $6, %%mm6\n" // B1 0 .. 64 "packuswb %%mm4, %%mm4\n" // R1 R1 "packuswb %%mm5, %%mm5\n" // G1 G1 "packuswb %%mm6, %%mm6\n" // B1 B1 "punpcklbw %%mm4, %%mm4\n" "punpcklbw %%mm5, %%mm5\n" "pand %16, %%mm4\n" "psllw $3, %%mm5\n" // GREEN 1 "punpcklbw %%mm6, %%mm6\n" "pand %17, %%mm5\n" "pand %16, %%mm6\n" "por %%mm5, %%mm4\n" // "psrlw $11, %%mm6\n" // BLUE 1 "movq %%mm3, %%mm5\n" // lum2 "paddw %%mm1, %%mm3\n" // lum2 +red 00 R7 00 R5 00 R3 00 R1 "paddw %%mm2, %%mm5\n" // lum2 +green 00 G7 00 G5 00 G3 00 G1 "psraw $6, %%mm3\n" // R2 "por %%mm6, %%mm4\n" // MM4 "psraw $6, %%mm5\n" // G2 "movq (%2, %4), %%mm6\n" // L3 load lum2 "psraw $6, %%mm7\n" "packuswb %%mm3, %%mm3\n" "packuswb %%mm5, %%mm5\n" "packuswb %%mm7, %%mm7\n" "pand %12, %%mm6\n" // L3 "punpcklbw %%mm3, %%mm3\n" "punpcklbw %%mm5, %%mm5\n" "pmullw %15, %%mm6\n" // lum3 "punpcklbw %%mm7, %%mm7\n" "psllw $3, %%mm5\n" // GREEN 2 "pand %16, %%mm7\n" "pand %16, %%mm3\n" "psrlw $11, %%mm7\n" // BLUE 2 "pand %17, %%mm5\n" "por %%mm7, %%mm3\n" "movq (%2,%4), %%mm7\n" // L4 load lum2 "por %%mm5, %%mm3\n" // "psrlw $8, %%mm7\n" // L4 "movq %%mm4, %%mm5\n" "punpcklwd %%mm3, %%mm4\n" "pmullw %15, %%mm7\n" // lum4 "punpckhwd %%mm3, %%mm5\n" "movq %%mm4, (%3)\n" // write row1 "movq %%mm5, 8(%3)\n" // write row1 "movq %%mm6, %%mm4\n" // Lum3 "paddw %%mm0, %%mm6\n" // Lum3 +blue "movq %%mm4, %%mm5\n" // Lum3 "paddw %%mm1, %%mm4\n" // Lum3 +red "paddw %%mm2, %%mm5\n" // Lum3 +green "psraw $6, %%mm4\n" "movq %%mm7, %%mm3\n" // Lum4 "psraw $6, %%mm5\n" "paddw %%mm0, %%mm7\n" // Lum4 +blue "psraw $6, %%mm6\n" // Lum3 +blue "movq %%mm3, %%mm0\n" // Lum4 "packuswb %%mm4, %%mm4\n" "paddw %%mm1, %%mm3\n" // Lum4 +red "packuswb %%mm5, %%mm5\n" "paddw %%mm2, %%mm0\n" // Lum4 +green "packuswb %%mm6, %%mm6\n" "punpcklbw %%mm4, %%mm4\n" "punpcklbw %%mm5, %%mm5\n" "punpcklbw %%mm6, %%mm6\n" "psllw $3, %%mm5\n" // GREEN 3 "pand %16, %%mm4\n" "psraw $6, %%mm3\n" // psr 6 "psraw $6, %%mm0\n" "pand %16, %%mm6\n" // BLUE "pand %17, %%mm5\n" "psrlw $11, %%mm6\n" // BLUE 3 "por %%mm5, %%mm4\n" "psraw $6, %%mm7\n" "por %%mm6, %%mm4\n" "packuswb %%mm3, %%mm3\n" "packuswb %%mm0, %%mm0\n" "packuswb %%mm7, %%mm7\n" "punpcklbw %%mm3, %%mm3\n" "punpcklbw %%mm0, %%mm0\n" "punpcklbw %%mm7, %%mm7\n" "pand %16, %%mm3\n" "pand %16, %%mm7\n" // BLUE "psllw $3, %%mm0\n" // GREEN 4 "psrlw $11, %%mm7\n" "pand %17, %%mm0\n" "por %%mm7, %%mm3\n" "por %%mm0, %%mm3\n" "movq %%mm4, %%mm5\n" "punpcklwd %%mm3, %%mm4\n" "punpckhwd %%mm3, %%mm5\n" "movq %%mm4, (%5)\n" "movq %%mm5, 8(%5)\n" "addl $8, %6\n" "addl $8, %2\n" "addl $4, (%%esp)\n" "addl $4, %1\n" "cmpl %4, %6\n" "leal 16(%3), %3\n" "leal 16(%5),%5\n" // row2+16 "jl 1b\n" "addl %4, %2\n" // lum += cols "addl %8, %3\n" // row1+= mod "addl %8, %5\n" // row2+= mod "movl $0, %6\n" // x=0 "cmpl %7, %2\n" "jl 1b\n" "addl $4, %%esp\n" // get rid of the stack slot we reserved. "emms\n" : : "m" (cr), "r"(cb),"r"(lum), "r"(row1),"r"(cols),"r"(row2),"m"(x),"m"(y),"m"(mod), "m"(MMX_0080w),"m"(MMX_Ugrn565),"m"(MMX_Ublu5x5), "m"(MMX_00FFw),"m"(MMX_Vgrn565),"m"(MMX_Vred5x5), "m"(MMX_Ycoeff),"m"(MMX_red565),"m"(MMX_grn565) ); } /* *INDENT-ON* */ #endif /* GCC3 i386 inline assembly */ /* vi: set ts=4 sw=4 expandtab: */