view src/video/SDL_video.c @ 5067:61d53410eb41

Fixed bug #859 CREATE_SUBDIRS helps a lot if browsing HTML documentation in a file browser. ALWAYS_DETAILED_SEC makes sure everything has at least the automatic documentation like function prototype and source references. STRIP_FROM_PATH allows you to include only the relevant portions of the files' paths, cleaning up both the file list and directory tree, though you need to change the path listed here to match wherever you put SDL. ALIASES avoids some warnings generated by C:\source\svn.libsdl.org\trunk\SDL\src\joystick\darwin\10.3.9-FIX\IOHIDLib.h. It seems Apple uses a few commands which are not normally supported by Doxygen. BUILTIN_STL_SUPPORT adds support for parsing code which makes use of the standard template library. There isn't a lot of C++ in SDL (some in bwindow at least), but this still seems like a good idea. TYPEDEF_HIDES_STRUCT means that for code like this: typedef struct A {int B;} C; C is documented as a structure containing B instead of a typedef mapped to A. EXTRACT_ALL, EXTRACT_PRIVATE, EXTRACT_STATIC, EXTRACT_LOCAL_METHODS, EXTRACT_ANON_NSPACES and INTERNAL_DOCS make sure that _everything_ is documented. CASE_SENSE_NAMES = NO avoids potential conflicts when building documentation on case insensitive file systems like NTFS and FAT32. WARN_NO_PARAMDOC lets you know when you have documented some, but not all, of the parameters of a function. This is useful when you're working on adding such documentation since it makes partially documented functions easier to spot. WARN_LOGFILE writes warnings to a seperate file instead of mixing them in with stdout. When not running in quiet mode, these warnings can be hard to spot without this flag. I added *.h.in and *.h.default to FILE_PATTERNS to generate documentation for config.h.in and config.h.default. RECURSIVE tells doxygen to look not only in the input directory, but also in subfolders. EXCLUDE avoids documenting things like test programs, examples and templates which need to be documented separately. I've used EXCLUDE_PATTERNS to exclude non-source subdirectories that often find their way into source folders (such as obj or .svn). EXAMPLE_PATH lists directories doxygen will search to find included example code. So far, SDL doesn't really use this feature, but I've listed some likely locations. SOURCE_BROWSER adds syntax highlighted source code to the HTML output. USE_HTAGS is nice, but not available on Windows. INLINE_SOURCES adds the body of a function to it's documentation so you can quickly see exactly what it does. ALPHABETICAL_INDEX generates an alphabetical list of all structures, functions, etc., which makes it much easier to find what you're looking for. IGNORE_PREFIX skips the SDL_ prefix when deciding which index page to place an item on so you don't have everything show up under "S". HTML_DYNAMIC_SECTIONS hides the includes/included by diagrams by default and adds JavaScript to allow the user to show and hide them by clicking a link. ENUM_VALUES_PER_LINE = 1 makes enums easier to read by placing each value on it's own line. GENERATE_TREEVIEW produces a two frame index page with a navigation tree on the left. I have LaTeX and man pages turned off to speed up doxygen, you may want to turn them back on yourself. I added _WIN32=1 to PREDEFINED to cause SDL to output documentation related to Win32 builds of SDL. Normally, doxygen gets confused since there are multiple definitions for various structures and formats that vary by platform. Without this doxygen can produce broken documentation or, if you're lucky, output documentation only for the dummy drivers, which isn't very useful. You need to pick a platform. GENERATE_TAGFILE produces a file which can be used to link other doxygen documentation to the SDL documentation. CLASS_DIAGRAMS turns on class diagrams even when dot is not available. HAVE_DOT tells doxygen to try to use dot to generate diagrams. TEMPLATE_RELATIONS and INCLUDE_GRAPH add additional diagrams to the documentation. DOT_MULTI_TARGETS speeds up dot. OUTPUT_DIRECTORY, INPUT and other paths reflect the fact that this Doxyfile is intended to process src as well as include and is being run from a separate subdirectory. Doxygen produces several temporary files while it's running and if interrupted, can leave those files behind. It's easier to clean up if there aren't a hundred or so files in the same folder. I typically run doxygen in SDL/doxy and set the output directory to '.'. Since doxygen puts it's output in subfolders by type, this keeps things pretty well organised. You could use '../doc' instead and get the same results.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 21 Jan 2011 12:57:01 -0800
parents e8916fe9cfc8
children 797b37c0c046
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* The high-level video driver subsystem */

#include "SDL.h"
#include "SDL_video.h"
#include "SDL_sysvideo.h"
#include "SDL_blit.h"
#include "SDL_pixels_c.h"
#include "SDL_renderer_gl.h"
#include "SDL_renderer_gles.h"
#include "SDL_renderer_sw.h"
#include "../events/SDL_sysevents.h"
#include "../events/SDL_events_c.h"

#if SDL_VIDEO_DRIVER_WINDOWS
#include "windows/SDL_windowsvideo.h"
extern void IME_Present(SDL_VideoData *videodata);
#endif

#if SDL_VIDEO_OPENGL_ES
#include "SDL_opengles.h"
#endif /* SDL_VIDEO_OPENGL_ES */

#if SDL_VIDEO_OPENGL
#include "SDL_opengl.h"
#endif /* SDL_VIDEO_OPENGL */

#include "SDL_syswm.h"

/* On Windows, windows.h defines CreateWindow */
#ifdef CreateWindow
#undef CreateWindow
#endif

/* Available video drivers */
static VideoBootStrap *bootstrap[] = {
#if SDL_VIDEO_DRIVER_COCOA
    &COCOA_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_X11
    &X11_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_DIRECTFB
    &DirectFB_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_WINDOWS
    &WINDOWS_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_BWINDOW
    &BWINDOW_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_PHOTON
    &photon_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_QNXGF
    &qnxgf_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_EPOC
    &EPOC_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_RISCOS
    &RISCOS_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_NDS
    &NDS_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_UIKIT
    &UIKIT_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_DUMMY
    &DUMMY_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_PANDORA
    &PND_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_ANDROID
    &Android_bootstrap,
#endif
    NULL
};

static SDL_VideoDevice *_this = NULL;

#define CHECK_WINDOW_MAGIC(window, retval) \
    if (!_this) { \
        SDL_UninitializedVideo(); \
        return retval; \
    } \
    if (!window || window->magic != &_this->window_magic) { \
        SDL_SetError("Invalid window"); \
        return retval; \
    }

#define CHECK_TEXTURE_MAGIC(texture, retval) \
    if (!_this) { \
        SDL_UninitializedVideo(); \
        return retval; \
    } \
    if (!texture || texture->magic != &_this->texture_magic) { \
        SDL_SetError("Invalid texture"); \
        return retval; \
    }

/* Various local functions */
static void SDL_UpdateWindowGrab(SDL_Window * window);

static int
cmpmodes(const void *A, const void *B)
{
    SDL_DisplayMode a = *(const SDL_DisplayMode *) A;
    SDL_DisplayMode b = *(const SDL_DisplayMode *) B;

    if (a.w != b.w) {
        return b.w - a.w;
    }
    if (a.h != b.h) {
        return b.h - a.h;
    }
    if (SDL_BITSPERPIXEL(a.format) != SDL_BITSPERPIXEL(b.format)) {
        return SDL_BITSPERPIXEL(b.format) - SDL_BITSPERPIXEL(a.format);
    }
    if (SDL_PIXELLAYOUT(a.format) != SDL_PIXELLAYOUT(b.format)) {
        return SDL_PIXELLAYOUT(b.format) - SDL_PIXELLAYOUT(a.format);
    }
    if (a.refresh_rate != b.refresh_rate) {
        return b.refresh_rate - a.refresh_rate;
    }
    return 0;
}

static void
SDL_UninitializedVideo()
{
    SDL_SetError("Video subsystem has not been initialized");
}

int
SDL_GetNumVideoDrivers(void)
{
    return SDL_arraysize(bootstrap) - 1;
}

const char *
SDL_GetVideoDriver(int index)
{
    if (index >= 0 && index < SDL_GetNumVideoDrivers()) {
        return bootstrap[index]->name;
    }
    return NULL;
}

/*
 * Initialize the video and event subsystems -- determine native pixel format
 */
int
SDL_VideoInit(const char *driver_name, Uint32 flags)
{
    SDL_VideoDevice *video;
    int index;
    int i;

    /* Check to make sure we don't overwrite '_this' */
    if (_this != NULL) {
        SDL_VideoQuit();
    }

    /* Toggle the event thread flags, based on OS requirements */
#if defined(MUST_THREAD_EVENTS)
    flags |= SDL_INIT_EVENTTHREAD;
#elif defined(CANT_THREAD_EVENTS)
    if ((flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD) {
        SDL_SetError("OS doesn't support threaded events");
        return -1;
    }
#endif

    /* Start the event loop */
    if (SDL_StartEventLoop(flags) < 0) {
        return -1;
    }

    /* Select the proper video driver */
    index = 0;
    video = NULL;
    if (driver_name == NULL) {
        driver_name = SDL_getenv("SDL_VIDEODRIVER");
    }
    if (driver_name != NULL) {
        for (i = 0; bootstrap[i]; ++i) {
            if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) {
                video = bootstrap[i]->create(index);
                break;
            }
        }
    } else {
        for (i = 0; bootstrap[i]; ++i) {
            if (bootstrap[i]->available()) {
                video = bootstrap[i]->create(index);
                if (video != NULL) {
                    break;
                }
            }
        }
    }
    if (video == NULL) {
        if (driver_name) {
            SDL_SetError("%s not available", driver_name);
        } else {
            SDL_SetError("No available video device");
        }
        return -1;
    }
    _this = video;
    _this->name = bootstrap[i]->name;
    _this->next_object_id = 1;


    /* Set some very sane GL defaults */
    _this->gl_config.driver_loaded = 0;
    _this->gl_config.dll_handle = NULL;
    _this->gl_config.red_size = 3;
    _this->gl_config.green_size = 3;
    _this->gl_config.blue_size = 2;
    _this->gl_config.alpha_size = 0;
    _this->gl_config.buffer_size = 0;
    _this->gl_config.depth_size = 16;
    _this->gl_config.stencil_size = 0;
    _this->gl_config.double_buffer = 1;
    _this->gl_config.accum_red_size = 0;
    _this->gl_config.accum_green_size = 0;
    _this->gl_config.accum_blue_size = 0;
    _this->gl_config.accum_alpha_size = 0;
    _this->gl_config.stereo = 0;
    _this->gl_config.multisamplebuffers = 0;
    _this->gl_config.multisamplesamples = 0;
    _this->gl_config.retained_backing = 1;
    _this->gl_config.accelerated = -1;  /* accelerated or not, both are fine */
    _this->gl_config.major_version = 2;
    _this->gl_config.minor_version = 1;

    /* Initialize the video subsystem */
    if (_this->VideoInit(_this) < 0) {
        SDL_VideoQuit();
        return -1;
    }
    /* Make sure some displays were added */
    if (_this->num_displays == 0) {
        SDL_SetError("The video driver did not add any displays");
        SDL_VideoQuit();
        return (-1);
    }
    /* The software renderer is always available */
    for (i = 0; i < _this->num_displays; ++i) {
        SDL_VideoDisplay *display = &_this->displays[i];
        if (_this->GL_CreateContext) {
#if SDL_VIDEO_RENDER_OGL
            SDL_AddRenderDriver(display, &GL_RenderDriver);
#endif
#if SDL_VIDEO_RENDER_OGL_ES
            SDL_AddRenderDriver(display, &GL_ES_RenderDriver);
#endif
        }
        if (display->num_render_drivers > 0) {
            SDL_AddRenderDriver(display, &SW_RenderDriver);
        }
    }

    /* We're ready to go! */
    return 0;
}

const char *
SDL_GetCurrentVideoDriver()
{
    if (!_this) {
        SDL_UninitializedVideo();
        return NULL;
    }
    return _this->name;
}

SDL_VideoDevice *
SDL_GetVideoDevice(void)
{
    return _this;
}

int
SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode)
{
    SDL_VideoDisplay display;

    SDL_zero(display);
    if (desktop_mode) {
        display.desktop_mode = *desktop_mode;
    }
    display.current_mode = display.desktop_mode;

    return SDL_AddVideoDisplay(&display);
}

int
SDL_AddVideoDisplay(const SDL_VideoDisplay * display)
{
    SDL_VideoDisplay *displays;
    int index = -1;

    displays =
        SDL_realloc(_this->displays,
                    (_this->num_displays + 1) * sizeof(*displays));
    if (displays) {
        index = _this->num_displays++;
        displays[index] = *display;
        displays[index].device = _this;
        _this->displays = displays;
    } else {
        SDL_OutOfMemory();
    }
    return index;
}

int
SDL_GetNumVideoDisplays(void)
{
    if (!_this) {
        SDL_UninitializedVideo();
        return 0;
    }
    return _this->num_displays;
}

int
SDL_GetDisplayBounds(int index, SDL_Rect * rect)
{
    if (!_this) {
        SDL_UninitializedVideo();
        return -1;
    }
    if (index < 0 || index >= _this->num_displays) {
        SDL_SetError("index must be in the range 0 - %d",
                     _this->num_displays - 1);
        return -1;
    }
    if (rect) {
        SDL_VideoDisplay *display = &_this->displays[index];

        if (_this->GetDisplayBounds) {
            if (_this->GetDisplayBounds(_this, display, rect) < 0) {
                return -1;
            }
        } else {
            /* Assume that the displays are left to right */
            if (index == 0) {
                rect->x = 0;
                rect->y = 0;
            } else {
                SDL_GetDisplayBounds(index-1, rect);
                rect->x += rect->w;
            }
            rect->w = display->desktop_mode.w;
            rect->h = display->desktop_mode.h;
        }
    }
    return 0;
}

int
SDL_SelectVideoDisplay(int index)
{
    if (!_this) {
        SDL_UninitializedVideo();
        return (-1);
    }
    if (index < 0 || index >= _this->num_displays) {
        SDL_SetError("index must be in the range 0 - %d",
                     _this->num_displays - 1);
        return -1;
    }
    _this->current_display = index;
    return 0;
}

int
SDL_GetCurrentVideoDisplay(void)
{
    if (!_this) {
        SDL_UninitializedVideo();
        return (-1);
    }
    return _this->current_display;
}

SDL_bool
SDL_AddDisplayMode(SDL_VideoDisplay * display,  const SDL_DisplayMode * mode)
{
    SDL_DisplayMode *modes;
    int i, nmodes;

    /* Make sure we don't already have the mode in the list */
    modes = display->display_modes;
    nmodes = display->num_display_modes;
    for (i = nmodes; i--;) {
        if (SDL_memcmp(mode, &modes[i], sizeof(*mode)) == 0) {
            return SDL_FALSE;
        }
    }

    /* Go ahead and add the new mode */
    if (nmodes == display->max_display_modes) {
        modes =
            SDL_realloc(modes,
                        (display->max_display_modes + 32) * sizeof(*modes));
        if (!modes) {
            return SDL_FALSE;
        }
        display->display_modes = modes;
        display->max_display_modes += 32;
    }
    modes[nmodes] = *mode;
    display->num_display_modes++;

    /* Re-sort video modes */
    SDL_qsort(display->display_modes, display->num_display_modes,
              sizeof(SDL_DisplayMode), cmpmodes);

    return SDL_TRUE;
}

int
SDL_GetNumDisplayModesForDisplay(SDL_VideoDisplay * display)
{
    if (!display->num_display_modes && _this->GetDisplayModes) {
        _this->GetDisplayModes(_this, display);
        SDL_qsort(display->display_modes, display->num_display_modes,
                  sizeof(SDL_DisplayMode), cmpmodes);
    }
    return display->num_display_modes;
}

int
SDL_GetNumDisplayModes()
{
    if (_this) {
        return SDL_GetNumDisplayModesForDisplay(SDL_CurrentDisplay);
    }
    return 0;
}

int
SDL_GetDisplayModeForDisplay(SDL_VideoDisplay * display, int index, SDL_DisplayMode * mode)
{
    if (index < 0 || index >= SDL_GetNumDisplayModesForDisplay(display)) {
        SDL_SetError("index must be in the range of 0 - %d",
                     SDL_GetNumDisplayModesForDisplay(display) - 1);
        return -1;
    }
    if (mode) {
        *mode = display->display_modes[index];
    }
    return 0;
}

int
SDL_GetDisplayMode(int index, SDL_DisplayMode * mode)
{
    return SDL_GetDisplayModeForDisplay(SDL_CurrentDisplay, index, mode);
}

int
SDL_GetDesktopDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode)
{
    if (mode) {
        *mode = display->desktop_mode;
    }
    return 0;
}

int
SDL_GetDesktopDisplayMode(SDL_DisplayMode * mode)
{
    if (!_this) {
        SDL_UninitializedVideo();
        return -1;
    }
    return SDL_GetDesktopDisplayModeForDisplay(SDL_CurrentDisplay, mode);
}

int
SDL_GetCurrentDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode)
{
    if (mode) {
        *mode = display->current_mode;
    }
    return 0;
}

int
SDL_GetCurrentDisplayMode(SDL_DisplayMode * mode)
{
    if (!_this) {
        SDL_UninitializedVideo();
        return -1;
    }
    return SDL_GetCurrentDisplayModeForDisplay(SDL_CurrentDisplay, mode);
}

SDL_DisplayMode *
SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay * display,
                                    const SDL_DisplayMode * mode,
                                    SDL_DisplayMode * closest)
{
    Uint32 target_format;
    int target_refresh_rate;
    int i;
    SDL_DisplayMode *current, *match;

    if (!mode || !closest) {
        SDL_SetError("Missing desired mode or closest mode parameter");
        return NULL;
    }

    /* Default to the desktop format */
    if (mode->format) {
        target_format = mode->format;
    } else {
        target_format = display->desktop_mode.format;
    }

    /* Default to the desktop refresh rate */
    if (mode->refresh_rate) {
        target_refresh_rate = mode->refresh_rate;
    } else {
        target_refresh_rate = display->desktop_mode.refresh_rate;
    }

    match = NULL;
    for (i = 0; i < SDL_GetNumDisplayModesForDisplay(display); ++i) {
        current = &display->display_modes[i];

        if (current->w && (current->w < mode->w)) {
            /* Out of sorted modes large enough here */
            break;
        }
        if (current->h && (current->h < mode->h)) {
            if (current->w && (current->w == mode->w)) {
                /* Out of sorted modes large enough here */
                break;
            }
            /* Wider, but not tall enough, due to a different
               aspect ratio. This mode must be skipped, but closer
               modes may still follow. */
            continue;
        }
        if (!match || current->w < match->w || current->h < match->h) {
            match = current;
            continue;
        }
        if (current->format != match->format) {
            /* Sorted highest depth to lowest */
            if (current->format == target_format ||
                (SDL_BITSPERPIXEL(current->format) >=
                 SDL_BITSPERPIXEL(target_format)
                 && SDL_PIXELTYPE(current->format) ==
                 SDL_PIXELTYPE(target_format))) {
                match = current;
            }
            continue;
        }
        if (current->refresh_rate != match->refresh_rate) {
            /* Sorted highest refresh to lowest */
            if (current->refresh_rate >= target_refresh_rate) {
                match = current;
            }
        }
    }
    if (match) {
        if (match->format) {
            closest->format = match->format;
        } else {
            closest->format = mode->format;
        }
        if (match->w && match->h) {
            closest->w = match->w;
            closest->h = match->h;
        } else {
            closest->w = mode->w;
            closest->h = mode->h;
        }
        if (match->refresh_rate) {
            closest->refresh_rate = match->refresh_rate;
        } else {
            closest->refresh_rate = mode->refresh_rate;
        }
        closest->driverdata = match->driverdata;

        /*
         * Pick some reasonable defaults if the app and driver don't
         * care
         */
        if (!closest->format) {
            closest->format = SDL_PIXELFORMAT_RGB888;
        }
        if (!closest->w) {
            closest->w = 640;
        }
        if (!closest->h) {
            closest->h = 480;
        }
        return closest;
    }
    return NULL;
}

SDL_DisplayMode *
SDL_GetClosestDisplayMode(const SDL_DisplayMode * mode,
                          SDL_DisplayMode * closest)
{
    if (!_this) {
        SDL_UninitializedVideo();
        return NULL;
    }
    return SDL_GetClosestDisplayModeForDisplay(SDL_CurrentDisplay, mode, closest);
}

int
SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode)
{
    SDL_DisplayMode display_mode;
    SDL_DisplayMode current_mode;
    int ncolors;

    if (mode) {
        display_mode = *mode;

        /* Default to the current mode */
        if (!display_mode.format) {
            display_mode.format = display->current_mode.format;
        }
        if (!display_mode.w) {
            display_mode.w = display->current_mode.w;
        }
        if (!display_mode.h) {
            display_mode.h = display->current_mode.h;
        }
        if (!display_mode.refresh_rate) {
            display_mode.refresh_rate = display->current_mode.refresh_rate;
        }

        /* Get a good video mode, the closest one possible */
        if (!SDL_GetClosestDisplayModeForDisplay(display, &display_mode, &display_mode)) {
            SDL_SetError("No video mode large enough for %dx%d",
                         display_mode.w, display_mode.h);
            return -1;
        }
    } else {
        display_mode = display->desktop_mode;
    }

    /* See if there's anything left to do */
    SDL_GetCurrentDisplayModeForDisplay(display, &current_mode);
    if (SDL_memcmp(&display_mode, &current_mode, sizeof(display_mode)) == 0) {
        return 0;
    }

    /* Actually change the display mode */
    if (!_this->SetDisplayMode) {
        SDL_SetError("Video driver doesn't support changing display mode");
        return -1;
    }
    if (_this->SetDisplayMode(_this, display, &display_mode) < 0) {
        return -1;
    }
    display->current_mode = display_mode;

    /* Set up a palette, if necessary */
    if (SDL_ISPIXELFORMAT_INDEXED(display_mode.format)) {
        ncolors = (1 << SDL_BITSPERPIXEL(display_mode.format));
    } else {
        ncolors = 0;
    }
    if ((!ncolors && display->palette) || (ncolors && !display->palette)
        || (ncolors && ncolors != display->palette->ncolors)) {
        if (display->palette) {
            SDL_FreePalette(display->palette);
            display->palette = NULL;
        }
        if (ncolors) {
            display->palette = SDL_AllocPalette(ncolors);
            if (!display->palette) {
                return -1;
            }
            SDL_DitherColors(display->palette->colors,
                             SDL_BITSPERPIXEL(display_mode.format));
        }
    }

    return 0;
}

int
SDL_SetWindowDisplayMode(SDL_Window * window, const SDL_DisplayMode * mode)
{
    CHECK_WINDOW_MAGIC(window, -1);

    if (mode) {
        window->fullscreen_mode = *mode;
    } else {
        SDL_zero(window->fullscreen_mode);
    }
    return 0;
}

int
SDL_GetWindowDisplayMode(SDL_Window * window, SDL_DisplayMode * mode)
{
    SDL_DisplayMode fullscreen_mode;

    CHECK_WINDOW_MAGIC(window, -1);

    fullscreen_mode = window->fullscreen_mode;
    if (!fullscreen_mode.w) {
        fullscreen_mode.w = window->w;
    }
    if (!fullscreen_mode.h) {
        fullscreen_mode.h = window->h;
    }

    if (!SDL_GetClosestDisplayModeForDisplay(window->display,
                                             &fullscreen_mode,
                                             &fullscreen_mode)) {
        SDL_SetError("Couldn't find display mode match");
        return -1;
    }

    if (mode) {
        *mode = fullscreen_mode;
    }
    return 0;
}

static void
SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool attempt)
{
    SDL_VideoDisplay *display = window->display;

    /* See if we're already processing a window */
    if (display->updating_fullscreen) {
        return;
    }

    display->updating_fullscreen = SDL_TRUE;

    /* See if we even want to do anything here */
    if ((window->flags & SDL_WINDOW_FULLSCREEN) &&
        (window->flags & SDL_WINDOW_SHOWN)) {
        if (attempt) {
            /* We just gained some state, try to gain all states */
            if (window->flags & SDL_WINDOW_MINIMIZED) {
                SDL_RestoreWindow(window);
            } else {
                SDL_RaiseWindow(window);
            }
        } else {
            /* We just lost some state, try to release all states */
            SDL_MinimizeWindow(window);
        }
    }

    if (FULLSCREEN_VISIBLE(window)) {
        /* Hide any other fullscreen windows */
        SDL_Window *other;
        for (other = display->windows; other; other = other->next) {
            if (other != window && FULLSCREEN_VISIBLE(other)) {
                SDL_MinimizeWindow(other);
            }
        }
    }

    display->updating_fullscreen = SDL_FALSE;

    /* See if there are any fullscreen windows */
    for (window = display->windows; window; window = window->next) {
        if (FULLSCREEN_VISIBLE(window)) {
            SDL_DisplayMode fullscreen_mode;
            if (SDL_GetWindowDisplayMode(window, &fullscreen_mode) == 0) {
                SDL_SetDisplayModeForDisplay(display, &fullscreen_mode);
                display->fullscreen_window = window;
                return;
            }
        }
    }

    /* Nope, restore the desktop mode */
    SDL_SetDisplayModeForDisplay(display, NULL);
    display->fullscreen_window = NULL;
}

int
SDL_SetPaletteForDisplay(SDL_VideoDisplay * display, const SDL_Color * colors, int firstcolor, int ncolors)
{
    SDL_Palette *palette;
    int status = 0;

    palette = display->palette;
    if (!palette) {
        SDL_SetError("Display mode does not have a palette");
        return -1;
    }
    status = SDL_SetPaletteColors(palette, colors, firstcolor, ncolors);

    if (_this->SetDisplayPalette) {
        if (_this->SetDisplayPalette(_this, display, palette) < 0) {
            status = -1;
        }
    }
    return status;
}

int
SDL_SetDisplayPalette(const SDL_Color * colors, int firstcolor, int ncolors)
{
    if (!_this) {
        SDL_UninitializedVideo();
        return -1;
    }
    return SDL_SetPaletteForDisplay(SDL_CurrentDisplay, colors, firstcolor, ncolors);
}

int
SDL_GetPaletteForDisplay(SDL_VideoDisplay * display, SDL_Color * colors, int firstcolor, int ncolors)
{
    SDL_Palette *palette;

    palette = display->palette;
    if (!palette || !palette->ncolors) {
        SDL_SetError("Display mode does not have a palette");
        return -1;
    }
    if (firstcolor < 0 || (firstcolor + ncolors) > palette->ncolors) {
        SDL_SetError("Palette indices are out of range");
        return -1;
    }
    SDL_memcpy(colors, &palette->colors[firstcolor],
               ncolors * sizeof(*colors));
    return 0;
}

int
SDL_GetDisplayPalette(SDL_Color * colors, int firstcolor, int ncolors)
{
    if (!_this) {
        SDL_UninitializedVideo();
        return -1;
    }
    return SDL_GetPaletteForDisplay(SDL_CurrentDisplay, colors, firstcolor, ncolors);
}

SDL_Window *
SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
{
    const Uint32 allowed_flags = (SDL_WINDOW_FULLSCREEN |
                                  SDL_WINDOW_OPENGL |
                                  SDL_WINDOW_BORDERLESS |
                                  SDL_WINDOW_RESIZABLE |
                                  SDL_WINDOW_INPUT_GRABBED);
    SDL_VideoDisplay *display;
    SDL_Window *window;

    if (!_this) {
        /* Initialize the video system if needed */
        if (SDL_VideoInit(NULL, 0) < 0) {
            return NULL;
        }
    }
    if (flags & SDL_WINDOW_OPENGL) {
        if (!_this->GL_CreateContext) {
            SDL_SetError("No OpenGL support in video driver");
            return NULL;
        }
        SDL_GL_LoadLibrary(NULL);
    }
    display = SDL_CurrentDisplay;
    window = (SDL_Window *)SDL_calloc(1, sizeof(*window));
    window->magic = &_this->window_magic;
    window->id = _this->next_object_id++;
    window->x = x;
    window->y = y;
    window->w = w;
    window->h = h;
    window->flags = (flags & allowed_flags);
    window->display = display;
    window->next = display->windows;
    if (display->windows) {
        display->windows->prev = window;
    }
    display->windows = window;

    if (_this->CreateWindow && _this->CreateWindow(_this, window) < 0) {
        SDL_DestroyWindow(window);
        return NULL;
    }

    if (title) {
        SDL_SetWindowTitle(window, title);
    }
    if (flags & SDL_WINDOW_MAXIMIZED) {
        SDL_MaximizeWindow(window);
    }
    if (flags & SDL_WINDOW_MINIMIZED) {
        SDL_MinimizeWindow(window);
    }
    if (flags & SDL_WINDOW_SHOWN) {
        SDL_ShowWindow(window);
    }
    SDL_UpdateWindowGrab(window);

    return window;
}

SDL_Window *
SDL_CreateWindowFrom(const void *data)
{
    SDL_VideoDisplay *display;
    SDL_Window *window;

    if (!_this) {
        SDL_UninitializedVideo();
        return NULL;
    }
    display = SDL_CurrentDisplay;
    window = (SDL_Window *)SDL_calloc(1, sizeof(*window));
    window->magic = &_this->window_magic;
    window->id = _this->next_object_id++;
    window->flags = SDL_WINDOW_FOREIGN;
    window->display = display;
    window->next = display->windows;
    if (display->windows) {
        display->windows->prev = window;
    }
    display->windows = window;

    if (!_this->CreateWindowFrom ||
        _this->CreateWindowFrom(_this, window, data) < 0) {
        SDL_DestroyWindow(window);
        return NULL;
    }
    return window;
}

int
SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
{
    const Uint32 allowed_flags = (SDL_WINDOW_FULLSCREEN |
                                  SDL_WINDOW_OPENGL |
                                  SDL_WINDOW_BORDERLESS |
                                  SDL_WINDOW_RESIZABLE |
                                  SDL_WINDOW_INPUT_GRABBED |
                                  SDL_WINDOW_FOREIGN);
    char *title = window->title;

    if ((flags & SDL_WINDOW_OPENGL) && !_this->GL_CreateContext) {
        SDL_SetError("No OpenGL support in video driver");
        return -1;
    }
    if ((window->flags & SDL_WINDOW_OPENGL) != (flags & SDL_WINDOW_OPENGL)) {
        if (flags & SDL_WINDOW_OPENGL) {
            SDL_GL_LoadLibrary(NULL);
        } else {
            SDL_GL_UnloadLibrary();
        }
    }

    if (window->flags & SDL_WINDOW_FOREIGN) {
        /* Can't destroy and re-create foreign windows, hrm */
        flags |= SDL_WINDOW_FOREIGN;
    } else {
        flags &= ~SDL_WINDOW_FOREIGN;
    }

    if (_this->DestroyWindow && !(flags & SDL_WINDOW_FOREIGN)) {
        _this->DestroyWindow(_this, window);
    }

    window->title = NULL;
    window->flags = (flags & allowed_flags);

    if (_this->CreateWindow && !(flags & SDL_WINDOW_FOREIGN)) {
        if (_this->CreateWindow(_this, window) < 0) {
            if (flags & SDL_WINDOW_OPENGL) {
                SDL_GL_UnloadLibrary();
            }
            return -1;
        }
    }

    if (title) {
        SDL_SetWindowTitle(window, title);
        SDL_free(title);
    }
    if (flags & SDL_WINDOW_MAXIMIZED) {
        SDL_MaximizeWindow(window);
    }
    if (flags & SDL_WINDOW_MINIMIZED) {
        SDL_MinimizeWindow(window);
    }
    if (flags & SDL_WINDOW_SHOWN) {
        SDL_ShowWindow(window);
    }
    SDL_UpdateWindowGrab(window);

    return 0;
}

static __inline__ SDL_Renderer *
SDL_GetCurrentRenderer(SDL_bool create)
{
    if (!_this) {
        SDL_UninitializedVideo();
        return NULL;
    }
    if (!SDL_CurrentRenderer) {
        SDL_Window *window = NULL;

        if (!create) {
            SDL_SetError("Use SDL_CreateRenderer() to create a renderer");
            return NULL;
        }

        /* Get the first window on the first display */
        if (_this->num_displays > 0) {
            window = _this->displays[0].windows;
        }

        if (SDL_CreateRenderer(window, -1, 0) < 0) {
            return NULL;
        }
    }
    return SDL_CurrentRenderer;
}

Uint32
SDL_GetWindowID(SDL_Window * window)
{
    CHECK_WINDOW_MAGIC(window, 0);

    return window->id;
}

SDL_Window *
SDL_GetWindowFromID(Uint32 id)
{
    SDL_Window *window;
    int i;

    if (!_this) {
        return NULL;
    }
    /* FIXME: Should we keep a separate hash table for these? */
    for (i = _this->num_displays; i--;) {
        SDL_VideoDisplay *display = &_this->displays[i];
        for (window = display->windows; window; window = window->next) {
            if (window->id == id) {
                return window;
            }
        }
    }
    return NULL;
}

Uint32
SDL_GetWindowFlags(SDL_Window * window)
{
    CHECK_WINDOW_MAGIC(window, 0);

    return window->flags;
}

void
SDL_SetWindowTitle(SDL_Window * window, const char *title)
{
    CHECK_WINDOW_MAGIC(window, );

    if (title == window->title) {
        return;
    }
    if (window->title) {
        SDL_free(window->title);
    }
    if (title && *title) {
        window->title = SDL_strdup(title);
    } else {
        window->title = NULL;
    }

    if (_this->SetWindowTitle) {
        _this->SetWindowTitle(_this, window);
    }
}

const char *
SDL_GetWindowTitle(SDL_Window * window)
{
    CHECK_WINDOW_MAGIC(window, "");

    return window->title ? window->title : "";
}

void
SDL_SetWindowIcon(SDL_Window * window, SDL_Surface * icon)
{
    CHECK_WINDOW_MAGIC(window, );

    if (_this->SetWindowIcon) {
        _this->SetWindowIcon(_this, window, icon);
    }
}

void
SDL_SetWindowData(SDL_Window * window, void *userdata)
{
    CHECK_WINDOW_MAGIC(window, );

    window->userdata = userdata;
}

void *
SDL_GetWindowData(SDL_Window * window)
{
    CHECK_WINDOW_MAGIC(window, NULL);

    return window->userdata;
}

void
SDL_SetWindowPosition(SDL_Window * window, int x, int y)
{
    CHECK_WINDOW_MAGIC(window, );

    if (x != SDL_WINDOWPOS_UNDEFINED) {
        window->x = x;
    }
    if (y != SDL_WINDOWPOS_UNDEFINED) {
        window->y = y;
    }
    if (_this->SetWindowPosition) {
        _this->SetWindowPosition(_this, window);
    }
    SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
}

void
SDL_GetWindowPosition(SDL_Window * window, int *x, int *y)
{
    CHECK_WINDOW_MAGIC(window, );

    if (x) {
        *x = window->x;
    }
    if (y) {
        *y = window->y;
    }
}

void
SDL_SetWindowSize(SDL_Window * window, int w, int h)
{
    CHECK_WINDOW_MAGIC(window, );

    window->w = w;
    window->h = h;

    if (_this->SetWindowSize) {
        _this->SetWindowSize(_this, window);
    }
    SDL_OnWindowResized(window);
}

void
SDL_GetWindowSize(SDL_Window * window, int *w, int *h)
{
    if (window) {
        if (w) {
            *w = window->w;
        }
        if (h) {
            *h = window->h;
        }
    } else {
        if (w) {
            *w = 0;
        }
        if (h) {
            *h = 0;
        }
    }
}

void
SDL_ShowWindow(SDL_Window * window)
{
    CHECK_WINDOW_MAGIC(window, );

    if (window->flags & SDL_WINDOW_SHOWN) {
        return;
    }

    if (_this->ShowWindow) {
        _this->ShowWindow(_this, window);
    }
    SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SHOWN, 0, 0);
}

void
SDL_HideWindow(SDL_Window * window)
{
    CHECK_WINDOW_MAGIC(window, );

    if (!(window->flags & SDL_WINDOW_SHOWN)) {
        return;
    }

    if (_this->HideWindow) {
        _this->HideWindow(_this, window);
    }
    SDL_SendWindowEvent(window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
}

void
SDL_RaiseWindow(SDL_Window * window)
{
    CHECK_WINDOW_MAGIC(window, );

    if (!(window->flags & SDL_WINDOW_SHOWN)) {
        return;
    }
    if (_this->RaiseWindow) {
        _this->RaiseWindow(_this, window);
    } else {
        /* FIXME: What we really want is a way to request focus */
        SDL_SendWindowEvent(window, SDL_WINDOWEVENT_FOCUS_GAINED, 0, 0);
    }
}

void
SDL_MaximizeWindow(SDL_Window * window)
{
    CHECK_WINDOW_MAGIC(window, );

    if (window->flags & SDL_WINDOW_MAXIMIZED) {
        return;
    }

    if (_this->MaximizeWindow) {
        _this->MaximizeWindow(_this, window);
    }
    SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
}

void
SDL_MinimizeWindow(SDL_Window * window)
{
    CHECK_WINDOW_MAGIC(window, );

    if (window->flags & SDL_WINDOW_MINIMIZED) {
        return;
    }

    if (_this->MinimizeWindow) {
        _this->MinimizeWindow(_this, window);
    }
    SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
}

void
SDL_RestoreWindow(SDL_Window * window)
{
    CHECK_WINDOW_MAGIC(window, );

    if (!(window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) {
        return;
    }

    if (_this->RestoreWindow) {
        _this->RestoreWindow(_this, window);
    }
    SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
}

int
SDL_SetWindowFullscreen(SDL_Window * window, int fullscreen)
{
    CHECK_WINDOW_MAGIC(window, -1);

    if (fullscreen) {
        fullscreen = SDL_WINDOW_FULLSCREEN;
    }
    if ((window->flags & SDL_WINDOW_FULLSCREEN) == fullscreen) {
        return 0;
    }
    if (fullscreen) {
        window->flags |= SDL_WINDOW_FULLSCREEN;

        SDL_UpdateFullscreenMode(window, SDL_TRUE);
    } else {
        window->flags &= ~SDL_WINDOW_FULLSCREEN;

        SDL_UpdateFullscreenMode(window, SDL_FALSE);
    }
    return 0;
}

void
SDL_SetWindowGrab(SDL_Window * window, int mode)
{
    CHECK_WINDOW_MAGIC(window, );

    if ((!!mode == !!(window->flags & SDL_WINDOW_INPUT_GRABBED))) {
        return;
    }
    if (mode) {
        window->flags |= SDL_WINDOW_INPUT_GRABBED;
    } else {
        window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
    }
    SDL_UpdateWindowGrab(window);
}

static void
SDL_UpdateWindowGrab(SDL_Window * window)
{
    if ((window->flags & SDL_WINDOW_INPUT_FOCUS) && _this->SetWindowGrab) {
        _this->SetWindowGrab(_this, window);
    }
}

int
SDL_GetWindowGrab(SDL_Window * window)
{
    CHECK_WINDOW_MAGIC(window, 0);

    return ((window->flags & SDL_WINDOW_INPUT_GRABBED) != 0);
}

void
SDL_OnWindowShown(SDL_Window * window)
{
    SDL_RaiseWindow(window);
    SDL_UpdateFullscreenMode(window, SDL_TRUE);
}

void
SDL_OnWindowHidden(SDL_Window * window)
{
    SDL_UpdateFullscreenMode(window, SDL_FALSE);
}

void
SDL_OnWindowResized(SDL_Window * window)
{
    SDL_Renderer *renderer = window->renderer;

    if (renderer && renderer->DisplayModeChanged) {
        renderer->DisplayModeChanged(renderer);
    }
}

void
SDL_OnWindowMinimized(SDL_Window * window)
{
    SDL_UpdateFullscreenMode(window, SDL_FALSE);
}

void
SDL_OnWindowRestored(SDL_Window * window)
{
    SDL_RaiseWindow(window);
    SDL_UpdateFullscreenMode(window, SDL_TRUE);
}

void
SDL_OnWindowFocusGained(SDL_Window * window)
{
    SDL_VideoDisplay *display = window->display;

    if (display->gamma && _this->SetDisplayGammaRamp) {
        _this->SetDisplayGammaRamp(_this, display, display->gamma);
    }
    if ((window->flags & (SDL_WINDOW_INPUT_GRABBED | SDL_WINDOW_FULLSCREEN))
        && _this->SetWindowGrab) {
        _this->SetWindowGrab(_this, window);
    }
}

void
SDL_OnWindowFocusLost(SDL_Window * window)
{
    SDL_VideoDisplay *display = window->display;

    /* If we're fullscreen on a single-head system and lose focus, minimize */
    if ((window->flags & SDL_WINDOW_FULLSCREEN) &&
        _this->num_displays == 1) {
        SDL_MinimizeWindow(window);
    }

    if (display->gamma && _this->SetDisplayGammaRamp) {
        _this->SetDisplayGammaRamp(_this, display, display->saved_gamma);
    }
    if ((window->flags & (SDL_WINDOW_INPUT_GRABBED | SDL_WINDOW_FULLSCREEN))
        && _this->SetWindowGrab) {
        _this->SetWindowGrab(_this, window);
    }
}

SDL_Window *
SDL_GetFocusWindow(void)
{
    SDL_VideoDisplay *display;
    SDL_Window *window;

    if (!_this) {
        return NULL;
    }
    display = SDL_CurrentDisplay;
    for (window = display->windows; window; window = window->next) {
        if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
            return window;
        }
    }
    return NULL;
}

void
SDL_DestroyWindow(SDL_Window * window)
{
    SDL_VideoDisplay *display;

    CHECK_WINDOW_MAGIC(window, );

    if (window->title) {
        SDL_free(window->title);
    }
    if (window->renderer) {
        SDL_DestroyRenderer(window);
    }

    /* Restore video mode, etc. */
    SDL_UpdateFullscreenMode(window, SDL_FALSE);

    if (_this->DestroyWindow) {
        _this->DestroyWindow(_this, window);
    }
    if (window->flags & SDL_WINDOW_OPENGL) {
        SDL_GL_UnloadLibrary();
    }

    /* Now invalidate magic */
    window->magic = NULL;

    /* Unlink the window from the list */
    display = window->display;
    if (window->next) {
        window->next->prev = window->prev;
    }
    if (window->prev) {
        window->prev->next = window->next;
    } else {
        display->windows = window->next;
    }

    SDL_free(window);
}

void
SDL_AddRenderDriver(SDL_VideoDisplay * display, const SDL_RenderDriver * driver)
{
    SDL_RenderDriver *render_drivers;

    render_drivers =
        SDL_realloc(display->render_drivers,
                    (display->num_render_drivers +
                     1) * sizeof(*render_drivers));
    if (render_drivers) {
        render_drivers[display->num_render_drivers] = *driver;
        display->render_drivers = render_drivers;
        display->num_render_drivers++;
    }
}

int
SDL_GetNumRenderDrivers(void)
{
    if (_this) {
        return SDL_CurrentDisplay->num_render_drivers;
    }
    return 0;
}

int
SDL_GetRenderDriverInfo(int index, SDL_RendererInfo * info)
{
    if (!_this) {
        SDL_UninitializedVideo();
        return -1;
    }
    if (index < 0 || index >= SDL_GetNumRenderDrivers()) {
        SDL_SetError("index must be in the range of 0 - %d",
                     SDL_GetNumRenderDrivers() - 1);
        return -1;
    }
    *info = SDL_CurrentDisplay->render_drivers[index].info;
    return 0;
}

int
SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
{
    CHECK_WINDOW_MAGIC(window, -1);

    /* Free any existing renderer */
    SDL_DestroyRenderer(window);

    if (index < 0) {
        char *override = SDL_getenv("SDL_VIDEO_RENDERER");
        int n = SDL_GetNumRenderDrivers();

#if SDL_VIDEO_RENDER_OGL
        if (!override && (window->flags & SDL_WINDOW_OPENGL)) {
            override = "opengl";
        }
#endif /* SDL_VIDEO_RENDER_OGL */
#if SDL_VIDEO_RENDER_OGL_ES
        if (!override && (window->flags & SDL_WINDOW_OPENGL)) {
            override = "opengl_es";
        }
#endif /* SDL_VIDEO_RENDER_OGL_ES */
        if (override) {
            for (index = 0; index < n; ++index) {
                SDL_RenderDriver *driver =
                    &SDL_CurrentDisplay->render_drivers[index];

                if (SDL_strcasecmp(override, driver->info.name) == 0) {
                    /* Create a new renderer instance */
                    window->renderer = driver->CreateRenderer(window, flags);
                    break;
                }
            }
        } else {
            for (index = 0; index < n; ++index) {
                SDL_RenderDriver *driver =
                    &SDL_CurrentDisplay->render_drivers[index];

                if ((driver->info.flags & flags) == flags) {
                    /* Create a new renderer instance */
                    window->renderer = driver->CreateRenderer(window, flags);
                    if (window->renderer) {
                        /* Yay, we got one! */
                        break;
                    }
                }
            }
        }
        if (index == n) {
            SDL_SetError("Couldn't find matching render driver");
            return -1;
        }
    } else {
        if (index >= SDL_GetNumRenderDrivers()) {
            SDL_SetError("index must be -1 or in the range of 0 - %d",
                         SDL_GetNumRenderDrivers() - 1);
            return -1;
        }
        /* Create a new renderer instance */
        window->renderer = SDL_CurrentDisplay->render_drivers[index].CreateRenderer(window, flags);
    }

    if (window->renderer == NULL) {
        /* Assuming renderer set its error */
        return -1;
    }

    SDL_SelectRenderer(window);

    return 0;
}

int
SDL_SelectRenderer(SDL_Window * window)
{
    SDL_Renderer *renderer;

    CHECK_WINDOW_MAGIC(window, -1);

    renderer = window->renderer;
    if (!renderer) {
        SDL_SetError("Use SDL_CreateRenderer() to create a renderer");
        return -1;
    }
    if (renderer->ActivateRenderer) {
        if (renderer->ActivateRenderer(renderer) < 0) {
            return -1;
        }
    }
    SDL_CurrentDisplay->current_renderer = renderer;
    return 0;
}

int
SDL_GetRendererInfo(SDL_RendererInfo * info)
{
    SDL_Renderer *renderer = SDL_GetCurrentRenderer(SDL_FALSE);
    if (!renderer) {
        return -1;
    }
    *info = renderer->info;
    return 0;
}

SDL_Texture *
SDL_CreateTexture(Uint32 format, int access, int w, int h)
{
    SDL_Renderer *renderer;
    SDL_Texture *texture;

    renderer = SDL_GetCurrentRenderer(SDL_TRUE);
    if (!renderer) {
        return 0;
    }
    if (!renderer->CreateTexture) {
        SDL_Unsupported();
        return 0;
    }
    if (w <= 0 || h <= 0) {
        SDL_SetError("Texture dimensions can't be 0");
        return 0;
    }
    texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture));
    if (!texture) {
        SDL_OutOfMemory();
        return 0;
    }
    texture->magic = &_this->texture_magic;
    texture->format = format;
    texture->access = access;
    texture->w = w;
    texture->h = h;
    texture->r = 255;
    texture->g = 255;
    texture->b = 255;
    texture->a = 255;
    texture->renderer = renderer;
    texture->next = renderer->textures;
    if (renderer->textures) {
        renderer->textures->prev = texture;
    }
    renderer->textures = texture;

    if (renderer->CreateTexture(renderer, texture) < 0) {
        SDL_DestroyTexture(texture);
        return 0;
    }
    return texture;
}

SDL_Texture *
SDL_CreateTextureFromSurface(Uint32 format, SDL_Surface * surface)
{
    SDL_Texture *texture;
    Uint32 requested_format = format;
    SDL_PixelFormat *fmt;
    SDL_Renderer *renderer;
    int bpp;
    Uint32 Rmask, Gmask, Bmask, Amask;

    if (!surface) {
        SDL_SetError("SDL_CreateTextureFromSurface() passed NULL surface");
        return 0;
    }
    fmt = surface->format;

    renderer = SDL_GetCurrentRenderer(SDL_TRUE);
    if (!renderer) {
        return 0;
    }

    if (format) {
        if (!SDL_PixelFormatEnumToMasks
            (format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
            SDL_SetError("Unknown pixel format");
            return 0;
        }
    } else {
        if (surface->format->Amask
            || !(surface->map->info.flags &
                 (SDL_COPY_COLORKEY | SDL_COPY_MASK | SDL_COPY_BLEND))) {
            Uint32 it;
            int pfmt;

            /* Pixel formats, sorted by best first */
            static const Uint32 sdl_pformats[] = {
                SDL_PIXELFORMAT_ARGB8888,
                SDL_PIXELFORMAT_RGBA8888,
                SDL_PIXELFORMAT_ABGR8888,
                SDL_PIXELFORMAT_BGRA8888,
                SDL_PIXELFORMAT_RGB888,
                SDL_PIXELFORMAT_BGR888,
                SDL_PIXELFORMAT_RGB24,
                SDL_PIXELFORMAT_BGR24,
                SDL_PIXELFORMAT_RGB565,
                SDL_PIXELFORMAT_BGR565,
                SDL_PIXELFORMAT_ARGB1555,
                SDL_PIXELFORMAT_RGBA5551,
                SDL_PIXELFORMAT_ABGR1555,
                SDL_PIXELFORMAT_BGRA5551,
                SDL_PIXELFORMAT_RGB555,
                SDL_PIXELFORMAT_BGR555,
                SDL_PIXELFORMAT_ARGB4444,
                SDL_PIXELFORMAT_RGBA4444,
                SDL_PIXELFORMAT_ABGR4444,
                SDL_PIXELFORMAT_BGRA4444,
                SDL_PIXELFORMAT_RGB444,
                SDL_PIXELFORMAT_ARGB2101010,
                SDL_PIXELFORMAT_INDEX8,
                SDL_PIXELFORMAT_INDEX4LSB,
                SDL_PIXELFORMAT_INDEX4MSB,
                SDL_PIXELFORMAT_RGB332,
                SDL_PIXELFORMAT_INDEX1LSB,
                SDL_PIXELFORMAT_INDEX1MSB,
                SDL_PIXELFORMAT_UNKNOWN
            };

            bpp = fmt->BitsPerPixel;
            Rmask = fmt->Rmask;
            Gmask = fmt->Gmask;
            Bmask = fmt->Bmask;
            Amask = fmt->Amask;

            format =
                SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask);
            if (!format) {
                SDL_SetError("Unknown pixel format");
                return 0;
            }

            /* Search requested format in the supported texture */
            /* formats by current renderer                      */
            for (it = 0; it < renderer->info.num_texture_formats; it++) {
                if (renderer->info.texture_formats[it] == format) {
                    break;
                }
            }

            /* If requested format can't be found, search any best */
            /* format which renderer provides                      */
            if (it == renderer->info.num_texture_formats) {
                pfmt = 0;
                for (;;) {
                    if (sdl_pformats[pfmt] == SDL_PIXELFORMAT_UNKNOWN) {
                        break;
                    }

                    for (it = 0; it < renderer->info.num_texture_formats;
                         it++) {
                        if (renderer->info.texture_formats[it] ==
                            sdl_pformats[pfmt]) {
                            break;
                        }
                    }

                    if (it != renderer->info.num_texture_formats) {
                        /* The best format has been found */
                        break;
                    }
                    pfmt++;
                }

                /* If any format can't be found, then return an error */
                if (it == renderer->info.num_texture_formats) {
                    SDL_SetError
                        ("Any of the supported pixel formats can't be found");
                    return 0;
                }

                /* Convert found pixel format back to color masks */
                if (SDL_PixelFormatEnumToMasks
                    (renderer->info.texture_formats[it], &bpp, &Rmask, &Gmask,
                     &Bmask, &Amask) != SDL_TRUE) {
                    SDL_SetError("Unknown pixel format");
                    return 0;
                }
            }
        } else {
            /* Need a format with alpha */
            Uint32 it;
            int apfmt;

            /* Pixel formats with alpha, sorted by best first */
            static const Uint32 sdl_alpha_pformats[] = {
                SDL_PIXELFORMAT_ARGB8888,
                SDL_PIXELFORMAT_RGBA8888,
                SDL_PIXELFORMAT_ABGR8888,
                SDL_PIXELFORMAT_BGRA8888,
                SDL_PIXELFORMAT_ARGB1555,
                SDL_PIXELFORMAT_RGBA5551,
                SDL_PIXELFORMAT_ABGR1555,
                SDL_PIXELFORMAT_BGRA5551,
                SDL_PIXELFORMAT_ARGB4444,
                SDL_PIXELFORMAT_RGBA4444,
                SDL_PIXELFORMAT_ABGR4444,
                SDL_PIXELFORMAT_BGRA4444,
                SDL_PIXELFORMAT_ARGB2101010,
                SDL_PIXELFORMAT_UNKNOWN
            };

            if (surface->format->Amask) {
                /* If surface already has alpha, then try an original */
                /* surface format first                               */
                bpp = fmt->BitsPerPixel;
                Rmask = fmt->Rmask;
                Gmask = fmt->Gmask;
                Bmask = fmt->Bmask;
                Amask = fmt->Amask;
            } else {
                bpp = 32;
                Rmask = 0x00FF0000;
                Gmask = 0x0000FF00;
                Bmask = 0x000000FF;
                Amask = 0xFF000000;
            }

            format =
                SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask);
            if (!format) {
                SDL_SetError("Unknown pixel format");
                return 0;
            }

            /* Search this format in the supported texture formats */
            /* by current renderer                                 */
            for (it = 0; it < renderer->info.num_texture_formats; it++) {
                if (renderer->info.texture_formats[it] == format) {
                    break;
                }
            }

            /* If this format can't be found, search any best       */
            /* compatible format with alpha which renderer provides */
            if (it == renderer->info.num_texture_formats) {
                apfmt = 0;
                for (;;) {
                    if (sdl_alpha_pformats[apfmt] == SDL_PIXELFORMAT_UNKNOWN) {
                        break;
                    }

                    for (it = 0; it < renderer->info.num_texture_formats;
                         it++) {
                        if (renderer->info.texture_formats[it] ==
                            sdl_alpha_pformats[apfmt]) {
                            break;
                        }
                    }

                    if (it != renderer->info.num_texture_formats) {
                        /* Compatible format has been found */
                        break;
                    }
                    apfmt++;
                }

                /* If compatible format can't be found, then return an error */
                if (it == renderer->info.num_texture_formats) {
                    SDL_SetError("Compatible pixel format can't be found");
                    return 0;
                }

                /* Convert found pixel format back to color masks */
                if (SDL_PixelFormatEnumToMasks
                    (renderer->info.texture_formats[it], &bpp, &Rmask, &Gmask,
                     &Bmask, &Amask) != SDL_TRUE) {
                    SDL_SetError("Unknown pixel format");
                    return 0;
                }
            }
        }

        format = SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask);
        if (!format) {
            SDL_SetError("Unknown pixel format");
            return 0;
        }
    }

    texture =
        SDL_CreateTexture(format, SDL_TEXTUREACCESS_STATIC, surface->w,
                          surface->h);
    if (!texture && !requested_format) {
        SDL_DisplayMode desktop_mode;
        SDL_GetDesktopDisplayMode(&desktop_mode);
        format = desktop_mode.format;
        texture =
            SDL_CreateTexture(format, SDL_TEXTUREACCESS_STATIC, surface->w,
                              surface->h);
    }
    if (!texture) {
        return 0;
    }
    if (bpp == fmt->BitsPerPixel && Rmask == fmt->Rmask && Gmask == fmt->Gmask
        && Bmask == fmt->Bmask && Amask == fmt->Amask) {
        if (SDL_MUSTLOCK(surface)) {
            SDL_LockSurface(surface);
            SDL_UpdateTexture(texture, NULL, surface->pixels,
                              surface->pitch);
            SDL_UnlockSurface(surface);
        } else {
            SDL_UpdateTexture(texture, NULL, surface->pixels,
                              surface->pitch);
        }
    } else {
        SDL_PixelFormat dst_fmt;
        SDL_Surface *dst = NULL;

        /* Set up a destination surface for the texture update */
        SDL_InitFormat(&dst_fmt, bpp, Rmask, Gmask, Bmask, Amask);
        if (SDL_ISPIXELFORMAT_INDEXED(format)) {
            dst_fmt.palette =
                SDL_AllocPalette((1 << SDL_BITSPERPIXEL(format)));
            if (dst_fmt.palette) {
                /*
                 * FIXME: Should we try to copy
                 * fmt->palette?
                 */
                SDL_DitherColors(dst_fmt.palette->colors,
                                 SDL_BITSPERPIXEL(format));
            }
        }
        dst = SDL_ConvertSurface(surface, &dst_fmt, 0);
        if (dst) {
            SDL_UpdateTexture(texture, NULL, dst->pixels, dst->pitch);
            SDL_FreeSurface(dst);
        }
        if (dst_fmt.palette) {
            SDL_FreePalette(dst_fmt.palette);
        }
        if (!dst) {
            SDL_DestroyTexture(texture);
            return 0;
        }
    }

    {
        Uint8 r, g, b, a;
        SDL_BlendMode blendMode;
        SDL_ScaleMode scaleMode;

        SDL_GetSurfaceColorMod(surface, &r, &g, &b);
        SDL_SetTextureColorMod(texture, r, g, b);

        SDL_GetSurfaceAlphaMod(surface, &a);
        SDL_SetTextureAlphaMod(texture, a);

        if (surface->map->info.flags & SDL_COPY_COLORKEY) {
            /* We converted to a texture with alpha format */
            SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
        } else {
            SDL_GetSurfaceBlendMode(surface, &blendMode);
            SDL_SetTextureBlendMode(texture, blendMode);
        }

        SDL_GetSurfaceScaleMode(surface, &scaleMode);
        SDL_SetTextureScaleMode(texture, scaleMode);
    }

    if (SDL_ISPIXELFORMAT_INDEXED(format) && fmt->palette) {
        SDL_SetTexturePalette(texture, fmt->palette->colors, 0,
                              fmt->palette->ncolors);
    }
    return texture;
}

int
SDL_QueryTexture(SDL_Texture * texture, Uint32 * format, int *access,
                 int *w, int *h)
{
    CHECK_TEXTURE_MAGIC(texture, -1);

    if (format) {
        *format = texture->format;
    }
    if (access) {
        *access = texture->access;
    }
    if (w) {
        *w = texture->w;
    }
    if (h) {
        *h = texture->h;
    }
    return 0;
}

int
SDL_QueryTexturePixels(SDL_Texture * texture, void **pixels, int *pitch)
{
    SDL_Renderer *renderer;

    CHECK_TEXTURE_MAGIC(texture, -1);

    renderer = texture->renderer;
    if (!renderer->QueryTexturePixels) {
        SDL_Unsupported();
        return -1;
    }
    return renderer->QueryTexturePixels(renderer, texture, pixels, pitch);
}

int
SDL_SetTexturePalette(SDL_Texture * texture, const SDL_Color * colors,
                      int firstcolor, int ncolors)
{
    SDL_Renderer *renderer;

    CHECK_TEXTURE_MAGIC(texture, -1);

    renderer = texture->renderer;
    if (!renderer->SetTexturePalette) {
        SDL_Unsupported();
        return -1;
    }
    return renderer->SetTexturePalette(renderer, texture, colors, firstcolor,
                                       ncolors);
}

int
SDL_GetTexturePalette(SDL_Texture * texture, SDL_Color * colors,
                      int firstcolor, int ncolors)
{
    SDL_Renderer *renderer;

    CHECK_TEXTURE_MAGIC(texture, -1);

    renderer = texture->renderer;
    if (!renderer->GetTexturePalette) {
        SDL_Unsupported();
        return -1;
    }
    return renderer->GetTexturePalette(renderer, texture, colors, firstcolor,
                                       ncolors);
}

int
SDL_SetTextureColorMod(SDL_Texture * texture, Uint8 r, Uint8 g, Uint8 b)
{
    SDL_Renderer *renderer;

    CHECK_TEXTURE_MAGIC(texture, -1);

    renderer = texture->renderer;
    if (!renderer->SetTextureColorMod) {
        SDL_Unsupported();
        return -1;
    }
    if (r < 255 || g < 255 || b < 255) {
        texture->modMode |= SDL_TEXTUREMODULATE_COLOR;
    } else {
        texture->modMode &= ~SDL_TEXTUREMODULATE_COLOR;
    }
    texture->r = r;
    texture->g = g;
    texture->b = b;
    return renderer->SetTextureColorMod(renderer, texture);
}

int
SDL_GetTextureColorMod(SDL_Texture * texture, Uint8 * r, Uint8 * g,
                       Uint8 * b)
{
    SDL_Renderer *renderer;

    CHECK_TEXTURE_MAGIC(texture, -1);

    renderer = texture->renderer;
    if (r) {
        *r = texture->r;
    }
    if (g) {
        *g = texture->g;
    }
    if (b) {
        *b = texture->b;
    }
    return 0;
}

int
SDL_SetTextureAlphaMod(SDL_Texture * texture, Uint8 alpha)
{
    SDL_Renderer *renderer;

    CHECK_TEXTURE_MAGIC(texture, -1);

    renderer = texture->renderer;
    if (!renderer->SetTextureAlphaMod) {
        SDL_Unsupported();
        return -1;
    }
    if (alpha < 255) {
        texture->modMode |= SDL_TEXTUREMODULATE_ALPHA;
    } else {
        texture->modMode &= ~SDL_TEXTUREMODULATE_ALPHA;
    }
    texture->a = alpha;
    return renderer->SetTextureAlphaMod(renderer, texture);
}

int
SDL_GetTextureAlphaMod(SDL_Texture * texture, Uint8 * alpha)
{
    CHECK_TEXTURE_MAGIC(texture, -1);

    if (alpha) {
        *alpha = texture->a;
    }
    return 0;
}

int
SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode)
{
    SDL_Renderer *renderer;

    CHECK_TEXTURE_MAGIC(texture, -1);

    renderer = texture->renderer;
    if (!renderer->SetTextureBlendMode) {
        SDL_Unsupported();
        return -1;
    }
    texture->blendMode = blendMode;
    return renderer->SetTextureBlendMode(renderer, texture);
}

int
SDL_GetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode *blendMode)
{
    CHECK_TEXTURE_MAGIC(texture, -1);

    if (blendMode) {
        *blendMode = texture->blendMode;
    }
    return 0;
}

int
SDL_SetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode scaleMode)
{
    SDL_Renderer *renderer;

    CHECK_TEXTURE_MAGIC(texture, -1);

    renderer = texture->renderer;
    if (!renderer->SetTextureScaleMode) {
        SDL_Unsupported();
        return -1;
    }
    texture->scaleMode = scaleMode;
    return renderer->SetTextureScaleMode(renderer, texture);
}

int
SDL_GetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode *scaleMode)
{
    CHECK_TEXTURE_MAGIC(texture, -1);

    if (scaleMode) {
        *scaleMode = texture->scaleMode;
    }
    return 0;
}

int
SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect,
                  const void *pixels, int pitch)
{
    SDL_Renderer *renderer;
    SDL_Rect full_rect;

    CHECK_TEXTURE_MAGIC(texture, -1);

    renderer = texture->renderer;
    if (!renderer->UpdateTexture) {
        SDL_Unsupported();
        return -1;
    }
    if (!rect) {
        full_rect.x = 0;
        full_rect.y = 0;
        full_rect.w = texture->w;
        full_rect.h = texture->h;
        rect = &full_rect;
    }
    return renderer->UpdateTexture(renderer, texture, rect, pixels, pitch);
}

int
SDL_LockTexture(SDL_Texture * texture, const SDL_Rect * rect, int markDirty,
                void **pixels, int *pitch)
{
    SDL_Renderer *renderer;
    SDL_Rect full_rect;

    CHECK_TEXTURE_MAGIC(texture, -1);

    if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
        SDL_SetError("SDL_LockTexture(): texture must be streaming");
        return -1;
    }
    renderer = texture->renderer;
    if (!renderer->LockTexture) {
        SDL_Unsupported();
        return -1;
    }
    if (!rect) {
        full_rect.x = 0;
        full_rect.y = 0;
        full_rect.w = texture->w;
        full_rect.h = texture->h;
        rect = &full_rect;
    }
    return renderer->LockTexture(renderer, texture, rect, markDirty, pixels,
                                 pitch);
}

void
SDL_UnlockTexture(SDL_Texture * texture)
{
    SDL_Renderer *renderer;

    CHECK_TEXTURE_MAGIC(texture, );

    if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
        return;
    }
    renderer = texture->renderer;
    if (!renderer->UnlockTexture) {
        return;
    }
    renderer->UnlockTexture(renderer, texture);
}

void
SDL_DirtyTexture(SDL_Texture * texture, int numrects,
                 const SDL_Rect * rects)
{
    SDL_Renderer *renderer;

    CHECK_TEXTURE_MAGIC(texture, );

    if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
        return;
    }
    renderer = texture->renderer;
    if (!renderer->DirtyTexture) {
        return;
    }
    renderer->DirtyTexture(renderer, texture, numrects, rects);
}

int
SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
    SDL_Renderer *renderer;

    renderer = SDL_GetCurrentRenderer(SDL_TRUE);
    if (!renderer) {
        return -1;
    }
    renderer->r = r;
    renderer->g = g;
    renderer->b = b;
    renderer->a = a;
    if (renderer->SetDrawColor) {
        return renderer->SetDrawColor(renderer);
    } else {
        return 0;
    }
}

int
SDL_GetRenderDrawColor(Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a)
{
    SDL_Renderer *renderer;

    renderer = SDL_GetCurrentRenderer(SDL_TRUE);
    if (!renderer) {
        return -1;
    }
    if (r) {
        *r = renderer->r;
    }
    if (g) {
        *g = renderer->g;
    }
    if (b) {
        *b = renderer->b;
    }
    if (a) {
        *a = renderer->a;
    }
    return 0;
}

int
SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode)
{
    SDL_Renderer *renderer;

    renderer = SDL_GetCurrentRenderer(SDL_TRUE);
    if (!renderer) {
        return -1;
    }
    renderer->blendMode = blendMode;
    if (renderer->SetDrawBlendMode) {
        return renderer->SetDrawBlendMode(renderer);
    } else {
        return 0;
    }
}

int
SDL_GetRenderDrawBlendMode(SDL_BlendMode *blendMode)
{
    SDL_Renderer *renderer;

    renderer = SDL_GetCurrentRenderer(SDL_TRUE);
    if (!renderer) {
        return -1;
    }
    *blendMode = renderer->blendMode;
    return 0;
}

int
SDL_RenderClear()
{
    SDL_Renderer *renderer;

    renderer = SDL_GetCurrentRenderer(SDL_TRUE);
    if (!renderer) {
        return -1;
    }
    if (!renderer->RenderClear) {
        SDL_BlendMode blendMode = renderer->blendMode;
        int status;

        if (blendMode >= SDL_BLENDMODE_BLEND) {
            SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
        }

        status = SDL_RenderFillRect(NULL);

        if (blendMode >= SDL_BLENDMODE_BLEND) {
            SDL_SetRenderDrawBlendMode(blendMode);
        }
        return status;
    }
    return renderer->RenderClear(renderer);
}

int
SDL_RenderDrawPoint(int x, int y)
{
    SDL_Point point;

    point.x = x;
    point.y = y;
    return SDL_RenderDrawPoints(&point, 1);
}

int
SDL_RenderDrawPoints(const SDL_Point * points, int count)
{
    SDL_Renderer *renderer;

    if (!points) {
        SDL_SetError("SDL_RenderDrawPoints(): Passed NULL points");
        return -1;
    }

    renderer = SDL_GetCurrentRenderer(SDL_TRUE);
    if (!renderer) {
        return -1;
    }
    if (!renderer->RenderDrawPoints) {
        SDL_Unsupported();
        return -1;
    }
    if (count < 1) {
        return 0;
    }
    return renderer->RenderDrawPoints(renderer, points, count);
}

int
SDL_RenderDrawLine(int x1, int y1, int x2, int y2)
{
    SDL_Point points[2];

    points[0].x = x1;
    points[0].y = y1;
    points[1].x = x2;
    points[1].y = y2;
    return SDL_RenderDrawLines(points, 2);
}

int
SDL_RenderDrawLines(const SDL_Point * points, int count)
{
    SDL_Renderer *renderer;

    if (!points) {
        SDL_SetError("SDL_RenderDrawLines(): Passed NULL points");
        return -1;
    }

    renderer = SDL_GetCurrentRenderer(SDL_TRUE);
    if (!renderer) {
        return -1;
    }
    if (!renderer->RenderDrawLines) {
        SDL_Unsupported();
        return -1;
    }
    if (count < 2) {
        return 0;
    }
    return renderer->RenderDrawLines(renderer, points, count);
}

int
SDL_RenderDrawRect(const SDL_Rect * rect)
{
    return SDL_RenderDrawRects(&rect, 1);
}

int
SDL_RenderDrawRects(const SDL_Rect ** rects, int count)
{
    SDL_Renderer *renderer;
    int i;

    if (!rects) {
        SDL_SetError("SDL_RenderDrawRects(): Passed NULL rects");
        return -1;
    }

    renderer = SDL_GetCurrentRenderer(SDL_TRUE);
    if (!renderer) {
        return -1;
    }
    if (!renderer->RenderDrawRects) {
        SDL_Unsupported();
        return -1;
    }
    if (count < 1) {
        return 0;
    }
    /* Check for NULL rect, which means fill entire window */
    for (i = 0; i < count; ++i) {
        if (rects[i] == NULL) {
            SDL_Window *window = renderer->window;
            SDL_Rect full_rect;
            const SDL_Rect *rect;

            full_rect.x = 0;
            full_rect.y = 0;
            full_rect.w = window->w;
            full_rect.h = window->h;
            rect = &full_rect;
            return renderer->RenderDrawRects(renderer, &rect, 1);
        }
    }
    return renderer->RenderDrawRects(renderer, rects, count);
}

int
SDL_RenderFillRect(const SDL_Rect * rect)
{
    return SDL_RenderFillRects(&rect, 1);
}

int
SDL_RenderFillRects(const SDL_Rect ** rects, int count)
{
    SDL_Renderer *renderer;
    int i;

    if (!rects) {
        SDL_SetError("SDL_RenderFillRects(): Passed NULL rects");
        return -1;
    }

    renderer = SDL_GetCurrentRenderer(SDL_TRUE);
    if (!renderer) {
        return -1;
    }
    if (!renderer->RenderFillRects) {
        SDL_Unsupported();
        return -1;
    }
    if (count < 1) {
        return 0;
    }
    /* Check for NULL rect, which means fill entire window */
    for (i = 0; i < count; ++i) {
        if (rects[i] == NULL) {
            SDL_Window *window = renderer->window;
            SDL_Rect full_rect;
            const SDL_Rect *rect;

            full_rect.x = 0;
            full_rect.y = 0;
            full_rect.w = window->w;
            full_rect.h = window->h;
            rect = &full_rect;
            return renderer->RenderFillRects(renderer, &rect, 1);
        }
    }
    return renderer->RenderFillRects(renderer, rects, count);
}

int
SDL_RenderCopy(SDL_Texture * texture, const SDL_Rect * srcrect,
               const SDL_Rect * dstrect)
{
    SDL_Renderer *renderer;
    SDL_Window *window;
    SDL_Rect real_srcrect;
    SDL_Rect real_dstrect;

    CHECK_TEXTURE_MAGIC(texture, -1);

    renderer = SDL_GetCurrentRenderer(SDL_TRUE);
    if (!renderer) {
        return -1;
    }
    if (texture->renderer != renderer) {
        SDL_SetError("Texture was not created with this renderer");
        return -1;
    }
    if (!renderer->RenderCopy) {
        SDL_Unsupported();
        return -1;
    }
    window = renderer->window;

    real_srcrect.x = 0;
    real_srcrect.y = 0;
    real_srcrect.w = texture->w;
    real_srcrect.h = texture->h;
    if (srcrect) {
        if (!SDL_IntersectRect(srcrect, &real_srcrect, &real_srcrect)) {
            return 0;
        }
    }

    real_dstrect.x = 0;
    real_dstrect.y = 0;
    real_dstrect.w = window->w;
    real_dstrect.h = window->h;
    if (dstrect) {
        if (!SDL_IntersectRect(dstrect, &real_dstrect, &real_dstrect)) {
            return 0;
        }
        /* Clip srcrect by the same amount as dstrect was clipped */
        if (dstrect->w != real_dstrect.w) {
            int deltax = (real_dstrect.x - dstrect->x);
            int deltaw = (real_dstrect.w - dstrect->w);
            real_srcrect.x += (deltax * real_srcrect.w) / dstrect->w;
            real_srcrect.w += (deltaw * real_srcrect.w) / dstrect->w;
        }
        if (dstrect->h != real_dstrect.h) {
            int deltay = (real_dstrect.y - dstrect->y);
            int deltah = (real_dstrect.h - dstrect->h);
            real_srcrect.y += (deltay * real_srcrect.h) / dstrect->h;
            real_srcrect.h += (deltah * real_srcrect.h) / dstrect->h;
        }
    }

    return renderer->RenderCopy(renderer, texture, &real_srcrect,
                                &real_dstrect);
}

int
SDL_RenderReadPixels(const SDL_Rect * rect, Uint32 format,
                     void * pixels, int pitch)
{
    SDL_Renderer *renderer;
    SDL_Window *window;
    SDL_Rect real_rect;

    renderer = SDL_GetCurrentRenderer(SDL_TRUE);
    if (!renderer) {
        return -1;
    }
    if (!renderer->RenderReadPixels) {
        SDL_Unsupported();
        return -1;
    }
    window = renderer->window;

    if (!format) {
        format = window->display->current_mode.format;
    }

    real_rect.x = 0;
    real_rect.y = 0;
    real_rect.w = window->w;
    real_rect.h = window->h;
    if (rect) {
        if (!SDL_IntersectRect(rect, &real_rect, &real_rect)) {
            return 0;
        }
        if (real_rect.y > rect->y) {
            pixels = (Uint8 *)pixels + pitch * (real_rect.y - rect->y);
        }
        if (real_rect.x > rect->x) {
            Uint32 format = SDL_CurrentDisplay->current_mode.format;
            int bpp = SDL_BYTESPERPIXEL(format);
            pixels = (Uint8 *)pixels + bpp * (real_rect.x - rect->x);
        }
    }

    return renderer->RenderReadPixels(renderer, &real_rect,
                                      format, pixels, pitch);
}

int
SDL_RenderWritePixels(const SDL_Rect * rect, Uint32 format,
                      const void * pixels, int pitch)
{
    SDL_Renderer *renderer;
    SDL_Window *window;
    SDL_Rect real_rect;

    renderer = SDL_GetCurrentRenderer(SDL_TRUE);
    if (!renderer) {
        return -1;
    }
    if (!renderer->RenderWritePixels) {
        SDL_Unsupported();
        return -1;
    }
    window = renderer->window;

    if (!format) {
        format = window->display->current_mode.format;
    }

    real_rect.x = 0;
    real_rect.y = 0;
    real_rect.w = window->w;
    real_rect.h = window->h;
    if (rect) {
        if (!SDL_IntersectRect(rect, &real_rect, &real_rect)) {
            return 0;
        }
        if (real_rect.y > rect->y) {
            pixels = (const Uint8 *)pixels + pitch * (real_rect.y - rect->y);
        }
        if (real_rect.x > rect->x) {
            Uint32 format = SDL_CurrentDisplay->current_mode.format;
            int bpp = SDL_BYTESPERPIXEL(format);
            pixels = (const Uint8 *)pixels + bpp * (real_rect.x - rect->x);
        }
    }

    return renderer->RenderWritePixels(renderer, &real_rect,
                                       format, pixels, pitch);
}

void
SDL_RenderPresent(void)
{
    SDL_Renderer *renderer;

    renderer = SDL_GetCurrentRenderer(SDL_TRUE);
    if (!renderer || !renderer->RenderPresent) {
        return;
    }
#if SDL_VIDEO_DRIVER_WINDOWS
    IME_Present((SDL_VideoData *)_this->driverdata);
#endif
    renderer->RenderPresent(renderer);
}

void
SDL_DestroyTexture(SDL_Texture * texture)
{
    SDL_Renderer *renderer;

    CHECK_TEXTURE_MAGIC(texture, );
    texture->magic = NULL;

    renderer = texture->renderer;
    if (texture->next) {
        texture->next->prev = texture->prev;
    }
    if (texture->prev) {
        texture->prev->next = texture->next;
    } else {
        renderer->textures = texture->next;
    }

    renderer->DestroyTexture(renderer, texture);
    SDL_free(texture);
}

void
SDL_DestroyRenderer(SDL_Window * window)
{
    SDL_Renderer *renderer;

    CHECK_WINDOW_MAGIC(window, );

    renderer = window->renderer;
    if (!renderer) {
        return;
    }

    /* Free existing textures for this renderer */
    while (renderer->textures) {
        SDL_DestroyTexture(renderer->textures);
    }

    /* Free the renderer instance */
    renderer->DestroyRenderer(renderer);

    /* Clear references */
    window->renderer = NULL;
    if (SDL_CurrentDisplay->current_renderer == renderer) {
        SDL_CurrentDisplay->current_renderer = NULL;
    }
}

SDL_bool
SDL_IsScreenSaverEnabled()
{
    if (!_this) {
        return SDL_TRUE;
    }
    return _this->suspend_screensaver ? SDL_FALSE : SDL_TRUE;
}

void
SDL_EnableScreenSaver()
{
    if (!_this) {
        return;
    }
    if (!_this->suspend_screensaver) {
        return;
    }
    _this->suspend_screensaver = SDL_FALSE;
    if (_this->SuspendScreenSaver) {
        _this->SuspendScreenSaver(_this);
    }
}

void
SDL_DisableScreenSaver()
{
    if (!_this) {
        return;
    }
    if (_this->suspend_screensaver) {
        return;
    }
    _this->suspend_screensaver = SDL_TRUE;
    if (_this->SuspendScreenSaver) {
        _this->SuspendScreenSaver(_this);
    }
}

void
SDL_VideoQuit(void)
{
    int i, j;

    if (!_this) {
        return;
    }
    /* Halt event processing before doing anything else */
    SDL_StopEventLoop();
    SDL_EnableScreenSaver();

    /* Clean up the system video */
    for (i = _this->num_displays; i--;) {
        SDL_VideoDisplay *display = &_this->displays[i];
        while (display->windows) {
            SDL_DestroyWindow(display->windows);
        }
        if (display->render_drivers) {
            SDL_free(display->render_drivers);
            display->render_drivers = NULL;
        }
        display->num_render_drivers = 0;
    }
    _this->VideoQuit(_this);

    for (i = _this->num_displays; i--;) {
        SDL_VideoDisplay *display = &_this->displays[i];
        for (j = display->num_display_modes; j--;) {
            if (display->display_modes[j].driverdata) {
                SDL_free(display->display_modes[j].driverdata);
                display->display_modes[j].driverdata = NULL;
            }
        }
        if (display->display_modes) {
            SDL_free(display->display_modes);
            display->display_modes = NULL;
        }
        if (display->desktop_mode.driverdata) {
            SDL_free(display->desktop_mode.driverdata);
            display->desktop_mode.driverdata = NULL;
        }
        if (display->palette) {
            SDL_FreePalette(display->palette);
            display->palette = NULL;
        }
        if (display->gamma) {
            SDL_free(display->gamma);
            display->gamma = NULL;
        }
        if (display->driverdata) {
            SDL_free(display->driverdata);
            display->driverdata = NULL;
        }
    }
    if (_this->displays) {
        SDL_free(_this->displays);
        _this->displays = NULL;
    }
    if (_this->clipboard_text) {
        SDL_free(_this->clipboard_text);
        _this->clipboard_text = NULL;
    }
    _this->free(_this);
    _this = NULL;
}

int
SDL_GL_LoadLibrary(const char *path)
{
    int retval;

    if (!_this) {
        SDL_UninitializedVideo();
        return -1;
    }
    if (_this->gl_config.driver_loaded) {
        if (path && SDL_strcmp(path, _this->gl_config.driver_path) != 0) {
            SDL_SetError("OpenGL library already loaded");
            return -1;
        }
        retval = 0;
    } else {
        if (!_this->GL_LoadLibrary) {
            SDL_SetError("No dynamic GL support in video driver");
            return -1;
        }
        retval = _this->GL_LoadLibrary(_this, path);
    }
    if (retval == 0) {
        ++_this->gl_config.driver_loaded;
    }
    return (retval);
}

void *
SDL_GL_GetProcAddress(const char *proc)
{
    void *func;

    if (!_this) {
        SDL_UninitializedVideo();
        return NULL;
    }
    func = NULL;
    if (_this->GL_GetProcAddress) {
        if (_this->gl_config.driver_loaded) {
            func = _this->GL_GetProcAddress(_this, proc);
        } else {
            SDL_SetError("No GL driver has been loaded");
        }
    } else {
        SDL_SetError("No dynamic GL support in video driver");
    }
    return func;
}

void
SDL_GL_UnloadLibrary(void)
{
    if (!_this) {
        SDL_UninitializedVideo();
        return;
    }
    if (_this->gl_config.driver_loaded > 0) {
        if (--_this->gl_config.driver_loaded > 0) {
            return;
        }
        if (_this->GL_UnloadLibrary) {
            _this->GL_UnloadLibrary(_this);
        }
    }
}

SDL_bool
SDL_GL_ExtensionSupported(const char *extension)
{
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES
    const GLubyte *(APIENTRY * glGetStringFunc) (GLenum);
    const char *extensions;
    const char *start;
    const char *where, *terminator;

    /* Extension names should not have spaces. */
    where = SDL_strchr(extension, ' ');
    if (where || *extension == '\0') {
        return SDL_FALSE;
    }
    /* See if there's an environment variable override */
    start = SDL_getenv(extension);
    if (start && *start == '0') {
        return SDL_FALSE;
    }
    /* Lookup the available extensions */
    glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
    if (glGetStringFunc) {
        extensions = (const char *) glGetStringFunc(GL_EXTENSIONS);
    } else {
        extensions = NULL;
    }
    if (!extensions) {
        return SDL_FALSE;
    }
    /*
     * It takes a bit of care to be fool-proof about parsing the OpenGL
     * extensions string. Don't be fooled by sub-strings, etc.
     */

    start = extensions;

    for (;;) {
        where = SDL_strstr(start, extension);
        if (!where)
            break;

        terminator = where + SDL_strlen(extension);
        if (where == start || *(where - 1) == ' ')
            if (*terminator == ' ' || *terminator == '\0')
                return SDL_TRUE;

        start = terminator;
    }
    return SDL_FALSE;
#else
    return SDL_FALSE;
#endif
}

int
SDL_GL_SetAttribute(SDL_GLattr attr, int value)
{
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES
    int retval;

    if (!_this) {
        SDL_UninitializedVideo();
        return -1;
    }
    retval = 0;
    switch (attr) {
    case SDL_GL_RED_SIZE:
        _this->gl_config.red_size = value;
        break;
    case SDL_GL_GREEN_SIZE:
        _this->gl_config.green_size = value;
        break;
    case SDL_GL_BLUE_SIZE:
        _this->gl_config.blue_size = value;
        break;
    case SDL_GL_ALPHA_SIZE:
        _this->gl_config.alpha_size = value;
        break;
    case SDL_GL_DOUBLEBUFFER:
        _this->gl_config.double_buffer = value;
        break;
    case SDL_GL_BUFFER_SIZE:
        _this->gl_config.buffer_size = value;
        break;
    case SDL_GL_DEPTH_SIZE:
        _this->gl_config.depth_size = value;
        break;
    case SDL_GL_STENCIL_SIZE:
        _this->gl_config.stencil_size = value;
        break;
    case SDL_GL_ACCUM_RED_SIZE:
        _this->gl_config.accum_red_size = value;
        break;
    case SDL_GL_ACCUM_GREEN_SIZE:
        _this->gl_config.accum_green_size = value;
        break;
    case SDL_GL_ACCUM_BLUE_SIZE:
        _this->gl_config.accum_blue_size = value;
        break;
    case SDL_GL_ACCUM_ALPHA_SIZE:
        _this->gl_config.accum_alpha_size = value;
        break;
    case SDL_GL_STEREO:
        _this->gl_config.stereo = value;
        break;
    case SDL_GL_MULTISAMPLEBUFFERS:
        _this->gl_config.multisamplebuffers = value;
        break;
    case SDL_GL_MULTISAMPLESAMPLES:
        _this->gl_config.multisamplesamples = value;
        break;
    case SDL_GL_ACCELERATED_VISUAL:
        _this->gl_config.accelerated = value;
        break;
    case SDL_GL_RETAINED_BACKING:
        _this->gl_config.retained_backing = value;
        break;
    case SDL_GL_CONTEXT_MAJOR_VERSION:
        _this->gl_config.major_version = value;
        break;
    case SDL_GL_CONTEXT_MINOR_VERSION:
        _this->gl_config.minor_version = value;
        break;
    default:
        SDL_SetError("Unknown OpenGL attribute");
        retval = -1;
        break;
    }
    return retval;
#else
    SDL_Unsupported();
    return -1;
#endif /* SDL_VIDEO_OPENGL */
}

int
SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
{
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES
    void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params);
    GLenum(APIENTRY * glGetErrorFunc) (void);
    GLenum attrib = 0;
    GLenum error = 0;

    glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv");
    if (!glGetIntegervFunc) {
        return -1;
    }

    glGetErrorFunc = SDL_GL_GetProcAddress("glGetError");
    if (!glGetErrorFunc) {
        return -1;
    }

    /* Clear value in any case */
    *value = 0;

    switch (attr) {
    case SDL_GL_RETAINED_BACKING:
        *value = _this->gl_config.retained_backing;
        return 0;
    case SDL_GL_RED_SIZE:
        attrib = GL_RED_BITS;
        break;
    case SDL_GL_BLUE_SIZE:
        attrib = GL_BLUE_BITS;
        break;
    case SDL_GL_GREEN_SIZE:
        attrib = GL_GREEN_BITS;
        break;
    case SDL_GL_ALPHA_SIZE:
        attrib = GL_ALPHA_BITS;
        break;
    case SDL_GL_DOUBLEBUFFER:
#ifndef SDL_VIDEO_OPENGL_ES
        attrib = GL_DOUBLEBUFFER;
        break;
#else
        /* OpenGL ES 1.0 and above specifications have EGL_SINGLE_BUFFER      */
        /* parameter which switches double buffer to single buffer. OpenGL ES */
        /* SDL driver must set proper value after initialization              */
        *value = _this->gl_config.double_buffer;
        return 0;
#endif
    case SDL_GL_DEPTH_SIZE:
        attrib = GL_DEPTH_BITS;
        break;
    case SDL_GL_STENCIL_SIZE:
        attrib = GL_STENCIL_BITS;
        break;
#ifndef SDL_VIDEO_OPENGL_ES
    case SDL_GL_ACCUM_RED_SIZE:
        attrib = GL_ACCUM_RED_BITS;
        break;
    case SDL_GL_ACCUM_GREEN_SIZE:
        attrib = GL_ACCUM_GREEN_BITS;
        break;
    case SDL_GL_ACCUM_BLUE_SIZE:
        attrib = GL_ACCUM_BLUE_BITS;
        break;
    case SDL_GL_ACCUM_ALPHA_SIZE:
        attrib = GL_ACCUM_ALPHA_BITS;
        break;
    case SDL_GL_STEREO:
        attrib = GL_STEREO;
        break;
#else
    case SDL_GL_ACCUM_RED_SIZE:
    case SDL_GL_ACCUM_GREEN_SIZE:
    case SDL_GL_ACCUM_BLUE_SIZE:
    case SDL_GL_ACCUM_ALPHA_SIZE:
    case SDL_GL_STEREO:
        /* none of these are supported in OpenGL ES */
        *value = 0;
        return 0;
#endif
    case SDL_GL_MULTISAMPLEBUFFERS:
#ifndef SDL_VIDEO_OPENGL_ES
        attrib = GL_SAMPLE_BUFFERS_ARB;
#else
        attrib = GL_SAMPLE_BUFFERS;
#endif
        break;
    case SDL_GL_MULTISAMPLESAMPLES:
#ifndef SDL_VIDEO_OPENGL_ES
        attrib = GL_SAMPLES_ARB;
#else
        attrib = GL_SAMPLES;
#endif
        break;
    case SDL_GL_BUFFER_SIZE:
        {
            GLint bits = 0;
            GLint component;

            /*
             * there doesn't seem to be a single flag in OpenGL
             * for this!
             */
            glGetIntegervFunc(GL_RED_BITS, &component);
            bits += component;
            glGetIntegervFunc(GL_GREEN_BITS, &component);
            bits += component;
            glGetIntegervFunc(GL_BLUE_BITS, &component);
            bits += component;
            glGetIntegervFunc(GL_ALPHA_BITS, &component);
            bits += component;

            *value = bits;
            return 0;
        }
    case SDL_GL_ACCELERATED_VISUAL:
        {
            /* FIXME: How do we get this information? */
            *value = (_this->gl_config.accelerated != 0);
            return 0;
        }
    default:
        SDL_SetError("Unknown OpenGL attribute");
        return -1;
    }

    glGetIntegervFunc(attrib, (GLint *) value);
    error = glGetErrorFunc();
    if (error != GL_NO_ERROR) {
        switch (error) {
        case GL_INVALID_ENUM:
            {
                SDL_SetError("OpenGL error: GL_INVALID_ENUM");
            }
            break;
        case GL_INVALID_VALUE:
            {
                SDL_SetError("OpenGL error: GL_INVALID_VALUE");
            }
            break;
        default:
            {
                SDL_SetError("OpenGL error: %08X", error);
            }
            break;
        }
        return -1;
    }
    return 0;
#else
    SDL_Unsupported();
    return -1;
#endif /* SDL_VIDEO_OPENGL */
}

SDL_GLContext
SDL_GL_CreateContext(SDL_Window * window)
{
    CHECK_WINDOW_MAGIC(window, NULL);

    if (!(window->flags & SDL_WINDOW_OPENGL)) {
        SDL_SetError("The specified window isn't an OpenGL window");
        return NULL;
    }
    return _this->GL_CreateContext(_this, window);
}

int
SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext context)
{
    CHECK_WINDOW_MAGIC(window, -1);

    if (!(window->flags & SDL_WINDOW_OPENGL)) {
        SDL_SetError("The specified window isn't an OpenGL window");
        return -1;
    }
    if (!context) {
        window = NULL;
    }
    return _this->GL_MakeCurrent(_this, window, context);
}

int
SDL_GL_SetSwapInterval(int interval)
{
    if (!_this) {
        SDL_UninitializedVideo();
        return -1;
    }
    if (_this->GL_SetSwapInterval) {
        return _this->GL_SetSwapInterval(_this, interval);
    } else {
        SDL_SetError("Setting the swap interval is not supported");
        return -1;
    }
}

int
SDL_GL_GetSwapInterval(void)
{
    if (!_this) {
        SDL_UninitializedVideo();
        return -1;
    }
    if (_this->GL_GetSwapInterval) {
        return _this->GL_GetSwapInterval(_this);
    } else {
        SDL_SetError("Getting the swap interval is not supported");
        return -1;
    }
}

void
SDL_GL_SwapWindow(SDL_Window * window)
{
    CHECK_WINDOW_MAGIC(window, );

    if (!(window->flags & SDL_WINDOW_OPENGL)) {
        SDL_SetError("The specified window isn't an OpenGL window");
        return;
    }
    _this->GL_SwapWindow(_this, window);
}

void
SDL_GL_DeleteContext(SDL_GLContext context)
{
    if (!_this || !_this->gl_data || !context) {
        return;
    }
    _this->GL_MakeCurrent(_this, NULL, NULL);
    _this->GL_DeleteContext(_this, context);
}

#if 0                           // FIXME
/*
 * Utility function used by SDL_WM_SetIcon(); flags & 1 for color key, flags
 * & 2 for alpha channel.
 */
static void
CreateMaskFromColorKeyOrAlpha(SDL_Surface * icon, Uint8 * mask, int flags)
{
    int x, y;
    Uint32 colorkey;
#define SET_MASKBIT(icon, x, y, mask) \
	mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8)))

    colorkey = icon->format->colorkey;
    switch (icon->format->BytesPerPixel) {
    case 1:
        {
            Uint8 *pixels;
            for (y = 0; y < icon->h; ++y) {
                pixels = (Uint8 *) icon->pixels + y * icon->pitch;
                for (x = 0; x < icon->w; ++x) {
                    if (*pixels++ == colorkey) {
                        SET_MASKBIT(icon, x, y, mask);
                    }
                }
            }
        }
        break;

    case 2:
        {
            Uint16 *pixels;
            for (y = 0; y < icon->h; ++y) {
                pixels = (Uint16 *) icon->pixels + y * icon->pitch / 2;
                for (x = 0; x < icon->w; ++x) {
                    if ((flags & 1) && *pixels == colorkey) {
                        SET_MASKBIT(icon, x, y, mask);
                    } else if ((flags & 2)
                               && (*pixels & icon->format->Amask) == 0) {
                        SET_MASKBIT(icon, x, y, mask);
                    }
                    pixels++;
                }
            }
        }
        break;

    case 4:
        {
            Uint32 *pixels;
            for (y = 0; y < icon->h; ++y) {
                pixels = (Uint32 *) icon->pixels + y * icon->pitch / 4;
                for (x = 0; x < icon->w; ++x) {
                    if ((flags & 1) && *pixels == colorkey) {
                        SET_MASKBIT(icon, x, y, mask);
                    } else if ((flags & 2)
                               && (*pixels & icon->format->Amask) == 0) {
                        SET_MASKBIT(icon, x, y, mask);
                    }
                    pixels++;
                }
            }
        }
        break;
    }
}

/*
 * Sets the window manager icon for the display window.
 */
void
SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask)
{
    if (icon && _this->SetIcon) {
        /* Generate a mask if necessary, and create the icon! */
        if (mask == NULL) {
            int mask_len = icon->h * (icon->w + 7) / 8;
            int flags = 0;
            mask = (Uint8 *) SDL_malloc(mask_len);
            if (mask == NULL) {
                return;
            }
            SDL_memset(mask, ~0, mask_len);
            if (icon->flags & SDL_SRCCOLORKEY)
                flags |= 1;
            if (icon->flags & SDL_SRCALPHA)
                flags |= 2;
            if (flags) {
                CreateMaskFromColorKeyOrAlpha(icon, mask, flags);
            }
            _this->SetIcon(_this, icon, mask);
            SDL_free(mask);
        } else {
            _this->SetIcon(_this, icon, mask);
        }
    }
}
#endif

SDL_bool
SDL_GetWindowWMInfo(SDL_Window * window, struct SDL_SysWMinfo *info)
{
    CHECK_WINDOW_MAGIC(window, SDL_FALSE);

    if (!info) {
        return SDL_FALSE;
    }
    info->subsystem = SDL_SYSWM_UNKNOWN;

    if (!_this->GetWindowWMInfo) {
        return SDL_FALSE;
    }
    return (_this->GetWindowWMInfo(_this, window, info));
}

void
SDL_StartTextInput(void)
{
    if (_this && _this->StartTextInput) {
        _this->StartTextInput(_this);
    }
    SDL_EventState(SDL_TEXTINPUT, SDL_ENABLE);
    SDL_EventState(SDL_TEXTEDITING, SDL_ENABLE);
}

void
SDL_StopTextInput(void)
{
    if (_this && _this->StopTextInput) {
        _this->StopTextInput(_this);
    }
    SDL_EventState(SDL_TEXTINPUT, SDL_DISABLE);
    SDL_EventState(SDL_TEXTEDITING, SDL_DISABLE);
}

void
SDL_SetTextInputRect(SDL_Rect *rect)
{
    if (_this && _this->SetTextInputRect) {
        _this->SetTextInputRect(_this, rect);
    }
}

/* vi: set ts=4 sw=4 expandtab: */