Mercurial > sdl-ios-xcode
view src/video/SDL_surface.c @ 5067:61d53410eb41
Fixed bug #859
CREATE_SUBDIRS helps a lot if browsing HTML documentation in a file browser.
ALWAYS_DETAILED_SEC makes sure everything has at least the automatic
documentation like function prototype and source references.
STRIP_FROM_PATH allows you to include only the relevant portions of the files'
paths, cleaning up both the file list and directory tree, though you need to
change the path listed here to match wherever you put SDL.
ALIASES avoids some warnings generated by
C:\source\svn.libsdl.org\trunk\SDL\src\joystick\darwin\10.3.9-FIX\IOHIDLib.h.
It seems Apple uses a few commands which are not normally supported by Doxygen.
BUILTIN_STL_SUPPORT adds support for parsing code which makes use of the
standard template library. There isn't a lot of C++ in SDL (some in bwindow at
least), but this still seems like a good idea.
TYPEDEF_HIDES_STRUCT means that for code like this:
typedef struct A {int B;} C;
C is documented as a structure containing B instead of a typedef mapped to A.
EXTRACT_ALL, EXTRACT_PRIVATE, EXTRACT_STATIC, EXTRACT_LOCAL_METHODS,
EXTRACT_ANON_NSPACES and INTERNAL_DOCS make sure that _everything_ is
documented.
CASE_SENSE_NAMES = NO avoids potential conflicts when building documentation on
case insensitive file systems like NTFS and FAT32.
WARN_NO_PARAMDOC lets you know when you have documented some, but not all, of
the parameters of a function. This is useful when you're working on adding
such documentation since it makes partially documented functions easier to
spot.
WARN_LOGFILE writes warnings to a seperate file instead of mixing them in with
stdout. When not running in quiet mode, these warnings can be hard to spot
without this flag.
I added *.h.in and *.h.default to FILE_PATTERNS to generate documentation for
config.h.in and config.h.default.
RECURSIVE tells doxygen to look not only in the input directory, but also in
subfolders.
EXCLUDE avoids documenting things like test programs, examples and templates
which need to be documented separately.
I've used EXCLUDE_PATTERNS to exclude non-source subdirectories that often find
their way into source folders (such as obj or .svn).
EXAMPLE_PATH lists directories doxygen will search to find included example
code. So far, SDL doesn't really use this feature, but I've listed some likely
locations.
SOURCE_BROWSER adds syntax highlighted source code to the HTML output.
USE_HTAGS is nice, but not available on Windows.
INLINE_SOURCES adds the body of a function to it's documentation so you can
quickly see exactly what it does.
ALPHABETICAL_INDEX generates an alphabetical list of all structures, functions,
etc., which makes it much easier to find what you're looking for.
IGNORE_PREFIX skips the SDL_ prefix when deciding which index page to place an
item on so you don't have everything show up under "S".
HTML_DYNAMIC_SECTIONS hides the includes/included by diagrams by default and
adds JavaScript to allow the user to show and hide them by clicking a link.
ENUM_VALUES_PER_LINE = 1 makes enums easier to read by placing each value on
it's own line.
GENERATE_TREEVIEW produces a two frame index page with a navigation tree on the
left.
I have LaTeX and man pages turned off to speed up doxygen, you may want to turn
them back on yourself.
I added _WIN32=1 to PREDEFINED to cause SDL to output documentation related to
Win32 builds of SDL. Normally, doxygen gets confused since there are multiple
definitions for various structures and formats that vary by platform. Without
this doxygen can produce broken documentation or, if you're lucky, output
documentation only for the dummy drivers, which isn't very useful. You need to
pick a platform.
GENERATE_TAGFILE produces a file which can be used to link other doxygen
documentation to the SDL documentation.
CLASS_DIAGRAMS turns on class diagrams even when dot is not available.
HAVE_DOT tells doxygen to try to use dot to generate diagrams.
TEMPLATE_RELATIONS and INCLUDE_GRAPH add additional diagrams to the
documentation.
DOT_MULTI_TARGETS speeds up dot.
OUTPUT_DIRECTORY, INPUT and other paths reflect the fact that this Doxyfile is
intended to process src as well as include and is being run from a separate
subdirectory. Doxygen produces several temporary files while it's running and
if interrupted, can leave those files behind. It's easier to clean up if there
aren't a hundred or so files in the same folder. I typically run doxygen in
SDL/doxy and set the output directory to '.'. Since doxygen puts it's output
in subfolders by type, this keeps things pretty well organised. You could use
'../doc' instead and get the same results.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 21 Jan 2011 12:57:01 -0800 |
parents | a130bc2f0a18 |
children | da10636e5eca |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_compat.h" #include "SDL_sysvideo.h" #include "SDL_blit.h" #include "SDL_RLEaccel_c.h" #include "SDL_pixels_c.h" #include "SDL_leaks.h" /* Public routines */ /* * Create an empty RGB surface of the appropriate depth */ SDL_Surface * SDL_CreateRGBSurface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) { SDL_Surface *surface; /* The flags are no longer used, make the compiler happy */ (void)flags; /* Allocate the surface */ surface = (SDL_Surface *) SDL_calloc(1, sizeof(*surface)); if (surface == NULL) { SDL_OutOfMemory(); return NULL; } surface->format = SDL_AllocFormat(depth, Rmask, Gmask, Bmask, Amask); if (!surface->format) { SDL_FreeSurface(surface); return NULL; } surface->w = width; surface->h = height; surface->pitch = SDL_CalculatePitch(surface); SDL_SetClipRect(surface, NULL); if (surface->format->BitsPerPixel <= 8) { SDL_Palette *palette = SDL_AllocPalette((1 << surface->format->BitsPerPixel)); if (!palette) { SDL_FreeSurface(surface); return NULL; } if (Rmask || Bmask || Gmask) { const SDL_PixelFormat *format = surface->format; /* create palette according to masks */ int i; int Rm = 0, Gm = 0, Bm = 0; int Rw = 0, Gw = 0, Bw = 0; if (Rmask) { Rw = 8 - format->Rloss; for (i = format->Rloss; i > 0; i -= Rw) Rm |= 1 << i; } if (Gmask) { Gw = 8 - format->Gloss; for (i = format->Gloss; i > 0; i -= Gw) Gm |= 1 << i; } if (Bmask) { Bw = 8 - format->Bloss; for (i = format->Bloss; i > 0; i -= Bw) Bm |= 1 << i; } for (i = 0; i < palette->ncolors; ++i) { int r, g, b; r = (i & Rmask) >> format->Rshift; r = (r << format->Rloss) | ((r * Rm) >> Rw); palette->colors[i].r = r; g = (i & Gmask) >> format->Gshift; g = (g << format->Gloss) | ((g * Gm) >> Gw); palette->colors[i].g = g; b = (i & Bmask) >> format->Bshift; b = (b << format->Bloss) | ((b * Bm) >> Bw); palette->colors[i].b = b; } } else if (palette->ncolors == 2) { /* Create a black and white bitmap palette */ palette->colors[0].r = 0xFF; palette->colors[0].g = 0xFF; palette->colors[0].b = 0xFF; palette->colors[1].r = 0x00; palette->colors[1].g = 0x00; palette->colors[1].b = 0x00; } SDL_SetSurfacePalette(surface, palette); SDL_FreePalette(palette); } /* Get the pixels */ if (surface->w && surface->h) { surface->pixels = SDL_malloc(surface->h * surface->pitch); if (!surface->pixels) { SDL_FreeSurface(surface); SDL_OutOfMemory(); return NULL; } /* This is important for bitmaps */ SDL_memset(surface->pixels, 0, surface->h * surface->pitch); } /* Allocate an empty mapping */ surface->map = SDL_AllocBlitMap(); if (!surface->map) { SDL_FreeSurface(surface); return NULL; } SDL_FormatChanged(surface); /* By default surface with an alpha mask are set up for blending */ if (Amask) { SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); } /* The surface is ready to go */ surface->refcount = 1; #ifdef CHECK_LEAKS ++surfaces_allocated; #endif return surface; } /* * Create an RGB surface from an existing memory buffer */ SDL_Surface * SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) { SDL_Surface *surface; surface = SDL_CreateRGBSurface(0, 0, 0, depth, Rmask, Gmask, Bmask, Amask); if (surface != NULL) { surface->flags |= SDL_PREALLOC; surface->pixels = pixels; surface->w = width; surface->h = height; surface->pitch = pitch; SDL_SetClipRect(surface, NULL); } return surface; } static int SDL_SurfacePaletteChanged(void *userdata, SDL_Palette * palette) { SDL_Surface *surface = (SDL_Surface *) userdata; SDL_FormatChanged(surface); return 0; } int SDL_SetSurfacePalette(SDL_Surface * surface, SDL_Palette * palette) { if (!surface || !surface->format) { SDL_SetError("SDL_SetSurfacePalette() passed a NULL surface"); return -1; } if (palette && palette->ncolors != (1 << surface->format->BitsPerPixel)) { SDL_SetError ("SDL_SetSurfacePalette() passed a palette that doesn't match the surface format"); return -1; } if (surface->format->palette == palette) { return 0; } if (surface->format->palette) { SDL_DelPaletteWatch(surface->format->palette, SDL_SurfacePaletteChanged, surface); } surface->format->palette = palette; if (surface->format->palette) { SDL_AddPaletteWatch(surface->format->palette, SDL_SurfacePaletteChanged, surface); } return 0; } int SDL_SetSurfaceRLE(SDL_Surface * surface, int flag) { int flags; if (!surface) { return -1; } flags = surface->map->info.flags; if (flag) { surface->map->info.flags |= SDL_COPY_RLE_DESIRED; } else { surface->map->info.flags &= ~SDL_COPY_RLE_DESIRED; } if (surface->map->info.flags != flags) { SDL_InvalidateMap(surface->map); } return 0; } int SDL_SetColorKey(SDL_Surface * surface, int flag, Uint32 key) { int flags; if (!surface) { return -1; } if (flag & SDL_RLEACCEL) { SDL_SetSurfaceRLE(surface, 1); } flags = surface->map->info.flags; if (flag) { surface->map->info.flags |= SDL_COPY_COLORKEY; surface->map->info.colorkey = key; } else { surface->map->info.flags &= ~SDL_COPY_COLORKEY; } if (surface->map->info.flags != flags) { SDL_InvalidateMap(surface->map); } /* Compatibility mode */ if (surface->map->info.flags & SDL_COPY_COLORKEY) { surface->flags |= SDL_SRCCOLORKEY; } else { surface->flags &= ~SDL_SRCCOLORKEY; } return 0; } int SDL_GetColorKey(SDL_Surface * surface, Uint32 * key) { if (!surface) { return -1; } if (!(surface->map->info.flags & SDL_COPY_COLORKEY)) { return -1; } if (key) { *key = surface->map->info.colorkey; } return 0; } /* This is a fairly slow function to switch from colorkey to alpha */ static void SDL_ConvertColorkeyToAlpha(SDL_Surface * surface) { int x, y; if (!surface) { return; } if (!(surface->map->info.flags & SDL_COPY_COLORKEY) || !surface->format->Amask) { return; } SDL_LockSurface(surface); switch (surface->format->BytesPerPixel) { case 2: { Uint16 *row, *spot; Uint16 ckey = (Uint16) surface->map->info.colorkey; Uint16 mask = (Uint16) (~surface->format->Amask); row = (Uint16 *) surface->pixels; for (y = surface->h; y--;) { spot = row; for (x = surface->w; x--;) { if (*spot == ckey) { *spot &= mask; } ++spot; } row += surface->pitch / 2; } } break; case 3: /* FIXME */ break; case 4: { Uint32 *row, *spot; Uint32 ckey = surface->map->info.colorkey; Uint32 mask = ~surface->format->Amask; row = (Uint32 *) surface->pixels; for (y = surface->h; y--;) { spot = row; for (x = surface->w; x--;) { if (*spot == ckey) { *spot &= mask; } ++spot; } row += surface->pitch / 4; } } break; } SDL_UnlockSurface(surface); SDL_SetColorKey(surface, 0, 0); SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); } int SDL_SetSurfaceColorMod(SDL_Surface * surface, Uint8 r, Uint8 g, Uint8 b) { int flags; if (!surface) { return -1; } surface->map->info.r = r; surface->map->info.g = g; surface->map->info.b = b; flags = surface->map->info.flags; if (r != 0xFF || g != 0xFF || b != 0xFF) { surface->map->info.flags |= SDL_COPY_MODULATE_COLOR; } else { surface->map->info.flags &= ~SDL_COPY_MODULATE_COLOR; } if (surface->map->info.flags != flags) { SDL_InvalidateMap(surface->map); } return 0; } int SDL_GetSurfaceColorMod(SDL_Surface * surface, Uint8 * r, Uint8 * g, Uint8 * b) { if (!surface) { return -1; } if (r) { *r = surface->map->info.r; } if (g) { *g = surface->map->info.g; } if (b) { *b = surface->map->info.b; } return 0; } int SDL_SetSurfaceAlphaMod(SDL_Surface * surface, Uint8 alpha) { int flags; if (!surface) { return -1; } surface->map->info.a = alpha; flags = surface->map->info.flags; if (alpha != 0xFF) { surface->map->info.flags |= SDL_COPY_MODULATE_ALPHA; } else { surface->map->info.flags &= ~SDL_COPY_MODULATE_ALPHA; } if (surface->map->info.flags != flags) { SDL_InvalidateMap(surface->map); } return 0; } int SDL_GetSurfaceAlphaMod(SDL_Surface * surface, Uint8 * alpha) { if (!surface) { return -1; } if (alpha) { *alpha = surface->map->info.a; } return 0; } int SDL_SetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode blendMode) { int flags, status; if (!surface) { return -1; } status = 0; flags = surface->map->info.flags; surface->map->info.flags &= ~(SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD); switch (blendMode) { case SDL_BLENDMODE_NONE: break; case SDL_BLENDMODE_MASK: surface->map->info.flags |= SDL_COPY_MASK; break; case SDL_BLENDMODE_BLEND: surface->map->info.flags |= SDL_COPY_BLEND; break; case SDL_BLENDMODE_ADD: surface->map->info.flags |= SDL_COPY_ADD; break; case SDL_BLENDMODE_MOD: surface->map->info.flags |= SDL_COPY_MOD; break; default: SDL_Unsupported(); status = -1; break; } if (surface->map->info.flags != flags) { SDL_InvalidateMap(surface->map); } /* Compatibility mode */ if (surface->map->info.flags & SDL_COPY_BLEND) { surface->flags |= SDL_SRCALPHA; } else { surface->flags &= ~SDL_SRCALPHA; } return status; } int SDL_GetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode *blendMode) { if (!surface) { return -1; } if (!blendMode) { return 0; } switch (surface->map-> info.flags & (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD)) { case SDL_COPY_MASK: *blendMode = SDL_BLENDMODE_MASK; break; case SDL_COPY_BLEND: *blendMode = SDL_BLENDMODE_BLEND; break; case SDL_COPY_ADD: *blendMode = SDL_BLENDMODE_ADD; break; case SDL_COPY_MOD: *blendMode = SDL_BLENDMODE_MOD; break; default: *blendMode = SDL_BLENDMODE_NONE; break; } return 0; } int SDL_SetSurfaceScaleMode(SDL_Surface * surface, SDL_ScaleMode scaleMode) { int flags, status; if (!surface) { return -1; } status = 0; flags = surface->map->info.flags; surface->map->info.flags &= ~(SDL_COPY_NEAREST); switch (scaleMode) { case SDL_SCALEMODE_NONE: break; case SDL_SCALEMODE_FAST: surface->map->info.flags |= SDL_COPY_NEAREST; break; case SDL_SCALEMODE_SLOW: case SDL_SCALEMODE_BEST: SDL_Unsupported(); surface->map->info.flags |= SDL_COPY_NEAREST; status = -1; break; default: SDL_Unsupported(); status = -1; break; } if (surface->map->info.flags != flags) { SDL_InvalidateMap(surface->map); } return status; } int SDL_GetSurfaceScaleMode(SDL_Surface * surface, SDL_ScaleMode *scaleMode) { if (!surface) { return -1; } if (!scaleMode) { return 0; } switch (surface->map->info.flags & SDL_COPY_NEAREST) { case SDL_COPY_NEAREST: *scaleMode = SDL_SCALEMODE_FAST; break; default: *scaleMode = SDL_SCALEMODE_NONE; break; } return 0; } SDL_bool SDL_SetClipRect(SDL_Surface * surface, const SDL_Rect * rect) { SDL_Rect full_rect; /* Don't do anything if there's no surface to act on */ if (!surface) { return SDL_FALSE; } /* Set up the full surface rectangle */ full_rect.x = 0; full_rect.y = 0; full_rect.w = surface->w; full_rect.h = surface->h; /* Set the clipping rectangle */ if (!rect) { surface->clip_rect = full_rect; return SDL_TRUE; } return SDL_IntersectRect(rect, &full_rect, &surface->clip_rect); } void SDL_GetClipRect(SDL_Surface * surface, SDL_Rect * rect) { if (surface && rect) { *rect = surface->clip_rect; } } /* * Set up a blit between two surfaces -- split into three parts: * The upper part, SDL_UpperBlit(), performs clipping and rectangle * verification. The lower part is a pointer to a low level * accelerated blitting function. * * These parts are separated out and each used internally by this * library in the optimimum places. They are exported so that if * you know exactly what you are doing, you can optimize your code * by calling the one(s) you need. */ int SDL_LowerBlit(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect) { /* Check to make sure the blit mapping is valid */ if ((src->map->dst != dst) || (src->map->dst->format_version != src->map->format_version)) { if (SDL_MapSurface(src, dst) < 0) { return (-1); } /* just here for debugging */ /* printf */ /* ("src = 0x%08X src->flags = %08X src->map->info.flags = %08x\ndst = 0x%08X dst->flags = %08X dst->map->info.flags = %08X\nsrc->map->blit = 0x%08x\n", */ /* src, dst->flags, src->map->info.flags, dst, dst->flags, */ /* dst->map->info.flags, src->map->blit); */ } return (src->map->blit(src, srcrect, dst, dstrect)); } int SDL_UpperBlit(SDL_Surface * src, const SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect) { SDL_Rect fulldst; int srcx, srcy, w, h; /* Make sure the surfaces aren't locked */ if (!src || !dst) { SDL_SetError("SDL_UpperBlit: passed a NULL surface"); return (-1); } if (src->locked || dst->locked) { SDL_SetError("Surfaces must not be locked during blit"); return (-1); } /* If the destination rectangle is NULL, use the entire dest surface */ if (dstrect == NULL) { fulldst.x = fulldst.y = 0; dstrect = &fulldst; } /* clip the source rectangle to the source surface */ if (srcrect) { int maxw, maxh; srcx = srcrect->x; w = srcrect->w; if (srcx < 0) { w += srcx; dstrect->x -= srcx; srcx = 0; } maxw = src->w - srcx; if (maxw < w) w = maxw; srcy = srcrect->y; h = srcrect->h; if (srcy < 0) { h += srcy; dstrect->y -= srcy; srcy = 0; } maxh = src->h - srcy; if (maxh < h) h = maxh; } else { srcx = srcy = 0; w = src->w; h = src->h; } /* clip the destination rectangle against the clip rectangle */ { SDL_Rect *clip = &dst->clip_rect; int dx, dy; dx = clip->x - dstrect->x; if (dx > 0) { w -= dx; dstrect->x += dx; srcx += dx; } dx = dstrect->x + w - clip->x - clip->w; if (dx > 0) w -= dx; dy = clip->y - dstrect->y; if (dy > 0) { h -= dy; dstrect->y += dy; srcy += dy; } dy = dstrect->y + h - clip->y - clip->h; if (dy > 0) h -= dy; } if (w > 0 && h > 0) { SDL_Rect sr; sr.x = srcx; sr.y = srcy; sr.w = dstrect->w = w; sr.h = dstrect->h = h; return SDL_LowerBlit(src, &sr, dst, dstrect); } dstrect->w = dstrect->h = 0; return 0; } /* * Lock a surface to directly access the pixels */ int SDL_LockSurface(SDL_Surface * surface) { if (!surface->locked) { /* Perform the lock */ if (surface->flags & SDL_RLEACCEL) { SDL_UnRLESurface(surface, 1); surface->flags |= SDL_RLEACCEL; /* save accel'd state */ } } /* Increment the surface lock count, for recursive locks */ ++surface->locked; /* Ready to go.. */ return (0); } /* * Unlock a previously locked surface */ void SDL_UnlockSurface(SDL_Surface * surface) { /* Only perform an unlock if we are locked */ if (!surface->locked || (--surface->locked > 0)) { return; } /* Update RLE encoded surface with new data */ if ((surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL) { surface->flags &= ~SDL_RLEACCEL; /* stop lying */ SDL_RLESurface(surface); } } /* * Convert a surface into the specified pixel format. */ SDL_Surface * SDL_ConvertSurface(SDL_Surface * surface, SDL_PixelFormat * format, Uint32 flags) { SDL_Surface *convert; Uint32 copy_flags; SDL_Rect bounds; /* Check for empty destination palette! (results in empty image) */ if (format->palette != NULL) { int i; for (i = 0; i < format->palette->ncolors; ++i) { if ((format->palette->colors[i].r != 0xFF) || (format->palette->colors[i].g != 0xFF) || (format->palette->colors[i].b != 0xFF)) break; } if (i == format->palette->ncolors) { SDL_SetError("Empty destination palette"); return (NULL); } } /* Create a new surface with the desired format */ convert = SDL_CreateRGBSurface(flags, surface->w, surface->h, format->BitsPerPixel, format->Rmask, format->Gmask, format->Bmask, format->Amask); if (convert == NULL) { return (NULL); } /* Copy the palette if any */ if (format->palette && convert->format->palette) { SDL_memcpy(convert->format->palette->colors, format->palette->colors, format->palette->ncolors * sizeof(SDL_Color)); convert->format->palette->ncolors = format->palette->ncolors; } /* Save the original copy flags */ copy_flags = surface->map->info.flags; surface->map->info.flags = 0; /* Copy over the image data */ bounds.x = 0; bounds.y = 0; bounds.w = surface->w; bounds.h = surface->h; SDL_LowerBlit(surface, &bounds, convert, &bounds); /* Clean up the original surface, and update converted surface */ convert->map->info.r = surface->map->info.r; convert->map->info.g = surface->map->info.g; convert->map->info.b = surface->map->info.b; convert->map->info.a = surface->map->info.a; convert->map->info.flags = (copy_flags & ~(SDL_COPY_COLORKEY | SDL_COPY_BLEND | SDL_COPY_RLE_DESIRED | SDL_COPY_RLE_COLORKEY | SDL_COPY_RLE_ALPHAKEY)); surface->map->info.flags = copy_flags; if (copy_flags & SDL_COPY_COLORKEY) { Uint8 keyR, keyG, keyB, keyA; SDL_GetRGBA(surface->map->info.colorkey, surface->format, &keyR, &keyG, &keyB, &keyA); SDL_SetColorKey(convert, 1, SDL_MapRGBA(convert->format, keyR, keyG, keyB, keyA)); /* This is needed when converting for 3D texture upload */ SDL_ConvertColorkeyToAlpha(convert); } SDL_SetClipRect(convert, &surface->clip_rect); /* Enable alpha blending by default if the new surface has an * alpha channel or alpha modulation */ if ((surface->format->Amask && format->Amask) || (copy_flags & (SDL_COPY_COLORKEY|SDL_COPY_MODULATE_ALPHA))) { SDL_SetSurfaceBlendMode(convert, SDL_BLENDMODE_BLEND); } if ((copy_flags & SDL_COPY_RLE_DESIRED) || (flags & SDL_RLEACCEL)) { SDL_SetSurfaceRLE(convert, SDL_RLEACCEL); } /* We're ready to go! */ return (convert); } /* * Create a surface on the stack for quick blit operations */ static __inline__ SDL_bool SDL_CreateSurfaceOnStack(int width, int height, Uint32 pixel_format, void * pixels, int pitch, SDL_Surface * surface, SDL_PixelFormat * format, SDL_BlitMap * blitmap) { int bpp; Uint32 Rmask, Gmask, Bmask, Amask; if (!SDL_PixelFormatEnumToMasks(pixel_format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { return SDL_FALSE; } if (bpp <= 8) { SDL_SetError("Indexed pixel formats not supported"); return SDL_FALSE; } SDL_zerop(surface); surface->flags = SDL_PREALLOC; surface->format = SDL_InitFormat(format, bpp, Rmask, Gmask, Bmask, Amask); surface->pixels = pixels; surface->w = width; surface->h = height; surface->pitch = pitch; /* We don't actually need to set up the clip rect for our purposes */ /*SDL_SetClipRect(surface, NULL);*/ /* Allocate an empty mapping */ SDL_zerop(blitmap); blitmap->info.r = 0xFF; blitmap->info.g = 0xFF; blitmap->info.b = 0xFF; blitmap->info.a = 0xFF; surface->map = blitmap; SDL_FormatChanged(surface); /* The surface is ready to go */ surface->refcount = 1; return SDL_TRUE; } /* * Copy a block of pixels of one format to another format */ int SDL_ConvertPixels(int width, int height, Uint32 src_format, const void * src, int src_pitch, Uint32 dst_format, void * dst, int dst_pitch) { SDL_Surface src_surface, dst_surface; SDL_PixelFormat src_fmt, dst_fmt; SDL_BlitMap src_blitmap, dst_blitmap; SDL_Rect rect; /* Fast path for same format copy */ if (src_format == dst_format) { int bpp; if (SDL_ISPIXELFORMAT_FOURCC(src_format)) { switch (src_format) { case SDL_PIXELFORMAT_YV12: case SDL_PIXELFORMAT_IYUV: case SDL_PIXELFORMAT_YUY2: case SDL_PIXELFORMAT_UYVY: case SDL_PIXELFORMAT_YVYU: bpp = 2; default: SDL_SetError("Unknown FOURCC pixel format"); return -1; } } else { bpp = SDL_BYTESPERPIXEL(src_format); } width *= bpp; while (height-- > 0) { SDL_memcpy(dst, src, width); src = (Uint8*)src + src_pitch; dst = (Uint8*)dst + dst_pitch; } return SDL_TRUE; } if (!SDL_CreateSurfaceOnStack(width, height, src_format, (void*)src, src_pitch, &src_surface, &src_fmt, &src_blitmap)) { return -1; } if (!SDL_CreateSurfaceOnStack(width, height, dst_format, dst, dst_pitch, &dst_surface, &dst_fmt, &dst_blitmap)) { return -1; } /* Set up the rect and go! */ rect.x = 0; rect.y = 0; rect.w = width; rect.h = height; return SDL_LowerBlit(&src_surface, &rect, &dst_surface, &rect); } /* * Free a surface created by the above function. */ void SDL_FreeSurface(SDL_Surface * surface) { if (surface == NULL) { return; } if (--surface->refcount > 0) { return; } while (surface->locked > 0) { SDL_UnlockSurface(surface); } if (surface->flags & SDL_RLEACCEL) { SDL_UnRLESurface(surface, 0); } if (surface->format) { SDL_SetSurfacePalette(surface, NULL); SDL_FreeFormat(surface->format); surface->format = NULL; } if (surface->map != NULL) { SDL_FreeBlitMap(surface->map); surface->map = NULL; } if (surface->pixels && ((surface->flags & SDL_PREALLOC) != SDL_PREALLOC)) { SDL_free(surface->pixels); } SDL_free(surface); #ifdef CHECK_LEAKS --surfaces_allocated; #endif } /* vi: set ts=4 sw=4 expandtab: */