view src/video/SDL_draw.h @ 5067:61d53410eb41

Fixed bug #859 CREATE_SUBDIRS helps a lot if browsing HTML documentation in a file browser. ALWAYS_DETAILED_SEC makes sure everything has at least the automatic documentation like function prototype and source references. STRIP_FROM_PATH allows you to include only the relevant portions of the files' paths, cleaning up both the file list and directory tree, though you need to change the path listed here to match wherever you put SDL. ALIASES avoids some warnings generated by C:\source\svn.libsdl.org\trunk\SDL\src\joystick\darwin\10.3.9-FIX\IOHIDLib.h. It seems Apple uses a few commands which are not normally supported by Doxygen. BUILTIN_STL_SUPPORT adds support for parsing code which makes use of the standard template library. There isn't a lot of C++ in SDL (some in bwindow at least), but this still seems like a good idea. TYPEDEF_HIDES_STRUCT means that for code like this: typedef struct A {int B;} C; C is documented as a structure containing B instead of a typedef mapped to A. EXTRACT_ALL, EXTRACT_PRIVATE, EXTRACT_STATIC, EXTRACT_LOCAL_METHODS, EXTRACT_ANON_NSPACES and INTERNAL_DOCS make sure that _everything_ is documented. CASE_SENSE_NAMES = NO avoids potential conflicts when building documentation on case insensitive file systems like NTFS and FAT32. WARN_NO_PARAMDOC lets you know when you have documented some, but not all, of the parameters of a function. This is useful when you're working on adding such documentation since it makes partially documented functions easier to spot. WARN_LOGFILE writes warnings to a seperate file instead of mixing them in with stdout. When not running in quiet mode, these warnings can be hard to spot without this flag. I added *.h.in and *.h.default to FILE_PATTERNS to generate documentation for config.h.in and config.h.default. RECURSIVE tells doxygen to look not only in the input directory, but also in subfolders. EXCLUDE avoids documenting things like test programs, examples and templates which need to be documented separately. I've used EXCLUDE_PATTERNS to exclude non-source subdirectories that often find their way into source folders (such as obj or .svn). EXAMPLE_PATH lists directories doxygen will search to find included example code. So far, SDL doesn't really use this feature, but I've listed some likely locations. SOURCE_BROWSER adds syntax highlighted source code to the HTML output. USE_HTAGS is nice, but not available on Windows. INLINE_SOURCES adds the body of a function to it's documentation so you can quickly see exactly what it does. ALPHABETICAL_INDEX generates an alphabetical list of all structures, functions, etc., which makes it much easier to find what you're looking for. IGNORE_PREFIX skips the SDL_ prefix when deciding which index page to place an item on so you don't have everything show up under "S". HTML_DYNAMIC_SECTIONS hides the includes/included by diagrams by default and adds JavaScript to allow the user to show and hide them by clicking a link. ENUM_VALUES_PER_LINE = 1 makes enums easier to read by placing each value on it's own line. GENERATE_TREEVIEW produces a two frame index page with a navigation tree on the left. I have LaTeX and man pages turned off to speed up doxygen, you may want to turn them back on yourself. I added _WIN32=1 to PREDEFINED to cause SDL to output documentation related to Win32 builds of SDL. Normally, doxygen gets confused since there are multiple definitions for various structures and formats that vary by platform. Without this doxygen can produce broken documentation or, if you're lucky, output documentation only for the dummy drivers, which isn't very useful. You need to pick a platform. GENERATE_TAGFILE produces a file which can be used to link other doxygen documentation to the SDL documentation. CLASS_DIAGRAMS turns on class diagrams even when dot is not available. HAVE_DOT tells doxygen to try to use dot to generate diagrams. TEMPLATE_RELATIONS and INCLUDE_GRAPH add additional diagrams to the documentation. DOT_MULTI_TARGETS speeds up dot. OUTPUT_DIRECTORY, INPUT and other paths reflect the fact that this Doxyfile is intended to process src as well as include and is being run from a separate subdirectory. Doxygen produces several temporary files while it's running and if interrupted, can leave those files behind. It's easier to clean up if there aren't a hundred or so files in the same folder. I typically run doxygen in SDL/doxy and set the output directory to '.'. Since doxygen puts it's output in subfolders by type, this keeps things pretty well organised. You could use '../doc' instead and get the same results.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 21 Jan 2011 12:57:01 -0800
parents f7b03b6838cb
children e743b9c3f6d6
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_blit.h"

/* This code assumes that r, g, b, a are the source color,
 * and in the blend and add case, the RGB values are premultiplied by a.
 */

#define DRAW_MUL(_a, _b) (((unsigned)(_a)*(_b))/255)

#define DRAW_FASTSETPIXEL(type) \
    *pixel = (type) color

#define DRAW_FASTSETPIXEL1 DRAW_FASTSETPIXEL(Uint8)
#define DRAW_FASTSETPIXEL2 DRAW_FASTSETPIXEL(Uint16)
#define DRAW_FASTSETPIXEL4 DRAW_FASTSETPIXEL(Uint32)

#define DRAW_FASTSETPIXELXY(x, y, type, bpp, color) \
    *(type *)((Uint8 *)dst->pixels + (y) * dst->pitch \
                                   + (x) * bpp) = (type) color

#define DRAW_FASTSETPIXELXY1(x, y) DRAW_FASTSETPIXELXY(x, y, Uint8, 1, color)
#define DRAW_FASTSETPIXELXY2(x, y) DRAW_FASTSETPIXELXY(x, y, Uint16, 2, color)
#define DRAW_FASTSETPIXELXY4(x, y) DRAW_FASTSETPIXELXY(x, y, Uint32, 4, color)

#define DRAW_SETPIXEL(setpixel) \
do { \
    unsigned sr = r, sg = g, sb = b, sa = a; \
    setpixel; \
} while (0)

#define DRAW_SETPIXEL_BLEND(getpixel, setpixel) \
do { \
    unsigned sr, sg, sb, sa; sa; \
    getpixel; \
    sr = DRAW_MUL(inva, sr) + r; \
    sg = DRAW_MUL(inva, sg) + g; \
    sb = DRAW_MUL(inva, sb) + b; \
    setpixel; \
} while (0)

#define DRAW_SETPIXEL_ADD(getpixel, setpixel) \
do { \
    unsigned sr, sg, sb, sa; sa; \
    getpixel; \
    sr += r; if (sr > 0xff) sr = 0xff; \
    sg += g; if (sg > 0xff) sg = 0xff; \
    sb += b; if (sb > 0xff) sb = 0xff; \
    setpixel; \
} while (0)

#define DRAW_SETPIXEL_MOD(getpixel, setpixel) \
do { \
    unsigned sr, sg, sb, sa; sa; \
    getpixel; \
    sr = DRAW_MUL(sr, r); \
    sg = DRAW_MUL(sg, g); \
    sb = DRAW_MUL(sb, b); \
    setpixel; \
} while (0)

#define DRAW_SETPIXELXY(x, y, type, bpp, op) \
do { \
    type *pixel = (type *)((Uint8 *)dst->pixels + (y) * dst->pitch \
                                                + (x) * bpp); \
    op; \
} while (0)

/*
 * Define draw operators for RGB555
 */

#define DRAW_SETPIXEL_RGB555 \
    DRAW_SETPIXEL(RGB555_FROM_RGB(*pixel, sr, sg, sb))

#define DRAW_SETPIXEL_BLEND_RGB555 \
    DRAW_SETPIXEL_BLEND(RGB_FROM_RGB555(*pixel, sr, sg, sb), \
                        RGB555_FROM_RGB(*pixel, sr, sg, sb))

#define DRAW_SETPIXEL_ADD_RGB555 \
    DRAW_SETPIXEL_ADD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \
                      RGB555_FROM_RGB(*pixel, sr, sg, sb))

#define DRAW_SETPIXEL_MOD_RGB555 \
    DRAW_SETPIXEL_MOD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \
                      RGB555_FROM_RGB(*pixel, sr, sg, sb))

#define DRAW_SETPIXELXY_RGB555(x, y) \
    DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB555)

#define DRAW_SETPIXELXY_BLEND_RGB555(x, y) \
    DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB555)

#define DRAW_SETPIXELXY_ADD_RGB555(x, y) \
    DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB555)

#define DRAW_SETPIXELXY_MOD_RGB555(x, y) \
    DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB555)

/*
 * Define draw operators for RGB565
 */

#define DRAW_SETPIXEL_RGB565 \
    DRAW_SETPIXEL(RGB565_FROM_RGB(*pixel, sr, sg, sb))

#define DRAW_SETPIXEL_BLEND_RGB565 \
    DRAW_SETPIXEL_BLEND(RGB_FROM_RGB565(*pixel, sr, sg, sb), \
                        RGB565_FROM_RGB(*pixel, sr, sg, sb))

#define DRAW_SETPIXEL_ADD_RGB565 \
    DRAW_SETPIXEL_ADD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \
                      RGB565_FROM_RGB(*pixel, sr, sg, sb))

#define DRAW_SETPIXEL_MOD_RGB565 \
    DRAW_SETPIXEL_MOD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \
                      RGB565_FROM_RGB(*pixel, sr, sg, sb))

#define DRAW_SETPIXELXY_RGB565(x, y) \
    DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB565)

#define DRAW_SETPIXELXY_BLEND_RGB565(x, y) \
    DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB565)

#define DRAW_SETPIXELXY_ADD_RGB565(x, y) \
    DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB565)

#define DRAW_SETPIXELXY_MOD_RGB565(x, y) \
    DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB565)

/*
 * Define draw operators for RGB888
 */

#define DRAW_SETPIXEL_RGB888 \
    DRAW_SETPIXEL(RGB888_FROM_RGB(*pixel, sr, sg, sb))

#define DRAW_SETPIXEL_BLEND_RGB888 \
    DRAW_SETPIXEL_BLEND(RGB_FROM_RGB888(*pixel, sr, sg, sb), \
                        RGB888_FROM_RGB(*pixel, sr, sg, sb))

#define DRAW_SETPIXEL_ADD_RGB888 \
    DRAW_SETPIXEL_ADD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \
                      RGB888_FROM_RGB(*pixel, sr, sg, sb))

#define DRAW_SETPIXEL_MOD_RGB888 \
    DRAW_SETPIXEL_MOD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \
                      RGB888_FROM_RGB(*pixel, sr, sg, sb))

#define DRAW_SETPIXELXY_RGB888(x, y) \
    DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB888)

#define DRAW_SETPIXELXY_BLEND_RGB888(x, y) \
    DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB888)

#define DRAW_SETPIXELXY_ADD_RGB888(x, y) \
    DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB888)

#define DRAW_SETPIXELXY_MOD_RGB888(x, y) \
    DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB888)

/*
 * Define draw operators for ARGB8888
 */

#define DRAW_SETPIXEL_ARGB8888 \
    DRAW_SETPIXEL(ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa))

#define DRAW_SETPIXEL_BLEND_ARGB8888 \
    DRAW_SETPIXEL_BLEND(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \
                        ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa))

#define DRAW_SETPIXEL_ADD_ARGB8888 \
    DRAW_SETPIXEL_ADD(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \
                      ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa))

#define DRAW_SETPIXEL_MOD_ARGB8888 \
    DRAW_SETPIXEL_MOD(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \
                      ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa))

#define DRAW_SETPIXELXY_ARGB8888(x, y) \
    DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ARGB8888)

#define DRAW_SETPIXELXY_BLEND_ARGB8888(x, y) \
    DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_ARGB8888)

#define DRAW_SETPIXELXY_ADD_ARGB8888(x, y) \
    DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_ARGB8888)

#define DRAW_SETPIXELXY_MOD_ARGB8888(x, y) \
    DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_ARGB8888)

/*
 * Define draw operators for general RGB
 */

#define DRAW_SETPIXEL_RGB \
    DRAW_SETPIXEL(PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))

#define DRAW_SETPIXEL_BLEND_RGB \
    DRAW_SETPIXEL_BLEND(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \
                        PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))

#define DRAW_SETPIXEL_ADD_RGB \
    DRAW_SETPIXEL_ADD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \
                      PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))

#define DRAW_SETPIXEL_MOD_RGB \
    DRAW_SETPIXEL_MOD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \
                      PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))

#define DRAW_SETPIXELXY2_RGB(x, y) \
    DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB)

#define DRAW_SETPIXELXY4_RGB(x, y) \
    DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB)

#define DRAW_SETPIXELXY2_BLEND_RGB(x, y) \
    DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB)

#define DRAW_SETPIXELXY4_BLEND_RGB(x, y) \
    DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB)

#define DRAW_SETPIXELXY2_ADD_RGB(x, y) \
    DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB)

#define DRAW_SETPIXELXY4_ADD_RGB(x, y) \
    DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB)

#define DRAW_SETPIXELXY2_MOD_RGB(x, y) \
    DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB)

#define DRAW_SETPIXELXY4_MOD_RGB(x, y) \
    DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB)


/*
 * Define draw operators for general RGBA
 */

#define DRAW_SETPIXEL_RGBA \
    DRAW_SETPIXEL(PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))

#define DRAW_SETPIXEL_BLEND_RGBA \
    DRAW_SETPIXEL_BLEND(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \
                        PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))

#define DRAW_SETPIXEL_ADD_RGBA \
    DRAW_SETPIXEL_ADD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \
                      PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))

#define DRAW_SETPIXEL_MOD_RGBA \
    DRAW_SETPIXEL_MOD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \
                      PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))

#define DRAW_SETPIXELXY4_RGBA(x, y) \
    DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGBA)

#define DRAW_SETPIXELXY4_BLEND_RGBA(x, y) \
    DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGBA)

#define DRAW_SETPIXELXY4_ADD_RGBA(x, y) \
    DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGBA)

#define DRAW_SETPIXELXY4_MOD_RGBA(x, y) \
    DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGBA)

/*
 * Define line drawing macro
 */

#define ABS(_x) ((_x) < 0 ? -(_x) : (_x))

/* Horizontal line */
#define HLINE(type, op, draw_end) \
{ \
    int length; \
    int pitch = (dst->pitch / dst->format->BytesPerPixel); \
    type *pixel; \
    if (x1 <= x2) { \
        pixel = (type *)dst->pixels + y1 * pitch + x1; \
        length = draw_end ? (x2-x1+1) : (x2-x1); \
    } else { \
        pixel = (type *)dst->pixels + y1 * pitch + x2; \
        if (!draw_end) { \
            ++pixel; \
        } \
        length = draw_end ? (x1-x2+1) : (x1-x2); \
    } \
    while (length--) { \
        op; \
        ++pixel; \
    } \
}

/* Vertical line */
#define VLINE(type, op, draw_end) \
{ \
    int length; \
    int pitch = (dst->pitch / dst->format->BytesPerPixel); \
    type *pixel; \
    if (y1 <= y2) { \
        pixel = (type *)dst->pixels + y1 * pitch + x1; \
        length = draw_end ? (y2-y1+1) : (y2-y1); \
    } else { \
        pixel = (type *)dst->pixels + y2 * pitch + x1; \
        if (!draw_end) { \
            pixel += pitch; \
        } \
        length = draw_end ? (y1-y2+1) : (y1-y2); \
    } \
    while (length--) { \
        op; \
        pixel += pitch; \
    } \
}

/* Diagonal line */
#define DLINE(type, op, draw_end) \
{ \
    int length; \
    int pitch = (dst->pitch / dst->format->BytesPerPixel); \
    type *pixel; \
    if (y1 <= y2) { \
        pixel = (type *)dst->pixels + y1 * pitch + x1; \
        if (x1 <= x2) { \
            ++pitch; \
        } else { \
            --pitch; \
        } \
        length = (y2-y1); \
    } else { \
        pixel = (type *)dst->pixels + y2 * pitch + x2; \
        if (x2 <= x1) { \
            ++pitch; \
        } else { \
            --pitch; \
        } \
        if (!draw_end) { \
            pixel += pitch; \
        } \
        length = (y1-y2); \
    } \
    if (draw_end) { \
        ++length; \
    } \
    while (length--) { \
        op; \
        pixel += pitch; \
    } \
}

/* Bresenham's line algorithm */
#define BLINE(x1, y1, x2, y2, op, draw_end) \
{ \
    int i, deltax, deltay, numpixels; \
    int d, dinc1, dinc2; \
    int x, xinc1, xinc2; \
    int y, yinc1, yinc2; \
 \
    deltax = ABS(x2 - x1); \
    deltay = ABS(y2 - y1); \
 \
    if (deltax >= deltay) { \
        numpixels = deltax + 1; \
        d = (2 * deltay) - deltax; \
        dinc1 = deltay * 2; \
        dinc2 = (deltay - deltax) * 2; \
        xinc1 = 1; \
        xinc2 = 1; \
        yinc1 = 0; \
        yinc2 = 1; \
    } else { \
        numpixels = deltay + 1; \
        d = (2 * deltax) - deltay; \
        dinc1 = deltax * 2; \
        dinc2 = (deltax - deltay) * 2; \
        xinc1 = 0; \
        xinc2 = 1; \
        yinc1 = 1; \
        yinc2 = 1; \
    } \
 \
    if (x1 > x2) { \
        xinc1 = -xinc1; \
        xinc2 = -xinc2; \
    } \
    if (y1 > y2) { \
        yinc1 = -yinc1; \
        yinc2 = -yinc2; \
    } \
 \
    x = x1; \
    y = y1; \
 \
    if (!draw_end) { \
        --numpixels; \
    } \
    for (i = 0; i < numpixels; ++i) { \
        op(x, y); \
        if (d < 0) { \
            d += dinc1; \
            x += xinc1; \
            y += yinc1; \
        } else { \
            d += dinc2; \
            x += xinc2; \
            y += yinc2; \
        } \
    } \
}

/* Xiaolin Wu's line algorithm, based on Michael Abrash's implementation */
#define WULINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \
{ \
    Uint16 ErrorAdj, ErrorAcc; \
    Uint16 ErrorAccTemp, Weighting; \
    int DeltaX, DeltaY, Temp, XDir; \
    unsigned r, g, b, a, inva; \
 \
    /* Draw the initial pixel, which is always exactly intersected by \
       the line and so needs no weighting */ \
    opaque_op(x1, y1); \
 \
    /* Draw the final pixel, which is always exactly intersected by the line \
       and so needs no weighting */ \
    if (draw_end) { \
        opaque_op(x2, y2); \
    } \
 \
    /* Make sure the line runs top to bottom */ \
    if (y1 > y2) { \
        Temp = y1; y1 = y2; y2 = Temp; \
        Temp = x1; x1 = x2; x2 = Temp; \
    } \
    DeltaY = y2 - y1; \
 \
    if ((DeltaX = x2 - x1) >= 0) { \
        XDir = 1; \
    } else { \
        XDir = -1; \
        DeltaX = -DeltaX; /* make DeltaX positive */ \
    } \
 \
    /* line is not horizontal, diagonal, or vertical */ \
    ErrorAcc = 0;  /* initialize the line error accumulator to 0 */ \
 \
    /* Is this an X-major or Y-major line? */ \
    if (DeltaY > DeltaX) { \
        /* Y-major line; calculate 16-bit fixed-point fractional part of a \
          pixel that X advances each time Y advances 1 pixel, truncating the \
          result so that we won't overrun the endpoint along the X axis */ \
        ErrorAdj = ((unsigned long) DeltaX << 16) / (unsigned long) DeltaY; \
        /* Draw all pixels other than the first and last */ \
        while (--DeltaY) { \
            ErrorAccTemp = ErrorAcc;   /* remember currrent accumulated error */ \
            ErrorAcc += ErrorAdj;      /* calculate error for next pixel */ \
            if (ErrorAcc <= ErrorAccTemp) { \
                /* The error accumulator turned over, so advance the X coord */ \
                x1 += XDir; \
            } \
            y1++; /* Y-major, so always advance Y */ \
            /* The IntensityBits most significant bits of ErrorAcc give us the \
             intensity weighting for this pixel, and the complement of the \
             weighting for the paired pixel */ \
            Weighting = ErrorAcc >> 8; \
            { \
                a = DRAW_MUL(_a, (Weighting ^ 255)); \
                r = DRAW_MUL(_r, a); \
                g = DRAW_MUL(_g, a); \
                b = DRAW_MUL(_b, a); \
                inva = (a ^ 0xFF); \
                blend_op(x1, y1); \
            } \
            { \
                a = DRAW_MUL(_a, Weighting); \
                r = DRAW_MUL(_r, a); \
                g = DRAW_MUL(_g, a); \
                b = DRAW_MUL(_b, a); \
                inva = (a ^ 0xFF); \
                blend_op(x1 + XDir, y1); \
            } \
        } \
    } else { \
        /* X-major line; calculate 16-bit fixed-point fractional part of a \
           pixel that Y advances each time X advances 1 pixel, truncating the \
           result to avoid overrunning the endpoint along the X axis */ \
        ErrorAdj = ((unsigned long) DeltaY << 16) / (unsigned long) DeltaX; \
        /* Draw all pixels other than the first and last */ \
        while (--DeltaX) { \
            ErrorAccTemp = ErrorAcc;   /* remember currrent accumulated error */ \
            ErrorAcc += ErrorAdj;      /* calculate error for next pixel */ \
            if (ErrorAcc <= ErrorAccTemp) { \
                /* The error accumulator turned over, so advance the Y coord */ \
                y1++; \
            } \
            x1 += XDir; /* X-major, so always advance X */ \
            /* The IntensityBits most significant bits of ErrorAcc give us the \
              intensity weighting for this pixel, and the complement of the \
              weighting for the paired pixel */ \
            Weighting = ErrorAcc >> 8; \
            { \
                a = DRAW_MUL(_a, (Weighting ^ 255)); \
                r = DRAW_MUL(_r, a); \
                g = DRAW_MUL(_g, a); \
                b = DRAW_MUL(_b, a); \
                inva = (a ^ 0xFF); \
                blend_op(x1, y1); \
            } \
            { \
                a = DRAW_MUL(_a, Weighting); \
                r = DRAW_MUL(_r, a); \
                g = DRAW_MUL(_g, a); \
                b = DRAW_MUL(_b, a); \
                inva = (a ^ 0xFF); \
                blend_op(x1, y1 + 1); \
            } \
        } \
    } \
}

#ifdef AA_LINES
#define AALINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \
            WULINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end)
#else
#define AALINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \
            BLINE(x1, y1, x2, y2, opaque_op, draw_end)
#endif

/*
 * Define fill rect macro
 */

#define FILLRECT(type, op) \
do { \
    int width = rect->w; \
    int height = rect->h; \
    int pitch = (dst->pitch / dst->format->BytesPerPixel); \
    int skip = pitch - width; \
    type *pixel = (type *)dst->pixels + rect->y * pitch + rect->x; \
    while (height--) { \
        { int n = (width+3)/4; \
            switch (width & 3) { \
            case 0: do {   op; pixel++; \
            case 3:        op; pixel++; \
            case 2:        op; pixel++; \
            case 1:        op; pixel++; \
                    } while ( --n > 0 ); \
            } \
        } \
        pixel += skip; \
    } \
} while (0)

/* vi: set ts=4 sw=4 expandtab: */