Mercurial > sdl-ios-xcode
view src/video/SDL_blit.h @ 5067:61d53410eb41
Fixed bug #859
CREATE_SUBDIRS helps a lot if browsing HTML documentation in a file browser.
ALWAYS_DETAILED_SEC makes sure everything has at least the automatic
documentation like function prototype and source references.
STRIP_FROM_PATH allows you to include only the relevant portions of the files'
paths, cleaning up both the file list and directory tree, though you need to
change the path listed here to match wherever you put SDL.
ALIASES avoids some warnings generated by
C:\source\svn.libsdl.org\trunk\SDL\src\joystick\darwin\10.3.9-FIX\IOHIDLib.h.
It seems Apple uses a few commands which are not normally supported by Doxygen.
BUILTIN_STL_SUPPORT adds support for parsing code which makes use of the
standard template library. There isn't a lot of C++ in SDL (some in bwindow at
least), but this still seems like a good idea.
TYPEDEF_HIDES_STRUCT means that for code like this:
typedef struct A {int B;} C;
C is documented as a structure containing B instead of a typedef mapped to A.
EXTRACT_ALL, EXTRACT_PRIVATE, EXTRACT_STATIC, EXTRACT_LOCAL_METHODS,
EXTRACT_ANON_NSPACES and INTERNAL_DOCS make sure that _everything_ is
documented.
CASE_SENSE_NAMES = NO avoids potential conflicts when building documentation on
case insensitive file systems like NTFS and FAT32.
WARN_NO_PARAMDOC lets you know when you have documented some, but not all, of
the parameters of a function. This is useful when you're working on adding
such documentation since it makes partially documented functions easier to
spot.
WARN_LOGFILE writes warnings to a seperate file instead of mixing them in with
stdout. When not running in quiet mode, these warnings can be hard to spot
without this flag.
I added *.h.in and *.h.default to FILE_PATTERNS to generate documentation for
config.h.in and config.h.default.
RECURSIVE tells doxygen to look not only in the input directory, but also in
subfolders.
EXCLUDE avoids documenting things like test programs, examples and templates
which need to be documented separately.
I've used EXCLUDE_PATTERNS to exclude non-source subdirectories that often find
their way into source folders (such as obj or .svn).
EXAMPLE_PATH lists directories doxygen will search to find included example
code. So far, SDL doesn't really use this feature, but I've listed some likely
locations.
SOURCE_BROWSER adds syntax highlighted source code to the HTML output.
USE_HTAGS is nice, but not available on Windows.
INLINE_SOURCES adds the body of a function to it's documentation so you can
quickly see exactly what it does.
ALPHABETICAL_INDEX generates an alphabetical list of all structures, functions,
etc., which makes it much easier to find what you're looking for.
IGNORE_PREFIX skips the SDL_ prefix when deciding which index page to place an
item on so you don't have everything show up under "S".
HTML_DYNAMIC_SECTIONS hides the includes/included by diagrams by default and
adds JavaScript to allow the user to show and hide them by clicking a link.
ENUM_VALUES_PER_LINE = 1 makes enums easier to read by placing each value on
it's own line.
GENERATE_TREEVIEW produces a two frame index page with a navigation tree on the
left.
I have LaTeX and man pages turned off to speed up doxygen, you may want to turn
them back on yourself.
I added _WIN32=1 to PREDEFINED to cause SDL to output documentation related to
Win32 builds of SDL. Normally, doxygen gets confused since there are multiple
definitions for various structures and formats that vary by platform. Without
this doxygen can produce broken documentation or, if you're lucky, output
documentation only for the dummy drivers, which isn't very useful. You need to
pick a platform.
GENERATE_TAGFILE produces a file which can be used to link other doxygen
documentation to the SDL documentation.
CLASS_DIAGRAMS turns on class diagrams even when dot is not available.
HAVE_DOT tells doxygen to try to use dot to generate diagrams.
TEMPLATE_RELATIONS and INCLUDE_GRAPH add additional diagrams to the
documentation.
DOT_MULTI_TARGETS speeds up dot.
OUTPUT_DIRECTORY, INPUT and other paths reflect the fact that this Doxyfile is
intended to process src as well as include and is being run from a separate
subdirectory. Doxygen produces several temporary files while it's running and
if interrupted, can leave those files behind. It's easier to clean up if there
aren't a hundred or so files in the same folder. I typically run doxygen in
SDL/doxy and set the output directory to '.'. Since doxygen puts it's output
in subfolders by type, this keeps things pretty well organised. You could use
'../doc' instead and get the same results.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 21 Jan 2011 12:57:01 -0800 |
parents | 1bceff8f008f |
children | e743b9c3f6d6 |
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line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_blit_h #define _SDL_blit_h #ifdef __MINGW32__ #include <_mingw.h> #endif #if defined(__MINGW32__) && defined(__MINGW64_VERSION_MAJOR) #include <intrin.h> #else #ifdef __MMX__ #include <mmintrin.h> #endif #ifdef __3dNOW__ #include <mm3dnow.h> #endif #ifdef __SSE__ #include <xmmintrin.h> #endif #ifdef __SSE2__ #include <emmintrin.h> #endif #endif #include "SDL_cpuinfo.h" #include "SDL_endian.h" #include "SDL_video.h" /* SDL blit copy flags */ #define SDL_COPY_MODULATE_COLOR 0x00000001 #define SDL_COPY_MODULATE_ALPHA 0x00000002 #define SDL_COPY_MASK 0x00000010 #define SDL_COPY_BLEND 0x00000020 #define SDL_COPY_ADD 0x00000040 #define SDL_COPY_MOD 0x00000080 #define SDL_COPY_COLORKEY 0x00000100 #define SDL_COPY_NEAREST 0x00000200 #define SDL_COPY_RLE_DESIRED 0x00001000 #define SDL_COPY_RLE_COLORKEY 0x00002000 #define SDL_COPY_RLE_ALPHAKEY 0x00004000 #define SDL_COPY_RLE_MASK (SDL_COPY_RLE_DESIRED|SDL_COPY_RLE_COLORKEY|SDL_COPY_RLE_ALPHAKEY) /* SDL blit CPU flags */ #define SDL_CPU_ANY 0x00000000 #define SDL_CPU_MMX 0x00000001 #define SDL_CPU_3DNOW 0x00000002 #define SDL_CPU_SSE 0x00000004 #define SDL_CPU_SSE2 0x00000008 #define SDL_CPU_ALTIVEC_PREFETCH 0x00000010 #define SDL_CPU_ALTIVEC_NOPREFETCH 0x00000020 typedef struct { Uint8 *src; int src_w, src_h; int src_pitch; int src_skip; Uint8 *dst; int dst_w, dst_h; int dst_pitch; int dst_skip; SDL_PixelFormat *src_fmt; SDL_PixelFormat *dst_fmt; Uint8 *table; int flags; Uint32 colorkey; Uint8 r, g, b, a; } SDL_BlitInfo; typedef void (SDLCALL * SDL_BlitFunc) (SDL_BlitInfo * info); typedef struct { Uint32 src_format; Uint32 dst_format; int flags; int cpu; SDL_BlitFunc func; } SDL_BlitFuncEntry; /* Blit mapping definition */ typedef struct SDL_BlitMap { SDL_Surface *dst; int identity; SDL_blit blit; void *data; SDL_BlitInfo info; /* the version count matches the destination; mismatch indicates an invalid mapping */ unsigned int format_version; } SDL_BlitMap; /* Functions found in SDL_blit.c */ extern int SDL_CalculateBlit(SDL_Surface * surface); /* Functions found in SDL_blit_*.c */ extern SDL_BlitFunc SDL_CalculateBlit0(SDL_Surface * surface); extern SDL_BlitFunc SDL_CalculateBlit1(SDL_Surface * surface); extern SDL_BlitFunc SDL_CalculateBlitN(SDL_Surface * surface); extern SDL_BlitFunc SDL_CalculateBlitA(SDL_Surface * surface); /* * Useful macros for blitting routines */ #if defined(__GNUC__) #define DECLARE_ALIGNED(t,v,a) t __attribute__((aligned(a))) v #elif defined(_MSC_VER) #define DECLARE_ALIGNED(t,v,a) __declspec(align(a)) t v #else #define DECLARE_ALIGNED(t,v,a) t v #endif #define FORMAT_EQUAL(A, B) \ ((A)->BitsPerPixel == (B)->BitsPerPixel \ && ((A)->Rmask == (B)->Rmask) && ((A)->Amask == (B)->Amask)) /* Load pixel of the specified format from a buffer and get its R-G-B values */ /* FIXME: rescale values to 0..255 here? */ #define RGB_FROM_PIXEL(Pixel, fmt, r, g, b) \ { \ r = (((Pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss); \ g = (((Pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss); \ b = (((Pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss); \ } #define RGB_FROM_RGB565(Pixel, r, g, b) \ { \ r = (((Pixel&0xF800)>>11)<<3); \ g = (((Pixel&0x07E0)>>5)<<2); \ b = ((Pixel&0x001F)<<3); \ } #define RGB_FROM_RGB555(Pixel, r, g, b) \ { \ r = (((Pixel&0x7C00)>>10)<<3); \ g = (((Pixel&0x03E0)>>5)<<3); \ b = ((Pixel&0x001F)<<3); \ } #define RGB_FROM_RGB888(Pixel, r, g, b) \ { \ r = ((Pixel&0xFF0000)>>16); \ g = ((Pixel&0xFF00)>>8); \ b = (Pixel&0xFF); \ } #define RETRIEVE_RGB_PIXEL(buf, bpp, Pixel) \ do { \ switch (bpp) { \ case 2: \ Pixel = *((Uint16 *)(buf)); \ break; \ \ case 3: { \ Uint8 *B = (Uint8 *)(buf); \ if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ Pixel = B[0] + (B[1] << 8) + (B[2] << 16); \ } else { \ Pixel = (B[0] << 16) + (B[1] << 8) + B[2]; \ } \ } \ break; \ \ case 4: \ Pixel = *((Uint32 *)(buf)); \ break; \ \ default: \ Pixel; /* stop gcc complaints */ \ break; \ } \ } while (0) #define DISEMBLE_RGB(buf, bpp, fmt, Pixel, r, g, b) \ do { \ switch (bpp) { \ case 2: \ Pixel = *((Uint16 *)(buf)); \ RGB_FROM_PIXEL(Pixel, fmt, r, g, b); \ break; \ \ case 3: { \ if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ r = *((buf)+fmt->Rshift/8); \ g = *((buf)+fmt->Gshift/8); \ b = *((buf)+fmt->Bshift/8); \ } else { \ r = *((buf)+2-fmt->Rshift/8); \ g = *((buf)+2-fmt->Gshift/8); \ b = *((buf)+2-fmt->Bshift/8); \ } \ } \ break; \ \ case 4: \ Pixel = *((Uint32 *)(buf)); \ RGB_FROM_PIXEL(Pixel, fmt, r, g, b); \ break; \ \ default: \ Pixel; /* stop gcc complaints */ \ break; \ } \ } while (0) /* Assemble R-G-B values into a specified pixel format and store them */ #define PIXEL_FROM_RGB(Pixel, fmt, r, g, b) \ { \ Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \ ((g>>fmt->Gloss)<<fmt->Gshift)| \ ((b>>fmt->Bloss)<<fmt->Bshift); \ } #define RGB565_FROM_RGB(Pixel, r, g, b) \ { \ Pixel = ((r>>3)<<11)|((g>>2)<<5)|(b>>3); \ } #define RGB555_FROM_RGB(Pixel, r, g, b) \ { \ Pixel = ((r>>3)<<10)|((g>>3)<<5)|(b>>3); \ } #define RGB888_FROM_RGB(Pixel, r, g, b) \ { \ Pixel = (r<<16)|(g<<8)|b; \ } #define ARGB8888_FROM_RGBA(Pixel, r, g, b, a) \ { \ Pixel = (a<<24)|(r<<16)|(g<<8)|b; \ } #define RGBA8888_FROM_RGBA(Pixel, r, g, b, a) \ { \ Pixel = (r<<24)|(g<<16)|(b<<8)|a; \ } #define ABGR8888_FROM_RGBA(Pixel, r, g, b, a) \ { \ Pixel = (a<<24)|(b<<16)|(g<<8)|r; \ } #define BGRA8888_FROM_RGBA(Pixel, r, g, b, a) \ { \ Pixel = (b<<24)|(g<<16)|(r<<8)|a; \ } #define ASSEMBLE_RGB(buf, bpp, fmt, r, g, b) \ { \ switch (bpp) { \ case 2: { \ Uint16 Pixel; \ \ PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \ *((Uint16 *)(buf)) = Pixel; \ } \ break; \ \ case 3: { \ if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ *((buf)+fmt->Rshift/8) = r; \ *((buf)+fmt->Gshift/8) = g; \ *((buf)+fmt->Bshift/8) = b; \ } else { \ *((buf)+2-fmt->Rshift/8) = r; \ *((buf)+2-fmt->Gshift/8) = g; \ *((buf)+2-fmt->Bshift/8) = b; \ } \ } \ break; \ \ case 4: { \ Uint32 Pixel; \ \ PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \ *((Uint32 *)(buf)) = Pixel; \ } \ break; \ } \ } #define ASSEMBLE_RGB_AMASK(buf, bpp, fmt, r, g, b, Amask) \ { \ switch (bpp) { \ case 2: { \ Uint16 *bufp; \ Uint16 Pixel; \ \ bufp = (Uint16 *)buf; \ PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \ *bufp = Pixel | (*bufp & Amask); \ } \ break; \ \ case 3: { \ if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ *((buf)+fmt->Rshift/8) = r; \ *((buf)+fmt->Gshift/8) = g; \ *((buf)+fmt->Bshift/8) = b; \ } else { \ *((buf)+2-fmt->Rshift/8) = r; \ *((buf)+2-fmt->Gshift/8) = g; \ *((buf)+2-fmt->Bshift/8) = b; \ } \ } \ break; \ \ case 4: { \ Uint32 *bufp; \ Uint32 Pixel; \ \ bufp = (Uint32 *)buf; \ PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \ *bufp = Pixel | (*bufp & Amask); \ } \ break; \ } \ } /* FIXME: Should we rescale alpha into 0..255 here? */ #define RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a) \ { \ r = ((Pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss; \ g = ((Pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss; \ b = ((Pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss; \ a = ((Pixel&fmt->Amask)>>fmt->Ashift)<<fmt->Aloss; \ } #define RGBA_FROM_8888(Pixel, fmt, r, g, b, a) \ { \ r = (Pixel&fmt->Rmask)>>fmt->Rshift; \ g = (Pixel&fmt->Gmask)>>fmt->Gshift; \ b = (Pixel&fmt->Bmask)>>fmt->Bshift; \ a = (Pixel&fmt->Amask)>>fmt->Ashift; \ } #define RGBA_FROM_RGBA8888(Pixel, r, g, b, a) \ { \ r = (Pixel>>24); \ g = ((Pixel>>16)&0xFF); \ b = ((Pixel>>8)&0xFF); \ a = (Pixel&0xFF); \ } #define RGBA_FROM_ARGB8888(Pixel, r, g, b, a) \ { \ r = ((Pixel>>16)&0xFF); \ g = ((Pixel>>8)&0xFF); \ b = (Pixel&0xFF); \ a = (Pixel>>24); \ } #define RGBA_FROM_ABGR8888(Pixel, r, g, b, a) \ { \ r = (Pixel&0xFF); \ g = ((Pixel>>8)&0xFF); \ b = ((Pixel>>16)&0xFF); \ a = (Pixel>>24); \ } #define RGBA_FROM_BGRA8888(Pixel, r, g, b, a) \ { \ r = ((Pixel>>8)&0xFF); \ g = ((Pixel>>16)&0xFF); \ b = (Pixel>>24); \ a = (Pixel&0xFF); \ } #define DISEMBLE_RGBA(buf, bpp, fmt, Pixel, r, g, b, a) \ do { \ switch (bpp) { \ case 2: \ Pixel = *((Uint16 *)(buf)); \ RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a); \ break; \ \ case 3: { \ if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ r = *((buf)+fmt->Rshift/8); \ g = *((buf)+fmt->Gshift/8); \ b = *((buf)+fmt->Bshift/8); \ } else { \ r = *((buf)+2-fmt->Rshift/8); \ g = *((buf)+2-fmt->Gshift/8); \ b = *((buf)+2-fmt->Bshift/8); \ } \ a = 0xFF; \ } \ break; \ \ case 4: \ Pixel = *((Uint32 *)(buf)); \ RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a); \ break; \ \ default: \ Pixel; /* stop gcc complaints */ \ break; \ } \ } while (0) /* FIXME: this isn't correct, especially for Alpha (maximum != 255) */ #define PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a) \ { \ Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \ ((g>>fmt->Gloss)<<fmt->Gshift)| \ ((b>>fmt->Bloss)<<fmt->Bshift)| \ ((a>>fmt->Aloss)<<fmt->Ashift); \ } #define ASSEMBLE_RGBA(buf, bpp, fmt, r, g, b, a) \ { \ switch (bpp) { \ case 2: { \ Uint16 Pixel; \ \ PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a); \ *((Uint16 *)(buf)) = Pixel; \ } \ break; \ \ case 3: { \ if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ *((buf)+fmt->Rshift/8) = r; \ *((buf)+fmt->Gshift/8) = g; \ *((buf)+fmt->Bshift/8) = b; \ } else { \ *((buf)+2-fmt->Rshift/8) = r; \ *((buf)+2-fmt->Gshift/8) = g; \ *((buf)+2-fmt->Bshift/8) = b; \ } \ } \ break; \ \ case 4: { \ Uint32 Pixel; \ \ PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a); \ *((Uint32 *)(buf)) = Pixel; \ } \ break; \ } \ } /* Blend the RGB values of two Pixels based on a source alpha value */ #define ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB) \ do { \ dR = ((((int)(sR-dR)*(int)A)/255)+dR); \ dG = ((((int)(sG-dG)*(int)A)/255)+dG); \ dB = ((((int)(sB-dB)*(int)A)/255)+dB); \ } while(0) /* This is a very useful loop for optimizing blitters */ #if defined(_MSC_VER) && (_MSC_VER == 1300) /* There's a bug in the Visual C++ 7 optimizer when compiling this code */ #else #define USE_DUFFS_LOOP #endif #ifdef USE_DUFFS_LOOP /* 8-times unrolled loop */ #define DUFFS_LOOP8(pixel_copy_increment, width) \ { int n = (width+7)/8; \ switch (width & 7) { \ case 0: do { pixel_copy_increment; \ case 7: pixel_copy_increment; \ case 6: pixel_copy_increment; \ case 5: pixel_copy_increment; \ case 4: pixel_copy_increment; \ case 3: pixel_copy_increment; \ case 2: pixel_copy_increment; \ case 1: pixel_copy_increment; \ } while ( --n > 0 ); \ } \ } /* 4-times unrolled loop */ #define DUFFS_LOOP4(pixel_copy_increment, width) \ { int n = (width+3)/4; \ switch (width & 3) { \ case 0: do { pixel_copy_increment; \ case 3: pixel_copy_increment; \ case 2: pixel_copy_increment; \ case 1: pixel_copy_increment; \ } while (--n > 0); \ } \ } /* Use the 8-times version of the loop by default */ #define DUFFS_LOOP(pixel_copy_increment, width) \ DUFFS_LOOP8(pixel_copy_increment, width) /* Special version of Duff's device for even more optimization */ #define DUFFS_LOOP_124(pixel_copy_increment1, \ pixel_copy_increment2, \ pixel_copy_increment4, width) \ { int n = width; \ if (n & 1) { \ pixel_copy_increment1; n -= 1; \ } \ if (n & 2) { \ pixel_copy_increment2; n -= 2; \ } \ if (n) { \ n = (n+7)/ 8; \ switch (n & 4) { \ case 0: do { pixel_copy_increment4; \ case 4: pixel_copy_increment4; \ } while (--n > 0); \ } \ } \ } #else /* Don't use Duff's device to unroll loops */ #define DUFFS_LOOP(pixel_copy_increment, width) \ { int n; \ for ( n=width; n > 0; --n ) { \ pixel_copy_increment; \ } \ } #define DUFFS_LOOP8(pixel_copy_increment, width) \ DUFFS_LOOP(pixel_copy_increment, width) #define DUFFS_LOOP4(pixel_copy_increment, width) \ DUFFS_LOOP(pixel_copy_increment, width) #define DUFFS_LOOP_124(pixel_copy_increment1, \ pixel_copy_increment2, \ pixel_copy_increment4, width) \ DUFFS_LOOP(pixel_copy_increment1, width) #endif /* USE_DUFFS_LOOP */ /* Prevent Visual C++ 6.0 from printing out stupid warnings */ #if defined(_MSC_VER) && (_MSC_VER >= 600) #pragma warning(disable: 4550) #endif #endif /* _SDL_blit_h */ /* vi: set ts=4 sw=4 expandtab: */