view src/libm/e_sqrt.c @ 5067:61d53410eb41

Fixed bug #859 CREATE_SUBDIRS helps a lot if browsing HTML documentation in a file browser. ALWAYS_DETAILED_SEC makes sure everything has at least the automatic documentation like function prototype and source references. STRIP_FROM_PATH allows you to include only the relevant portions of the files' paths, cleaning up both the file list and directory tree, though you need to change the path listed here to match wherever you put SDL. ALIASES avoids some warnings generated by C:\source\svn.libsdl.org\trunk\SDL\src\joystick\darwin\10.3.9-FIX\IOHIDLib.h. It seems Apple uses a few commands which are not normally supported by Doxygen. BUILTIN_STL_SUPPORT adds support for parsing code which makes use of the standard template library. There isn't a lot of C++ in SDL (some in bwindow at least), but this still seems like a good idea. TYPEDEF_HIDES_STRUCT means that for code like this: typedef struct A {int B;} C; C is documented as a structure containing B instead of a typedef mapped to A. EXTRACT_ALL, EXTRACT_PRIVATE, EXTRACT_STATIC, EXTRACT_LOCAL_METHODS, EXTRACT_ANON_NSPACES and INTERNAL_DOCS make sure that _everything_ is documented. CASE_SENSE_NAMES = NO avoids potential conflicts when building documentation on case insensitive file systems like NTFS and FAT32. WARN_NO_PARAMDOC lets you know when you have documented some, but not all, of the parameters of a function. This is useful when you're working on adding such documentation since it makes partially documented functions easier to spot. WARN_LOGFILE writes warnings to a seperate file instead of mixing them in with stdout. When not running in quiet mode, these warnings can be hard to spot without this flag. I added *.h.in and *.h.default to FILE_PATTERNS to generate documentation for config.h.in and config.h.default. RECURSIVE tells doxygen to look not only in the input directory, but also in subfolders. EXCLUDE avoids documenting things like test programs, examples and templates which need to be documented separately. I've used EXCLUDE_PATTERNS to exclude non-source subdirectories that often find their way into source folders (such as obj or .svn). EXAMPLE_PATH lists directories doxygen will search to find included example code. So far, SDL doesn't really use this feature, but I've listed some likely locations. SOURCE_BROWSER adds syntax highlighted source code to the HTML output. USE_HTAGS is nice, but not available on Windows. INLINE_SOURCES adds the body of a function to it's documentation so you can quickly see exactly what it does. ALPHABETICAL_INDEX generates an alphabetical list of all structures, functions, etc., which makes it much easier to find what you're looking for. IGNORE_PREFIX skips the SDL_ prefix when deciding which index page to place an item on so you don't have everything show up under "S". HTML_DYNAMIC_SECTIONS hides the includes/included by diagrams by default and adds JavaScript to allow the user to show and hide them by clicking a link. ENUM_VALUES_PER_LINE = 1 makes enums easier to read by placing each value on it's own line. GENERATE_TREEVIEW produces a two frame index page with a navigation tree on the left. I have LaTeX and man pages turned off to speed up doxygen, you may want to turn them back on yourself. I added _WIN32=1 to PREDEFINED to cause SDL to output documentation related to Win32 builds of SDL. Normally, doxygen gets confused since there are multiple definitions for various structures and formats that vary by platform. Without this doxygen can produce broken documentation or, if you're lucky, output documentation only for the dummy drivers, which isn't very useful. You need to pick a platform. GENERATE_TAGFILE produces a file which can be used to link other doxygen documentation to the SDL documentation. CLASS_DIAGRAMS turns on class diagrams even when dot is not available. HAVE_DOT tells doxygen to try to use dot to generate diagrams. TEMPLATE_RELATIONS and INCLUDE_GRAPH add additional diagrams to the documentation. DOT_MULTI_TARGETS speeds up dot. OUTPUT_DIRECTORY, INPUT and other paths reflect the fact that this Doxyfile is intended to process src as well as include and is being run from a separate subdirectory. Doxygen produces several temporary files while it's running and if interrupted, can leave those files behind. It's easier to clean up if there aren't a hundred or so files in the same folder. I typically run doxygen in SDL/doxy and set the output directory to '.'. Since doxygen puts it's output in subfolders by type, this keeps things pretty well organised. You could use '../doc' instead and get the same results.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 21 Jan 2011 12:57:01 -0800
parents dc1eb82ffdaa
children
line wrap: on
line source

/* @(#)e_sqrt.c 5.1 93/09/24 */
/*
 * ====================================================
 * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
 *
 * Developed at SunPro, a Sun Microsystems, Inc. business.
 * Permission to use, copy, modify, and distribute this
 * software is freely granted, provided that this notice
 * is preserved.
 * ====================================================
 */

#if defined(LIBM_SCCS) && !defined(lint)
static const char rcsid[] =
    "$NetBSD: e_sqrt.c,v 1.8 1995/05/10 20:46:17 jtc Exp $";
#endif

/* __ieee754_sqrt(x)
 * Return correctly rounded sqrt.
 *           ------------------------------------------
 *	     |  Use the hardware sqrt if you have one |
 *           ------------------------------------------
 * Method:
 *   Bit by bit method using integer arithmetic. (Slow, but portable)
 *   1. Normalization
 *	Scale x to y in [1,4) with even powers of 2:
 *	find an integer k such that  1 <= (y=x*2^(2k)) < 4, then
 *		sqrt(x) = 2^k * sqrt(y)
 *   2. Bit by bit computation
 *	Let q  = sqrt(y) truncated to i bit after binary point (q = 1),
 *	     i							 0
 *                                     i+1         2
 *	    s  = 2*q , and	y  =  2   * ( y - q  ).		(1)
 *	     i      i            i                 i
 *
 *	To compute q    from q , one checks whether
 *		    i+1       i
 *
 *			      -(i+1) 2
 *			(q + 2      ) <= y.			(2)
 *     			  i
 *							      -(i+1)
 *	If (2) is false, then q   = q ; otherwise q   = q  + 2      .
 *		 	       i+1   i             i+1   i
 *
 *	With some algebric manipulation, it is not difficult to see
 *	that (2) is equivalent to
 *                             -(i+1)
 *			s  +  2       <= y			(3)
 *			 i                i
 *
 *	The advantage of (3) is that s  and y  can be computed by
 *				      i      i
 *	the following recurrence formula:
 *	    if (3) is false
 *
 *	    s     =  s  ,	y    = y   ;			(4)
 *	     i+1      i		 i+1    i
 *
 *	    otherwise,
 *                         -i                     -(i+1)
 *	    s	  =  s  + 2  ,  y    = y  -  s  - 2  		(5)
 *           i+1      i          i+1    i     i
 *
 *	One may easily use induction to prove (4) and (5).
 *	Note. Since the left hand side of (3) contain only i+2 bits,
 *	      it does not necessary to do a full (53-bit) comparison
 *	      in (3).
 *   3. Final rounding
 *	After generating the 53 bits result, we compute one more bit.
 *	Together with the remainder, we can decide whether the
 *	result is exact, bigger than 1/2ulp, or less than 1/2ulp
 *	(it will never equal to 1/2ulp).
 *	The rounding mode can be detected by checking whether
 *	huge + tiny is equal to huge, and whether huge - tiny is
 *	equal to huge for some floating point number "huge" and "tiny".
 *
 * Special cases:
 *	sqrt(+-0) = +-0 	... exact
 *	sqrt(inf) = inf
 *	sqrt(-ve) = NaN		... with invalid signal
 *	sqrt(NaN) = NaN		... with invalid signal for signaling NaN
 *
 * Other methods : see the appended file at the end of the program below.
 *---------------
 */

#include "math.h"
#include "math_private.h"

#ifdef __STDC__
static const double one = 1.0, tiny = 1.0e-300;
#else
static double one = 1.0, tiny = 1.0e-300;
#endif

#ifdef __STDC__
double attribute_hidden
__ieee754_sqrt(double x)
#else
double attribute_hidden
__ieee754_sqrt(x)
     double x;
#endif
{
    double z;
    int32_t sign = (int) 0x80000000;
    int32_t ix0, s0, q, m, t, i;
    u_int32_t r, t1, s1, ix1, q1;

    EXTRACT_WORDS(ix0, ix1, x);

    /* take care of Inf and NaN */
    if ((ix0 & 0x7ff00000) == 0x7ff00000) {
        return x * x + x;       /* sqrt(NaN)=NaN, sqrt(+inf)=+inf
                                   sqrt(-inf)=sNaN */
    }
    /* take care of zero */
    if (ix0 <= 0) {
        if (((ix0 & (~sign)) | ix1) == 0)
            return x;           /* sqrt(+-0) = +-0 */
        else if (ix0 < 0)
            return (x - x) / (x - x);   /* sqrt(-ve) = sNaN */
    }
    /* normalize x */
    m = (ix0 >> 20);
    if (m == 0) {               /* subnormal x */
        while (ix0 == 0) {
            m -= 21;
            ix0 |= (ix1 >> 11);
            ix1 <<= 21;
        }
        for (i = 0; (ix0 & 0x00100000) == 0; i++)
            ix0 <<= 1;
        m -= i - 1;
        ix0 |= (ix1 >> (32 - i));
        ix1 <<= i;
    }
    m -= 1023;                  /* unbias exponent */
    ix0 = (ix0 & 0x000fffff) | 0x00100000;
    if (m & 1) {                /* odd m, double x to make it even */
        ix0 += ix0 + ((ix1 & sign) >> 31);
        ix1 += ix1;
    }
    m >>= 1;                    /* m = [m/2] */

    /* generate sqrt(x) bit by bit */
    ix0 += ix0 + ((ix1 & sign) >> 31);
    ix1 += ix1;
    q = q1 = s0 = s1 = 0;       /* [q,q1] = sqrt(x) */
    r = 0x00200000;             /* r = moving bit from right to left */

    while (r != 0) {
        t = s0 + r;
        if (t <= ix0) {
            s0 = t + r;
            ix0 -= t;
            q += r;
        }
        ix0 += ix0 + ((ix1 & sign) >> 31);
        ix1 += ix1;
        r >>= 1;
    }

    r = sign;
    while (r != 0) {
        t1 = s1 + r;
        t = s0;
        if ((t < ix0) || ((t == ix0) && (t1 <= ix1))) {
            s1 = t1 + r;
            if (((t1 & sign) == sign) && (s1 & sign) == 0)
                s0 += 1;
            ix0 -= t;
            if (ix1 < t1)
                ix0 -= 1;
            ix1 -= t1;
            q1 += r;
        }
        ix0 += ix0 + ((ix1 & sign) >> 31);
        ix1 += ix1;
        r >>= 1;
    }

    /* use floating add to find out rounding direction */
    if ((ix0 | ix1) != 0) {
        z = one - tiny;         /* trigger inexact flag */
        if (z >= one) {
            z = one + tiny;
            if (q1 == (u_int32_t) 0xffffffff) {
                q1 = 0;
                q += 1;
            } else if (z > one) {
                if (q1 == (u_int32_t) 0xfffffffe)
                    q += 1;
                q1 += 2;
            } else
                q1 += (q1 & 1);
        }
    }
    ix0 = (q >> 1) + 0x3fe00000;
    ix1 = q1 >> 1;
    if ((q & 1) == 1)
        ix1 |= sign;
    ix0 += (m << 20);
    INSERT_WORDS(z, ix0, ix1);
    return z;
}

/*
Other methods  (use floating-point arithmetic)
-------------
(This is a copy of a drafted paper by Prof W. Kahan
and K.C. Ng, written in May, 1986)

	Two algorithms are given here to implement sqrt(x)
	(IEEE double precision arithmetic) in software.
	Both supply sqrt(x) correctly rounded. The first algorithm (in
	Section A) uses newton iterations and involves four divisions.
	The second one uses reciproot iterations to avoid division, but
	requires more multiplications. Both algorithms need the ability
	to chop results of arithmetic operations instead of round them,
	and the INEXACT flag to indicate when an arithmetic operation
	is executed exactly with no roundoff error, all part of the
	standard (IEEE 754-1985). The ability to perform shift, add,
	subtract and logical AND operations upon 32-bit words is needed
	too, though not part of the standard.

A.  sqrt(x) by Newton Iteration

   (1)	Initial approximation

	Let x0 and x1 be the leading and the trailing 32-bit words of
	a floating point number x (in IEEE double format) respectively

	    1    11		     52				  ...widths
	   ------------------------------------------------------
	x: |s|	  e     |	      f				|
	   ------------------------------------------------------
	      msb    lsb  msb				      lsb ...order


	     ------------------------  	     ------------------------
	x0:  |s|   e    |    f1     |	 x1: |          f2           |
	     ------------------------  	     ------------------------

	By performing shifts and subtracts on x0 and x1 (both regarded
	as integers), we obtain an 8-bit approximation of sqrt(x) as
	follows.

		k  := (x0>>1) + 0x1ff80000;
		y0 := k - T1[31&(k>>15)].	... y ~ sqrt(x) to 8 bits
	Here k is a 32-bit integer and T1[] is an integer array containing
	correction terms. Now magically the floating value of y (y's
	leading 32-bit word is y0, the value of its trailing word is 0)
	approximates sqrt(x) to almost 8-bit.

	Value of T1:
	static int T1[32]= {
	0,	1024,	3062,	5746,	9193,	13348,	18162,	23592,
	29598,	36145,	43202,	50740,	58733,	67158,	75992,	85215,
	83599,	71378,	60428,	50647,	41945,	34246,	27478,	21581,
	16499,	12183,	8588,	5674,	3403,	1742,	661,	130,};

    (2)	Iterative refinement

	Apply Heron's rule three times to y, we have y approximates
	sqrt(x) to within 1 ulp (Unit in the Last Place):

		y := (y+x/y)/2		... almost 17 sig. bits
		y := (y+x/y)/2		... almost 35 sig. bits
		y := y-(y-x/y)/2	... within 1 ulp


	Remark 1.
	    Another way to improve y to within 1 ulp is:

		y := (y+x/y)		... almost 17 sig. bits to 2*sqrt(x)
		y := y - 0x00100006	... almost 18 sig. bits to sqrt(x)

				2
			    (x-y )*y
		y := y + 2* ----------	...within 1 ulp
			       2
			     3y  + x


	This formula has one division fewer than the one above; however,
	it requires more multiplications and additions. Also x must be
	scaled in advance to avoid spurious overflow in evaluating the
	expression 3y*y+x. Hence it is not recommended uless division
	is slow. If division is very slow, then one should use the
	reciproot algorithm given in section B.

    (3) Final adjustment

	By twiddling y's last bit it is possible to force y to be
	correctly rounded according to the prevailing rounding mode
	as follows. Let r and i be copies of the rounding mode and
	inexact flag before entering the square root program. Also we
	use the expression y+-ulp for the next representable floating
	numbers (up and down) of y. Note that y+-ulp = either fixed
	point y+-1, or multiply y by nextafter(1,+-inf) in chopped
	mode.

		I := FALSE;	... reset INEXACT flag I
		R := RZ;	... set rounding mode to round-toward-zero
		z := x/y;	... chopped quotient, possibly inexact
		If(not I) then {	... if the quotient is exact
		    if(z=y) {
		        I := i;	 ... restore inexact flag
		        R := r;  ... restore rounded mode
		        return sqrt(x):=y.
		    } else {
			z := z - ulp;	... special rounding
		    }
		}
		i := TRUE;		... sqrt(x) is inexact
		If (r=RN) then z=z+ulp	... rounded-to-nearest
		If (r=RP) then {	... round-toward-+inf
		    y = y+ulp; z=z+ulp;
		}
		y := y+z;		... chopped sum
		y0:=y0-0x00100000;	... y := y/2 is correctly rounded.
	        I := i;	 		... restore inexact flag
	        R := r;  		... restore rounded mode
	        return sqrt(x):=y.

    (4)	Special cases

	Square root of +inf, +-0, or NaN is itself;
	Square root of a negative number is NaN with invalid signal.


B.  sqrt(x) by Reciproot Iteration

   (1)	Initial approximation

	Let x0 and x1 be the leading and the trailing 32-bit words of
	a floating point number x (in IEEE double format) respectively
	(see section A). By performing shifs and subtracts on x0 and y0,
	we obtain a 7.8-bit approximation of 1/sqrt(x) as follows.

	    k := 0x5fe80000 - (x0>>1);
	    y0:= k - T2[63&(k>>14)].	... y ~ 1/sqrt(x) to 7.8 bits

	Here k is a 32-bit integer and T2[] is an integer array
	containing correction terms. Now magically the floating
	value of y (y's leading 32-bit word is y0, the value of
	its trailing word y1 is set to zero) approximates 1/sqrt(x)
	to almost 7.8-bit.

	Value of T2:
	static int T2[64]= {
	0x1500,	0x2ef8,	0x4d67,	0x6b02,	0x87be,	0xa395,	0xbe7a,	0xd866,
	0xf14a,	0x1091b,0x11fcd,0x13552,0x14999,0x15c98,0x16e34,0x17e5f,
	0x18d03,0x19a01,0x1a545,0x1ae8a,0x1b5c4,0x1bb01,0x1bfde,0x1c28d,
	0x1c2de,0x1c0db,0x1ba73,0x1b11c,0x1a4b5,0x1953d,0x18266,0x16be0,
	0x1683e,0x179d8,0x18a4d,0x19992,0x1a789,0x1b445,0x1bf61,0x1c989,
	0x1d16d,0x1d77b,0x1dddf,0x1e2ad,0x1e5bf,0x1e6e8,0x1e654,0x1e3cd,
	0x1df2a,0x1d635,0x1cb16,0x1be2c,0x1ae4e,0x19bde,0x1868e,0x16e2e,
	0x1527f,0x1334a,0x11051,0xe951,	0xbe01,	0x8e0d,	0x5924,	0x1edd,};

    (2)	Iterative refinement

	Apply Reciproot iteration three times to y and multiply the
	result by x to get an approximation z that matches sqrt(x)
	to about 1 ulp. To be exact, we will have
		-1ulp < sqrt(x)-z<1.0625ulp.

	... set rounding mode to Round-to-nearest
	   y := y*(1.5-0.5*x*y*y)	... almost 15 sig. bits to 1/sqrt(x)
	   y := y*((1.5-2^-30)+0.5*x*y*y)... about 29 sig. bits to 1/sqrt(x)
	... special arrangement for better accuracy
	   z := x*y			... 29 bits to sqrt(x), with z*y<1
	   z := z + 0.5*z*(1-z*y)	... about 1 ulp to sqrt(x)

	Remark 2. The constant 1.5-2^-30 is chosen to bias the error so that
	(a) the term z*y in the final iteration is always less than 1;
	(b) the error in the final result is biased upward so that
		-1 ulp < sqrt(x) - z < 1.0625 ulp
	    instead of |sqrt(x)-z|<1.03125ulp.

    (3)	Final adjustment

	By twiddling y's last bit it is possible to force y to be
	correctly rounded according to the prevailing rounding mode
	as follows. Let r and i be copies of the rounding mode and
	inexact flag before entering the square root program. Also we
	use the expression y+-ulp for the next representable floating
	numbers (up and down) of y. Note that y+-ulp = either fixed
	point y+-1, or multiply y by nextafter(1,+-inf) in chopped
	mode.

	R := RZ;		... set rounding mode to round-toward-zero
	switch(r) {
	    case RN:		... round-to-nearest
	       if(x<= z*(z-ulp)...chopped) z = z - ulp; else
	       if(x<= z*(z+ulp)...chopped) z = z; else z = z+ulp;
	       break;
	    case RZ:case RM:	... round-to-zero or round-to--inf
	       R:=RP;		... reset rounding mod to round-to-+inf
	       if(x<z*z ... rounded up) z = z - ulp; else
	       if(x>=(z+ulp)*(z+ulp) ...rounded up) z = z+ulp;
	       break;
	    case RP:		... round-to-+inf
	       if(x>(z+ulp)*(z+ulp)...chopped) z = z+2*ulp; else
	       if(x>z*z ...chopped) z = z+ulp;
	       break;
	}

	Remark 3. The above comparisons can be done in fixed point. For
	example, to compare x and w=z*z chopped, it suffices to compare
	x1 and w1 (the trailing parts of x and w), regarding them as
	two's complement integers.

	...Is z an exact square root?
	To determine whether z is an exact square root of x, let z1 be the
	trailing part of z, and also let x0 and x1 be the leading and
	trailing parts of x.

	If ((z1&0x03ffffff)!=0)	... not exact if trailing 26 bits of z!=0
	    I := 1;		... Raise Inexact flag: z is not exact
	else {
	    j := 1 - [(x0>>20)&1]	... j = logb(x) mod 2
	    k := z1 >> 26;		... get z's 25-th and 26-th
					    fraction bits
	    I := i or (k&j) or ((k&(j+j+1))!=(x1&3));
	}
	R:= r		... restore rounded mode
	return sqrt(x):=z.

	If multiplication is cheaper then the foregoing red tape, the
	Inexact flag can be evaluated by

	    I := i;
	    I := (z*z!=x) or I.

	Note that z*z can overwrite I; this value must be sensed if it is
	True.

	Remark 4. If z*z = x exactly, then bit 25 to bit 0 of z1 must be
	zero.

		    --------------------
		z1: |        f2        |
		    --------------------
		bit 31		   bit 0

	Further more, bit 27 and 26 of z1, bit 0 and 1 of x1, and the odd
	or even of logb(x) have the following relations:

	-------------------------------------------------
	bit 27,26 of z1		bit 1,0 of x1	logb(x)
	-------------------------------------------------
	00			00		odd and even
	01			01		even
	10			10		odd
	10			00		even
	11			01		even
	-------------------------------------------------

    (4)	Special cases (see (4) of Section A).

 */