Mercurial > sdl-ios-xcode
view src/audio/ums/SDL_umsaudio.c @ 5067:61d53410eb41
Fixed bug #859
CREATE_SUBDIRS helps a lot if browsing HTML documentation in a file browser.
ALWAYS_DETAILED_SEC makes sure everything has at least the automatic
documentation like function prototype and source references.
STRIP_FROM_PATH allows you to include only the relevant portions of the files'
paths, cleaning up both the file list and directory tree, though you need to
change the path listed here to match wherever you put SDL.
ALIASES avoids some warnings generated by
C:\source\svn.libsdl.org\trunk\SDL\src\joystick\darwin\10.3.9-FIX\IOHIDLib.h.
It seems Apple uses a few commands which are not normally supported by Doxygen.
BUILTIN_STL_SUPPORT adds support for parsing code which makes use of the
standard template library. There isn't a lot of C++ in SDL (some in bwindow at
least), but this still seems like a good idea.
TYPEDEF_HIDES_STRUCT means that for code like this:
typedef struct A {int B;} C;
C is documented as a structure containing B instead of a typedef mapped to A.
EXTRACT_ALL, EXTRACT_PRIVATE, EXTRACT_STATIC, EXTRACT_LOCAL_METHODS,
EXTRACT_ANON_NSPACES and INTERNAL_DOCS make sure that _everything_ is
documented.
CASE_SENSE_NAMES = NO avoids potential conflicts when building documentation on
case insensitive file systems like NTFS and FAT32.
WARN_NO_PARAMDOC lets you know when you have documented some, but not all, of
the parameters of a function. This is useful when you're working on adding
such documentation since it makes partially documented functions easier to
spot.
WARN_LOGFILE writes warnings to a seperate file instead of mixing them in with
stdout. When not running in quiet mode, these warnings can be hard to spot
without this flag.
I added *.h.in and *.h.default to FILE_PATTERNS to generate documentation for
config.h.in and config.h.default.
RECURSIVE tells doxygen to look not only in the input directory, but also in
subfolders.
EXCLUDE avoids documenting things like test programs, examples and templates
which need to be documented separately.
I've used EXCLUDE_PATTERNS to exclude non-source subdirectories that often find
their way into source folders (such as obj or .svn).
EXAMPLE_PATH lists directories doxygen will search to find included example
code. So far, SDL doesn't really use this feature, but I've listed some likely
locations.
SOURCE_BROWSER adds syntax highlighted source code to the HTML output.
USE_HTAGS is nice, but not available on Windows.
INLINE_SOURCES adds the body of a function to it's documentation so you can
quickly see exactly what it does.
ALPHABETICAL_INDEX generates an alphabetical list of all structures, functions,
etc., which makes it much easier to find what you're looking for.
IGNORE_PREFIX skips the SDL_ prefix when deciding which index page to place an
item on so you don't have everything show up under "S".
HTML_DYNAMIC_SECTIONS hides the includes/included by diagrams by default and
adds JavaScript to allow the user to show and hide them by clicking a link.
ENUM_VALUES_PER_LINE = 1 makes enums easier to read by placing each value on
it's own line.
GENERATE_TREEVIEW produces a two frame index page with a navigation tree on the
left.
I have LaTeX and man pages turned off to speed up doxygen, you may want to turn
them back on yourself.
I added _WIN32=1 to PREDEFINED to cause SDL to output documentation related to
Win32 builds of SDL. Normally, doxygen gets confused since there are multiple
definitions for various structures and formats that vary by platform. Without
this doxygen can produce broken documentation or, if you're lucky, output
documentation only for the dummy drivers, which isn't very useful. You need to
pick a platform.
GENERATE_TAGFILE produces a file which can be used to link other doxygen
documentation to the SDL documentation.
CLASS_DIAGRAMS turns on class diagrams even when dot is not available.
HAVE_DOT tells doxygen to try to use dot to generate diagrams.
TEMPLATE_RELATIONS and INCLUDE_GRAPH add additional diagrams to the
documentation.
DOT_MULTI_TARGETS speeds up dot.
OUTPUT_DIRECTORY, INPUT and other paths reflect the fact that this Doxyfile is
intended to process src as well as include and is being run from a separate
subdirectory. Doxygen produces several temporary files while it's running and
if interrupted, can leave those files behind. It's easier to clean up if there
aren't a hundred or so files in the same folder. I typically run doxygen in
SDL/doxy and set the output directory to '.'. Since doxygen puts it's output
in subfolders by type, this keeps things pretty well organised. You could use
'../doc' instead and get the same results.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 21 Jan 2011 12:57:01 -0800 |
parents | f7b03b6838cb |
children | b530ef003506 |
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/* I'm gambling no one uses this audio backend...we'll see who emails. :) */ #error this code has not been updated for SDL 1.3. #error if no one emails icculus at icculus.org and tells him that this #error code is needed, this audio backend will eventually be removed from SDL. /* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Carsten Griwodz griff@kom.tu-darmstadt.de based on linux/SDL_dspaudio.c by Sam Lantinga */ #include "SDL_config.h" /* Allow access to a raw mixing buffer */ #include <errno.h> #include <unistd.h> #include <fcntl.h> #include <sys/types.h> #include <sys/time.h> #include <sys/ioctl.h> #include <sys/stat.h> #include <sys/mman.h> #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "SDL_umsaudio.h" /* The tag name used by UMS audio */ #define UMS_DRIVER_NAME "ums" #define DEBUG_AUDIO 1 /* Audio driver functions */ static int UMS_OpenAudio(_THIS, SDL_AudioSpec * spec); static void UMS_PlayAudio(_THIS); static Uint8 *UMS_GetAudioBuf(_THIS); static void UMS_CloseAudio(_THIS); static UMSAudioDevice_ReturnCode UADOpen(_THIS, string device, string mode, long flags); static UMSAudioDevice_ReturnCode UADClose(_THIS); static UMSAudioDevice_ReturnCode UADGetBitsPerSample(_THIS, long *bits); static UMSAudioDevice_ReturnCode UADSetBitsPerSample(_THIS, long bits); static UMSAudioDevice_ReturnCode UADSetSampleRate(_THIS, long rate, long *set_rate); static UMSAudioDevice_ReturnCode UADSetByteOrder(_THIS, string byte_order); static UMSAudioDevice_ReturnCode UADSetAudioFormatType(_THIS, string fmt); static UMSAudioDevice_ReturnCode UADSetNumberFormat(_THIS, string fmt); static UMSAudioDevice_ReturnCode UADInitialize(_THIS); static UMSAudioDevice_ReturnCode UADStart(_THIS); static UMSAudioDevice_ReturnCode UADStop(_THIS); static UMSAudioDevice_ReturnCode UADSetTimeFormat(_THIS, UMSAudioTypes_TimeFormat fmt); static UMSAudioDevice_ReturnCode UADWriteBuffSize(_THIS, long *buff_size); static UMSAudioDevice_ReturnCode UADWriteBuffRemain(_THIS, long *buff_size); static UMSAudioDevice_ReturnCode UADWriteBuffUsed(_THIS, long *buff_size); static UMSAudioDevice_ReturnCode UADSetDMABufferSize(_THIS, long bytes, long *bytes_ret); static UMSAudioDevice_ReturnCode UADSetVolume(_THIS, long volume); static UMSAudioDevice_ReturnCode UADSetBalance(_THIS, long balance); static UMSAudioDevice_ReturnCode UADSetChannels(_THIS, long channels); static UMSAudioDevice_ReturnCode UADPlayRemainingData(_THIS, boolean block); static UMSAudioDevice_ReturnCode UADEnableOutput(_THIS, string output, long *left_gain, long *right_gain); static UMSAudioDevice_ReturnCode UADWrite(_THIS, UMSAudioTypes_Buffer * buff, long samples, long *samples_written); /* Audio driver bootstrap functions */ static int Audio_Available(void) { return 1; } static void Audio_DeleteDevice(_THIS) { if (this->hidden->playbuf._buffer) SDL_free(this->hidden->playbuf._buffer); if (this->hidden->fillbuf._buffer) SDL_free(this->hidden->fillbuf._buffer); _somFree(this->hidden->umsdev); SDL_free(this->hidden); SDL_free(this); } static SDL_AudioDevice * Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* * Allocate and initialize management storage and private management * storage for this SDL-using library. */ this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); if (this) { SDL_memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); } if ((this == NULL) || (this->hidden == NULL)) { SDL_OutOfMemory(); if (this) { SDL_free(this); } return (0); } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); #ifdef DEBUG_AUDIO fprintf(stderr, "Creating UMS Audio device\n"); #endif /* * Calls for UMS env initialization and audio object construction. */ this->hidden->ev = somGetGlobalEnvironment(); this->hidden->umsdev = UMSAudioDeviceNew(); /* * Set the function pointers. */ this->OpenAudio = UMS_OpenAudio; this->WaitAudio = NULL; /* we do blocking output */ this->PlayAudio = UMS_PlayAudio; this->GetAudioBuf = UMS_GetAudioBuf; this->CloseAudio = UMS_CloseAudio; this->free = Audio_DeleteDevice; #ifdef DEBUG_AUDIO fprintf(stderr, "done\n"); #endif return this; } AudioBootStrap UMS_bootstrap = { UMS_DRIVER_NAME, "AIX UMS audio", Audio_Available, Audio_CreateDevice, 0 }; static Uint8 * UMS_GetAudioBuf(_THIS) { #ifdef DEBUG_AUDIO fprintf(stderr, "enter UMS_GetAudioBuf\n"); #endif return this->hidden->fillbuf._buffer; /* long bufSize; UMSAudioDevice_ReturnCode rc; rc = UADSetTimeFormat(this, UMSAudioTypes_Bytes ); rc = UADWriteBuffSize(this, bufSize ); */ } static void UMS_CloseAudio(_THIS) { UMSAudioDevice_ReturnCode rc; #ifdef DEBUG_AUDIO fprintf(stderr, "enter UMS_CloseAudio\n"); #endif rc = UADPlayRemainingData(this, TRUE); rc = UADStop(this); rc = UADClose(this); } static void UMS_PlayAudio(_THIS) { UMSAudioDevice_ReturnCode rc; long samplesToWrite; long samplesWritten; UMSAudioTypes_Buffer swpbuf; #ifdef DEBUG_AUDIO fprintf(stderr, "enter UMS_PlayAudio\n"); #endif samplesToWrite = this->hidden->playbuf._length / this->hidden->bytesPerSample; do { rc = UADWrite(this, &this->hidden->playbuf, samplesToWrite, &samplesWritten); samplesToWrite -= samplesWritten; /* rc values: UMSAudioDevice_Success * UMSAudioDevice_Failure * UMSAudioDevice_Preempted * UMSAudioDevice_Interrupted * UMSAudioDevice_DeviceError */ if (rc == UMSAudioDevice_DeviceError) { #ifdef DEBUG_AUDIO fprintf(stderr, "Returning from PlayAudio with devices error\n"); #endif return; } } while (samplesToWrite > 0); SDL_LockAudio(); SDL_memcpy(&swpbuf, &this->hidden->playbuf, sizeof(UMSAudioTypes_Buffer)); SDL_memcpy(&this->hidden->playbuf, &this->hidden->fillbuf, sizeof(UMSAudioTypes_Buffer)); SDL_memcpy(&this->hidden->fillbuf, &swpbuf, sizeof(UMSAudioTypes_Buffer)); SDL_UnlockAudio(); #ifdef DEBUG_AUDIO fprintf(stderr, "Wrote audio data and swapped buffer\n"); #endif } #if 0 // /* Set the DSP frequency */ // value = spec->freq; // if ( ioctl(this->hidden->audio_fd, SOUND_PCM_WRITE_RATE, &value) < 0 ) { // SDL_SetError("Couldn't set audio frequency"); // return(-1); // } // spec->freq = value; #endif static int UMS_OpenAudio(_THIS, SDL_AudioSpec * spec) { char *audiodev = "/dev/paud0"; long lgain; long rgain; long outRate; long outBufSize; long bitsPerSample; long samplesPerSec; long success; SDL_AudioFormat test_format; int frag_spec; UMSAudioDevice_ReturnCode rc; #ifdef DEBUG_AUDIO fprintf(stderr, "enter UMS_OpenAudio\n"); #endif rc = UADOpen(this, audiodev, "PLAY", UMSAudioDevice_BlockingIO); if (rc != UMSAudioDevice_Success) { SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); return -1; } rc = UADSetAudioFormatType(this, "PCM"); success = 0; test_format = SDL_FirstAudioFormat(spec->format); do { #ifdef DEBUG_AUDIO fprintf(stderr, "Trying format 0x%4.4x\n", test_format); #endif switch (test_format) { case AUDIO_U8: /* from the mac code: better ? */ /* sample_bits = spec->size / spec->samples / spec->channels * 8; */ success = 1; bitsPerSample = 8; rc = UADSetSampleRate(this, spec->freq << 16, &outRate); rc = UADSetByteOrder(this, "MSB"); /* irrelevant */ rc = UADSetNumberFormat(this, "UNSIGNED"); break; case AUDIO_S8: success = 1; bitsPerSample = 8; rc = UADSetSampleRate(this, spec->freq << 16, &outRate); rc = UADSetByteOrder(this, "MSB"); /* irrelevant */ rc = UADSetNumberFormat(this, "SIGNED"); break; case AUDIO_S16LSB: success = 1; bitsPerSample = 16; rc = UADSetSampleRate(this, spec->freq << 16, &outRate); rc = UADSetByteOrder(this, "LSB"); rc = UADSetNumberFormat(this, "SIGNED"); break; case AUDIO_S16MSB: success = 1; bitsPerSample = 16; rc = UADSetSampleRate(this, spec->freq << 16, &outRate); rc = UADSetByteOrder(this, "MSB"); rc = UADSetNumberFormat(this, "SIGNED"); break; case AUDIO_U16LSB: success = 1; bitsPerSample = 16; rc = UADSetSampleRate(this, spec->freq << 16, &outRate); rc = UADSetByteOrder(this, "LSB"); rc = UADSetNumberFormat(this, "UNSIGNED"); break; case AUDIO_U16MSB: success = 1; bitsPerSample = 16; rc = UADSetSampleRate(this, spec->freq << 16, &outRate); rc = UADSetByteOrder(this, "MSB"); rc = UADSetNumberFormat(this, "UNSIGNED"); break; default: break; } if (!success) { test_format = SDL_NextAudioFormat(); } } while (!success && test_format); if (success == 0) { SDL_SetError("Couldn't find any hardware audio formats"); return -1; } spec->format = test_format; for (frag_spec = 0; (0x01 << frag_spec) < spec->size; ++frag_spec); if ((0x01 << frag_spec) != spec->size) { SDL_SetError("Fragment size must be a power of two"); return -1; } if (frag_spec > 2048) frag_spec = 2048; this->hidden->bytesPerSample = (bitsPerSample / 8) * spec->channels; samplesPerSec = this->hidden->bytesPerSample * outRate; this->hidden->playbuf._length = 0; this->hidden->playbuf._maximum = spec->size; this->hidden->playbuf._buffer = (unsigned char *) SDL_malloc(spec->size); this->hidden->fillbuf._length = 0; this->hidden->fillbuf._maximum = spec->size; this->hidden->fillbuf._buffer = (unsigned char *) SDL_malloc(spec->size); rc = UADSetBitsPerSample(this, bitsPerSample); rc = UADSetDMABufferSize(this, frag_spec, &outBufSize); rc = UADSetChannels(this, spec->channels); /* functions reduces to mono or stereo */ lgain = 100; /*maximum left input gain */ rgain = 100; /*maimum right input gain */ rc = UADEnableOutput(this, "LINE_OUT", &lgain, &rgain); rc = UADInitialize(this); rc = UADStart(this); rc = UADSetVolume(this, 100); rc = UADSetBalance(this, 0); /* We're ready to rock and roll. :-) */ return 0; } static UMSAudioDevice_ReturnCode UADGetBitsPerSample(_THIS, long *bits) { return UMSAudioDevice_get_bits_per_sample(this->hidden->umsdev, this->hidden->ev, bits); } static UMSAudioDevice_ReturnCode UADSetBitsPerSample(_THIS, long bits) { return UMSAudioDevice_set_bits_per_sample(this->hidden->umsdev, this->hidden->ev, bits); } static UMSAudioDevice_ReturnCode UADSetSampleRate(_THIS, long rate, long *set_rate) { /* from the mac code: sample rate = spec->freq << 16; */ return UMSAudioDevice_set_sample_rate(this->hidden->umsdev, this->hidden->ev, rate, set_rate); } static UMSAudioDevice_ReturnCode UADSetByteOrder(_THIS, string byte_order) { return UMSAudioDevice_set_byte_order(this->hidden->umsdev, this->hidden->ev, byte_order); } static UMSAudioDevice_ReturnCode UADSetAudioFormatType(_THIS, string fmt) { /* possible PCM, A_LAW or MU_LAW */ return UMSAudioDevice_set_audio_format_type(this->hidden->umsdev, this->hidden->ev, fmt); } static UMSAudioDevice_ReturnCode UADSetNumberFormat(_THIS, string fmt) { /* possible SIGNED, UNSIGNED, or TWOS_COMPLEMENT */ return UMSAudioDevice_set_number_format(this->hidden->umsdev, this->hidden->ev, fmt); } static UMSAudioDevice_ReturnCode UADInitialize(_THIS) { return UMSAudioDevice_initialize(this->hidden->umsdev, this->hidden->ev); } static UMSAudioDevice_ReturnCode UADStart(_THIS) { return UMSAudioDevice_start(this->hidden->umsdev, this->hidden->ev); } static UMSAudioDevice_ReturnCode UADSetTimeFormat(_THIS, UMSAudioTypes_TimeFormat fmt) { /* * Switches the time format to the new format, immediately. * possible UMSAudioTypes_Msecs, UMSAudioTypes_Bytes or UMSAudioTypes_Samples */ return UMSAudioDevice_set_time_format(this->hidden->umsdev, this->hidden->ev, fmt); } static UMSAudioDevice_ReturnCode UADWriteBuffSize(_THIS, long *buff_size) { /* * returns write buffer size in the current time format */ return UMSAudioDevice_write_buff_size(this->hidden->umsdev, this->hidden->ev, buff_size); } static UMSAudioDevice_ReturnCode UADWriteBuffRemain(_THIS, long *buff_size) { /* * returns amount of available space in the write buffer * in the current time format */ return UMSAudioDevice_write_buff_remain(this->hidden->umsdev, this->hidden->ev, buff_size); } static UMSAudioDevice_ReturnCode UADWriteBuffUsed(_THIS, long *buff_size) { /* * returns amount of filled space in the write buffer * in the current time format */ return UMSAudioDevice_write_buff_used(this->hidden->umsdev, this->hidden->ev, buff_size); } static UMSAudioDevice_ReturnCode UADSetDMABufferSize(_THIS, long bytes, long *bytes_ret) { /* * Request a new DMA buffer size, maximum requested size 2048. * Takes effect with next initialize() call. * Devices may or may not support DMA. */ return UMSAudioDevice_set_DMA_buffer_size(this->hidden->umsdev, this->hidden->ev, bytes, bytes_ret); } static UMSAudioDevice_ReturnCode UADSetVolume(_THIS, long volume) { /* * Set the volume. * Takes effect immediately. */ return UMSAudioDevice_set_volume(this->hidden->umsdev, this->hidden->ev, volume); } static UMSAudioDevice_ReturnCode UADSetBalance(_THIS, long balance) { /* * Set the balance. * Takes effect immediately. */ return UMSAudioDevice_set_balance(this->hidden->umsdev, this->hidden->ev, balance); } static UMSAudioDevice_ReturnCode UADSetChannels(_THIS, long channels) { /* * Set mono or stereo. * Takes effect with next initialize() call. */ if (channels != 1) channels = 2; return UMSAudioDevice_set_number_of_channels(this->hidden->umsdev, this->hidden->ev, channels); } static UMSAudioDevice_ReturnCode UADOpen(_THIS, string device, string mode, long flags) { return UMSAudioDevice_open(this->hidden->umsdev, this->hidden->ev, device, mode, flags); } static UMSAudioDevice_ReturnCode UADWrite(_THIS, UMSAudioTypes_Buffer * buff, long samples, long *samples_written) { return UMSAudioDevice_write(this->hidden->umsdev, this->hidden->ev, buff, samples, samples_written); } static UMSAudioDevice_ReturnCode UADPlayRemainingData(_THIS, boolean block) { return UMSAudioDevice_play_remaining_data(this->hidden->umsdev, this->hidden->ev, block); } static UMSAudioDevice_ReturnCode UADStop(_THIS) { return UMSAudioDevice_stop(this->hidden->umsdev, this->hidden->ev); } static UMSAudioDevice_ReturnCode UADClose(_THIS) { return UMSAudioDevice_close(this->hidden->umsdev, this->hidden->ev); } static UMSAudioDevice_ReturnCode UADEnableOutput(_THIS, string output, long *left_gain, long *right_gain) { return UMSAudioDevice_enable_output(this->hidden->umsdev, this->hidden->ev, output, left_gain, right_gain); } /* vi: set ts=4 sw=4 expandtab: */