Mercurial > sdl-ios-xcode
view src/audio/macosx/SDL_coreaudio.c @ 5067:61d53410eb41
Fixed bug #859
CREATE_SUBDIRS helps a lot if browsing HTML documentation in a file browser.
ALWAYS_DETAILED_SEC makes sure everything has at least the automatic
documentation like function prototype and source references.
STRIP_FROM_PATH allows you to include only the relevant portions of the files'
paths, cleaning up both the file list and directory tree, though you need to
change the path listed here to match wherever you put SDL.
ALIASES avoids some warnings generated by
C:\source\svn.libsdl.org\trunk\SDL\src\joystick\darwin\10.3.9-FIX\IOHIDLib.h.
It seems Apple uses a few commands which are not normally supported by Doxygen.
BUILTIN_STL_SUPPORT adds support for parsing code which makes use of the
standard template library. There isn't a lot of C++ in SDL (some in bwindow at
least), but this still seems like a good idea.
TYPEDEF_HIDES_STRUCT means that for code like this:
typedef struct A {int B;} C;
C is documented as a structure containing B instead of a typedef mapped to A.
EXTRACT_ALL, EXTRACT_PRIVATE, EXTRACT_STATIC, EXTRACT_LOCAL_METHODS,
EXTRACT_ANON_NSPACES and INTERNAL_DOCS make sure that _everything_ is
documented.
CASE_SENSE_NAMES = NO avoids potential conflicts when building documentation on
case insensitive file systems like NTFS and FAT32.
WARN_NO_PARAMDOC lets you know when you have documented some, but not all, of
the parameters of a function. This is useful when you're working on adding
such documentation since it makes partially documented functions easier to
spot.
WARN_LOGFILE writes warnings to a seperate file instead of mixing them in with
stdout. When not running in quiet mode, these warnings can be hard to spot
without this flag.
I added *.h.in and *.h.default to FILE_PATTERNS to generate documentation for
config.h.in and config.h.default.
RECURSIVE tells doxygen to look not only in the input directory, but also in
subfolders.
EXCLUDE avoids documenting things like test programs, examples and templates
which need to be documented separately.
I've used EXCLUDE_PATTERNS to exclude non-source subdirectories that often find
their way into source folders (such as obj or .svn).
EXAMPLE_PATH lists directories doxygen will search to find included example
code. So far, SDL doesn't really use this feature, but I've listed some likely
locations.
SOURCE_BROWSER adds syntax highlighted source code to the HTML output.
USE_HTAGS is nice, but not available on Windows.
INLINE_SOURCES adds the body of a function to it's documentation so you can
quickly see exactly what it does.
ALPHABETICAL_INDEX generates an alphabetical list of all structures, functions,
etc., which makes it much easier to find what you're looking for.
IGNORE_PREFIX skips the SDL_ prefix when deciding which index page to place an
item on so you don't have everything show up under "S".
HTML_DYNAMIC_SECTIONS hides the includes/included by diagrams by default and
adds JavaScript to allow the user to show and hide them by clicking a link.
ENUM_VALUES_PER_LINE = 1 makes enums easier to read by placing each value on
it's own line.
GENERATE_TREEVIEW produces a two frame index page with a navigation tree on the
left.
I have LaTeX and man pages turned off to speed up doxygen, you may want to turn
them back on yourself.
I added _WIN32=1 to PREDEFINED to cause SDL to output documentation related to
Win32 builds of SDL. Normally, doxygen gets confused since there are multiple
definitions for various structures and formats that vary by platform. Without
this doxygen can produce broken documentation or, if you're lucky, output
documentation only for the dummy drivers, which isn't very useful. You need to
pick a platform.
GENERATE_TAGFILE produces a file which can be used to link other doxygen
documentation to the SDL documentation.
CLASS_DIAGRAMS turns on class diagrams even when dot is not available.
HAVE_DOT tells doxygen to try to use dot to generate diagrams.
TEMPLATE_RELATIONS and INCLUDE_GRAPH add additional diagrams to the
documentation.
DOT_MULTI_TARGETS speeds up dot.
OUTPUT_DIRECTORY, INPUT and other paths reflect the fact that this Doxyfile is
intended to process src as well as include and is being run from a separate
subdirectory. Doxygen produces several temporary files while it's running and
if interrupted, can leave those files behind. It's easier to clean up if there
aren't a hundred or so files in the same folder. I typically run doxygen in
SDL/doxy and set the output directory to '.'. Since doxygen puts it's output
in subfolders by type, this keeps things pretty well organised. You could use
'../doc' instead and get the same results.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 21 Jan 2011 12:57:01 -0800 |
parents | 514f811a4887 |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include <CoreAudio/CoreAudio.h> #include <CoreServices/CoreServices.h> #include <AudioUnit/AudioUnit.h> #if MAC_OS_X_VERSION_MAX_ALLOWED <= MAC_OS_X_VERSION_10_5 #include <AudioUnit/AUNTComponent.h> #endif #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "../SDL_sysaudio.h" #include "SDL_coreaudio.h" #define DEBUG_COREAUDIO 0 typedef struct COREAUDIO_DeviceList { AudioDeviceID id; const char *name; } COREAUDIO_DeviceList; static COREAUDIO_DeviceList *inputDevices = NULL; static int inputDeviceCount = 0; static COREAUDIO_DeviceList *outputDevices = NULL; static int outputDeviceCount = 0; static void free_device_list(COREAUDIO_DeviceList ** devices, int *devCount) { if (*devices) { int i = *devCount; while (i--) SDL_free((void *) (*devices)[i].name); SDL_free(*devices); *devices = NULL; } *devCount = 0; } static void build_device_list(int iscapture, COREAUDIO_DeviceList ** devices, int *devCount) { Boolean outWritable = 0; OSStatus result = noErr; UInt32 size = 0; AudioDeviceID *devs = NULL; UInt32 i = 0; UInt32 max = 0; free_device_list(devices, devCount); result = AudioHardwareGetPropertyInfo(kAudioHardwarePropertyDevices, &size, &outWritable); if (result != kAudioHardwareNoError) return; devs = (AudioDeviceID *) alloca(size); if (devs == NULL) return; max = size / sizeof(AudioDeviceID); *devices = (COREAUDIO_DeviceList *) SDL_malloc(max * sizeof(**devices)); if (*devices == NULL) return; result = AudioHardwareGetProperty(kAudioHardwarePropertyDevices, &size, devs); if (result != kAudioHardwareNoError) return; for (i = 0; i < max; i++) { CFStringRef cfstr = NULL; char *ptr = NULL; AudioDeviceID dev = devs[i]; AudioBufferList *buflist = NULL; int usable = 0; CFIndex len = 0; result = AudioDeviceGetPropertyInfo(dev, 0, iscapture, kAudioDevicePropertyStreamConfiguration, &size, &outWritable); if (result != noErr) continue; buflist = (AudioBufferList *) SDL_malloc(size); if (buflist == NULL) continue; result = AudioDeviceGetProperty(dev, 0, iscapture, kAudioDevicePropertyStreamConfiguration, &size, buflist); if (result == noErr) { UInt32 j; for (j = 0; j < buflist->mNumberBuffers; j++) { if (buflist->mBuffers[j].mNumberChannels > 0) { usable = 1; break; } } } SDL_free(buflist); if (!usable) continue; size = sizeof(CFStringRef); result = AudioDeviceGetProperty(dev, 0, iscapture, kAudioDevicePropertyDeviceNameCFString, &size, &cfstr); if (result != kAudioHardwareNoError) continue; len = CFStringGetMaximumSizeForEncoding(CFStringGetLength(cfstr), kCFStringEncodingUTF8); ptr = (char *) SDL_malloc(len + 1); usable = ((ptr != NULL) && (CFStringGetCString (cfstr, ptr, len + 1, kCFStringEncodingUTF8))); CFRelease(cfstr); if (usable) { len = strlen(ptr); /* Some devices have whitespace at the end...trim it. */ while ((len > 0) && (ptr[len - 1] == ' ')) { len--; } usable = (len > 0); } if (!usable) { SDL_free(ptr); } else { ptr[len] = '\0'; #if DEBUG_COREAUDIO printf("COREAUDIO: Found %s device #%d: '%s' (devid %d)\n", ((iscapture) ? "capture" : "output"), (int) *devCount, ptr, (int) dev); #endif (*devices)[*devCount].id = dev; (*devices)[*devCount].name = ptr; (*devCount)++; } } } static inline void build_device_lists(void) { build_device_list(0, &outputDevices, &outputDeviceCount); build_device_list(1, &inputDevices, &inputDeviceCount); } static inline void free_device_lists(void) { free_device_list(&outputDevices, &outputDeviceCount); free_device_list(&inputDevices, &inputDeviceCount); } static int find_device_id(const char *devname, int iscapture, AudioDeviceID * id) { int i = ((iscapture) ? inputDeviceCount : outputDeviceCount); COREAUDIO_DeviceList *devs = ((iscapture) ? inputDevices : outputDevices); while (i--) { if (SDL_strcmp(devname, devs->name) == 0) { *id = devs->id; return 1; } devs++; } return 0; } static int COREAUDIO_DetectDevices(int iscapture) { if (iscapture) { build_device_list(1, &inputDevices, &inputDeviceCount); return inputDeviceCount; } else { build_device_list(0, &outputDevices, &outputDeviceCount); return outputDeviceCount; } return 0; /* shouldn't ever hit this. */ } static const char * COREAUDIO_GetDeviceName(int index, int iscapture) { if ((iscapture) && (index < inputDeviceCount)) { return inputDevices[index].name; } else if ((!iscapture) && (index < outputDeviceCount)) { return outputDevices[index].name; } SDL_SetError("No such device"); return NULL; } static void COREAUDIO_Deinitialize(void) { free_device_lists(); } /* The CoreAudio callback */ static OSStatus outputCallback(void *inRefCon, AudioUnitRenderActionFlags * ioActionFlags, const AudioTimeStamp * inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList * ioData) { SDL_AudioDevice *this = (SDL_AudioDevice *) inRefCon; AudioBuffer *abuf; UInt32 remaining, len; void *ptr; UInt32 i; /* Only do anything if audio is enabled and not paused */ if (!this->enabled || this->paused) { for (i = 0; i < ioData->mNumberBuffers; i++) { abuf = &ioData->mBuffers[i]; SDL_memset(abuf->mData, this->spec.silence, abuf->mDataByteSize); } return 0; } /* No SDL conversion should be needed here, ever, since we accept any input format in OpenAudio, and leave the conversion to CoreAudio. */ /* assert(!this->convert.needed); assert(this->spec.channels == ioData->mNumberChannels); */ for (i = 0; i < ioData->mNumberBuffers; i++) { abuf = &ioData->mBuffers[i]; remaining = abuf->mDataByteSize; ptr = abuf->mData; while (remaining > 0) { if (this->hidden->bufferOffset >= this->hidden->bufferSize) { /* Generate the data */ SDL_memset(this->hidden->buffer, this->spec.silence, this->hidden->bufferSize); SDL_mutexP(this->mixer_lock); (*this->spec.callback)(this->spec.userdata, this->hidden->buffer, this->hidden->bufferSize); SDL_mutexV(this->mixer_lock); this->hidden->bufferOffset = 0; } len = this->hidden->bufferSize - this->hidden->bufferOffset; if (len > remaining) len = remaining; SDL_memcpy(ptr, (char *)this->hidden->buffer + this->hidden->bufferOffset, len); ptr = (char *)ptr + len; remaining -= len; this->hidden->bufferOffset += len; } } return 0; } static OSStatus inputCallback(void *inRefCon, AudioUnitRenderActionFlags * ioActionFlags, const AudioTimeStamp * inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList * ioData) { //err = AudioUnitRender(afr->fAudioUnit, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, afr->fAudioBuffer); // !!! FIXME: write me! return noErr; } static void COREAUDIO_CloseDevice(_THIS) { if (this->hidden != NULL) { if (this->hidden->audioUnitOpened) { OSStatus result = noErr; AURenderCallbackStruct callback; const AudioUnitElement output_bus = 0; const AudioUnitElement input_bus = 1; const int iscapture = this->iscapture; const AudioUnitElement bus = ((iscapture) ? input_bus : output_bus); const AudioUnitScope scope = ((iscapture) ? kAudioUnitScope_Output : kAudioUnitScope_Input); /* stop processing the audio unit */ result = AudioOutputUnitStop(this->hidden->audioUnit); /* Remove the input callback */ SDL_memset(&callback, '\0', sizeof(AURenderCallbackStruct)); result = AudioUnitSetProperty(this->hidden->audioUnit, kAudioUnitProperty_SetRenderCallback, scope, bus, &callback, sizeof(callback)); CloseComponent(this->hidden->audioUnit); this->hidden->audioUnitOpened = 0; } SDL_free(this->hidden->buffer); SDL_free(this->hidden); this->hidden = NULL; } } #define CHECK_RESULT(msg) \ if (result != noErr) { \ COREAUDIO_CloseDevice(this); \ SDL_SetError("CoreAudio error (%s): %d", msg, (int) result); \ return 0; \ } static int find_device_by_name(_THIS, const char *devname, int iscapture) { AudioDeviceID devid = 0; OSStatus result = noErr; UInt32 size = 0; UInt32 alive = 0; pid_t pid = 0; if (devname == NULL) { size = sizeof(AudioDeviceID); const AudioHardwarePropertyID propid = ((iscapture) ? kAudioHardwarePropertyDefaultInputDevice : kAudioHardwarePropertyDefaultOutputDevice); result = AudioHardwareGetProperty(propid, &size, &devid); CHECK_RESULT("AudioHardwareGetProperty (default device)"); } else { if (!find_device_id(devname, iscapture, &devid)) { SDL_SetError("CoreAudio: No such audio device."); return 0; } } size = sizeof(alive); result = AudioDeviceGetProperty(devid, 0, iscapture, kAudioDevicePropertyDeviceIsAlive, &size, &alive); CHECK_RESULT ("AudioDeviceGetProperty (kAudioDevicePropertyDeviceIsAlive)"); if (!alive) { SDL_SetError("CoreAudio: requested device exists, but isn't alive."); return 0; } size = sizeof(pid); result = AudioDeviceGetProperty(devid, 0, iscapture, kAudioDevicePropertyHogMode, &size, &pid); /* some devices don't support this property, so errors are fine here. */ if ((result == noErr) && (pid != -1)) { SDL_SetError("CoreAudio: requested device is being hogged."); return 0; } this->hidden->deviceID = devid; return 1; } static int prepare_audiounit(_THIS, const char *devname, int iscapture, const AudioStreamBasicDescription * strdesc) { OSStatus result = noErr; AURenderCallbackStruct callback; ComponentDescription desc; Component comp = NULL; const AudioUnitElement output_bus = 0; const AudioUnitElement input_bus = 1; const AudioUnitElement bus = ((iscapture) ? input_bus : output_bus); const AudioUnitScope scope = ((iscapture) ? kAudioUnitScope_Output : kAudioUnitScope_Input); if (!find_device_by_name(this, devname, iscapture)) { SDL_SetError("Couldn't find requested CoreAudio device"); return 0; } SDL_memset(&desc, '\0', sizeof(ComponentDescription)); desc.componentType = kAudioUnitType_Output; desc.componentSubType = kAudioUnitSubType_DefaultOutput; desc.componentManufacturer = kAudioUnitManufacturer_Apple; comp = FindNextComponent(NULL, &desc); if (comp == NULL) { SDL_SetError("Couldn't find requested CoreAudio component"); return 0; } /* Open & initialize the audio unit */ result = OpenAComponent(comp, &this->hidden->audioUnit); CHECK_RESULT("OpenAComponent"); this->hidden->audioUnitOpened = 1; result = AudioUnitSetProperty(this->hidden->audioUnit, kAudioOutputUnitProperty_CurrentDevice, kAudioUnitScope_Global, 0, &this->hidden->deviceID, sizeof(AudioDeviceID)); CHECK_RESULT ("AudioUnitSetProperty (kAudioOutputUnitProperty_CurrentDevice)"); /* Set the data format of the audio unit. */ result = AudioUnitSetProperty(this->hidden->audioUnit, kAudioUnitProperty_StreamFormat, scope, bus, strdesc, sizeof(*strdesc)); CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)"); /* Set the audio callback */ SDL_memset(&callback, '\0', sizeof(AURenderCallbackStruct)); callback.inputProc = ((iscapture) ? inputCallback : outputCallback); callback.inputProcRefCon = this; result = AudioUnitSetProperty(this->hidden->audioUnit, kAudioUnitProperty_SetRenderCallback, scope, bus, &callback, sizeof(callback)); CHECK_RESULT ("AudioUnitSetProperty (kAudioUnitProperty_SetRenderCallback)"); /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(&this->spec); /* Allocate a sample buffer */ this->hidden->bufferOffset = this->hidden->bufferSize = this->spec.size; this->hidden->buffer = SDL_malloc(this->hidden->bufferSize); result = AudioUnitInitialize(this->hidden->audioUnit); CHECK_RESULT("AudioUnitInitialize"); /* Finally, start processing of the audio unit */ result = AudioOutputUnitStart(this->hidden->audioUnit); CHECK_RESULT("AudioOutputUnitStart"); /* We're running! */ return 1; } static int COREAUDIO_OpenDevice(_THIS, const char *devname, int iscapture) { AudioStreamBasicDescription strdesc; SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format); int valid_datatype = 0; /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return (0); } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); /* Setup a AudioStreamBasicDescription with the requested format */ SDL_memset(&strdesc, '\0', sizeof(AudioStreamBasicDescription)); strdesc.mFormatID = kAudioFormatLinearPCM; strdesc.mFormatFlags = kLinearPCMFormatFlagIsPacked; strdesc.mChannelsPerFrame = this->spec.channels; strdesc.mSampleRate = this->spec.freq; strdesc.mFramesPerPacket = 1; while ((!valid_datatype) && (test_format)) { this->spec.format = test_format; /* Just a list of valid SDL formats, so people don't pass junk here. */ switch (test_format) { case AUDIO_U8: case AUDIO_S8: case AUDIO_U16LSB: case AUDIO_S16LSB: case AUDIO_U16MSB: case AUDIO_S16MSB: case AUDIO_S32LSB: case AUDIO_S32MSB: case AUDIO_F32LSB: case AUDIO_F32MSB: valid_datatype = 1; strdesc.mBitsPerChannel = SDL_AUDIO_BITSIZE(this->spec.format); if (SDL_AUDIO_ISBIGENDIAN(this->spec.format)) strdesc.mFormatFlags |= kLinearPCMFormatFlagIsBigEndian; if (SDL_AUDIO_ISFLOAT(this->spec.format)) strdesc.mFormatFlags |= kLinearPCMFormatFlagIsFloat; else if (SDL_AUDIO_ISSIGNED(this->spec.format)) strdesc.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger; break; } } if (!valid_datatype) { /* shouldn't happen, but just in case... */ COREAUDIO_CloseDevice(this); SDL_SetError("Unsupported audio format"); return 0; } strdesc.mBytesPerFrame = strdesc.mBitsPerChannel * strdesc.mChannelsPerFrame / 8; strdesc.mBytesPerPacket = strdesc.mBytesPerFrame * strdesc.mFramesPerPacket; if (!prepare_audiounit(this, devname, iscapture, &strdesc)) { COREAUDIO_CloseDevice(this); return 0; /* prepare_audiounit() will call SDL_SetError()... */ } return 1; /* good to go. */ } static int COREAUDIO_Init(SDL_AudioDriverImpl * impl) { /* Set the function pointers */ impl->DetectDevices = COREAUDIO_DetectDevices; impl->GetDeviceName = COREAUDIO_GetDeviceName; impl->OpenDevice = COREAUDIO_OpenDevice; impl->CloseDevice = COREAUDIO_CloseDevice; impl->Deinitialize = COREAUDIO_Deinitialize; impl->ProvidesOwnCallbackThread = 1; build_device_lists(); /* do an initial check for devices... */ return 1; /* this audio target is available. */ } AudioBootStrap COREAUDIO_bootstrap = { "coreaudio", "Mac OS X CoreAudio", COREAUDIO_Init, 0 }; /* vi: set ts=4 sw=4 expandtab: */