view src/audio/dma/SDL_dmaaudio.c @ 5067:61d53410eb41

Fixed bug #859 CREATE_SUBDIRS helps a lot if browsing HTML documentation in a file browser. ALWAYS_DETAILED_SEC makes sure everything has at least the automatic documentation like function prototype and source references. STRIP_FROM_PATH allows you to include only the relevant portions of the files' paths, cleaning up both the file list and directory tree, though you need to change the path listed here to match wherever you put SDL. ALIASES avoids some warnings generated by C:\source\svn.libsdl.org\trunk\SDL\src\joystick\darwin\10.3.9-FIX\IOHIDLib.h. It seems Apple uses a few commands which are not normally supported by Doxygen. BUILTIN_STL_SUPPORT adds support for parsing code which makes use of the standard template library. There isn't a lot of C++ in SDL (some in bwindow at least), but this still seems like a good idea. TYPEDEF_HIDES_STRUCT means that for code like this: typedef struct A {int B;} C; C is documented as a structure containing B instead of a typedef mapped to A. EXTRACT_ALL, EXTRACT_PRIVATE, EXTRACT_STATIC, EXTRACT_LOCAL_METHODS, EXTRACT_ANON_NSPACES and INTERNAL_DOCS make sure that _everything_ is documented. CASE_SENSE_NAMES = NO avoids potential conflicts when building documentation on case insensitive file systems like NTFS and FAT32. WARN_NO_PARAMDOC lets you know when you have documented some, but not all, of the parameters of a function. This is useful when you're working on adding such documentation since it makes partially documented functions easier to spot. WARN_LOGFILE writes warnings to a seperate file instead of mixing them in with stdout. When not running in quiet mode, these warnings can be hard to spot without this flag. I added *.h.in and *.h.default to FILE_PATTERNS to generate documentation for config.h.in and config.h.default. RECURSIVE tells doxygen to look not only in the input directory, but also in subfolders. EXCLUDE avoids documenting things like test programs, examples and templates which need to be documented separately. I've used EXCLUDE_PATTERNS to exclude non-source subdirectories that often find their way into source folders (such as obj or .svn). EXAMPLE_PATH lists directories doxygen will search to find included example code. So far, SDL doesn't really use this feature, but I've listed some likely locations. SOURCE_BROWSER adds syntax highlighted source code to the HTML output. USE_HTAGS is nice, but not available on Windows. INLINE_SOURCES adds the body of a function to it's documentation so you can quickly see exactly what it does. ALPHABETICAL_INDEX generates an alphabetical list of all structures, functions, etc., which makes it much easier to find what you're looking for. IGNORE_PREFIX skips the SDL_ prefix when deciding which index page to place an item on so you don't have everything show up under "S". HTML_DYNAMIC_SECTIONS hides the includes/included by diagrams by default and adds JavaScript to allow the user to show and hide them by clicking a link. ENUM_VALUES_PER_LINE = 1 makes enums easier to read by placing each value on it's own line. GENERATE_TREEVIEW produces a two frame index page with a navigation tree on the left. I have LaTeX and man pages turned off to speed up doxygen, you may want to turn them back on yourself. I added _WIN32=1 to PREDEFINED to cause SDL to output documentation related to Win32 builds of SDL. Normally, doxygen gets confused since there are multiple definitions for various structures and formats that vary by platform. Without this doxygen can produce broken documentation or, if you're lucky, output documentation only for the dummy drivers, which isn't very useful. You need to pick a platform. GENERATE_TAGFILE produces a file which can be used to link other doxygen documentation to the SDL documentation. CLASS_DIAGRAMS turns on class diagrams even when dot is not available. HAVE_DOT tells doxygen to try to use dot to generate diagrams. TEMPLATE_RELATIONS and INCLUDE_GRAPH add additional diagrams to the documentation. DOT_MULTI_TARGETS speeds up dot. OUTPUT_DIRECTORY, INPUT and other paths reflect the fact that this Doxyfile is intended to process src as well as include and is being run from a separate subdirectory. Doxygen produces several temporary files while it's running and if interrupted, can leave those files behind. It's easier to clean up if there aren't a hundred or so files in the same folder. I typically run doxygen in SDL/doxy and set the output directory to '.'. Since doxygen puts it's output in subfolders by type, this keeps things pretty well organised. You could use '../doc' instead and get the same results.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 21 Jan 2011 12:57:01 -0800
parents 4160ba33b597
children b530ef003506
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* !!! FIXME: merge this driver with "dsp". */

/* Allow access to a raw mixing buffer */

#include <stdio.h>
#include <string.h>             /* For strerror() */
#include <errno.h>
#include <unistd.h>
#include <fcntl.h>
#include <signal.h>
#include <sys/types.h>
#include <sys/time.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
#include <sys/mman.h>

#if SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H
/* This is installed on some systems */
#include <soundcard.h>
#else
/* This is recommended by OSS */
#include <sys/soundcard.h>
#endif

#ifndef MAP_FAILED
#define MAP_FAILED	((Uint8 *)-1)
#endif

#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "SDL_dmaaudio.h"

/* The tag name used by DMA audio */
#define DMA_DRIVER_NAME         "dma"

/* Open the audio device for playback, and don't block if busy */
#define OPEN_FLAGS_INPUT    (O_RDWR|O_NONBLOCK)
#define OPEN_FLAGS_OUTPUT   (O_RDWR|O_NONBLOCK)

static char **outputDevices = NULL;
static int outputDeviceCount = 0;
static char **inputDevices = NULL;
static int inputDeviceCount = 0;

static int
test_for_mmap(int fd)
{
    int caps = 0;
    struct audio_buf_info info;
    if ((ioctl(fd, SNDCTL_DSP_GETCAPS, &caps) == 0) &&
        (caps & DSP_CAP_TRIGGER) && (caps & DSP_CAP_MMAP) &&
        (ioctl(fd, SNDCTL_DSP_GETOSPACE, &info) == 0)) {
        size_t len = info.fragstotal * info.fragsize;
        Uint8 *buf = (Uint8 *) mmap(NULL, len, PROT_WRITE, MAP_SHARED, fd, 0);
        if (buf != MAP_FAILED) {
            munmap(buf, len);
            return 1;
        }
    }
    return 0;
}


static inline void
free_device_list(char ***devs, int *count)
{
    SDL_FreeUnixAudioDevices(devs, count);
}

static inline void
build_device_list(int iscapture, char ***devs, int *count)
{
    const int flags = ((iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT);
    free_device_list(devs, count);
    SDL_EnumUnixAudioDevices(flags, 0, test_for_mmap, devs, count);
}

static inline void
build_device_lists(void)
{
    build_device_list(0, &outputDevices, &outputDeviceCount);
    build_device_list(1, &inputDevices, &inputDeviceCount);
}


static inline void
free_device_lists(void)
{
    free_device_list(&outputDevices, &outputDeviceCount);
    free_device_list(&inputDevices, &inputDeviceCount);
}


static void
DMA_Deinitialize(void)
{
    free_device_lists();
}

static int
DMA_DetectDevices(int iscapture)
{
    if (iscapture) {
        build_device_list(1, &inputDevices, &inputDeviceCount);
        return inputDeviceCount;
    } else {
        build_device_list(0, &outputDevices, &outputDeviceCount);
        return outputDeviceCount;
    }

    return 0;                   /* shouldn't ever hit this. */
}


static const char *
DMA_GetDeviceName(int index, int iscapture)
{
    if ((iscapture) && (index < inputDeviceCount)) {
        return inputDevices[index];
    } else if ((!iscapture) && (index < outputDeviceCount)) {
        return outputDevices[index];
    }

    SDL_SetError("No such device");
    return NULL;
}


static int
DMA_ReopenAudio(_THIS, const char *audiodev, int format, int stereo)
{
    int frag_spec;
    int value;

    /* Close and then reopen the audio device */
    close(audio_fd);
    audio_fd = open(audiodev, O_RDWR, 0);
    if (audio_fd < 0) {
        SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
        return (-1);
    }

    /* Calculate the final parameters for this audio specification */
    SDL_CalculateAudioSpec(&this->spec);

    /* Determine the power of two of the fragment size */
    for (frag_spec = 0; (0x01 << frag_spec) < this->spec.size; ++frag_spec);
    if ((0x01 << frag_spec) != this->spec.size) {
        SDL_SetError("Fragment size must be a power of two");
        return (-1);
    }

    /* Set the audio buffering parameters */
    if (ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0) {
        SDL_SetError("Couldn't set audio fragment spec");
        return (-1);
    }

    /* Set the audio format */
    value = format;
    if ((ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || (value != format)) {
        SDL_SetError("Couldn't set audio format");
        return (-1);
    }

    /* Set mono or stereo audio */
    value = (this->spec.channels > 1);
    if ((ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo) < 0) ||
        (value != stereo)) {
        SDL_SetError("Couldn't set audio channels");
        return (-1);
    }

    /* Set the DSP frequency */
    value = this->spec.freq;
    if (ioctl(audio_fd, SNDCTL_DSP_SPEED, &value) < 0) {
        SDL_SetError("Couldn't set audio frequency");
        return (-1);
    }
    this->spec.freq = value;

    /* We successfully re-opened the audio */
    return (0);
}


static void
DMA_CloseDevice(_THIS)
{
    if (this->hidden != NULL) {
        if (dma_buf != NULL) {
            munmap(dma_buf, dma_len);
            dma_buf = NULL;
        }
        if (audio_fd >= 0) {
            close(audio_fd);
            audio_fd = -1;
        }
        SDL_free(this->hidden);
        this->hidden = NULL;
    }
}


static int
DMA_OpenDevice(_THIS, const char *devname, int iscapture)
{
    const int flags = ((iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT);
    int format;
    int stereo;
    int value;
    SDL_AudioFormat test_format;
    struct audio_buf_info info;

    /* We don't care what the devname is...we'll try to open anything. */
    /*  ...but default to first name in the list... */
    if (devname == NULL) {
        if (((iscapture) && (inputDeviceCount == 0)) ||
            ((!iscapture) && (outputDeviceCount == 0))) {
            SDL_SetError("No such audio device");
            return 0;
        }
        devname = ((iscapture) ? inputDevices[0] : outputDevices[0]);
    }

    /* Initialize all variables that we clean on shutdown */
    this->hidden = (struct SDL_PrivateAudioData *)
        SDL_malloc((sizeof *this->hidden));
    if (this->hidden == NULL) {
        SDL_OutOfMemory();
        return 0;
    }
    SDL_memset(this->hidden, 0, (sizeof *this->hidden));

    /* Open the audio device */
    audio_fd = open(devname, flags, 0);
    if (audio_fd < 0) {
        DMA_CloseDevice(this);
        SDL_SetError("Couldn't open %s: %s", devname, strerror(errno));
        return 0;
    }
    dma_buf = NULL;
    ioctl(audio_fd, SNDCTL_DSP_RESET, 0);

    /* Get a list of supported hardware formats */
    if (ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0) {
        DMA_CloseDevice(this);
        SDL_SetError("Couldn't get audio format list");
        return 0;
    }

    /* Try for a closest match on audio format */
    format = 0;
    for (test_format = SDL_FirstAudioFormat(this->spec.format);
         !format && test_format;) {
#ifdef DEBUG_AUDIO
        fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
#endif
        switch (test_format) {
        case AUDIO_U8:
            if (value & AFMT_U8) {
                format = AFMT_U8;
            }
            break;
        case AUDIO_S8:
            if (value & AFMT_S8) {
                format = AFMT_S8;
            }
            break;
        case AUDIO_S16LSB:
            if (value & AFMT_S16_LE) {
                format = AFMT_S16_LE;
            }
            break;
        case AUDIO_S16MSB:
            if (value & AFMT_S16_BE) {
                format = AFMT_S16_BE;
            }
            break;
        case AUDIO_U16LSB:
            if (value & AFMT_U16_LE) {
                format = AFMT_U16_LE;
            }
            break;
        case AUDIO_U16MSB:
            if (value & AFMT_U16_BE) {
                format = AFMT_U16_BE;
            }
            break;
        default:
            format = 0;
            break;
        }
        if (!format) {
            test_format = SDL_NextAudioFormat();
        }
    }
    if (format == 0) {
        DMA_CloseDevice(this);
        SDL_SetError("Couldn't find any hardware audio formats");
        return 0;
    }
    this->spec.format = test_format;

    /* Set the audio format */
    value = format;
    if ((ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || (value != format)) {
        DMA_CloseDevice(this);
        SDL_SetError("Couldn't set audio format");
        return 0;
    }

    /* Set mono or stereo audio (currently only two channels supported) */
    stereo = (this->spec.channels > 1);
    ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo);
    if (stereo) {
        this->spec.channels = 2;
    } else {
        this->spec.channels = 1;
    }

    /* Because some drivers don't allow setting the buffer size
       after setting the format, we must re-open the audio device
       once we know what format and channels are supported
     */
    if (DMA_ReopenAudio(this, devname, format, stereo) < 0) {
        DMA_CloseDevice(this);
        /* Error is set by DMA_ReopenAudio() */
        return 0;
    }

    /* Memory map the audio buffer */
    if (ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info) < 0) {
        DMA_CloseDevice(this);
        SDL_SetError("Couldn't get OSPACE parameters");
        return 0;
    }
    this->spec.size = info.fragsize;
    this->spec.samples = this->spec.size / ((this->spec.format & 0xFF) / 8);
    this->spec.samples /= this->spec.channels;
    num_buffers = info.fragstotal;
    dma_len = num_buffers * this->spec.size;
    dma_buf = (Uint8 *) mmap(NULL, dma_len, PROT_WRITE, MAP_SHARED,
                             audio_fd, 0);
    if (dma_buf == MAP_FAILED) {
        DMA_CloseDevice(this);
        SDL_SetError("DMA memory map failed");
        dma_buf = NULL;
        return 0;
    }
    SDL_memset(dma_buf, this->spec.silence, dma_len);

    /* Check to see if we need to use select() workaround */
    {
        char *workaround;
        workaround = SDL_getenv("SDL_DSP_NOSELECT");
        if (workaround) {
            frame_ticks =
                (float) (this->spec.samples * 1000) / this->spec.freq;
            next_frame = SDL_GetTicks() + frame_ticks;
        }
    }

    /* Trigger audio playback */
    value = 0;
    ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value);
    value = PCM_ENABLE_OUTPUT;
    if (ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value) < 0) {
        DMA_CloseDevice(this);
        SDL_SetError("Couldn't trigger audio output");
        return 0;
    }

    /* Get the parent process id (we're the parent of the audio thread) */
    parent = getpid();

    /* We're ready to rock and roll. :-) */
    return 1;
}


/* This function waits until it is possible to write a full sound buffer */
static void
DMA_WaitDevice(_THIS)
{
    fd_set fdset;

    /* Check to see if the thread-parent process is still alive */
    {
        static int cnt = 0;
        /* Note that this only works with thread implementations 
           that use a different process id for each thread.
         */
        if (parent && (((++cnt) % 10) == 0)) {  /* Check every 10 loops */
            if (kill(parent, 0) < 0 && errno == ESRCH) {
                this->enabled = 0;
            }
        }
    }

    /* See if we need to use timed audio synchronization */
    if (frame_ticks) {
        /* Use timer for general audio synchronization */
        Sint32 ticks;

        ticks = ((Sint32) (next_frame - SDL_GetTicks())) - FUDGE_TICKS;
        if (ticks > 0) {
            SDL_Delay(ticks);
        }
    } else {
        /* Use select() for audio synchronization */
        struct timeval timeout;
        FD_ZERO(&fdset);
        FD_SET(audio_fd, &fdset);
        timeout.tv_sec = 10;
        timeout.tv_usec = 0;
#ifdef DEBUG_AUDIO
        fprintf(stderr, "Waiting for audio to get ready\n");
#endif
        if (select(audio_fd + 1, NULL, &fdset, NULL, &timeout) <= 0) {
            const char *message =
#ifdef AUDIO_OSPACE_HACK
                "Audio timeout - buggy audio driver? (trying ospace)";
#else
                "Audio timeout - buggy audio driver? (disabled)";
#endif
            /* In general we should never print to the screen,
               but in this case we have no other way of letting
               the user know what happened.
             */
            fprintf(stderr, "SDL: %s\n", message);
#ifdef AUDIO_OSPACE_HACK
            /* We may be able to use GET_OSPACE trick */
            frame_ticks = (float) (this->spec.samples * 1000) /
                this->spec.freq;
            next_frame = SDL_GetTicks() + frame_ticks;
#else
            this->enabled = 0;
            /* Don't try to close - may hang */
            audio_fd = -1;
#ifdef DEBUG_AUDIO
            fprintf(stderr, "Done disabling audio\n");
#endif
#endif /* AUDIO_OSPACE_HACK */
        }
#ifdef DEBUG_AUDIO
        fprintf(stderr, "Ready!\n");
#endif
    }
}

static void
DMA_PlayDevice(_THIS)
{
    /* If timer synchronization is enabled, set the next write frame */
    if (frame_ticks) {
        next_frame += frame_ticks;
    }
    return;
}

static Uint8 *
DMA_GetDeviceBuf(_THIS)
{
    count_info info;
    int playing;
    int filling;

    /* Get number of blocks, looping if we're not using select() */
    do {
        if (ioctl(audio_fd, SNDCTL_DSP_GETOPTR, &info) < 0) {
            /* Uh oh... */
            this->enabled = 0;
            return (NULL);
        }
    } while (frame_ticks && (info.blocks < 1));
#ifdef DEBUG_AUDIO
    if (info.blocks > 1) {
        printf("Warning: audio underflow (%d frags)\n", info.blocks - 1);
    }
#endif
    playing = info.ptr / this->spec.size;
    filling = (playing + 1) % num_buffers;
    return (dma_buf + (filling * this->spec.size));
}


static int
DMA_Init(SDL_AudioDriverImpl * impl)
{
    /* Set the function pointers */
    impl->DetectDevices = DMA_DetectDevices;
    impl->GetDeviceName = DMA_GetDeviceName;
    impl->OpenDevice = DMA_OpenDevice;
    impl->WaitDevice = DMA_WaitDevice;
    impl->PlayDevice = DMA_PlayDevice;
    impl->GetDeviceBuf = DMA_GetDeviceBuf;
    impl->CloseDevice = DMA_CloseDevice;
    impl->Deinitialize = DMA_Deinitialize;

    build_device_lists();

    return 1;   /* this audio target is available. */
}

AudioBootStrap DMA_bootstrap = {
    DMA_DRIVER_NAME, "OSS /dev/dsp DMA audio", DMA_Init, 0
};

/* vi: set ts=4 sw=4 expandtab: */