view include/SDL_syswm.h @ 5067:61d53410eb41

Fixed bug #859 CREATE_SUBDIRS helps a lot if browsing HTML documentation in a file browser. ALWAYS_DETAILED_SEC makes sure everything has at least the automatic documentation like function prototype and source references. STRIP_FROM_PATH allows you to include only the relevant portions of the files' paths, cleaning up both the file list and directory tree, though you need to change the path listed here to match wherever you put SDL. ALIASES avoids some warnings generated by C:\source\svn.libsdl.org\trunk\SDL\src\joystick\darwin\10.3.9-FIX\IOHIDLib.h. It seems Apple uses a few commands which are not normally supported by Doxygen. BUILTIN_STL_SUPPORT adds support for parsing code which makes use of the standard template library. There isn't a lot of C++ in SDL (some in bwindow at least), but this still seems like a good idea. TYPEDEF_HIDES_STRUCT means that for code like this: typedef struct A {int B;} C; C is documented as a structure containing B instead of a typedef mapped to A. EXTRACT_ALL, EXTRACT_PRIVATE, EXTRACT_STATIC, EXTRACT_LOCAL_METHODS, EXTRACT_ANON_NSPACES and INTERNAL_DOCS make sure that _everything_ is documented. CASE_SENSE_NAMES = NO avoids potential conflicts when building documentation on case insensitive file systems like NTFS and FAT32. WARN_NO_PARAMDOC lets you know when you have documented some, but not all, of the parameters of a function. This is useful when you're working on adding such documentation since it makes partially documented functions easier to spot. WARN_LOGFILE writes warnings to a seperate file instead of mixing them in with stdout. When not running in quiet mode, these warnings can be hard to spot without this flag. I added *.h.in and *.h.default to FILE_PATTERNS to generate documentation for config.h.in and config.h.default. RECURSIVE tells doxygen to look not only in the input directory, but also in subfolders. EXCLUDE avoids documenting things like test programs, examples and templates which need to be documented separately. I've used EXCLUDE_PATTERNS to exclude non-source subdirectories that often find their way into source folders (such as obj or .svn). EXAMPLE_PATH lists directories doxygen will search to find included example code. So far, SDL doesn't really use this feature, but I've listed some likely locations. SOURCE_BROWSER adds syntax highlighted source code to the HTML output. USE_HTAGS is nice, but not available on Windows. INLINE_SOURCES adds the body of a function to it's documentation so you can quickly see exactly what it does. ALPHABETICAL_INDEX generates an alphabetical list of all structures, functions, etc., which makes it much easier to find what you're looking for. IGNORE_PREFIX skips the SDL_ prefix when deciding which index page to place an item on so you don't have everything show up under "S". HTML_DYNAMIC_SECTIONS hides the includes/included by diagrams by default and adds JavaScript to allow the user to show and hide them by clicking a link. ENUM_VALUES_PER_LINE = 1 makes enums easier to read by placing each value on it's own line. GENERATE_TREEVIEW produces a two frame index page with a navigation tree on the left. I have LaTeX and man pages turned off to speed up doxygen, you may want to turn them back on yourself. I added _WIN32=1 to PREDEFINED to cause SDL to output documentation related to Win32 builds of SDL. Normally, doxygen gets confused since there are multiple definitions for various structures and formats that vary by platform. Without this doxygen can produce broken documentation or, if you're lucky, output documentation only for the dummy drivers, which isn't very useful. You need to pick a platform. GENERATE_TAGFILE produces a file which can be used to link other doxygen documentation to the SDL documentation. CLASS_DIAGRAMS turns on class diagrams even when dot is not available. HAVE_DOT tells doxygen to try to use dot to generate diagrams. TEMPLATE_RELATIONS and INCLUDE_GRAPH add additional diagrams to the documentation. DOT_MULTI_TARGETS speeds up dot. OUTPUT_DIRECTORY, INPUT and other paths reflect the fact that this Doxyfile is intended to process src as well as include and is being run from a separate subdirectory. Doxygen produces several temporary files while it's running and if interrupted, can leave those files behind. It's easier to clean up if there aren't a hundred or so files in the same folder. I typically run doxygen in SDL/doxy and set the output directory to '.'. Since doxygen puts it's output in subfolders by type, this keeps things pretty well organised. You could use '../doc' instead and get the same results.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 21 Jan 2011 12:57:01 -0800
parents 7e4c7790700e
children 164f20ba08eb
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/**
 *  \file SDL_syswm.h
 *  
 *  Include file for SDL custom system window manager hooks.
 */

#ifndef _SDL_syswm_h
#define _SDL_syswm_h

#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_version.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif

/**
 *  \file SDL_syswm.h
 *  
 *  Your application has access to a special type of event ::SDL_SYSWMEVENT,
 *  which contains window-manager specific information and arrives whenever
 *  an unhandled window event occurs.  This event is ignored by default, but
 *  you can enable it with SDL_EventState().
 */
#ifdef SDL_PROTOTYPES_ONLY
struct SDL_SysWMinfo;
#else

#if defined(SDL_VIDEO_DRIVER_WINDOWS)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif

/* This is the structure for custom window manager events */
#if defined(SDL_VIDEO_DRIVER_X11)
#if defined(__APPLE__) && defined(__MACH__)
/* conflicts with Quickdraw.h */
#define Cursor X11Cursor
#endif

#include <X11/Xlib.h>
#include <X11/Xatom.h>

#if defined(__APPLE__) && defined(__MACH__)
/* matches the re-define above */
#undef Cursor
#endif

#endif /* defined(SDL_VIDEO_DRIVER_X11) */

#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
#include <directfb/directfb.h>
#endif

#if defined(SDL_VIDEO_DRIVER_COCOA)
#ifdef __OBJC__
#include <Cocoa/Cocoa.h>
#else
typedef struct _NSWindow NSWindow;
#endif
#endif

#if defined(SDL_VIDEO_DRIVER_UIKIT)
#ifdef __OBJC__
#include <UIKit/UIKit.h>
#else
typedef struct _UIWindow UIWindow;
#endif
#endif

/** 
 *  These are the various supported windowing subsystems
 */
typedef enum
{
    SDL_SYSWM_UNKNOWN,
    SDL_SYSWM_WINDOWS,
    SDL_SYSWM_X11,
    SDL_SYSWM_DIRECTFB,
    SDL_SYSWM_COCOA,
    SDL_SYSWM_UIKIT,
} SDL_SYSWM_TYPE;

/**
 *  The custom event structure.
 */
struct SDL_SysWMmsg
{
    SDL_version version;
    SDL_SYSWM_TYPE subsystem;
    union
    {
#if defined(SDL_VIDEO_DRIVER_WINDOWS)
        struct {
            HWND hwnd;                  /**< The window for the message */
            UINT msg;                   /**< The type of message */
            WPARAM wParam;              /**< WORD message parameter */
            LPARAM lParam;              /**< LONG message parameter */
        } win;
#endif
#if defined(SDL_VIDEO_DRIVER_X11)
        struct {
            XEvent event;
        } x11;
#endif
#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
        struct {
            DFBEvent event;
        } dfb;
#endif
#if defined(SDL_VIDEO_DRIVER_COCOA)
        struct
        {
            /* No Cocoa window events yet */
        } cocoa;
#endif
#if defined(SDL_VIDEO_DRIVER_UIKIT)
        struct
        {
            /* No UIKit window events yet */
        } uikit;
#endif
        /* Can't have an empty union */
        int dummy;
    } msg;
};

/**
 *  The custom window manager information structure.
 *
 *  When this structure is returned, it holds information about which
 *  low level system it is using, and will be one of SDL_SYSWM_TYPE.
 */
struct SDL_SysWMinfo
{
    SDL_version version;
    SDL_SYSWM_TYPE subsystem;
    union
    {
#if defined(SDL_VIDEO_DRIVER_WINDOWS)
        struct
        {
            HWND window;                /**< The window handle */
        } win;
#endif
#if defined(SDL_VIDEO_DRIVER_X11)
        struct
        {
            Display *display;           /**< The X11 display */
            Window window;              /**< The X11 window */
        } x11;
#endif
#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
        struct
        {
            IDirectFB *dfb;             /**< The directfb main interface */
            IDirectFBWindow *window;    /**< The directfb window handle */
            IDirectFBSurface *surface;  /**< The directfb client surface */
        } dfb;
#endif
#if defined(SDL_VIDEO_DRIVER_COCOA)
        struct
        {
            NSWindow *window;           /* The Cocoa window */
        } cocoa;
#endif
#if defined(SDL_VIDEO_DRIVER_UIKIT)
        struct
        {
            UIWindow *window;           /* The UIKit window */
        } uikit;
#endif
        /* Can't have an empty union */
        int dummy;
    } info;
};

#endif /* SDL_PROTOTYPES_ONLY */

typedef struct SDL_SysWMinfo SDL_SysWMinfo;

/* Function prototypes */
/**
 *  \brief This function allows access to driver-dependent window information.
 *  
 *  \param window The window about which information is being requested
 *  \param info This structure must be initialized with the SDL version, and is 
 *              then filled in with information about the given window.
 *  
 *  \return SDL_TRUE if the function is implemented and the version member of 
 *          the \c info struct is valid, SDL_FALSE otherwise.
 *  
 *  You typically use this function like this:
 *  \code
 *  SDL_SysWMinfo info;
 *  SDL_VERSION(&info.version);
 *  if ( SDL_GetWindowWMInfo(&info) ) { ... }
 *  \endcode
 */
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window,
                                                     SDL_SysWMinfo * info);


/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

#endif /* _SDL_syswm_h */

/* vi: set ts=4 sw=4 expandtab: */