view include/SDL_opengles.h @ 5067:61d53410eb41

Fixed bug #859 CREATE_SUBDIRS helps a lot if browsing HTML documentation in a file browser. ALWAYS_DETAILED_SEC makes sure everything has at least the automatic documentation like function prototype and source references. STRIP_FROM_PATH allows you to include only the relevant portions of the files' paths, cleaning up both the file list and directory tree, though you need to change the path listed here to match wherever you put SDL. ALIASES avoids some warnings generated by C:\source\svn.libsdl.org\trunk\SDL\src\joystick\darwin\10.3.9-FIX\IOHIDLib.h. It seems Apple uses a few commands which are not normally supported by Doxygen. BUILTIN_STL_SUPPORT adds support for parsing code which makes use of the standard template library. There isn't a lot of C++ in SDL (some in bwindow at least), but this still seems like a good idea. TYPEDEF_HIDES_STRUCT means that for code like this: typedef struct A {int B;} C; C is documented as a structure containing B instead of a typedef mapped to A. EXTRACT_ALL, EXTRACT_PRIVATE, EXTRACT_STATIC, EXTRACT_LOCAL_METHODS, EXTRACT_ANON_NSPACES and INTERNAL_DOCS make sure that _everything_ is documented. CASE_SENSE_NAMES = NO avoids potential conflicts when building documentation on case insensitive file systems like NTFS and FAT32. WARN_NO_PARAMDOC lets you know when you have documented some, but not all, of the parameters of a function. This is useful when you're working on adding such documentation since it makes partially documented functions easier to spot. WARN_LOGFILE writes warnings to a seperate file instead of mixing them in with stdout. When not running in quiet mode, these warnings can be hard to spot without this flag. I added *.h.in and *.h.default to FILE_PATTERNS to generate documentation for config.h.in and config.h.default. RECURSIVE tells doxygen to look not only in the input directory, but also in subfolders. EXCLUDE avoids documenting things like test programs, examples and templates which need to be documented separately. I've used EXCLUDE_PATTERNS to exclude non-source subdirectories that often find their way into source folders (such as obj or .svn). EXAMPLE_PATH lists directories doxygen will search to find included example code. So far, SDL doesn't really use this feature, but I've listed some likely locations. SOURCE_BROWSER adds syntax highlighted source code to the HTML output. USE_HTAGS is nice, but not available on Windows. INLINE_SOURCES adds the body of a function to it's documentation so you can quickly see exactly what it does. ALPHABETICAL_INDEX generates an alphabetical list of all structures, functions, etc., which makes it much easier to find what you're looking for. IGNORE_PREFIX skips the SDL_ prefix when deciding which index page to place an item on so you don't have everything show up under "S". HTML_DYNAMIC_SECTIONS hides the includes/included by diagrams by default and adds JavaScript to allow the user to show and hide them by clicking a link. ENUM_VALUES_PER_LINE = 1 makes enums easier to read by placing each value on it's own line. GENERATE_TREEVIEW produces a two frame index page with a navigation tree on the left. I have LaTeX and man pages turned off to speed up doxygen, you may want to turn them back on yourself. I added _WIN32=1 to PREDEFINED to cause SDL to output documentation related to Win32 builds of SDL. Normally, doxygen gets confused since there are multiple definitions for various structures and formats that vary by platform. Without this doxygen can produce broken documentation or, if you're lucky, output documentation only for the dummy drivers, which isn't very useful. You need to pick a platform. GENERATE_TAGFILE produces a file which can be used to link other doxygen documentation to the SDL documentation. CLASS_DIAGRAMS turns on class diagrams even when dot is not available. HAVE_DOT tells doxygen to try to use dot to generate diagrams. TEMPLATE_RELATIONS and INCLUDE_GRAPH add additional diagrams to the documentation. DOT_MULTI_TARGETS speeds up dot. OUTPUT_DIRECTORY, INPUT and other paths reflect the fact that this Doxyfile is intended to process src as well as include and is being run from a separate subdirectory. Doxygen produces several temporary files while it's running and if interrupted, can leave those files behind. It's easier to clean up if there aren't a hundred or so files in the same folder. I typically run doxygen in SDL/doxy and set the output directory to '.'. Since doxygen puts it's output in subfolders by type, this keeps things pretty well organised. You could use '../doc' instead and get the same results.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 21 Jan 2011 12:57:01 -0800
parents f7b03b6838cb
children daa5463466c5
line wrap: on
line source

/*
 SDL - Simple DirectMedia Layer
 Copyright (C) 1997-2010 Sam Lantinga
 
 This library is free software; you can redistribute it and/or
 modify it under the terms of the GNU Lesser General Public
 License as published by the Free Software Foundation; either
 version 2.1 of the License, or (at your option) any later version.
 
 This library is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 Lesser General Public License for more details.
 
 You should have received a copy of the GNU Lesser General Public
 License along with this library; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 
 Sam Lantinga
 slouken@libsdl.org
 */

/**
 *  \file SDL_opengles.h
 *  
 *  This is a simple file to encapsulate the OpenGL ES API headers.
 *  
 *  Headers copied from The Kronos Group website.
 *  	http://www.khronos.org/opengles/
 */

#ifndef __gles_h_
#define __gles_h_

/* $Id: gl.h 4533 2007-11-26 11:19:35Z markc $ */

#ifdef __cplusplus
extern "C"
{
#endif

#ifdef __IPHONEOS__
#include <OpenGLES/ES1/gl.h>    /* Header File For The OpenGL ES Library */
#endif

#ifndef APIENTRY
#define APIENTRY
#endif

#ifndef GL_APIENTRY
#define GL_APIENTRY
#endif

#ifndef GL_API
#define GL_API
#endif                          /* GL_API */

/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.0 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
*/

    typedef unsigned int GLenum;
    typedef unsigned char GLboolean;
    typedef unsigned int GLbitfield;
    typedef signed char GLbyte;
    typedef short GLshort;
    typedef int GLint;
    typedef int GLsizei;
    typedef unsigned char GLubyte;
    typedef unsigned short GLushort;
    typedef unsigned int GLuint;
    typedef float GLfloat;
    typedef float GLclampf;
    typedef void GLvoid;
    typedef int GLfixed;
    typedef int GLclampx;

    typedef int GLintptr;
    typedef int GLsizeiptr;


/*************************************************************/

/* OpenGL ES core versions */
#define GL_VERSION_ES_CM_1_0		  1
#define GL_VERSION_ES_CL_1_0		  1
#define GL_VERSION_ES_CM_1_1		  1
#define GL_VERSION_ES_CL_1_1		  1

/* ClearBufferMask */
#define GL_DEPTH_BUFFER_BIT               0x00000100
#define GL_STENCIL_BUFFER_BIT             0x00000400
#define GL_COLOR_BUFFER_BIT               0x00004000

/* Boolean */
#define GL_FALSE                          0
#define GL_TRUE                           1

/* BeginMode */
#define GL_POINTS                         0x0000
#define GL_LINES                          0x0001
#define GL_LINE_LOOP                      0x0002
#define GL_LINE_STRIP                     0x0003
#define GL_TRIANGLES                      0x0004
#define GL_TRIANGLE_STRIP                 0x0005
#define GL_TRIANGLE_FAN                   0x0006

/* AlphaFunction */
#define GL_NEVER                          0x0200
#define GL_LESS                           0x0201
#define GL_EQUAL                          0x0202
#define GL_LEQUAL                         0x0203
#define GL_GREATER                        0x0204
#define GL_NOTEQUAL                       0x0205
#define GL_GEQUAL                         0x0206
#define GL_ALWAYS                         0x0207

/* BlendingFactorDest */
#define GL_ZERO                           0
#define GL_ONE                            1
#define GL_SRC_COLOR                      0x0300
#define GL_ONE_MINUS_SRC_COLOR            0x0301
#define GL_SRC_ALPHA                      0x0302
#define GL_ONE_MINUS_SRC_ALPHA            0x0303
#define GL_DST_ALPHA                      0x0304
#define GL_ONE_MINUS_DST_ALPHA            0x0305

/* BlendingFactorSrc */
/*      GL_ZERO */
/*      GL_ONE */
#define GL_DST_COLOR                      0x0306
#define GL_ONE_MINUS_DST_COLOR            0x0307
#define GL_SRC_ALPHA_SATURATE             0x0308
/*      GL_SRC_ALPHA */
/*      GL_ONE_MINUS_SRC_ALPHA */
/*      GL_DST_ALPHA */
/*      GL_ONE_MINUS_DST_ALPHA */

/* ClipPlaneName */
#define GL_CLIP_PLANE0                    0x3000
#define GL_CLIP_PLANE1                    0x3001
#define GL_CLIP_PLANE2                    0x3002
#define GL_CLIP_PLANE3                    0x3003
#define GL_CLIP_PLANE4                    0x3004
#define GL_CLIP_PLANE5                    0x3005

/* ColorMaterialFace */
/*      GL_FRONT_AND_BACK */

/* ColorMaterialParameter */
/*      GL_AMBIENT_AND_DIFFUSE */

/* ColorPointerType */
/*      GL_UNSIGNED_BYTE */
/*      GL_FLOAT */
/*      GL_FIXED */

/* CullFaceMode */
#define GL_FRONT                          0x0404
#define GL_BACK                           0x0405
#define GL_FRONT_AND_BACK                 0x0408

/* DepthFunction */
/*      GL_NEVER */
/*      GL_LESS */
/*      GL_EQUAL */
/*      GL_LEQUAL */
/*      GL_GREATER */
/*      GL_NOTEQUAL */
/*      GL_GEQUAL */
/*      GL_ALWAYS */

/* EnableCap */
#define GL_FOG                            0x0B60
#define GL_LIGHTING                       0x0B50
#define GL_TEXTURE_2D                     0x0DE1
#define GL_CULL_FACE                      0x0B44
#define GL_ALPHA_TEST                     0x0BC0
#define GL_BLEND                          0x0BE2
#define GL_COLOR_LOGIC_OP                 0x0BF2
#define GL_DITHER                         0x0BD0
#define GL_STENCIL_TEST                   0x0B90
#define GL_DEPTH_TEST                     0x0B71
/*      GL_LIGHT0 */
/*      GL_LIGHT1 */
/*      GL_LIGHT2 */
/*      GL_LIGHT3 */
/*      GL_LIGHT4 */
/*      GL_LIGHT5 */
/*      GL_LIGHT6 */
/*      GL_LIGHT7 */
#define GL_POINT_SMOOTH                   0x0B10
#define GL_LINE_SMOOTH                    0x0B20
#define GL_SCISSOR_TEST                   0x0C11
#define GL_COLOR_MATERIAL                 0x0B57
#define GL_NORMALIZE                      0x0BA1
#define GL_RESCALE_NORMAL                 0x803A
#define GL_POLYGON_OFFSET_FILL            0x8037
#define GL_VERTEX_ARRAY                   0x8074
#define GL_NORMAL_ARRAY                   0x8075
#define GL_COLOR_ARRAY                    0x8076
#define GL_TEXTURE_COORD_ARRAY            0x8078
#define GL_MULTISAMPLE                    0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
#define GL_SAMPLE_COVERAGE                0x80A0

/* ErrorCode */
#define GL_NO_ERROR                       0
#define GL_INVALID_ENUM                   0x0500
#define GL_INVALID_VALUE                  0x0501
#define GL_INVALID_OPERATION              0x0502
#define GL_STACK_OVERFLOW                 0x0503
#define GL_STACK_UNDERFLOW                0x0504
#define GL_OUT_OF_MEMORY                  0x0505

/* FogMode */
/*      GL_LINEAR */
#define GL_EXP                            0x0800
#define GL_EXP2                           0x0801

/* FogParameter */
#define GL_FOG_DENSITY                    0x0B62
#define GL_FOG_START                      0x0B63
#define GL_FOG_END                        0x0B64
#define GL_FOG_MODE                       0x0B65
#define GL_FOG_COLOR                      0x0B66

/* FrontFaceDirection */
#define GL_CW                             0x0900
#define GL_CCW                            0x0901

/* GetPName */
#define GL_CURRENT_COLOR                  0x0B00
#define GL_CURRENT_NORMAL                 0x0B02
#define GL_CURRENT_TEXTURE_COORDS         0x0B03
#define GL_POINT_SIZE                     0x0B11
#define GL_POINT_SIZE_MIN                 0x8126
#define GL_POINT_SIZE_MAX                 0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
#define GL_POINT_DISTANCE_ATTENUATION     0x8129
#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
#define GL_LINE_WIDTH                     0x0B21
#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
#define GL_CULL_FACE_MODE                 0x0B45
#define GL_FRONT_FACE                     0x0B46
#define GL_SHADE_MODEL                    0x0B54
#define GL_DEPTH_RANGE                    0x0B70
#define GL_DEPTH_WRITEMASK                0x0B72
#define GL_DEPTH_CLEAR_VALUE              0x0B73
#define GL_DEPTH_FUNC                     0x0B74
#define GL_STENCIL_CLEAR_VALUE            0x0B91
#define GL_STENCIL_FUNC                   0x0B92
#define GL_STENCIL_VALUE_MASK             0x0B93
#define GL_STENCIL_FAIL                   0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
#define GL_STENCIL_REF                    0x0B97
#define GL_STENCIL_WRITEMASK              0x0B98
#define GL_MATRIX_MODE                    0x0BA0
#define GL_VIEWPORT                       0x0BA2
#define GL_MODELVIEW_STACK_DEPTH          0x0BA3
#define GL_PROJECTION_STACK_DEPTH         0x0BA4
#define GL_TEXTURE_STACK_DEPTH            0x0BA5
#define GL_MODELVIEW_MATRIX               0x0BA6
#define GL_PROJECTION_MATRIX              0x0BA7
#define GL_TEXTURE_MATRIX                 0x0BA8
#define GL_ALPHA_TEST_FUNC                0x0BC1
#define GL_ALPHA_TEST_REF                 0x0BC2
#define GL_BLEND_DST                      0x0BE0
#define GL_BLEND_SRC                      0x0BE1
#define GL_LOGIC_OP_MODE                  0x0BF0
#define GL_SCISSOR_BOX                    0x0C10
#define GL_SCISSOR_TEST                   0x0C11
#define GL_COLOR_CLEAR_VALUE              0x0C22
#define GL_COLOR_WRITEMASK                0x0C23
#define GL_UNPACK_ALIGNMENT               0x0CF5
#define GL_PACK_ALIGNMENT                 0x0D05
#define GL_MAX_LIGHTS                     0x0D31
#define GL_MAX_CLIP_PLANES                0x0D32
#define GL_MAX_TEXTURE_SIZE               0x0D33
#define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
#define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
#define GL_MAX_VIEWPORT_DIMS              0x0D3A
#define GL_MAX_TEXTURE_UNITS              0x84E2
#define GL_SUBPIXEL_BITS                  0x0D50
#define GL_RED_BITS                       0x0D52
#define GL_GREEN_BITS                     0x0D53
#define GL_BLUE_BITS                      0x0D54
#define GL_ALPHA_BITS                     0x0D55
#define GL_DEPTH_BITS                     0x0D56
#define GL_STENCIL_BITS                   0x0D57
#define GL_POLYGON_OFFSET_UNITS           0x2A00
#define GL_POLYGON_OFFSET_FILL            0x8037
#define GL_POLYGON_OFFSET_FACTOR          0x8038
#define GL_TEXTURE_BINDING_2D             0x8069
#define GL_VERTEX_ARRAY_SIZE              0x807A
#define GL_VERTEX_ARRAY_TYPE              0x807B
#define GL_VERTEX_ARRAY_STRIDE            0x807C
#define GL_NORMAL_ARRAY_TYPE              0x807E
#define GL_NORMAL_ARRAY_STRIDE            0x807F
#define GL_COLOR_ARRAY_SIZE               0x8081
#define GL_COLOR_ARRAY_TYPE               0x8082
#define GL_COLOR_ARRAY_STRIDE             0x8083
#define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
#define GL_VERTEX_ARRAY_POINTER           0x808E
#define GL_NORMAL_ARRAY_POINTER           0x808F
#define GL_COLOR_ARRAY_POINTER            0x8090
#define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
#define GL_SAMPLE_BUFFERS                 0x80A8
#define GL_SAMPLES                        0x80A9
#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
#define GL_SAMPLE_COVERAGE_INVERT         0x80AB

/* OpenGL ES 1.0 defines, they gone in 1.1 and 2.0 */
#ifndef GL_MAX_ELEMENTS_VERTICES
#define GL_MAX_ELEMENTS_VERTICES          0x80E8
#endif                          /* GL_MAX_ELEMENTS_VERTICES */
#ifndef GL_MAX_ELEMENTS_INDICES
#define GL_MAX_ELEMENTS_INDICES           0x80E9
#endif                          /* GL_MAX_ELEMENTS_INDICES */

/* GetTextureParameter */
/*      GL_TEXTURE_MAG_FILTER */
/*      GL_TEXTURE_MIN_FILTER */
/*      GL_TEXTURE_WRAP_S */
/*      GL_TEXTURE_WRAP_T */

#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3

/* HintMode */
#define GL_DONT_CARE                      0x1100
#define GL_FASTEST                        0x1101
#define GL_NICEST                         0x1102

/* HintTarget */
#define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
#define GL_POINT_SMOOTH_HINT              0x0C51
#define GL_LINE_SMOOTH_HINT               0x0C52
#define GL_FOG_HINT                       0x0C54
#define GL_GENERATE_MIPMAP_HINT           0x8192

/* LightModelParameter */
#define GL_LIGHT_MODEL_AMBIENT            0x0B53
#define GL_LIGHT_MODEL_TWO_SIDE           0x0B52

/* LightParameter */
#define GL_AMBIENT                        0x1200
#define GL_DIFFUSE                        0x1201
#define GL_SPECULAR                       0x1202
#define GL_POSITION                       0x1203
#define GL_SPOT_DIRECTION                 0x1204
#define GL_SPOT_EXPONENT                  0x1205
#define GL_SPOT_CUTOFF                    0x1206
#define GL_CONSTANT_ATTENUATION           0x1207
#define GL_LINEAR_ATTENUATION             0x1208
#define GL_QUADRATIC_ATTENUATION          0x1209

/* DataType */
#define GL_BYTE                           0x1400
#define GL_UNSIGNED_BYTE                  0x1401
#define GL_SHORT                          0x1402
#define GL_UNSIGNED_SHORT                 0x1403
#define GL_FLOAT                          0x1406
#define GL_FIXED                          0x140C

/* LogicOp */
#define GL_CLEAR                          0x1500
#define GL_AND                            0x1501
#define GL_AND_REVERSE                    0x1502
#define GL_COPY                           0x1503
#define GL_AND_INVERTED                   0x1504
#define GL_NOOP                           0x1505
#define GL_XOR                            0x1506
#define GL_OR                             0x1507
#define GL_NOR                            0x1508
#define GL_EQUIV                          0x1509
#define GL_INVERT                         0x150A
#define GL_OR_REVERSE                     0x150B
#define GL_COPY_INVERTED                  0x150C
#define GL_OR_INVERTED                    0x150D
#define GL_NAND                           0x150E
#define GL_SET                            0x150F

/* MaterialFace */
/*      GL_FRONT_AND_BACK */

/* MaterialParameter */
#define GL_EMISSION                       0x1600
#define GL_SHININESS                      0x1601
#define GL_AMBIENT_AND_DIFFUSE            0x1602
/*      GL_AMBIENT */
/*      GL_DIFFUSE */
/*      GL_SPECULAR */

/* MatrixMode */
#define GL_MODELVIEW                      0x1700
#define GL_PROJECTION                     0x1701
#define GL_TEXTURE                        0x1702

/* NormalPointerType */
/*      GL_BYTE */
/*      GL_SHORT */
/*      GL_FLOAT */
/*      GL_FIXED */

/* PixelFormat */
#define GL_ALPHA                          0x1906
#define GL_RGB                            0x1907
#define GL_RGBA                           0x1908
#define GL_LUMINANCE                      0x1909
#define GL_LUMINANCE_ALPHA                0x190A

/* PixelStoreParameter */
#define GL_UNPACK_ALIGNMENT               0x0CF5
#define GL_PACK_ALIGNMENT                 0x0D05

/* PixelType */
/*      GL_UNSIGNED_BYTE */
#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
#define GL_UNSIGNED_SHORT_5_6_5           0x8363

/* ShadingModel */
#define GL_FLAT                           0x1D00
#define GL_SMOOTH                         0x1D01

/* StencilFunction */
/*      GL_NEVER */
/*      GL_LESS */
/*      GL_EQUAL */
/*      GL_LEQUAL */
/*      GL_GREATER */
/*      GL_NOTEQUAL */
/*      GL_GEQUAL */
/*      GL_ALWAYS */

/* StencilOp */
/*      GL_ZERO */
#define GL_KEEP                           0x1E00
#define GL_REPLACE                        0x1E01
#define GL_INCR                           0x1E02
#define GL_DECR                           0x1E03
/*      GL_INVERT */

/* StringName */
#define GL_VENDOR                         0x1F00
#define GL_RENDERER                       0x1F01
#define GL_VERSION                        0x1F02
#define GL_EXTENSIONS                     0x1F03

/* TexCoordPointerType */
/*      GL_SHORT */
/*      GL_FLOAT */
/*      GL_FIXED */
/*      GL_BYTE */

/* TextureEnvMode */
#define GL_MODULATE                       0x2100
#define GL_DECAL                          0x2101
/*      GL_BLEND */
#define GL_ADD                            0x0104
/*      GL_REPLACE */

/* TextureEnvParameter */
#define GL_TEXTURE_ENV_MODE               0x2200
#define GL_TEXTURE_ENV_COLOR              0x2201

/* TextureEnvTarget */
#define GL_TEXTURE_ENV                    0x2300

/* TextureMagFilter */
#define GL_NEAREST                        0x2600
#define GL_LINEAR                         0x2601

/* TextureMinFilter */
/*      GL_NEAREST */
/*      GL_LINEAR */
#define GL_NEAREST_MIPMAP_NEAREST         0x2700
#define GL_LINEAR_MIPMAP_NEAREST          0x2701
#define GL_NEAREST_MIPMAP_LINEAR          0x2702
#define GL_LINEAR_MIPMAP_LINEAR           0x2703

/* TextureParameterName */
#define GL_TEXTURE_MAG_FILTER             0x2800
#define GL_TEXTURE_MIN_FILTER             0x2801
#define GL_TEXTURE_WRAP_S                 0x2802
#define GL_TEXTURE_WRAP_T                 0x2803
#define GL_GENERATE_MIPMAP                0x8191

/* TextureTarget */
/*      GL_TEXTURE_2D */

/* TextureUnit */
#define GL_TEXTURE0                       0x84C0
#define GL_TEXTURE1                       0x84C1
#define GL_TEXTURE2                       0x84C2
#define GL_TEXTURE3                       0x84C3
#define GL_TEXTURE4                       0x84C4
#define GL_TEXTURE5                       0x84C5
#define GL_TEXTURE6                       0x84C6
#define GL_TEXTURE7                       0x84C7
#define GL_TEXTURE8                       0x84C8
#define GL_TEXTURE9                       0x84C9
#define GL_TEXTURE10                      0x84CA
#define GL_TEXTURE11                      0x84CB
#define GL_TEXTURE12                      0x84CC
#define GL_TEXTURE13                      0x84CD
#define GL_TEXTURE14                      0x84CE
#define GL_TEXTURE15                      0x84CF
#define GL_TEXTURE16                      0x84D0
#define GL_TEXTURE17                      0x84D1
#define GL_TEXTURE18                      0x84D2
#define GL_TEXTURE19                      0x84D3
#define GL_TEXTURE20                      0x84D4
#define GL_TEXTURE21                      0x84D5
#define GL_TEXTURE22                      0x84D6
#define GL_TEXTURE23                      0x84D7
#define GL_TEXTURE24                      0x84D8
#define GL_TEXTURE25                      0x84D9
#define GL_TEXTURE26                      0x84DA
#define GL_TEXTURE27                      0x84DB
#define GL_TEXTURE28                      0x84DC
#define GL_TEXTURE29                      0x84DD
#define GL_TEXTURE30                      0x84DE
#define GL_TEXTURE31                      0x84DF
#define GL_ACTIVE_TEXTURE                 0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1

/* TextureWrapMode */
#define GL_REPEAT                         0x2901
#define GL_CLAMP_TO_EDGE                  0x812F

/* VertexPointerType */
/*      GL_SHORT */
/*      GL_FLOAT */
/*      GL_FIXED */
/*      GL_BYTE */

/* LightName */
#define GL_LIGHT0                         0x4000
#define GL_LIGHT1                         0x4001
#define GL_LIGHT2                         0x4002
#define GL_LIGHT3                         0x4003
#define GL_LIGHT4                         0x4004
#define GL_LIGHT5                         0x4005
#define GL_LIGHT6                         0x4006
#define GL_LIGHT7                         0x4007

/* Buffer Objects */
#define GL_ARRAY_BUFFER                   0x8892
#define GL_ELEMENT_ARRAY_BUFFER           0x8893

#define GL_ARRAY_BUFFER_BINDING               0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING       0x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING        0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING        0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING         0x8898
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A

#define GL_STATIC_DRAW                    0x88E4
#define GL_DYNAMIC_DRAW                   0x88E8

#define GL_BUFFER_SIZE                    0x8764
#define GL_BUFFER_USAGE                   0x8765

/* Texture combine + dot3 */
#define GL_SUBTRACT                       0x84E7
#define GL_COMBINE                        0x8570
#define GL_COMBINE_RGB                    0x8571
#define GL_COMBINE_ALPHA                  0x8572
#define GL_RGB_SCALE                      0x8573
#define GL_ADD_SIGNED                     0x8574
#define GL_INTERPOLATE                    0x8575
#define GL_CONSTANT                       0x8576
#define GL_PRIMARY_COLOR                  0x8577
#define GL_PREVIOUS                       0x8578
#define GL_OPERAND0_RGB                   0x8590
#define GL_OPERAND1_RGB                   0x8591
#define GL_OPERAND2_RGB                   0x8592
#define GL_OPERAND0_ALPHA                 0x8598
#define GL_OPERAND1_ALPHA                 0x8599
#define GL_OPERAND2_ALPHA                 0x859A

#define GL_ALPHA_SCALE                    0x0D1C

#define GL_SRC0_RGB                       0x8580
#define GL_SRC1_RGB                       0x8581
#define GL_SRC2_RGB                       0x8582
#define GL_SRC0_ALPHA                     0x8588
#define GL_SRC1_ALPHA                     0x8589
#define GL_SRC2_ALPHA                     0x858A

#define GL_DOT3_RGB                       0x86AE
#define GL_DOT3_RGBA                      0x86AF

/*------------------------------------------------------------------------*
 * required OES extension tokens
 *------------------------------------------------------------------------*/

/* OES_read_format */
#ifndef GL_OES_read_format
#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES                   0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES                 0x8B9B
#endif

/* GL_OES_compressed_paletted_texture */
#ifndef GL_OES_compressed_paletted_texture
#define GL_PALETTE4_RGB8_OES                                    0x8B90
#define GL_PALETTE4_RGBA8_OES                                   0x8B91
#define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
#define GL_PALETTE4_RGBA4_OES                                   0x8B93
#define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
#define GL_PALETTE8_RGB8_OES                                    0x8B95
#define GL_PALETTE8_RGBA8_OES                                   0x8B96
#define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
#define GL_PALETTE8_RGBA4_OES                                   0x8B98
#define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
#endif

/* OES_point_size_array */
#ifndef GL_OES_point_size_array
#define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C
#define GL_POINT_SIZE_ARRAY_TYPE_OES                            0x898A
#define GL_POINT_SIZE_ARRAY_STRIDE_OES                          0x898B
#define GL_POINT_SIZE_ARRAY_POINTER_OES                         0x898C
#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES                  0x8B9F
#endif

/* GL_OES_point_sprite */
#ifndef GL_OES_point_sprite
#define GL_POINT_SPRITE_OES                                     0x8861
#define GL_COORD_REPLACE_OES                                    0x8862
#endif

/* GL_OES_draw_texture */
#ifndef GL_OES_draw_texture
#define GL_TEXTURE_CROP_RECT_OES                                0x8B9D
#endif                          /* GL_OES_draw_texture */

/*  GL_OES_vertex_buffer_object */
#ifndef GL_OES_vertex_buffer_object
#define GL_ARRAY_BUFFER_OES                                     0x8892
#define GL_ELEMENT_ARRAY_BUFFER_OES                             0x8893
#define GL_ARRAY_BUFFER_BINDING_OES                             0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_OES                     0x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING_OES                      0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING_OES                      0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING_OES                       0x8898
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_OES               0x889A
#define GL_STATIC_DRAW_OES                                      0x88E4
#define GL_DYNAMIC_DRAW_OES                                     0x88E8
#define GL_WRITE_ONLY_OES                                       0x88B9
#define GL_BUFFER_SIZE_OES                                      0x8764
#define GL_BUFFER_USAGE_OES                                     0x8765
#define GL_BUFFER_ACCESS_OES                                    0x88BB
#endif                          /* GL_OES_vertex_buffer_object */

/*************************************************************/

/* Available only in Common profile */
    GL_API void GL_APIENTRY glAlphaFunc(GLenum func, GLclampf ref);
    GL_API void GL_APIENTRY glClearColor(GLclampf red, GLclampf green,
                                         GLclampf blue, GLclampf alpha);
    GL_API void GL_APIENTRY glClearDepthf(GLclampf depth);
    GL_API void GL_APIENTRY glClipPlanef(GLenum plane,
                                         const GLfloat * equation);
    GL_API void GL_APIENTRY glColor4f(GLfloat red, GLfloat green,
                                      GLfloat blue, GLfloat alpha);
    GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar);
    GL_API void GL_APIENTRY glFogf(GLenum pname, GLfloat param);
    GL_API void GL_APIENTRY glFogfv(GLenum pname, const GLfloat * params);
    GL_API void GL_APIENTRY glFrustumf(GLfloat left, GLfloat right,
                                       GLfloat bottom, GLfloat top,
                                       GLfloat zNear, GLfloat zFar);
    GL_API void GL_APIENTRY glGetClipPlanef(GLenum pname, GLfloat eqn[4]);
    GL_API void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat * params);
    GL_API void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname,
                                         GLfloat * params);
    GL_API void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname,
                                            GLfloat * params);
    GL_API void GL_APIENTRY glGetTexEnvfv(GLenum env, GLenum pname,
                                          GLfloat * params);
    GL_API void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname,
                                                GLfloat * params);
    GL_API void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param);
    GL_API void GL_APIENTRY glLightModelfv(GLenum pname,
                                           const GLfloat * params);
    GL_API void GL_APIENTRY glLightf(GLenum light, GLenum pname,
                                     GLfloat param);
    GL_API void GL_APIENTRY glLightfv(GLenum light, GLenum pname,
                                      const GLfloat * params);
    GL_API void GL_APIENTRY glLineWidth(GLfloat width);
    GL_API void GL_APIENTRY glLoadMatrixf(const GLfloat * m);
    GL_API void GL_APIENTRY glMaterialf(GLenum face, GLenum pname,
                                        GLfloat param);
    GL_API void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname,
                                         const GLfloat * params);
    GL_API void GL_APIENTRY glMultMatrixf(const GLfloat * m);
    GL_API void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s,
                                              GLfloat t, GLfloat r,
                                              GLfloat q);
    GL_API void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
    GL_API void GL_APIENTRY glOrthof(GLfloat left, GLfloat right,
                                     GLfloat bottom, GLfloat top,
                                     GLfloat zNear, GLfloat zFar);
    GL_API void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param);
    GL_API void GL_APIENTRY glPointParameterfv(GLenum pname,
                                               const GLfloat * params);
    GL_API void GL_APIENTRY glPointSize(GLfloat size);
    GL_API void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units);
    GL_API void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y,
                                      GLfloat z);
    GL_API void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z);
    GL_API void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname,
                                      GLfloat param);
    GL_API void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname,
                                       const GLfloat * params);
    GL_API void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname,
                                            GLfloat param);
    GL_API void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname,
                                             const GLfloat * params);
    GL_API void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z);

/* Available in both Common and Common-Lite profiles */
    GL_API void GL_APIENTRY glActiveTexture(GLenum texture);
    GL_API void GL_APIENTRY glAlphaFuncx(GLenum func, GLclampx ref);
    GL_API void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer);
    GL_API void GL_APIENTRY glBindTexture(GLenum target, GLuint texture);
    GL_API void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor);
    GL_API void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size,
                                         const GLvoid * data, GLenum usage);
    GL_API void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset,
                                            GLsizeiptr size,
                                            const GLvoid * data);
    GL_API void GL_APIENTRY glClear(GLbitfield mask);
    GL_API void GL_APIENTRY glClearColorx(GLclampx red, GLclampx green,
                                          GLclampx blue, GLclampx alpha);
    GL_API void GL_APIENTRY glClearDepthx(GLclampx depth);
    GL_API void GL_APIENTRY glClearStencil(GLint s);
    GL_API void GL_APIENTRY glClientActiveTexture(GLenum texture);
    GL_API void GL_APIENTRY glClipPlanex(GLenum plane,
                                         const GLfixed * equation);
    GL_API void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green,
                                       GLubyte blue, GLubyte alpha);
    GL_API void GL_APIENTRY glColor4x(GLfixed red, GLfixed green,
                                      GLfixed blue, GLfixed alpha);
    GL_API void GL_APIENTRY glColorMask(GLboolean red, GLboolean green,
                                        GLboolean blue, GLboolean alpha);
    GL_API void GL_APIENTRY glColorPointer(GLint size, GLenum type,
                                           GLsizei stride,
                                           const GLvoid * pointer);
    GL_API void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level,
                                                   GLenum internalformat,
                                                   GLsizei width,
                                                   GLsizei height,
                                                   GLint border,
                                                   GLsizei imageSize,
                                                   const GLvoid * data);
    GL_API void GL_APIENTRY glCompressedTexSubImage2D(GLenum target,
                                                      GLint level,
                                                      GLint xoffset,
                                                      GLint yoffset,
                                                      GLsizei width,
                                                      GLsizei height,
                                                      GLenum format,
                                                      GLsizei imageSize,
                                                      const GLvoid * data);
    GL_API void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level,
                                             GLenum internalformat, GLint x,
                                             GLint y, GLsizei width,
                                             GLsizei height, GLint border);
    GL_API void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level,
                                                GLint xoffset, GLint yoffset,
                                                GLint x, GLint y,
                                                GLsizei width,
                                                GLsizei height);
    GL_API void GL_APIENTRY glCullFace(GLenum mode);
    GL_API void GL_APIENTRY glDeleteBuffers(GLsizei n,
                                            const GLuint * buffers);
    GL_API void GL_APIENTRY glDeleteTextures(GLsizei n,
                                             const GLuint * textures);
    GL_API void GL_APIENTRY glDepthFunc(GLenum func);
    GL_API void GL_APIENTRY glDepthMask(GLboolean flag);
    GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar);
    GL_API void GL_APIENTRY glDisable(GLenum cap);
    GL_API void GL_APIENTRY glDisableClientState(GLenum array);
    GL_API void GL_APIENTRY glDrawArrays(GLenum mode, GLint first,
                                         GLsizei count);
    GL_API void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count,
                                           GLenum type,
                                           const GLvoid * indices);
    GL_API void GL_APIENTRY glEnable(GLenum cap);
    GL_API void GL_APIENTRY glEnableClientState(GLenum array);
    GL_API void GL_APIENTRY glFinish(void);
    GL_API void GL_APIENTRY glFlush(void);
    GL_API void GL_APIENTRY glFogx(GLenum pname, GLfixed param);
    GL_API void GL_APIENTRY glFogxv(GLenum pname, const GLfixed * params);
    GL_API void GL_APIENTRY glFrontFace(GLenum mode);
    GL_API void GL_APIENTRY glFrustumx(GLfixed left, GLfixed right,
                                       GLfixed bottom, GLfixed top,
                                       GLfixed zNear, GLfixed zFar);
    GL_API void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean * params);
    GL_API void GL_APIENTRY glGetBufferParameteriv(GLenum target,
                                                   GLenum pname,
                                                   GLint * params);
    GL_API void GL_APIENTRY glGetClipPlanex(GLenum pname, GLfixed eqn[4]);
    GL_API void GL_APIENTRY glGenBuffers(GLsizei n, GLuint * buffers);
    GL_API void GL_APIENTRY glGenTextures(GLsizei n, GLuint * textures);
    GL_API GLenum GL_APIENTRY glGetError(void);
    GL_API void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed * params);
    GL_API void GL_APIENTRY glGetIntegerv(GLenum pname, GLint * params);
    GL_API void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname,
                                         GLfixed * params);
    GL_API void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname,
                                            GLfixed * params);
    GL_API void GL_APIENTRY glGetPointerv(GLenum pname, void **params);
    GL_API const GLubyte *GL_APIENTRY glGetString(GLenum name);
    GL_API void GL_APIENTRY glGetTexEnviv(GLenum env, GLenum pname,
                                          GLint * params);
    GL_API void GL_APIENTRY glGetTexEnvxv(GLenum env, GLenum pname,
                                          GLfixed * params);
    GL_API void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname,
                                                GLint * params);
    GL_API void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname,
                                                GLfixed * params);
    GL_API void GL_APIENTRY glHint(GLenum target, GLenum mode);
    GL_API GLboolean GL_APIENTRY glIsBuffer(GLuint buffer);
    GL_API GLboolean GL_APIENTRY glIsEnabled(GLenum cap);
    GL_API GLboolean GL_APIENTRY glIsTexture(GLuint texture);
    GL_API void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param);
    GL_API void GL_APIENTRY glLightModelxv(GLenum pname,
                                           const GLfixed * params);
    GL_API void GL_APIENTRY glLightx(GLenum light, GLenum pname,
                                     GLfixed param);
    GL_API void GL_APIENTRY glLightxv(GLenum light, GLenum pname,
                                      const GLfixed * params);
    GL_API void GL_APIENTRY glLineWidthx(GLfixed width);
    GL_API void GL_APIENTRY glLoadIdentity(void);
    GL_API void GL_APIENTRY glLoadMatrixx(const GLfixed * m);
    GL_API void GL_APIENTRY glLogicOp(GLenum opcode);
    GL_API void GL_APIENTRY glMaterialx(GLenum face, GLenum pname,
                                        GLfixed param);
    GL_API void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname,
                                         const GLfixed * params);
    GL_API void GL_APIENTRY glMatrixMode(GLenum mode);
    GL_API void GL_APIENTRY glMultMatrixx(const GLfixed * m);
    GL_API void GL_APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s,
                                              GLfixed t, GLfixed r,
                                              GLfixed q);
    GL_API void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
    GL_API void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride,
                                            const GLvoid * pointer);
    GL_API void GL_APIENTRY glOrthox(GLfixed left, GLfixed right,
                                     GLfixed bottom, GLfixed top,
                                     GLfixed zNear, GLfixed zFar);
    GL_API void GL_APIENTRY glPixelStorei(GLenum pname, GLint param);
    GL_API void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param);
    GL_API void GL_APIENTRY glPointParameterxv(GLenum pname,
                                               const GLfixed * params);
    GL_API void GL_APIENTRY glPointSizex(GLfixed size);
    GL_API void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units);
    GL_API void GL_APIENTRY glPopMatrix(void);
    GL_API void GL_APIENTRY glPushMatrix(void);
    GL_API void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width,
                                         GLsizei height, GLenum format,
                                         GLenum type, GLvoid * pixels);
    GL_API void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y,
                                      GLfixed z);
    GL_API void GL_APIENTRY glSampleCoverage(GLclampf value,
                                             GLboolean invert);
    GL_API void GL_APIENTRY glSampleCoveragex(GLclampx value,
                                              GLboolean invert);
    GL_API void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z);
    GL_API void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width,
                                      GLsizei height);
    GL_API void GL_APIENTRY glShadeModel(GLenum mode);
    GL_API void GL_APIENTRY glStencilFunc(GLenum func, GLint ref,
                                          GLuint mask);
    GL_API void GL_APIENTRY glStencilMask(GLuint mask);
    GL_API void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail,
                                        GLenum zpass);
    GL_API void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type,
                                              GLsizei stride,
                                              const GLvoid * pointer);
    GL_API void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname,
                                      GLint param);
    GL_API void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname,
                                      GLfixed param);
    GL_API void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname,
                                       const GLint * params);
    GL_API void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname,
                                       const GLfixed * params);
    GL_API void GL_APIENTRY glTexImage2D(GLenum target, GLint level,
                                         GLint internalformat, GLsizei width,
                                         GLsizei height, GLint border,
                                         GLenum format, GLenum type,
                                         const GLvoid * pixels);
    GL_API void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname,
                                            GLint param);
    GL_API void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname,
                                            GLfixed param);
    GL_API void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname,
                                             const GLint * params);
    GL_API void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname,
                                             const GLfixed * params);
    GL_API void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level,
                                            GLint xoffset, GLint yoffset,
                                            GLsizei width, GLsizei height,
                                            GLenum format, GLenum type,
                                            const GLvoid * pixels);
    GL_API void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z);
    GL_API void GL_APIENTRY glVertexPointer(GLint size, GLenum type,
                                            GLsizei stride,
                                            const GLvoid * pointer);
    GL_API void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width,
                                       GLsizei height);

/*------------------------------------------------------------------------*
 * Required OES extension functions
 *------------------------------------------------------------------------*/

/* GL_OES_read_format */
#ifndef GL_OES_read_format
#define GL_OES_read_format 1
#endif

/* GL_OES_compressed_paletted_texture */
#ifndef GL_OES_compressed_paletted_texture
#define GL_OES_compressed_paletted_texture 1
#endif

/* GL_OES_point_size_array */
#ifndef GL_OES_point_size_array
#define GL_OES_point_size_array 1
    GL_API void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride,
                                                  const GLvoid * pointer);
#endif

/* GL_OES_query_matrix */
#ifndef GL_OES_query_matrix
#define GL_OES_query_matrix 1
    GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES(GLfixed mantissa[16],
                                                    GLint exponent[16]);
#endif                          /* GL_OES_query_matrix */

/* GL_OES_point_sprite */
#ifndef GL_OES_point_sprite
#define GL_OES_point_sprite 1
#endif

/* GL_OES_draw_texture */
#ifndef GL_OES_draw_texture
#define GL_OES_draw_texture 1
    GL_API void GL_APIENTRY glDrawTexsOES(GLshort x, GLshort y, GLshort z,
                                          GLshort width, GLshort height);
    GL_API void GL_APIENTRY glDrawTexiOES(GLint x, GLint y, GLint z,
                                          GLint width, GLint height);
    GL_API void GL_APIENTRY glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z,
                                          GLfixed width, GLfixed height);
    GL_API void GL_APIENTRY glDrawTexsvOES(const GLshort * coords);
    GL_API void GL_APIENTRY glDrawTexivOES(const GLint * coords);
    GL_API void GL_APIENTRY glDrawTexxvOES(const GLfixed * coords);
    GL_API void GL_APIENTRY glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z,
                                          GLfloat width, GLfloat height);
    GL_API void GL_APIENTRY glDrawTexfvOES(const GLfloat * coords);
#endif                          /* GL_OES_draw_texture */

/* GL_OES_single_precision */
#ifndef GL_OES_single_precision
#define GL_OES_single_precision 1
    GL_API void GL_APIENTRY glDepthRangefOES(GLclampf zNear, GLclampf zFar);
    GL_API void GL_APIENTRY glFrustumfOES(GLfloat left, GLfloat right,
                                          GLfloat bottom, GLfloat top,
                                          GLfloat zNear, GLfloat zFar);
    GL_API void GL_APIENTRY glOrthofOES(GLfloat left, GLfloat right,
                                        GLfloat bottom, GLfloat top,
                                        GLfloat zNear, GLfloat zFar);
    GL_API void GL_APIENTRY glClipPlanefOES(GLenum plane,
                                            const GLfloat * equation);
    GL_API void GL_APIENTRY glGetClipPlanefOES(GLenum pname, GLfloat eqn[4]);
    GL_API void GL_APIENTRY glClearDepthfOES(GLclampf depth);
#endif                          /* GL_OES_single_precision */

/* GL_OES_vertex_buffer_object */
#ifndef GL_OES_vertex_buffer_object
#define GL_OES_vertex_buffer_object 1
    GL_API void APIENTRY glBindBufferOES(GLenum, GLuint);
    GL_API void APIENTRY glDeleteBuffersOES(GLsizei, const GLuint *);
    GL_API void APIENTRY glGenBuffersOES(GLsizei, GLuint *);
    GL_API GLboolean APIENTRY glIsBufferOES(GLuint);
    GL_API void APIENTRY glBufferDataOES(GLenum, GLsizeiptr, const GLvoid *,
                                         GLenum);
    GL_API void APIENTRY glBufferSubDataOES(GLenum, GLintptr, GLsizeiptr,
                                            const GLvoid *);
    GL_API void APIENTRY glGetBufferParameterivOES(GLenum, GLenum, GLint *);
#endif                          /* GL_OES_vertex_buffer_object */

#ifdef __cplusplus
}
#endif

#endif                          /* __gles_h_ */